It’s sad to see so much hate. I wasn’t reading anything about the patch when it came out and I was digging it, then I checked out reddit and it was all negative. I think at least some of it is just from the nerf patch numbers and not how it actually plays. GGG has a lot of credit with me based on how they’ve run poe1 so that might just be my own bias. They’ll turn it around though, and I’m happy to play through the early access ups and downs.
Last I heard they cancelled work on the next sims, doubled down on “improving the health” of The Sims 4 with improvements instead. Truly transformed into a GaaS, being 10+ years old.
To be fair, their predatory DLC model for Sims 4 means that their primary customer base has hundreds of dollars invested. Abandoning it at this point might piss a ton of them off. It’s also worth considering that a lot of their users aren’t normal gamers. They typically have basic devices that aren’t really geared towards gaming, so a newer game that’s more demanding might further alienate their base.
A million sales is a lot, but it’s nothing compared to over 85 million copies sold that Sims 4 has achieved.
It sold almost 470,000 copies on PC in its first week 11 years ago. The number of PC gamers has dramatically increased since then, so comparing launch numbers between now and then isn’t really an apt comparison.
If you can’t fathom why I compare a game’s total sales to its competing newcomer, maybe you’re missing the whole point of the specific comment thread I responded to. If you want more recent numbers for a better comparison , EA claims they sold an additional 15 million copies in 2024 alone.
The main point is, I do not think EA is sweating quite yet. They’re a shitty, massive corporation and I’m sure they’ll pump out a sequel if they determine the newcomer is actively taking large enough chunks of their player base.
Small correction - they said they *gained *15 million players, not that they *sold *15 million new copies - the Sims 4 base game is free to play. Also, there was some recent backlash around how Inzoi handles LGBTQ characters and EA seemingly capitalized on that by releasing a big LGBTQ update for free, months ahead of pride month. So, they might be sweating it a little. But, Sims is on a whole other level culturally than a lot of games, it’s got a lot of players that play only the Sims franchise, and it’s been doing well enough to keep a steady stream of DLC coming out for years now.
Not to mention it would be a buggy mess, geared towards on-line only content and predatory gacha mechanics. Remember that abortion that was the last SimCity ? It pretty much gave Cities: Skylines a permission to print money.
Which is really unfortunate because The Sims 4 was my least favorite of the franchise. Probably only played it for about 20 hours over the years while I have hundreds in 2 and 3.
It was my favorite for artstyle/graphics, but I was not pleased when I tried to stir up drama by kissing a Sim’s partner in the same room. That would have gotten the partner racing over to slap someone, an argument, and a Furious status in The Sims 2. In The Sims 4, they just didn’t notice, no consequences.
...Yeah. I just read the playtest email like 5 minutes ago and saw that. The way they worded it like it was an opportunity is also Pretty Shit™ lol. I almost hope the game sucks now so I don't have to be conflicted about it.
In contrast, the mobile versions of Grand Theft Auto: The Trilogy - The Definitive Edition, released in December last year, met with critical acclaim. Players praised the ports for fixing several issues found on the console and PC versions, including lighting, shadows, reflections, and draw distance. A Rockstar Games blog post published at the time mentioned that these ports include a new classic lighting mode “that restores the look and feel of the sky in the original games.”
Now, finally, this classic lighting option is in Grand Theft Auto: The Trilogy - The Definitive Edition on PC and console. Early reports indicate sweeping visual improvements across the board that are already going down well with fans.
In essence, yes. However the mobile port had features, specifically the lighting, that more resembled the original. Those lighting features were absent in the PC/Console versions until this update.
Indeed, I read the article. That's literally what I was moaning about!
I was expecting a bit more. Some before and after screenshots, for example, some specifics about what these "several issues" that were fixed were would be nice too.
The PS5 was such a disappointing mispurchase. I was so excited to finally get one… It just doesn’t feel like any major improvement over a PS4. It is just gathering dust except for the occasional Blu-ray movie.
The promise with new consoles used to be “look at our new console, it has a new controller, a new philosophy of game design, AND better graphics! that will be $250 please!” and now, new consoles are like “we haven’t changed our game design philosophy, menu UI, or the controller in 20 years, but now we have a new lighting effect that you won’t even be able to make out because we’ve added so much motion blur to our titles to hide the poor frame rates! that’ll be $700 please!”
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