Back of the napkin math says they more than broke even on their $80M investment into the game post-launch. I enjoyed the game at launch (which I know wasn't necessarily the norm), and I largely enjoyed the expansion. Unfortunately, this is what I have to scratch my FPS campaign itch these days, but it's still a pretty good one of those combined with a pretty good RPG. It would especially be nice to see them up the ante on the RPG aspects, because next to Baldur's Gate 3 this year, you don't get anywhere near the same sense of freedom and creativity.
I also enjoyed the game on release, I had very few bugs and the ones I did encounter I was able to work around in various ways. The most memorable one was a bug where killing the enemies would prevent the next objective from being scannable, preventing it from continuing and completion. Everything else was pretty minimal and I was able to 100% the game. Post game I spent modding which I also got a lot of enjoyment out of a little over 200 hours total in the game.
Haven't been able to get to Phantom Liberty yet, and I haven't started a new playthrough for the update be has I'm attached to my save (which is silly lol). I'll get to it.
I feel you on the lack of compelling FPS games these days though. Like Dishonored, but with guns!
Good. I pre-ordered the collector’s edition of Witcher 3 and it was worth every penny. After the Cyberpunk launch debacle they need to earn back that trust.
If a significant amount of people “misunderstood” you, it’s not their fault, but yours for not clearly communicating or not tailoring your communication for the target audience.
Same here: if people play the game “wrong”, you didn’t design it properly and/or marketed it completely wrong.
Sure, there will always be “dumb” (or too clever) individuals who you simply can’t properly address and satisfy, but if the group is large enough to be loud, you failed your job.
If a significant amount of people “misunderstood” you, it’s not their fault, but yours for not clearly communicating or not tailoring your communication for the target audience.
I find this ironic, because even the tutorials in the game only communicate half of the information you need. A lot of them just outright expect you to have played one of their games before. I could imagine if this was someone’s first Bethesda RPG, they’d be confused as hell. Plus there are a few things unique to Starfield that are confusing even if you’ve played every one of their games before.
its fun, I liked the main story although it does have its slow spots, the vanguard terrormorph quest was pretty cool, but after a while like all games it gets kind of tiring, this game still feels like it needs some work, hopefully it will get even more post release content than fallout 4, there is a lot of space they can add stuff
Some of Starfield’s planets are meant to be empty by design — but that's not boring. “When the astronauts went to the moon, there was nothing there. They certainly weren't bored." The intention of Starfield's exploration is to evoke a feeling of smallness in players and make you feel overwhelmed.
Starfield, the epitome of scientifically correcty simulations. Why would I expcet my Starship Travel Simulator 2000 to be a fun-focused game after all, durr.
It really evoked a feeling of smallness in me. Namely how small and devoid of content the universe feels.
This is made worse because every inhabited planet I go to has some elaborate situation just waiting for me to solve it. For example: I land on the landing pad, walk 30 meters through a gate and am greeted by a hostage situation in a bank where the hostage negotiator is going to let me, some random, go do his job instead of him, trusting me with the lives of everyone involved without even blinking.
This doesn’t read soulless corporation to me. This reads Todd Howard’s bruised ego. He’s one of the directors of the whole studio after all, and could very well be behind this decision.
I wish these idiots would quit trying to tell the people playing the game that they are wrong for not liking it. Like, no man, listen to them, this is feedback. You can’t take all of it without a pinch of salt but if you see a common theme, then you should address it.
Landing on the boring planets wasn’t my problem with the boring game.
The ground combat was terrible. The space flight was terrible. The space combat was terrible. And it was wedged into every activity for no reason other than lazy design to pad things.
And then there was the UI…
You can’t “feel small” when the game makes you a fiddly murder hobo in the tutorial.
ign.com
Aktywne