Yes, I know that, but they haven’t done anything egregious in quite some time. Microsoft, Sony, Take-two, Embracer and Activision have been been making a lot worse headlines for the last few years now.
I loved the first three seasons, the last one was pretty bleak and depressing but I definitely wanted to see where they were going with it, I hope they get to finish it.
I sincerely hope so. The later seasons weren’t perfect, but they were still interesting enough to leave me wanting more, and to have it just unceremoniously cut off stings pretty badly. Real Netflix move.
From what I read on Steam: Three servers, 64 players max each. Embarrassingly miniscule for one of the best selling, best received Star Wars games of its time, if not of all time. You’d expect more than 192 people would buy your game on launch, especially something this big.
Dude, imagine you buy a brand new car for a 5 person family and then as you arrive to drive it off the lot you find out its only got the two front seats… Launches like this are completely unacceptable.
…but not before launch? The game launched and they weren’t there? So they released a game and there were only three servers available? Hours later they added a bunch of servers? AFTER LAUNCH? Is there another way I can phrase this so you realise how stupid it is that you’re defending it?
Game has online problems for the first few hours after launch. This has never happened before in the history of video games. 🙄
Wasn’t Helldivers 2 almost impossible to play for the first month? Yet there wasn’t much anger about that. This has a problem for a few hours and it’s the worst thing that has ever happened. 😂
I recall there being plenty of talk about Helldivers servers. About a month’s worth. Meanwhile I haven’t seen a single person say this is the worst thing that’s ever happened or that it’s never happened before with other games, just that releasing a multiplayer game and only having three servers available is absurd. That and the apparently poor port at least on Switch detailed in another comment.
Believe it or not, shit happening before doesn’t change anything. Shit’s still shit. And we all already know the only actual obstacle to ensuring a smooth multiplayer launch (assuming a competently made game, of course) is paying for enough servers to handle the initial surge. They just prefer not to spend that money and present a poor experience to customers who buy the game at launch instead, because fuck them right.
I don’t own the game. It’s not a problem for me at all. It’s a principle, and a reflection of a publisher’s greed and disrespect towards its customers.
Do you know that people bought the game, downloaded it, installed it, sat to play it, and couldn’t because the publisher didn’t want to pay for the required servers for their most loyal customers to do so?
Sure, it’s good that there are servers now, but that’s the minimum I expect and I expect them there at launch. You know, so people who have paid money to play their game actually can. Far be it for me to think an online multiplayer game should have servers to play online multiplayer in when it’s available to buy.
Believe it or not it’s possible to gather information about things without directly experiencing it and I tend to do this with new games. I also already have the originals on steam.
Yes and it’s a multiplayer classic that they couldn’t play multiplayer in. It doesn’t ruin the game, it didn’t destroy the experience permanently, it’s not the end of the world, but it’s shit and only happened because of the publisher’s greed. No clue why you feel the need to defend it really.
[Edit] I also haven’t said a single word that even implies I’m an expert on it. I mentioned bugginess that I said I saw in a comment and talked about servers being unavailable. What level of star wars battlefront expert do you think I need to be to discuss specific star wars battlefront things like…bugs and servers?
But all people have said is that it’s buggy on switch (with screenshot proof) and that there weren’t enough servers for hours after launch. Is it you that’s overblowing it?
Not *A * multiplayer game. A multiplayer STAR WARS game. And not just any multiplayer Star Wars game - no, the single best received Star Wars game of its kind in the last two decades, coupled with its prequel… And they estimated around 200 people to play it at launch.
As someone who actually didn’t really enjoy the combat in FF7R, they have done at least one thing in this demo to make it feel a lot better to me: Cloud is faster.
In the first game, Cloud to me felt slow, and it felt like every other moment he was being hit and knocked to the ground. And he took five hundred years to stand back up.
In the demo so far as I’ve played, that’s not the case any more. He does get hit and knocked about, but he recovers a lot faster. And switching modes seems faster. Even his slower mode of attack feels faster. I feel like in the first game I didn’t make him switch his attack modes as often as I probably should because he took so long to switch he’d be open to attack, and when he got attacked he’d just fall down all the time. It remains to be seen how the full game is, but in this demo all of that garbage feels better. And I’m happy about that.
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