On the one hand, Annapurna seems to know what they’re doing - Nimona was fantastic. On the other hand, I think it’s going to be hard to make this into a movie. I’m assuming they’ll focus on the journey of the cat and the environment around it, but they’ll have to fill all of the other space, hopefully with the robots and their personalities.
I hope the cat in the movie will look more natural than the one in the game.
In the game, the animation looks great. I’m sure they took a lot of effort with the motion capture.
But there is something weird about the cat’s face. It just doesn’t look like a cat, no realistically, not cartoonish either. Perhaps some adjustment in the facial modelling will help.
[Baldur’s Gate 3] will also be out on Xbox before the end of 2023. (…) “It’s 2023. And 2023 is narrowing, so it’s already pretty precise in my book. Between September and November… So, as fast as we can honestly,” Vincke said.
Is this a single player game? Then cool, 100%, love it. Co-op? Probably fine, but I’d have some implementation questions.
Pvp? I ate the biggest backlash I’ve had on the Internet on another forum when I argued that players shouldn’t be able to unilaterally make the game easier for just themselves in a competitive game, and I’m still mad about it.
That’s probably fine. Like if you want to play with triple iframes you can play with other people that have triple iframes (or who said they’re ok with that). I just don’t think you should be able to adjust your iframes whenever you want. Like, not in the middle of a match you’re losing.
I don’t know how to solve match making if you have a lot of those settings. Like if you can change iframes, parry frames, max health, max stamina, max incoming damage, min outgoing damage, and so on, that’s an explosive set of variables. You’d be lucky to find someone with your exact settings. Which is maybe fine? Maybe most people would use the defaults.
But the last time I had this conversation, some guy was adamant he should be able to play with me even if he has his settings tweaked to be nigh indestructible.
When did games go from being something fun to do, to people getting so serious about them that they would rather fuck over a bunch of disabled people than lose a game?
Whenever I play competitive games I see people raging in the comments like every game, and it's usually people who aren't doing very good that round because they want to blame everyone else for losing. Idk why y'all are paying $60+ just to be angry the entire time. Fuck around and have fun, it's not that serious.
It's so bad you're STILL mad about a hypothetical situation that doesn't even exist. Spiderman 2 is single player. If it was competitive, and disabled people being able to play ruins your life sooo much, then don't play it. Crisis averted.
Yes, I do get upset when people act like disabled people needing accommodations is ruining their life. For obvious reasons. Disabled people had no accommodations in games for literal decades and suddenly able bodied people act like it's the end of the world when they start getting introduced. The difference is that some disabled people literally cannot play when you have a choice. And ranting, on multiple forums, about how accommodations will ruin your hypothetical competitive game that doesn't even exist yet!
And games are not the only scenario, I see a similar attitude in every instance where disabled people are granted accomodations.
You want accomodations to not exist in certain scenarios. Your comment was clear.
You’re not engaging with what I’m actually saying. I’m not saying accomodations are ruining my life.
It feels to me like what you’re saying is that “Accommodations” has an unbound scope. Anything and everything can be changed in the name of accommodations. Double your health in street fighter? Fine. See the other players hands in Poker. Sure. Turn on slow-mo in Quake9? Well okay.
And any of those things might be fine and fun if everyone playing agrees. Maybe you’re new at poker and I want to show one of my cards as a boost to you, the rookie. But for you to walk into a game and be like “yo I need to see your cards to play” seems egregious.
Maybe that’s not what you meant.
Maybe for you this is a “for me it was Tuesday.” You’ve possibly spent your whole life arguing with assholes like me who can just take their presumably abled asses and just walk away when it’s no longer interesting to them. I’m sorry for your struggles and injustices. You don’t really owe me anything.
I'm not sure what you're on about but he wasn't complaining about Spider-Man 2. He even said if a game is 1P, then he's fine with any settings a player wants.
