ign.com

Computerchairgeneral, do games w Nearly Half of CD Projekt Now Working on The Witcher 4

On the one hand I'm always excited for more Witcher. On the other hand Cyberpunk 2077. More seriously, I hope they make a great game and it that lives up to the expectations people are going to have for a new Witcher game, but I'm keeping my expectations in check until I see the finished product.

TheDubz87,

I’m hoping the initial backlash from cyberpunk actually registered with them. Other than that I’m also worried about what kind of story and characters they’ll use considering the way the last dlc for witcher 3 ended. Not sure I’ll be into Ciri based gameplay. That was my least favorite part of Witcher 3, and I don’t really want them to retcon the end of blood and wine either to continue with Geralt.

LeafOnTheWind,

I could see them doing interesting things with Ciri’s magic, but there is a good chance they use a different witcher. Or maybe significantly earlier than the existing witcher games? Young Geralt or maybe Vesimir?

Yearly1845,

Could easily pick up with Lambert and Keira

popekingjoe,
@popekingjoe@lemmy.world avatar

“Lambert, Lambert, what a prick.”

Yearly1845,

Not bad.

Tripp1976,

They need to go back in time to when all the witcher schools were still going and you can choose which school you’re a part of at the beginning, make your own witcher instead of one playable character.

Carighan,
@Carighan@lemmy.world avatar

That sounds really bad on paper, tbh. The cool parts about the player character all stem from how it’s a defined person with an existing personality and place in the world. If it becomes Skyrim: Witcher Edition, we’d probably also inherit the shallow~inexistent storytelling of that.

Tywele,

What if it becomes Baldurs Gate 3: Witcher Edition? BG3 also has a player created character without an existing personality and the storytelling is certainly not shallow in that game.

Carighan,
@Carighan@lemmy.world avatar

Yeah but one of the biggest pitfalls is seeing another company catch lightning in a bottle, then thinking that this can be freely recreated. Just that BG3 could do a user-created character with a good story does not at all imply that any other company can do it. Nevermind will. Or even that Larian can do it again.

Tripp1976,

While I do kinda agree with you, I think CDPR is a lot better at writing interesting quests and characters than Bethesda. Still not as good as larien but I don’t think it would be todd Howard bad.

Carighan,
@Carighan@lemmy.world avatar

Not sure I’ll be into Ciri based gameplay.

I’d love that. Sure they’d have to really re-do her combat style since it was only a brief intermission before, but it feels natural to progress to her eventually. And honestly, it’s high time Geralt takes a bow after 3 games as big as they are, and as awesome as those were. Exit before they eventually ruin him. 😅

TheDubz87,

I agree. After the ending, I was happy my boy could get some rest too lol

Carighan,
@Carighan@lemmy.world avatar

Cyberpunk’s patching has showed me that ~1-1,5 years after release is a really good time to jump in.

By which time, between patches and mods, the worst stuff is dealt with and the experience can be really nice, if a bit tepid due to bad design decisions that mods cannot fix. Still, enjoyable game after patches and at a discount.

And009,

Witcher already has the lore done well. They just need to get the experience right.

TIMMAY,

I believe I heard that some developers in CDPR were going on strike? Has anyone else heard about something like that?

h_a_r_u_k_i,
@h_a_r_u_k_i@programming.dev avatar

I learned the lesson: keep the hope low (so I don’t get disappointed), and never preorder.

sailingbythelee,

Witcher 3 is probably my favourite game of all time, largely because of the semi-parental storyline with Geralt, Yennefer, and Ciri. That said, I think the weakness with the Witcher 1-3 series as a whole is that the plot is too complex. Since most modern AAA RPGs have many, many side quests, I think the main plot of a long RPG should be relatively simple or else risk diluting its dramatic effect.

I feel like CD Projekt Red did a better job with that aspect of story-telling in Cyberpunk, even if the overall emotional arc is less intense than that of Witcher 3. There are lots of cool things to do and interesting side quests in Cyberpunk, but the main arc is pretty simple. You can go off on hours of side quests and still come back to the main plot without forgetting what’s going on.

Phegan, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam

I played 50 hours of Starfield. I had fun.

