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sure, (edited ) do games w Cyberpunk 2077 Only Getting One Expansion Was a 'Technological Decision', CD Projekt Red Says

Makes sense since they are moving away from the RED Engine for future releases. Only way I could see them spending more time with Cyberpunk was if the launch hadn’t been so rough (to say the least).

Potatos_are_not_friends, do xbox w CD Projekt: 'Big Part' of Cyberpunk Team Moving to The Witcher 4 After Phantom Liberty Launch - IGN

Ign has a history of non-stories.

AlexanderTheGreat,
@AlexanderTheGreat@lemmy.world avatar

I’m starting to notice that.

DoucheBagMcSwag, do gaming w Cyberpunk 2077 Only Getting One Expansion Was a 'Technological Decision', CD Projekt Red Says - IGN

Essentially supporting PS4 and Xbox One was the reason

TwilightVulpine, (edited )

Nah, if they actually got it into production as they started to make teasers for it, they'd likely get some version of it working for PS4 and Xbox One. The first teaser for it was released on 2013, but development only started on 2016. I'd scratch it to poor management more than anything. Sony managed to keep releasing pretty impressive games on the PS4.

It also comes to mind that the versions on PS5 and XSX weren't even the "next gen" versions proper, they were the ones for the previous consoles that just happened to run better on newer hardware. The proper next gen update only came months later.

MJBrune, do gaming w Cyberpunk 2077 Only Getting One Expansion Was a 'Technological Decision', CD Projekt Red Says - IGN

I’ve worked with Unreal Engine 4 since 2014. I was a part of games that got the engine early. I adopted Unreal 5 last year when it was reasonable to do so. It’s honestly one of, if not the most powerful game engine out there. It has its own set of issues of course. A lot of people use its features without regard to their proper usage or pitfalls of using them. It’s also not an engine that caters to small indie developers. Every engine has its flaws. That said I’ve constantly watched as large indies to AAA studios switch to unreal over my career. It’s probably the best engine out there for those studios. It’s good to see major studios dropping their clearly buggy engines and being able to put out better products.

That all said, boy that 5% to Epic is making them a lot of money. I’m really hoping in a few years that Godot Engine will really start to compete but even talking with one of the major engine contributors: “godot lacks people who know what they’re doing.” I also see this in a lot of engine issues and poor architecture choices. It’s disappointing to see someone so close to the project confirm. Unreal needs a strong competitor though, something ideally open sourced.

Blamemeta, do games w Cyberpunk 2077 Only Getting One Expansion Was a 'Technological Decision', CD Projekt Red Says

The game can only support one expansion? Wtf?

tiwenty,

You should have read the few lines of the article: it’s not a technological limit, they didn’t want to continue working on RED engine projects when they are shifting to Unreal.

citrusface, do xbox w CD Projekt: 'Big Part' of Cyberpunk Team Moving to The Witcher 4 After Phantom Liberty Launch - IGN

So you mean companies move the majority of their employees to other projects once the majority of the work is finished with the current project they are working on? Wow.

BillyZane,

That’s wild, let’s write a whole article about it. I’m definitely not complaining, but I thought the Witcher 3 was supposed to be the last Witcher game?

philycheezestake,

It was until it sold super well

hogart,
@hogart@feddit.nu avatar

Always saying it’s the last and everyone wants to play the last. It’s smart but gets old.

sebinspace,

/s

Think you dropped this.

MarcomachtKuchen, do games w Imagine Dragons Releases Official Starfield Song Called Children of the Sky - IGN

Some really cool shots, but after some time it starts to feel like randomly generated Planet with some Rock stuff in top.

As for the Song i think its allright, tho admitletly i dont know the starfield theme and how that is intertwined in the Song

Oneeightnine, do games w Trine 5: A Clockwork Conspiracy Review IGN
!deleted4231 avatar

I think these games are pretty good fun. And I hear the co-op ain’t too bad either.

Kylamon1,

My (8-10 year old) daughter and I have played through and throughly enjoyed the first 4 in co-op mode.

