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CitizenKong, do games w Where's Our Suicide Squad: Kill the Justice League Review? (IGN denied review code)

That game might have had a chance to find its audience but with the surprise success of Palworld it’s now definitely DOA.

ripcord,
@ripcord@lemmy.world avatar

Wait, why are the two related? People will be playing one and not have time for the other once it comes out?

_sideffect,

I agree, the two games are not related and are in two completely different genres

KingOfTheCouch,

Yup. That’s exactly it. There a lot of people in the “no particular fandom” category that can determine a sales winner and loser.

Blackmist,

I doubt that’s got much to do with anything. Palworld is a pretty standard survival early access thing whose only distinguishing feature is that they’ve somehow evaded Nintendo’s lawyers until after the release window.

Maybe they sent the cease and desist to the wrong address, like there’s an 87 year old Japanese woman wondering what this strange letter is she received and what she’s done wrong.

This fuck up is entirely of Rocksteady’s own making. It might review amazing, but gamers have utterly soured on live service bullshit. The Arkham games were gamer’s games. They can’t just fob this off on us like they can with CoD or FIFA.

PrettyLights,

Nintendo is one of the most litigious game companies there is, and Palworld Dev is also based in Japan so there’s no international complications.

If Nintendo had an infringement case at all they’d already have buried Palworld.

KingThrillgore,
@KingThrillgore@lemmy.ml avatar

Palworld is a flash in the pan and I predict its count will drop in a couple of weeks. If Suicide Squad fails, its because its a bad game.

Sheeple,
@Sheeple@lemmy.world avatar

Seriously Palworld reminds me of so many games that are over hyped and then forgotten a month or two later.

It doesn’t help that the company behind it, Pocketpair, has a treck record of not finishing their games

c0mbatbag3l,
@c0mbatbag3l@lemmy.world avatar

I don’t see how the two are related, different games with different concerns.

BruceTwarzen, do games w Where's Our Suicide Squad: Kill the Justice League Review? (IGN denied review code)

Why IGN of all reviewers? Easiest 9/10 they could ever wish for.

edgemaster72, do games w Where's Our Suicide Squad: Kill the Justice League Review? (IGN denied review code)
@edgemaster72@lemmy.world avatar

“But, we chased all the trends, even if they were incongruous with the property! Why don’t people want our game Uncle Phil? Oh well, time to go bury it, maybe we can get a tax write off for this like the Batgirl movie.”

Alternatively: “We’ve changed nothing after all the negative feedback, and we’re all out of ideas.”

badaboomxx,

The good ol’ Flanders parent’s approach

SaltySalamander, do games w Where's Our Suicide Squad: Kill the Justice League Review? (IGN denied review code)
@SaltySalamander@kbin.social avatar

If that's supposed to be Harley Quinn, I don't have any hope for this game.

MiltownClowns, do games w Where's Our Suicide Squad: Kill the Justice League Review? (IGN denied review code)

You let companies review your game when you want fans outside your bubble to hear how good your game is. You don’t let companies review your game when you don’t want fans inside your bubble to fund out how bad your game is.

randomaside, do games w Where's Our Suicide Squad: Kill the Justice League Review? (IGN denied review code)
@randomaside@lemmy.dbzer0.com avatar

I really can’t wait to see the Matt McMuscles “Wha’ Happun’??” Episode about this game.

I just don’t want to think this mess anymore. Please Matt, save me from the thinky pain!

Rai,

As not a fan of any superhero things, I couldn’t agree more. I am psyched for the discourse.

KingThrillgore,
@KingThrillgore@lemmy.ml avatar

Live service was the first thing…

JJROKCZ, do games w Where's Our Suicide Squad: Kill the Justice League Review? (IGN denied review code)

I saw shroud playing it on twitch at an event they brought him to the other day. It gave crackdown vibes but with DC character jumping around. Just fly here beat up random dudes, repeat endlessly

davemeech, do games w Where's Our Suicide Squad: Kill the Justice League Review? (IGN denied review code)

Yeah this is never a good sign.