But two things are true. It’s a step back from no man’s sky and it’s not worth playing more than 50 dollars for.

aidan,

A step back in what sense? Technically? Yeah probably. Starfield is the first Bethesda game to have working ladders(one slight sort of exception in Fallout 4) lol. But in terms of story, and world building, I think it’s fair to say Starfield is much ahead in that.

NoMoreCocaine,

That’d be more meaningful if Bethesda had ever managed to create a story with any worth. Sometimes the bones of a decent story are there, but the execution is usually amateur hour.

aidan,

In my opinion Starfield has the best story Bethesda has written. Not entirely saying much, but the main story and the side stories are at least more interesting and less predictable that Fallout 4 and Skyrim quests.

SquirtleHermit,

Assuming you haven’t already, you should give Morrowind a shot. If you can get past the dated graphics and mechanics, the story is by far Bethesda’s best work imho.

aidan,

Yeah, I have played Morrowind(well actually TES3MP) and in terms of flexibility and story Morrowind is definitely great, my issue is that my least favorite aspect of Bethesda games are the tedious winding dungeons(why NV and Starfield are my favorite because they have the least of that) and Morrowind unfortunately has a lot. One aspect of Morrowind that I really enjoyed actually though, was the opportunity to be given information to actually take notes on(I wrote down directions quest givers gave for example) and Starfield was the only other Bethesda game I’ve played with a taste of that. Although unfortunately much less.

SquirtleHermit, (edited )

Man, feels like we played totally different games regarding Morrowind. Most of Morrowind’s dungeons are the smallest of any Bethesda game, and honestly it had the least amount of quests that even sent you to dungeons. Still, if you found them tedious you found them tedious. (anychance you installed other mods besides MP?)

All the same, I think the story is by far Bethesda’s magnum opus. (I mean Bethesda proper, since New Vegas was Obsidian and all)

And while I find exploration in Starfield to be extremely tedious, I will say they employed a “Skyrim/FO4” style sensibility where each dungeon should roughly take 10-20 minutes, making for nice bite sized chunks of gameplay.

I completely agree that NV had stellar use of dungeons that almost never overstayed their welcome.

Though if you want real tedium, in both winding dungeons and exploration, give Daggerfall unity a try. Great game, but my god does it go on and on and on.

JadenSmith, do games w Nearly Half of CD Projekt Now Working on The Witcher 4

Can’t wait to try this about a year or two after it releases.

dangblingus, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam

You can reply to reviews on Steam???

CryptidBestiary,

Yeah that’s how developers respond to negative reviews or problems that their players have.

Daxtron2,

Yeah? There’s a comment section and developers comments get highlighted on the store page. As far as I know it’s been like this for many years.

Alto, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam
@Alto@kbin.social avatar

“When the astronauts went to the moon, there was nothing there. They certainly weren't bored."

Yeah I think that might be because they were on the moon and not pressing WASD to walk around a fake moon

setsneedtofeed,
@setsneedtofeed@lemmy.world avatar

If you landed in an in-game fake moon it would be a wonderfully interesting plot thread.

Zoboomafoo,
@Zoboomafoo@lemmy.world avatar

I think I saw a documentary about that recently

echodot,

Yeah they should 100% have a flat planet somewhere. Held up by a turtle.

Sineljora,

Or because they didn’t show up at the moon after a loading screen

runwaylights,

It also bugs me that Bethesda keeps saying that the game is about exploration and finding new planets, but so far every planet I’ve visited has some kind of building upon it. Its clear that people have been on this planet before, so why the hell should I explore this planet? At least give me some incentive or a better reward for finding a true empty planet.

lolcatnip,

You’re not wrong, but OTOH, it’s pretty funny to see a planet having a building on it equated to the planet being explored, considering Earth was still being explored thousands of years after the first buildings.

runwaylights,

Yeah thats true. In Bethesda’s dictionary exploration means: find minerals, 7 life forms and 3 unique geological formations. And by unique we mean like on the other planets.

garretble, do games w Earthbound Creator Says Nintendo Considered Mother 3 Translation, But It Was Complicated
@garretble@lemmy.world avatar

I’ve always thought that they didn’t do it because they’d have to change some characters out wholesale because Americans are prudes.

