Interesting to see this particular addition. Handy for the players with slower reflexes, utterly useless for speedrunners (unless it messes up with physics somehow)
I also wonder how will achievements be managed while the accessibility turned on. Plenty of people are out there, vocally complaining about “handing out the platinum” to people “that do less effort than I did to earn it”.
Some games have separate achievements for separate difficulty levels. I can see how any approach will leave some people annoyed, though. I don’t care much about achievements (in 40 years I don’t think I’ve 100% a single game) so I don’t really have a dog in the race.
I hope so. As someone who will use the accessibility features, I don’t mind separate badges at alll. I don’t need the same badge as a speed-runner. I just want to play the game.
I’m not an achievement/trophy hunter personally but I can see some people’s issue there. The whole point of them is to indicate you’ve done something particular in game. If it’s just reaching a point in a story or whatever no big deal, but if it’s something that requires some skill, having it available when you can turn off the need for all those skills does undermine the system a bit.
I used to be one of those people who thought that it was unfair that they were handing out the achievements for “less effort,” 'til somebody pointed out to me that it isn’t for less effort. Somebody who needs accommodations would be playing a harder game than somebody who doesn’t at default settings. Their difficulty curve is steeper. Accomodations are a way of bringing the difficulty curve more in line with what a non-disabled player would experience.
And besides - most people aren’t going to want to completely ruin the game for themselves by sucking out any semblance of difficulty. Most people are still gonna play the game in a way where they get challenged. And even if they do, who cares? That doesn’t devalue the work that you did, you know? You still put in that effort yourself, so you can still feel secure in it.
Not coming after you in particular, just talking on a couple of the general points you brought up.
I appreciate that they are continuing to improve the game. I hope they will add some new subclasses, spells, and races eventually. It would give the game some serious staying power.
The first one was really hard to look at. I’m not a “graphix makez thuh game” kinda person but that one was out there. Really the only thing that needed to be fixed was portal placement. I found they were way weird and unintuitive when all I really wanted was for them to work like Portal.
I loved Gothic to death, and 2 is my all-time favorite game, but after having their wrists slit by the publisher with Gothic 3, and everything happening after the release of that, I am not upset it’s over.
The quality of ELEX was miserably bad in every way imaginable, and it only got worse with ELEX2. Risen had great potential with the first game, but completely flopped it with the next two.
For a lack of a better expression, they were a one-trick pony, and rode that wave of success into their eventual grave.
I’m not sure how substantiated these claims are, but i’ve also heard that most of the original team have left years before the shutdown either way, so essentially, what was left of Piranha Byte is just a husk of what used to be
The game pass version was broken for me. Sudden and massive fps drops every few minutes, seems like a memory leak. Had to play Lords of the fallen instead.
Hey can you just go ahead ban me from any subs you mod? Don’t want to accidentally get into chains where I get sanitized mid conversation because of your Pollyanna version of civility and obvious grudge against me.
ign.com
Ważne