I really like this game a lot. I know it has problems, but it’s the first time since Dirty Bomb that an online shooter was able to grab me. I just really love objective based shooters, that way I can still be useful even though my aim isn’t the best.
I just play shotgun healer and push the objective. The spread on the gun allows me to have a decent amount of kills while also healing teammates and getting closer to the win.
If they improve netcode and hitreg that game will be awesome. Fast respawns, fast rounds, shooting feels good. It is fun if you don’t want to commite alot.
FFVIII had those gun swords that had no gun functionality whatsoever. I kept thinking “this will be the upgrade that lets me shoot the gun, or launch the blade, or supercharge the blade with an explosive hit, or something to justify the fact that the handle is a revolver.” Each successive upgrade, it increased my expectations that the gun function would be awesome, because otherwise it would have been an earlier upgrade.
No, I’m replaying 8 via the mobile remaster right now and that is what you can do and how the game essentially explains why it happens. It only works with Squall and Seifer as well.
I’ll believe it when I see it. I’m running a 10900KF running at 4.2GHz with a 4090 and spinning in a circle on Koboh still drops my FPS to 10-12 from ~110-120 (even with RT fully disabled, since the implementation of it in this game is hot garbage). This game was the straw that broke the pre-order back for me, haha. I played the original on PC and loved it – was surprised as hell to see the sequel have so many problems that the first didn’t.
I just played through the story on PC and it ran fine. Only thing I had issues with was the built in controller support conflicting with the Steam Input API.
Wasn’t Piranha Bytes not profitable for quite some time?
Their games certainly had a community of fans, but I don’t think those are enough to keep a whole studio afloat.
Just thinking out loud, I did not look at any numbers, but in my head what’s done them in is not producing games that feel good to play. I loved Gothic 3 and Arcania at the time, but I’d choose any other 3rd person RPG that actually has snappy controls over the more modern stuff like Elex and I feel like that’s the mainstream opinion going around.
Yeah, far as I know they also started to struggle with Risen already, as cost started going up for 3D RPGs with open worlds. If you are a niche creator, that’s a problem as your niche cannot be endlessly expanded.
I never tried ELEX or ELEX 2 (kinda should, but eh, bit late now), but they looked fine. Nothing noteworthy, but decent. But the thing is, I have a long long list of just RPGs that I still want to play that are on my backlog, like even Baldur’s Gate 3. And now Dawntrail for FFXIV just released. It’ll be years more before I get around to ELEX. I wish they had gone more something more artsy in style than just generic-3D open SciFi world, as that ages badly. Look at Mass Effect 1 and so on.
They’ve already done a live action adaptation of the original game back in 2006. It was a bit… odd, and definitely not the way you’d wanna experience the yakuza 1 story for the first time, but it is an entertaining enough shitshow of a time for people that just want more yakuza.
(Also the entire thing is on YouTube but don’t tell Sega that)
Ubisoft doesn’t care about a great game that’s only modestly profitable. It is too afraid of that. Shareholders demand mediocre games that a lot of people will buy.
ign.com
Ważne