Specifically, there are several men in drag in the game. And they are part of the main story, so it’d be too much work to change them.

Especially now since there are nutters trying to get books out of libraries (and often succeeding).

Kalothar, do games w Nearly Half of CD Projekt Now Working on The Witcher 4

I hope it gets all the love and care The Witcher series and its fans deserve. They are going to have to make up a lot of ground with consumers to get back to W3 standards though.

CitizenKong,

I hope the praise heaped on Cyberpunk 2077 now doesn’t let them forget the absolute shitshow of a launch so that they don’t try to rush out the next game half-baked as well.

Tywele,

I think the biggest problem for Cyberpunk was that they also released it on last gen consoles which cost them many resources that could’ve otherwise been used to polish the game for the other platforms.

CitizenKong,

They also flat out lied about what kind of game it is right until the release. They promised NPCs with their own lives and incredibly intricate dialogue choices that have ripple effects on the whole game. Nothing like that is in the game, even now.

haruajsuru, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam

I have played most of the fully 3D Bethesda RPG games and I am accustomed to their game design, bugs, and janks.

But the only thing I hate about Starfield is just the way the game always talks about how amazing exploration of the unknown is (heck, your main character is even a part of the explorer group name Constellation) while trying everything it can to stop player to do just that (overly rely on teleportation, cannot travel seamlessly between planets, etc…)

It feels like you are playing an institute scientist in an fallout game, always stay in your high tech base and only travel using teleportation to the outside world

This is a major turn off for me and there is no way to fix it

acosmichippo,
@acosmichippo@lemmy.world avatar

100%. The best part of Bethesda open world games is exploring the open space between towns, quests, objectives, etc. Fast travel is an option, but rarely necessary. If you rely on it you will miss lots of cool stuff.

Not so in Starfield, the space between objectives is literally empty space.

z00s,

I mean, that’s why it’s called “space”, right? That’s literally what it is.

acosmichippo,
@acosmichippo@lemmy.world avatar

yes. the point is it doesn’t work well in a video game.

z00s,

So why are you playing it then?

wildginger,

And space travel isnt actually a fun adventure, but the point of a video game is to romanticize the concepts. Not make them as boring and realistic as possible

Pwnmode,

I agree. Unless that’s the whole point of the game you are making, and then it’s just the nature of the game. Flight Sim is one of my friend’s favorite games, but not so for me. At least they aren’t telling people that they are wrong about it being boring because it’s realistic and realism is better or some crap.

wildginger,

There is, in fact, a very heated debate on whether or not simulators that stay true to form are actually games. With the argument being, they are either toys or simulators.

“I had fun playing with it” isnt exclusive to games, as a ball is not a game but I would gladly throw it against a wall for hours by myself with some music.

But lots of people would likely shit on an attempt to rebrand those things as “video toys” when the distinction is largely only relevant to people studying design, so the heated debate is mostly between academics and pedants.

echodot,

There’s lots of actual stuff in interplanetary space that you can pull on for inspiration on how to make an interesting game.

You can have counters with shady trader types that are only in the vast gulf between the systems, there could be rogue planets with billion year old abandoned cities to explore filled with automated defences for you to fight and interesting loot at the end. Distant ancient asteroids that contain the seeds of the first life in the universe that when you interact with temporarily give you status change that you can only get from asteroids and temporarily gives you super strength or something, allowing you to complete missions in a way you otherwise would not necessarily have done.

The way these kind of side quests are supposed to work is the player is plodding along trying to get from point A to point B and on the way they get sidetracked by this side quest (the clue is in the name Bethesda). Maybe it changes their priorities or how they’re going to tackle and upcoming mission. Side quests are not supposed to be independent standalone things, they’re supposed to integrate with the main story. They’re not supposed to be something you find easily there’s supposed to be something you come across on your own as you’re exploring the environment, but you can only do that if the developers bothered to provided environment for you to explore. If they just teleport you to your destination then there’s no opportunity for this kind of emergent gameplay.

