I think this says just as much about the relatively poor release sales of Dragonflight as it does their successes with retention and attracting former (and possibly new) players.
Dragonflight’s generally positive word-of-mouth and what they’ve done with Classic has also contributed, I’m sure.
I picked it up for a little bit during Dragonflight. Mechanically, playing your character is the best its been in years as they got rid of a lot of the restrictive and boring spec building. Everything else is an passable meh.
The community is 1 dungeon or raid wipe from more being toxic than a League match making all endgame content not fun. Feels like they started going in the right direction, but I had this hope crushed too many times.
Yeah, I didn’t comment on the quality of the expansion itself because I’m actually the lowest on the game I’ve been in years. I’m in full tourist mode and have been since Legion. I’ll come in for a month or two for expansion launch (three for Legion, I really liked that one), and then again in the last patch for one more month, and that’s it. Now that I’ve been playing different games over the past few years, WoW is really starting to show its age and I’m less willing to let its flaws slide, such as the extremely toxic community you mentioned. There’s a global community called WoW Made Easy that started up at Dragonflight launch with a mission statement of being patient in pick-up groups. Considering how massive it got, clearly the playerbase is fed up with the traditional PUG experience.
What’s really soured me on the game is Blizzard’s continuing divestment in customer service. Toxicity itself is a customer service problem and it takes actual eyeballs to fix it. And they aren’t hiring. Meanwhile, enjoy your 30-day ticket times when major issues develop. Just as bad is their newest approach to overcrowding, especially on Classic. Last I checked, their solution to crowded servers is “nothing we can do about it, it’ll sort itself out when enough of you give up. no refunds btw.”
I’m going to need some convincing to pickup The War Within.
Being a social game you can't solo, the community actually makes it impossible for me to progress. I don't know if I even want to go back if they get everything else perfect. It just feels lonely and unwelcoming.
Knowing how blizzard managed to ruin every other franchise they own, I can see the reaper at WoWs door as soon as the money gets tight again. I was holding out hope Microsoft would have saved them from themselves but seems there happy to milk wow subs till they drive everyone out.
First time I played WoW I liked that you were given a guided tour of your races homeland as it explained the world. The last time I played WoW I had to to a tutorial island that explained nothing about the world and then dumped me in an expansion with characters I had no fucking idea who they were and why I should care about them. Even ESO doesn’t prevent new players from playing the base storyline and FFXIV still requires you to complete ARR before moving to the first expansion. I dropped WoW pretty quickly again because I felt too lost.
I started playing recently ish having never played WoW before, and good god the intro feels practically designed to drive new players away. The tutorial was so tedious and boring and taught me so little about how to actually play that I’m still not even entirely sure what I’m really supposed to do or how to even begin to understand the story/timeline. The game as a whole just feels so needlessly difficult and obtuse, I’ve ended up really just logging on every once in awhile for events to grab any cute pets or whatever mounts the game will graciously allow me to get without buying a sub
Wait, they just give you mounts now? You used to have to wait until level 20 to buy a mount. Level 20 took forever, and then you could only buy the slow mount for your race. You didn’t get a fast mount until level 40, which took a very long time. Then you had to grind reputation for different factions to buy their expensive mounts. Some rare mounts could be found through seasonal events or in raids. I ran Tempest Keep every week for 2.5 years before I finally got Ashes of Al’ar to drop for me.
You used to have to wait until level 20 to buy a mount. Level 20 took forever, and then you could only buy the slow mount for your race. You didn’t get a fast mount until level 40, which took a very long time.
Ha, rookie numbers. In my time you had to wait for level 40 to buy your slow mount. Fast mounts were bound to level 60 I believe and were insanely expensive (I sold so much stuff in the auction house to get the money together in those days). Around level 20 or 30 Hunters got an aspect which increased their running speed and druids could shapeshift to travel form.
Correction: final fantasy xiv requires you to play ALL of the story to get to the rest of the playerbase, which is, and I’m not exaggerating, probably 700 hours
Oh yeah it’s a slog, the great divider that everyone has to overcome. They need to do another pass on reducing the amount of stuff and one of the problems is that buried in the trivial ARR stuff is some important information for later. It’s sadly in a state of “just wait, it gets good after the first season”.