That being said, perhaps because I got into a couple.of their podcasts, but I like a bunch of people at IGN. How come you’re not a fan?

pjwestin, do games w Where's Our Suicide Squad: Kill the Justice League Review? (IGN denied review code)
@pjwestin@lemmy.world avatar

Really sad that the last time we hear Kevin Conroy as Batman is gonna be in this train wreck.

MegaUltraChicken,

Damnit this makes me sad…

pjwestin,
@pjwestin@lemmy.world avatar

Well, there’s some good news today!

MeekerThanBeaker, do games w Where's Our Suicide Squad: Kill the Justice League Review? (IGN denied review code)

Guess they are trying to get every sale possible as this likely won’t do well. A shame really. Really enjoyed the Arkham series.

I’m guessing it’ll be in the 40s range on Metacritic once all said and done.

Vordus,

It’s Rocksteady, so it’ll be higher than 40s. Heck, it’s almost impossible to get a score lower than 40 on metacritic…

Mid 60s I’m guessing, perhaps as high as 69 if reviewers are feeling generous. The kind of score which would be absolutely fine if it were a cheap and cheerful B-game made by a scrappy team of underfunded devs, but which is an absolute embarrassment when applied to a multi million dollar tentpole. The kind of score that implies ‘meh’.

MeekerThanBeaker,

Could be right… though it went from me wanting to get this around launch day to… let’s hope it’s on GamePass. My backlog of games also helps me to wait on this one.

bungle_in_the_jungle, do games w Where's Our Suicide Squad: Kill the Justice League Review? (IGN denied review code)

Lol. They have absolutely 0 confidence in the game otherwise they’d be sending these codes out no problem.

woelkchen,
@woelkchen@lemmy.world avatar

I’ve read somewhere else a couple of days ago that the official explanation is that without the public servers being live, reviewers would not get the full experience.

Not defending WB (I’m not interested in that game at all), just giving context.

caseofthematts,

That’s just an excuse. WB choose when to activate the servers. They could have easily put them online for reviewers.

JJROKCZ,

Unless they’re having trouble getting them working, which isn’t encouraging for launch.

They at least have some working, they flew a bunch of streamers to LA for an event and had them stream the game a few weeks back.

Looked like a crackdown-ish game with DC character running around. Think like the Spider-Man games of the last few years but without the beloved characters

ColeSloth, (edited )

So they could be in a game world with like 50 other people?

*turns out it’s just a 1 to 4 person game.

heyoni,

Reviewers getting copies a week before launch are generally netting like 40-50 hours of game time in a short timeframe. Combine that with the fact that it’d be more like hundreds of reviewers and you might actually have a decently active community.

Cethin,

Oh no! The reviewers won’t be able to buy MTX! What a shame!

woelkchen,
@woelkchen@lemmy.world avatar

Well, now they’ll be reviewing a fully Denuvo’ed copy, so the version actual buyers get to play.

Katana314,

I have seen it happen before when review outlets don’t get copies, but the game still turns out awesome. I think it happened for Doom Eternal.

It feels pointless to play devil’s advocate here though, since one way or another, I’m basically sure it’s going to be terrible. I just don’t like consigning internet opinion based on anything other than gameplay and actual reviews.

ThunderingJerboa,
@ThunderingJerboa@kbin.social avatar

You are referring to Doom 2016 actually. While that turn out decent, one of their key arguments was due to it being online focused. We all know Doom 2016 had rather generic multiplayer.

With that said, it feels silly not to have issues when publishers refuse to send out review keys. Its a huge red flag for a game, this doesn't mean it will be bad but its a trend we shouldn't be happy about. Its only done to help preserve preorder numbers.