Loads of stuff you can put between the star systems.

aidan,

That’s a fair opinion to have, but my preference is actually exploring the towns. I love that Starfield removed many of the middle of nowhere winding dungeons that I got so bored of. (Dwemer/Nord ruins in Skyrim and office buildings/other skyscrapers in fallout 4.)

Aux,

I’m actually fine with personally, but what I dislike is that Starfield is too grindy and slow.

BananaTrifleViolin,

Yeah it’s quite an accomplishment to make the vastness of space feel claustrophobic and small.

Some of the response to the reviews is bizarre - one seems to try to claim that the planets are not boring because they’re realistic and the real world is boring, and that the player is probably just overwhelmed by the awesomeness of it all.

It almost feels like the game Devs have convinced themselves that they’ve been working on the greatest game ever made and when told “no you haven’t” they’re responding by saying “you just don’t get our vision”.

It’s an ok game. I’m actually less bothered by the loading screens and more by the old fashioned story telling. This game would have been amazing if released closer after Skyrim. But it’s been 12 years and we’ve had Witcher 3, Cyberpunk and Baldurs Gate 3 that have changed expectations. All of them are better at evoking a sense of emotional engagement with the game, and actions having meaningful consequences in the plot. Subplots like the bloody baron in Witcher 3, or Judy in cyberpunk have stuck with me in a way characters and events in Skyrim and now Starfield just never have.

Problem is I suspect Bethesda will focus on all the loading screen / sense of scale complaints and not register the more important (imo) issues with the stories, characters and gameplay. Less but better is the real lesson I think.

MeanEYE,
@MeanEYE@lemmy.world avatar

Funny thing is, they don’t care. As long as they have fans who will complain but still buy their product at full price… they simply don’t care. This is evident with every product of theirs. Fallout76 had bugs originating from FO4 that were patched by community but were reintroduced in FO76.

altima_neo, do games w Nearly Half of CD Projekt Now Working on The Witcher 4
@altima_neo@lemmy.zip avatar

Yeah but how much of cd projekt red is left?

warmaster,

The ship of Theseus

altima_neo,
@altima_neo@lemmy.zip avatar

I mean because they laid off so many people

warmaster,

Which is like the ship changing wood.

Red_October, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam

Good job, guys, I’m sure that’ll fix it.

Fuck. I mean I even liked Starfield but this level of mishandling the public perception is absolutely unreal.

iheartneopets,

Honestly, this behavior of responding to player feedback and arguing about how “it’s just because you didn’t play the game right!” is kinda unhinged.

It also, to me, really takes Bethesda’s mask off and reveals what their culture must be as a company. Based on these responses, they seem so convinced that they shit gold that they’ve stopped entertaining feedback or trying to innovate much in their games much at all. Kinda confirms some of the criticism I’ve seen of them since Fallout 4 and 76 came out.

Red_October,

It seems to me like someone in the PR department decided they needed to “try something new,” and then didn’t actually run the idea by anyone who could say this is a stupid plan. Someone on the community management team got a promotion and thought it was time to make a bold move, and they were absolutely wrong.

cottonmon,
@cottonmon@lemmy.world avatar

Part of me believes this was triggered by them only getting one nomination in The Game Awards.

TheDarkKnight,

They botched it on a lot of fronts. Them not getting a nom makes sense to me.

NOT_RICK, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam
@NOT_RICK@lemmy.world avatar

I didn’t find any of the responses to be insightful, more a marketing reply to convince people who are off put by the negativity. This is coming from someone who’s played the game nearly 80 hours. Still disappointed by it, but I have a hoarding sim problem

tacosanonymous,
@tacosanonymous@lemm.ee avatar

Bethesda games make hoarding painful though.

NOT_RICK,
@NOT_RICK@lemmy.world avatar

I prefer the use oxygen to run mechanic over the now you can only walk mechanic. But yeah, it could be better. Let me hold all the guns Bethesda, encumbrance isn’t fun. I should just use the console and add that mod that reenables achievements

SkyezOpen,

Are you kidding? Slowly unloading your ship 200 pounds at a time and waiting for it to hopefully actually transfer to the pods is so fun. Not to mention they have absolutely no storage so you need a wall of them that you must then manually search to find anything. The best is when your cargo ship doesn’t fit on the landing pad so you have to carry it all yourself. Or you could build a convoluted network of shipping docks and either manually fuel them or create another convoluted network of shipping docks just to ship helium 3 to all the other shipping docks. Fuck I love loading screens.

