I heard a lot of complaints from people that tge camera is way too close when you talk to someone and their dead eyes look weird. And it's true, but i find it way worse that EVERYONE just stares at you. If you walk by their eyes are glued to yours. It's such a strange thing.
11/22/2004 reporting in. Just currently 18 almost 19. I do not have a short steam ID though. Can’t remember which game was the first but pretty sure it was either half-life or HL2
I get it Roleplaying games are the Hot shit, and im more them happy to welcome everyone into a great and fullfilling Hobby, but at the same time it feels like the market is saturated. In last 2 years alone ive seen the annoucement of whole RPG Systems by:
*The witcher
*dark souls
*gloomhaven
*assasins creed
*Stormlight Archive
*Candela Obscura by Critical role
And those where just the ones that reached my ear.
On the other Hand im All for more diversity in the TTRPG community, currently D&D takes way to much space for how Bad the quality of offical books is.
You should have read the few lines of the article: it’s not a technological limit, they didn’t want to continue working on RED engine projects when they are shifting to Unreal.
Interesting to see this particular addition. Handy for the players with slower reflexes, utterly useless for speedrunners (unless it messes up with physics somehow)
I also wonder how will achievements be managed while the accessibility turned on. Plenty of people are out there, vocally complaining about “handing out the platinum” to people “that do less effort than I did to earn it”.
Some games have separate achievements for separate difficulty levels. I can see how any approach will leave some people annoyed, though. I don’t care much about achievements (in 40 years I don’t think I’ve 100% a single game) so I don’t really have a dog in the race.
I hope so. As someone who will use the accessibility features, I don’t mind separate badges at alll. I don’t need the same badge as a speed-runner. I just want to play the game.
I’m not an achievement/trophy hunter personally but I can see some people’s issue there. The whole point of them is to indicate you’ve done something particular in game. If it’s just reaching a point in a story or whatever no big deal, but if it’s something that requires some skill, having it available when you can turn off the need for all those skills does undermine the system a bit.
I used to be one of those people who thought that it was unfair that they were handing out the achievements for “less effort,” 'til somebody pointed out to me that it isn’t for less effort. Somebody who needs accommodations would be playing a harder game than somebody who doesn’t at default settings. Their difficulty curve is steeper. Accomodations are a way of bringing the difficulty curve more in line with what a non-disabled player would experience.
And besides - most people aren’t going to want to completely ruin the game for themselves by sucking out any semblance of difficulty. Most people are still gonna play the game in a way where they get challenged. And even if they do, who cares? That doesn’t devalue the work that you did, you know? You still put in that effort yourself, so you can still feel secure in it.
Not coming after you in particular, just talking on a couple of the general points you brought up.
I appreciate that they are continuing to improve the game. I hope they will add some new subclasses, spells, and races eventually. It would give the game some serious staying power.
Do you guys think these companies will retroactively raise game prices for older titles?
There’s a couple of Nintendo games that never go on sale that I’ve been waiting on. I have a gift card, so I’m thinking maybe I should snag em now before things get stupid expensive
I feel like a lot of these studios are just paid to put out mediocre garbage in the hopes that it will sucker an audience that doesn’t know any better.
It really is throwing shit at the wall to see what will stick at this point.
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