I know. It’s the only MMO I stay actively subscribed too. I pre-ordered endwalker digital collectors edition and will be doing the same for dawntrail. It’s one of my favorite games.
You are exaggerating. You can complete the entire MSQ up to EW in less than 3 days in-game playtime. Source: You can find raiders with alts that have sprout icons, and I’ve done it myself twice.
But I get it, you need to know exactly what to do and skip cutscenes. You also can’t do any side questing and once you leave an area, never look back. Which most would rightly criticize me for suggesting. The story is good.
Honestly, if the concern is anything other than the story, it’s probably not the game for you anyways.
I’d also like to point out that most content is built to be relevant, so you’ll be doing content with the rest of the player base in just a few hours of playtime. We have the opposite queue problem in contrast to other games: You aren’t waiting for other new players to show up to complete content; you are waiting for the servers to fit you into a party that hundreds of other players of various levels want to also do.
Same for me, I wanted to introduce someone into WoW during COVID and for nostalgia reasons, only to see that they took away the adventure and exploration and transformed it into a soulless husk. I dropped it immediately.
You seem to be knowledgeable about FF so I ask, is it a good time to start playing? I feel like there’s a lot to get through before I can get current in time for the new expansion. Is there something I can boost like in wow to get current. Without that then while I can afford it, it still feels bad to pay a sub for old content ya know.
No. No way to skip the story as far as I’m aware and it’d be a bad idea honestly as the story continues right from ARR to all the expansions, endwalker has a lot of callbacks to everything before it as it’s a swansong of something like 8 years. Dawntrail is the first new major story arc since FFXIV’s release. Leveling isn’t so bad currently because it’s boosted to get as many people to 90 as much as possible but there’s no max level item either as far as I’m aware as you pick a class then that class becomes a specialisation so you’re constantly getting new abilities to learn for your rotation. It would defeat the point of learning your specialisation if you skipped the leveling and quests of it to max level and had everything unlocked.
However, you will have no idea how mechanics work, and you will frustrate both yourself and team mates. This could even get you reported as trolling in extreme cases.
Edit: it also only skips one expansion at a time, and at $11 USD per expansion, that’s $44 and you STILL only get to Endwalker. No skip for that yet, although I bet there will be when Dawntrail drops. Still, why pay $55 to skip the game? That’s insane.
Because the MMORPG market is mostly dead, with rare exceptions that still can’t beat WoW and the rest is free2play pay2win gatcha skin fest fomo garbage.
As someone who’s played a lot of GW2 over the past couple of years, I can confirm that it’s still fantastic. It doesn’t get anywhere near the amount of content that WoW gets, but it’s on a good cadance these days and outside of buying expansions, is absolutely playable without spending a penny.
I mean even in the past when WoW didn’t have much competition this never really happened before. It would always go down over the expansion then spike up again with a new expansion. While this is definitely in part due to the fact that WoW has multiple versions now and new ones of those have been coming out helping this is definitely still a good sign that what they’ve been doing recently has been working to keep players around.
I loved these stupid binds. I was part of an RP server and each time I saw one my stomach churned. Lots of newbies talking up the big bad red in mystic armor, and the dude just ignores them, yells at the banker and fucks off with a Kal Ort Por. Better yet, a random blue casting a portal for a friend into the heart of Britt, the guy that’s running gets in and starts yelling his banker binds while standing on the other side of the portal. Baddies go through, suddenly lots of shit on the floor that you can grab since yoinking reds didn’t set crim.
Honestly I don’t even know what was modded / added in and what was in the actual game. Them going open source with Modain’s Legacy was such a boss move.
I’m really excited to hear that the narrative Lego concept is working. It makes a lot of sense on paper, but there are a lot of ways it could go wrong. We won’t really know until the game is out, but this could potentially be revolutionary for the medium, both from the customer’s side and the business side of things.
Yeah, very cautiously optimistic. It’s making me a bit anxious though that it sounds similar to what We Happy Few tried to do with the whole non-linear story thing.
so Bioshock in Space without the original licence or story? I think I’ll pass on this. Bioshock 1 was lightning in a bottle and an amazing game but the rest of the series was never able to reach the same heights and Infinite was really bad in my oppinion so that even the story and the scenery couldn’t save it for me.