Rage aside, the game itself was pretty fun for a run or two, but after that the shallowness really showed. Outposts suck ass though. I made shitty ones and figured I’d hit ng+ before actually caring about them, but I couldn’t make myself care. Benches go outside, I don’t give a shit.

God I’m just remembering how bad it is now. If the terrain isn’t perfectly level go fuck yourself, you can’t expand your hab. I build a fucking boardwalk with multiple levels and shopfronts in FO4, I had nearly full map coverage for artillery, I could attract settlers to live there and defend it. Now I just drop an extractor and power and fuck off.

variants,

yeah not having the ability to have shops and all that stuff like fallout 4 sucks, hopefully they will keep adding things like they did to fo4 to get the game to a better state

ominouslemon,

I mean, to be fair in every Bethesda game you had to do some…let’s call it “inventory management”.

At least in Morrowind, Oblivion and Skyrim

ominouslemon,

I mean, to be fair in every Bethesda game you had to do some…let’s call it “inventory management”.

At least in Morrowind, Oblivion and Skyrim

SkyezOpen,

I had a barrel outside caius’ house that I dumped all my extra stuff into. One barrel held everything. My current storage outpost has… At least 10 resource storage crates? And that’s still not enough. Plus actually hauling all that shit from mining outposts.

SkyezOpen,

Replying to myself because I just can’t get over how shitty storage is. I can carry my armor, pack, like 8 guns, and way too many consumables, then stack another 130 or so on top of that. The giant ass storage crates as tall as me? 100, take it or leave it.

TheDarkKnight,

Real talk inventory and weight limits are 99% time completely useless mechanics that detract from gameplay.

therealjcdenton, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam

The failure is absolutely deserved

habanhero, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam

Looks like Bethesda discovered ChatGPT.

Some of those replies are as bland, hunky-dory and sanitized as can be, with a dash of “you’re playing it wrong”.

SuddenDownpour,

Corporate speak incentivizes bland language. Standing up for as little as possible brings as few enemies as possible, after all. Unfortunately, an empty, bland proposal can only result in empty, bland art.

thorbot, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam

Starfield was super fun until it wasn’t. I have no desire to ever go back to it. Skyrim on the other hand…

vagrantprodigy,

For me it was super boring until I left Constellation, fun for 10 or so hours after that, super boring for a few more, and now I haven’t played it in over 2 months.

thorbot,

I actually just peaced out of constellation right away because I felt like the reason I was there was bullshit. I had 30 hours of fun doing side quests, came back to constellation because I heard there were powers I was missing. Acquiring them was tedious and they weren’t even that useful. I grinded out the main story and quit once I got the credit roll. Zero desire to go through it again

aidan,

Skyrim on the other hand…

Do you think to an extent it’s just familiarity? It is relaxing for you to go back to something you’re so familiar with, you aren’t surprised by it.

Default_Defect,
@Default_Defect@midwest.social avatar

You got downvoted, but yes, and mods. Starfield will be looked at a lot more favorably when everyone is playing a modded version of the game.

ZMonster, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam
@ZMonster@lemmy.world avatar

Everyone seems to be missing the point so I’ll let Todd Howard remind you all, “We’re going to be doing a lot of add-on content for Starfield.”

$5 horse armor folks. That’s Bethesda. Stop paying them to make garbage, or at least stop complaining about it.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • test1
  • muzyka
  • NomadOffgrid
  • Technologia
  • fediversum
  • ERP
  • healthcare
  • rowery
  • esport
  • krakow
  • Gaming
  • FromSilesiaToPolesia
  • Cyfryzacja
  • Blogi
  • shophiajons
  • informasi
  • retro
  • Travel
  • Spoleczenstwo
  • gurgaonproperty
  • Psychologia
  • slask
  • nauka
  • sport
  • niusy
  • antywykop
  • Radiant
  • warnersteve
  • Wszystkie magazyny