Sina, do gaming w Baldur's Gate 3: Act 3 Bugs and Missing Content Becoming a Problem as More Players Near End

I just reached the underdark, the only annoyance I’ve had is that I totally misunderstood my fellow party member’s intent with wanting to show me something & I had to reload my last save to avoid a gay romance I had no interest in being.

Zhao,

LMFAOOOOO it was fucking gale wasn’t it.

Sina,

right

HawlSera,

Ah the “Wait, Angel’s a guy?” Problem from Cyberpunk

rivalary,

I ran into this too. I had this RP moment where I was going to convert my character to a wizard based on where the conversation was going. I realised what was going on and pulled my character out of the conversation and went with my original idea, getting Withers to convert my character to a wizard. In my mind, that’s how the story went.

DragonTypeWyvern,

The dick pic experience!

troyunrau, do gaming w Baldur's Gate 3: Act 3 Bugs and Missing Content Becoming a Problem as More Players Near End
@troyunrau@lemmy.ca avatar

I just finished Act 1 and am a completionist who literally inspects every chunk of map, reads every book, finishes every quest-log item before moving to next map area. I can safely say that Act 1 has been amazing for me.

I did encounter one inventory bug. Prior to patch one, I was using the Chest of the Mundane as a poor man’s Bag of Holding due to the weight reduction. At one point I took 600kg of items out of the chest to sell them to a vendor, and my inventory bugged. After screwing around with my buggy inventory for an hour (having fun earning infinite money from a vendor, for example), I reloaded from the save prior to taking the stuff from the chest and removed it in smaller chunks and everything was fine. Patch 1 killed the weight reduction in the chest, so it is unlikely others will find this fun bug.

Side note: my Lawful Good Gold Dwarf Cleric of Moradin has been a blast. I first talk my way into any circumstances, because one shouldn’t pass judgement without all the information. But after judging them as evil, wiping out the goblin, duergar, and zentarim camps has been super satisfying. The completionist in me worries about plot implications of these judgements down the line, and what I get locked out of, but so far it’s been great.

DragonTypeWyvern,

The interesting thing about DnD morality for clerics and paladins is that when someone asks “Who made you the judge of what is good?” your character can honestly say “God.”

stagen, do gaming w Baldur's Gate 3: Act 3 Bugs and Missing Content Becoming a Problem as More Players Near End
@stagen@feddit.dk avatar

Sadly I’ve started to experience the same. I hope the devs address these issues quickly.

Floey, do gaming w Baldur's Gate 3: Act 3 Bugs and Missing Content Becoming a Problem as More Players Near End

I didn’t get many bugs with later content, but a big problem with later content is that the player gets immensely stronger but enemies stay about the same. It also becomes way too easy to pass out of combat checks. I doubt this will be fixed any time soon, maybe in the future they will add a new difficulty.

Eccitaze,
@Eccitaze@yiffit.net avatar

I think it’s sorta okay that the enemies don’t get too much stronger, especially since (at least for casters) a lot of the added power comes in the form of gaining access to stupidly OP spells like Hypnotic Pattern. I don’t think it would be very fun if enemies started using tactics that amounted to “Hahaha, I rolled higher initiative so now you don’t get to play for the next three rounds while I can do whatever I want.”

Sas,

That’s how my first try at one act 1 boss went. They multiplied with illusions and those cast hold person on each party member and then just killed them all. I didn’t try that boss after until way later

Eccitaze,
@Eccitaze@yiffit.net avatar

Yeah, I feel like having someone who can cast Magic Missile is almost mandatory for that fight, simply because the illusions have 1 HP, are very spread out, and Magic Missile can target multiple enemies and is guaranteed to hit. It’s perfect for killing almost all of the illusions in a single turn.

Schlock,

“Hahaha, I rolled higher initiative so now you don’t get to play for the next three rounds while I can do whatever I want.”

I had to reload multiple fights because the enemies just killed 3-4 of my partymembers before I had my first turn. Random Initiative is really not something I like in Games.

erwan,

I think it’s part of the RPG appeal to see your character get stronger.