Infinite was fucking great. I remeber feeling really immersed in the game and the story. It had super weird and dark theme which had me gripped. Oh Booker and Elizabeth, I miss you.
People seem to forget that Elizabeth was one of the first companions in video game history where she wasn’t this immediate liability that you had to protect harder than protecting yourself. It was a excellent gameplay choice to make her invincible, so you could focus on Booker’s own health and the enemies, but she was also useful, tossing you items and finding rifts to open. Even her interactions made it felt like she was a proper companion and not this misogynistic damsel-in-distress stereotype.
Most people seem to like the third one, which I never understood.
The upgrade system was inferior and didn’t even change the visuals of the guns, Columbia felt more like different setpieces then a real floating city, the AI of Elisabeth was laughable compared to games like The Last of Us and the whole combat felt dumb down, even when it was faster and still little bit of fun. But it was just inferior to the two other installments.
AI of Elisabeth was laughable compared to games like The Last of Us
Having played both, I can’t say I understand the differences here. Do you mind elaborating? I found Elisabeth a lot more helpful than Elie and to be honest, I can’t remember Elie having any impact on my gameplay off the top of my head.
Having played both, I can’t say I understand the differences here. Do you mind elaborating? I found Elisabeth a lot more helpful than Elie and to be honest, I can’t remember Elie having any impact on my gameplay off the top of my head.
Quiet the opposite for me. Keep in mind I played it on the PS3 so its been a long time ago, but I remember that the enemys blatantly ignored her, that she did not fight at all and she constantly gave you ammo or health so it made the whole game pretty easy.
Elli on the other hand was really grounded in the gameplay, the animations, she fought back and also got attacked by the enemy. I just found her much more useful and real and I remember that I was quiet shocked about Elisabeth’s basic AI in Infinite
The enemies ignored both of them. Allegedly, anyway. I know when I played The Last of Us at launch, there were times that enemies saw me when I thought I was perfectly hidden while Ellie was out in the middle of no man’s land. In both cases, the enemy AI ignored these other characters because A) escort missions have never been fun, and B) it slowly builds a reason for you, the player, to grow attached to these characters when they help you. You feel the resource deficit in Infinite when Ellie’s not there to throw them to you. Both games did basically come up with the same gimmick in the same year.
Prey should have been called Neuroshock. Yes it’s basically bioshock in space. Even down to the wrench.
I slept on Prey for ages and eventually worked up the motivation to play past the intro and it was such an experience I immediately did a second playthrough. It’s legitimately one of my favourite games. Heartbreaking that it didn’t perform well.
How long until you get out of the section with mimic enemies? Because when that game launched, that was all I saw in footage of the opening hours, and I wasn’t interested in that.
The mimics are there throughout the entire game. However about 1-2 hours in you get a piece of equipment that lets you detect shapeshifted mimics before you get close. You start encountering non-mimics pretty early on though. Once you get out into the lobby you get some variety in enemies which is pretty early on.
I'm a big fan of Levine and his games and I'm looking forward to Judas. It might not be a huge mainstream hit but I think it's going to be fantastic for some people, or at least interesting for everyone to see what has he been cooking all these years. It definitely sounds like his dream game he wanted to make for a while now
Feels like forever since I heard Ken Levine ramble on about narrative LEGOs and game design. It's an interesting concept and hopefully the game lives up to expectations. I'm still cautious that it might all end up being pre-release hype, but he certainly seems passionate about the idea and I'm certainly curious to see what narrative LEGOs actually looks like in execution.
New System Shock probably isn’t happening. Warren Spector was working on it a while back, but the project got canned and the rights are with TenCent now. Since it’s not exactly the sort of thing you can turn into a live service micro transaction generator I really don’t see it going anywhere any time soon.
But this was a dying business years ago, it was propped up by a few people who made a shit ton of money and a whole bunch of idiots they convinced to hold the bag.
GameStop was never going to last long, it was just delayed
It could if they were willing to modify their business model. They could have leaned into the game merchandise more but relying on used game sales was never going to be sustainable.
It should have ended years ago, it’s a crap company who were annoying to do business with, it became a meme and got to live a few extra years. But I say good riddance
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