Sources say that Ubisoft was expecting The Lost Crown to sell similarly to the biggest Metroidvania’s in the market, with millions of units sold in a relatively short space of time. Prince of Persia: The Lost Crown has sold approximately one million units at the time of writing.
This game is technically the same price of other metroidvanias like Bloodstained, in the US maybe, because here in Brazil this game is almost the same price of a regular AAA, they didn’t localize the price at all, so I wouldn’t buy it until it gets a deep discount since I don’t buy any overpriced AAA on release anymore either.
The price here is so high that even the 40% steam debut was still too much for it, I can buy 3 Bloodstaineds without any discount for the price of 1 Lost Crown.
The big reason I’m hearing in this thread is “Denuvo and I don’t trust Ubisoft.” However I doubt that is the reason the mainstream audience skipped over this game. Ubisoft franchises generally sell like hotcakes, and for the most part only nerds care about DRM (like the type of person who knows what a lemmy is).
It’s hard to say why it didn’t sell more units. Certainly it seems their internal expectations were sky high:
similarly to the biggest Metroidvania’s in the market, with millions of units sold in a relatively short space of time
The game is good, but metroidvania is not exactly an easy market; there’s some juggernauts in that genre, and they came out with a completely new and unproven concept. Apparently it sold a million units or so still, to me that’s not unimpressive.
On PC, it initially launched only on Epic afaik, which certainly doesn’t help. And by the time they brought it to steam it was much too late.
What I don’t really get is, why disband the team? They’ve proven they can produce quality stuff. Just hand them some other promising projects? I suppose that’s too much of a risk for a publisher like Ubisoft.
Perhaps the reason is more simple. When did we have a non-indie platformer title well received by the mass? I don’t think people want a combo of “platformer” and “AAA” (hence the price).
I’m assuming Ubisoft thought people would blindly cash in on a a legacy franchise. I’m sure the game was fine, but nothing mindblowing. Just didn’t make enough money for the cash money execs.
It’s actually a really good game, though of course it has some problems. The real issue is the fact that most people weren’t even aware that it existed.
Didn’t even know this existed, sounded like another case of “We made a game and didn’t do any marketing for it, made absolutely no effort to let anyone know this even existed. I guess this means this genre and IP are worthless.”
At this point that’s the video game equivalent of “We only opened our movie in like 3 towns for two weekends despite not being an indie studio, and somehow that didn’t sell gangbusters, guess the movie is crap.”
You own the figure in the game, but don’t delude yourself into thinking you actually own this game. We reserve the right to remove your access to your property at our own discretion
That was a delayed grift release, no wonder they stealth launched it (given it would’ve tarnished them even more). I hope they get a lot of shit for this scammy ‘game’.
ign.com
Najstarsze