If you scale the enemies too much, and ennemies are still as hard to beat, you don’t feel that power levelling.

Floey,

Even if enemies got a lot stronger you’d still have numbers go up, and less superficially you’d still have significantly more options than a bunch of level 1 characters. I don’t want to feel like Superman when the roleplaying situation is supposed to feel grim and insurmountable. My mood to use caution and diplomacy is really killed when I know I can destroy any encounter. I also just want a fun tactical experience in addition to the roleplaying elements, is that too much to ask?

Currently, the game on tactician, even without abusing resting, consumables, or strong multiclass is too easy in my opinion, and this is coming from someone with no prior DnD experience. I do have a little bit of Pathfinder experience as I got WotR during the Steam Summer Sale.

StarServal, do gaming w Baldur's Gate 3: Act 3 Bugs and Missing Content Becoming a Problem as More Players Near End
@StarServal@kbin.social avatar

This is pretty par for a Larian Studios game. The first act receives all the polish while each act afterwards gets less and less polish.

It should be no surprise that there wasn’t any feedback for acts 2 and 3 considering only Act 1 was ever available to play in EA.

10982302,

I'm in Act 3, about mid way through, and definitely Act 1 shines above the other 2, but Act 3 so far is more enjoyable than 2.

CIWS-30, do gaming w Shadow Gambit: The Cursed Crew is Mimimi's Final Game as the Studio Shuts Down - IGN

Glad they're taking a break, and hope things work out for them. Making games is tough, and making games like this which are more on the niche side can't have been easy, especially since the profits probably weren't stellar either.

bunk, do gaming w Baldur's Gate 3: Act 3 Bugs and Missing Content Becoming a Problem as More Players Near End

I'm in act three right now, and the most noticeable issue I've run into has been characters mistakenly referring to choices I supposedly made. Really takes you out of it when that is such a focus of the game.

I also have Minthara in my party, and I can confirm that she's broken as hell. You give up quite a lot to recruit her, and it's not worth it at all. Don't do it.

Kolanaki,
!deleted6508 avatar

I had a laugh when everyone had !'s and I go talk to them and they are all commenting on the death of Shadowhart, but every single time, you can see Shadowhart just vibing in the background because I prevented Lae’zel from killing her.

gringostar,

Spoilers! Come on

Cavemanfreak,

Dude! Could we not post spoilers please??

fushuan,

This is an act 1 scene that you probably missed because you warped to act 2 without enough long rests done to play them all. It’s… been a while since the game released and it’s written in a thread where they are commenting Minthara recruitment, which is arguably way more spoilery than this.

Cavemanfreak,

Nah, I had just forgotten the scene, but I’ve seen it. I just thought it was something bigger that would come up later on.

Kolanaki,
!deleted6508 avatar

It happens like an hour into the beginning of the game and the spoiler tags don’t work. Jeez.

Cavemanfreak,

Aaah right, I know which one you mean. Sorry! Thought it was something big that would happen down the line.

Zhao,

I replayed act 1 three different times going about 10 hours into each one. I’ve never encountered laz trying to kill shadowheart. I know what the scene is as I’ve seen it in passing on the internet. But I’ve never had it… dafuq?

Kolanaki,
!deleted6508 avatar

Possibly tied to how deep into interactions with them you’ve had. If you keep them together in the party and not just at the camp, they argue a lot. Though with the bugs, it could have simply not been triggering. After patch 1, there are so many scenes I never saw my first 2 times through despite doing pretty much the same exact things in the same exact order until the goblin camp.

Cethin,

Spoiler tags work on Sync. I don’t know what you’re using, but they work for some of us.

stopthatgirl7,
!deleted7120 avatar

Yeah, I had one of those happen that ended up spoiling something really big, along with really confusing the ever-loving daylights when it happened, because I had absolutely no idea what Gale was talking about, because he was referencing a quest I hadn’t actually started yet.

I’m going to put my currently playthrough on hold until patch 2. I don’t mind waiting a bit.

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