Hire more staff to do more development/QA in a shorter timespan
Delay release schedule to not be annual releases
Reduce game scope to something the team can accomplish
Gamefreak cannot keep its historically small team size while trying to make large, open world titles that release annually. Tears of the Kingdom tool over 5 years to develop, and that was working with pre-existing assets. Gamefreak's model is not sustainable.
Gamefreak cannot keep its historically small team size while trying to make large, open world titles that release annually
Define "small". For Sword and Shield they had around 1000 workers, according to Ohmori, the game's director.
With 200 being from Game Freak, some from Creatures Inc. (they make the 3D models and send them to Game Freak) Debugging and Quality Control is externalized
So, yeah. The number being close to a thousand, that of course includes all the different functions like marketing and PR and everyone that would be associated with the game ahead of release. But I think at Game Freak, really the core team of people that worked on the game was around 200 people. And of course, Creatures is another partner company that develops 3D models of the Pokémon. There are various teams that handle debugging at our partner companies as well. So there’s a lot of people involved and I think in terms of just the sheer number of the most resources required to make something happen for the development, it was definitely more on the graphical side of things.
I got a feeling in my gut that the switch 2 is going to do pretty well and I kind of hate that. Or if it does fail to meet expectations it’ll likely be cause the tariffs and not because Nintendo’s greed.
Oh look. Another Nintendo console that I’m NOT going to buy.
My last one was a used Wii that came hacked and I could load anything into it, and I’m perfectly happy if that’s the last Nintendo console I’ll ever buy.
Hard to say, with the world economy being so volatile right now. I can say that as someone who has owned every one of Nintendo’s consoles and handhelds (even the Virtual Boy!), I have no intention of buying a Switch 2. Nintendo’s done plenty of shady stuff in the past, but everything about the Switch 2 smacks of arrogance and greed on a level beyond what they’ve done before.
I think the runaway success of astrobot for the PS5 has got execs watering at the mouth. If It’s as good as astrobot then I don’t think 10bucks is all that crazy either.
Astrobot was actually a game. It was more like any other game that taught you how to play the game with the implemented features. This could have been any other game doing the same thing but it came directly from Sony.
Looking at the “Welcome Tour gameplay” video, this isn’t even close to what Astrobot did. It is a Hub in which you get told what those features are with minigames for that specific feature.
My point is: If the only point is to advertise the functionality of the console, charging any sort of money for it is not productive for what it should be achieving. You want people to learn how to use your console and then charge money for it will do the exact opposite. People won’t buy it because there is no benefit to actually buying it.
Any other game would teach you how to play it anyway.
If It’s as good as astrobot then I don’t think 10bucks is all that crazy either.
… is not in agreement with
If the only point is to advertise the functionality of the console, charging any sort of money for it is not productive for what it should be achieving
Astrobot is actually a fully-fledged standalone game, in which the PS5’s features are seamlessly baked into the core of the gameplay, rather than the core of the game being just the PS5 functionalities. The only other game I could think of and one you could compare it to more accurately is Tearaway (back when it was a PS Vita exclusive), because that was also a game that made use of every core functionality the console for that game had to offer.
The Welcome Tour is literally just PS Vita’s Welcome Park but with a few more mini games, the latter of which is free.
I’ve seen some people play it and it seems pretty cool. Although it doesn’t look amazing and seems pretty shallow, it’s only $40. The price tag alone is almost enough for me to give it a try. Any of the Sims games are hundreds of dollars at this point if you wanna buy the DLC. And that’s on a decent sale, too.
It’s also early access, so it will presumably help with it being a bit shallow. There are a surprising amount of things locked behind various mechanics that I’m starting to stumble across. For example, if you’re a jerk to people enough your karma score will fall and now you have access to rifle through vending machines looking for loose change or robbing an ATM. I have a feeling there are a lot more of these kinds of things to discover.
Just getting out of the Sims price hell is worth it for me. I’ve had some good experiences with early access games in the past so I’m reasonably upbeat about what may come down the line.
They do make changes throughout the series, but every new game is a complete reset to a basic game so they can sell you all the DLC and expansions to make it into a full game.
shadps4.net to be precise. Differs from other emulators by not emulating the hardware, but by reimplementing the API, from what I’ve read. More like Wine than eg. rpcs3.net
ign.com
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