KingThrillgore, do gaming w Palworld Has Huge Weekend, Sells 5 Million and Overtakes Cyberpunk 2077 in Steam’s Most-Played Games List - IGN
@KingThrillgore@lemmy.ml avatar

I’m not comfortable with this image

Excuse me while I buy and download this game to further add to the brainrot

originalucifer, do scifi w Alien Nation and Star Trek: Enterprise Star Gary Graham Dies Aged 73 - IGN
@originalucifer@moist.catsweat.com avatar

aawww bummer. this guy was all over the tube in the 80s.. seemed to have a spot on every show before he hit alien nation/star trek

hyorvenn, do gaming w Palworld Has Huge Weekend, Sells 5 Million and Overtakes Cyberpunk 2077 in Steam’s Most-Played Games List - IGN
@hyorvenn@jlai.lu avatar

People will really eat anything

Kiosade,

It’s a legitimately good game. My brother was shitting on it too til he played it.

LoamImprovement,

Doesn’t it literally use stolen pokemon assets?

ursakhiin,

They are extremely similar to the point that I think they are edging very close to Nintendo caring if they don’t already.

But I don’t think the assets are directly stolen from looking at them.

LoamImprovement,

There are artists who disagree. They’re saying the proportions are identical to models used in Pokemon Violet/Scarlet.

videogameschronicle.com/…/palworld-pokemon-plagia…

Kiosade,

I looked up a video showing some model proportion comparisons. Yeah they do look to be pretty similar, but I guess it just comes down to: Where do you draw the line between copyright infringement and fair use? Like obviously palette swapping a squirtle to be red and making him a fire type is probably illegal? But if you take the squirtle model, change him to be all fuzzy, with a spiky shell, different eyes, etc to the point where the model meshing is no longer the same… is that really infringement?

I don’t know myself, and will leave it up to TPC to figure it out, but it doesn’t really bother me one bit either way.

LoamImprovement,

I mean, the problematic part here is that they take the model in the first place, or at least that all signs point to that being the case. Sure, you can coldsteel the hell out of an existing character, but if you’re using an asset you didn’t develop and didn’t license to make a product that you then sell for money, no matter how different the end result looks from the original, that is absolutely infringement. It’s infringement that might have gone unnoticed had the models been more sufficiently edited, but at the end of the day it’s the theft of someone else’s labor.

I don’t know if that’s what happened here, but when the industry professionals say it’s hard to get model proportions that close even moving the same asset into a different engine, and the whole roster is uncannily similar? If it looks like a duck…

Moira_Mayhem,

None of the assents are from pokemon, proportions don’t even get close to indicating that.

ursakhiin,

That’s interesting, but it’s ultimately not up to the artists.

The creators lawyers felt comfortable that they are in the clear. I don’t think that will stop Nintendo from burying them in litigation but I’d say if the lawyers are willing to say that then the assets are likely created in house.

The idea that the assets were stolen was the comment I replied to.

Moira_Mayhem,

Proportions do not constitute imitating a copyrighted character.

Everything Palworld does is legal, people who disagree don’t understand copyright law or what is protected.

You can argue with me if you want, but you’re wrong.

Chickerino,

They are extremely similar to the point that I think they are edging

Moira_Mayhem,

Nope

Moira_Mayhem,

After 4 decades of active video game play, the last year or so has been very empty for me.

Nothing seemed to be satisfying, nothing captured my attention for long.

Sure I got my Elden Ring character ready for the DLC, but not with enthusiasm.

Sure I made it to diamond in Duel Masters finally, but it brought me no joy.

I bought Palworld last night on a whim and it has been 15 hours and the only time I have stopped was to take care of basic needs.

I am engaged, excited, and enthusiastic to game for the first time in a very, very long time. And the last time I liked a game this much it was Elden Ring at launch and I literally did nothing for 3 months than eat, sleep, work and Elden Ring.

I feel that Palworld is heading in the same direction.