His complaint was about competitive games and I think it's a fair complaint (albeit a bit off topic) I don't think it's in your (or anyone else's) purview to tell others what games are or aren't about nor how seriously they should take their games.
We have entire competitive (and, imo, friendly) communities centered around competition and the notion that the rules are the same for everyone.
You could give bullet time to one player while the other moves and controls slowly. Or you could give one player bigger iframes to sort of approximate it.
Like, for one player they’re invulnerable for a full two seconds after pushing dodge, but the other player is only invulnerable for a quarter second.
Lots of ways to try
But as someone else in this thread said, this was kind of me going off topic. Slightly related but not exactly what the article was about.
Don’t make me point to the sign with people standing on boxes in front of a fence.
This should be very easily solved with matchmaking lobby settings.
Anyway, most accessibility settings are either something every competitive player should be using anyway (reasonable color contrast settings, HUD tweaks for clarity) or things that only people who need them despately would ever use (remapping all buttons to be able to play using only a stick in the players mouth, because they have no hands).
This seems to me like a total non-issue. And in the very few cases it is, the ranked lobbies can just diable that setting.
The backlash was probably because for you and I a harmed pvp experience is a “could happen” while for a bunch of gamers the lack of accessibility is a daily undeniable part of their reality. For some people, games are a critical sanity-saving retreat from the rest of their life. Let’s let them have their tweaks outside of ranked play.
I don’t have problems with control changes, subtitles, HUD stuff, all the things that are typically considered accessibility. I reject the idea that any arbitrary piece of a multiplayer game can be unilaterally changed in the name of accessibility. Which is maybe not a take any reasonable person has., but it’s one I’ve encountered.
But your last paragraph is probably right in that for them it was an emotionally charged “every day I deal with this bullshit” and I was coming off as “yeah but like what if i’m mildly inconvenienced one day?”.
Yeah, that seems par for the course with current Paradox games the past few years…
Cities Skylines is 2 years old and still shit, too… Hell paradox is even going so far as to change the dev company working on it at the start of next year. Which is doing wonders for peoples hope for the future of the game /s
You might be interested in Zero Sievert. If you already own (or obtain) Escape from Tarkov there’s an amazing Single Player Tarkov mod that is legitimately probably the best way to play the game.
Yeah, in the 15 minutes it takes to see if changing the setting caused any performance issues, I can easily just boot up Maze Mice and get through roughly 2 rounds with zero complications whatsoever. No need to change any settings from default or wait absurd lengths of time just to play a game without stuttering and other performance issues.
Also, your game is piss poorly optimized if you can’t get shader compiling working properly without tanking your experience in game.
I’ve played a handful of games that precompile shaders at boot up without it taking 15 minutes, and they try to hide at least some of it behind the splash screens and such. This is absurd. If pre-compilation or caching is needed, just fucking do it.
On top of what you said, that any company with the funds of Gearbox has no excuse for not being able to optimize it to happen during runtime without tanking FPS.
When you launch a game, and… your drivers have changed, or there’s been a substantial update to the game… it just tells you its compiling shaders before properly launching the game.
15 full minutes is pretty terrible though.
I think my worst ever is around 5 to 10, and that is when I am intentionally fucking about with mods and different versions of Proton and changing up Proton/Wine prefixes with new attempts at finding a working Windows component/requirement for some nonsense that by all rights should not work at all, lol.
I don’t understand exactly why but they’re not storing the computed shaders so you constantly have to redo it. But it also shouldn’t be taking that long anyway. It takes the new battlefield maybe 30 seconds to do this, so something weird is going on in the background.
Here, pick from various amounts of these 3 options, these have been the explanations for basically every ass-tier AAA game in the past couple of years:
UE5 is very flashy, ‘developer friendly’ garbage that explodes in complexity when you try to do any serious modification/customization of the engine or render pipeline
None of these AAA devs that are supposed to be experts in UE5 actually are
Management is beyond incompetent and tells devs to do things that are actively bad/harmful/destructive/broken.
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