Is there jank? Sure, but nothing that has broken my enjoyment yet.

hyorvenn,
@hyorvenn@jlai.lu avatar

I just cannot go past the bootleg aspect of everything they take inspiration from copied straight from other games. It just look like a soulless AI-generated game to me.

But sure it didn’t sell for nothing, the game is surely enjoyable and I didn’t mean to take that from you in my (somewhat caustic) comment.

OneRedFox, do gaming w Palworld Has Huge Weekend, Sells 5 Million and Overtakes Cyberpunk 2077 in Steam’s Most-Played Games List - IGN
@OneRedFox@beehaw.org avatar

Finally, pokemon taken to its logical conclusion.

TwilightVulpine,

Right? I see people saying "oh but the violence! the slavery!" as if it wasn't a collective act of childhood goodwill that prevented such associations being made to Pokémon. They talk a lot about friendship, but it's a friendship built on beating up creatures in the wild, which then obey and fight for you unquestioningly. Even some which are human-like and stated to be as intelligent as humans.

I consider myself a Pokémon fan and I defended them often, but it's a concept that gets a little iffy if you think about it for more than a minute.

ormr,

Sounds like any RPG to me. Except that your party consists of the same creatures that you’re fighting. In that sense it’s maybe more egalitarian than RPGs featuring classical enemy races like orcs or goblins.

In Pokémon the concept of evil comes in the Form of Team Rocket and other shady exploitative organisations. Interestingly Palworld also has a counterpart organisation called Syndicates. But I still don’t know what their crime really is since you’re really doing the same thing of fighting and catching Pals. Nevertheless you have to treat the creatures in your party right, if you want to make progress in the game.

TwilightVulpine,

Like any RPG? Nah. C'mon, in most RPGs the characters are brought together by the story. Even the occasional antagonist who is fought and then allied with has a whole discussion where they are convinced of the merits of the protagonists. I could grant that in the Pokémon anime fairly often the creatures are convinced or decide to come along willingly, but in the games that hardly ever happens.

How do you reconcile the idea that the creatures want to come along with the active resistence of fighting them and having them break your pokéballs repeatedly?

Of course if you take the story by its word they'll say that trainers are good and friendly and only these criminal teams really are evil. And for fun I indulge that fantasy while I'm playing it, that these are martial artists pets that just love fighting so much and that pokéballs must be super comfy inside. But if you take a moment to compare what is happening you'll see that it isn't that different from what Palworld is doing.

ormr,

Okay not like any RPG. It’s a special kind of RPG. And as a game it has many elements that make video game RPGs so addictive.

I agree with you on the ethics. Maybe Palworld in that sense is more honest than Pokémon. In the Pokémon anime however I always had the impression that they try to depict Pokémon as having humanlike character tendencies, e.g. some liking to get into fights and others just working as nurses in the Pokémon center…

t3rmit3,

There’s actually multiple different hostile organizations, but you won’t run into the others until you’re higher level.

Vodulas,

I see people saying “oh but the violence! the slavery!” as if it wasn’t a collective act of childhood goodwill that prevented such associations being made to Pokémon.

I think the issue with the slavery (at least for me) is that there is human slavery that has exactly zero consequence. It doesn’t have much to do with the Pals themselves

TwilightVulpine,

I heard the game warns you against it and there are police forces that chase you if you commit crimes against humans. Though I don't know if that happens if you capture a human specifically.

Still, distasteful but I wouldn't see it much differently than, say, killing innocent bystanders in Hitman. The game allows you to do it but it doesn't encourage you to do it. It just doesn't block it either. It's not something I do or I'd approve of, but considering it's a more edgy version of the genre I can understand the game not making humans immune to the device that traps and essentially brainwashes living beings. Because, why would they be?

Vodulas,

From what I have read about, the only thing that happens when you capture a human is that it tells you it is inhumane and frowned upon. I have not seen anything mentioning actual consequences beyond that, but it may be that people have not encountered them. If that is the case, the consequences might as well not be there.

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