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Stamets, do games w Upcoming James Bond game Project 007 is being described as "the ultimate spycraft fantasy"
@Stamets@startrek.website avatar

I’ve been a die hard fan of both Bond and Hitman for a very long time. This game has had my attention since its announcement. I platinumed Hitman 3 in like 2 weeks. Look forward to doing the same as Bond.

Squizzy,

The hitman series is fantastic, but I will buy a PC and pirate a cracked version of this if they make online necessary.

I lost a lot of progress when I moved house and bought Hitman 3, couple of weeks waiting for connection and then when I get it it constantly drops the server connection.

This game is likely to be incredible but do not IO do that shite again.

Potatos_are_not_friends,

I didn’t understand the Hitman games at all.

Then I played the Hitman World of Assassination trilogy. It’s fantastic.

I’ll buy anything from that studio now.

Oha, do games w Titanfall 3 hopefuls are getting desperate as Respawn teasers continue: "This is ether god-tier trolling or a confession"
@Oha@lemmy.ohaa.xyz avatar

I need the other tf3 but valve aint gonna do it

Jackcooper, do games w Titanfall 3 hopefuls are getting desperate as Respawn teasers continue: "This is ether god-tier trolling or a confession"

Halflife 3 memes can finally be retired

vzq, do games w BioWare vet says Mass Effect and Dragon Age got "too homogenous," wishes Dragon Age had been more "Neverwinter-like"

I really really liked ME1 and 2. Sure, there are some nits to pick, especially with the act 2 gameplay (stupid mako, silly scanner), but they are great games.

LetMeEatCake,

ME2 is a good game in isolation, but I think it played a big part in getting Bioware where they are now.

ME2 saw them move far, far more into the action-RPG direction that was wildly popular at the time, with a narrative that was in retrospect just running in place (ME2 contributes effectively nothing towards the greater plot and zero major issues are introduced if it is excised from the trilogy). I feel the wild success ME2 saw after going in this direction caused Bioware to (a) double down on trend chasing, and (b) abandon one of their core strengths of strong, cohesive narratives. ME3 chased multiplayer shooter trends, DA:I and ME:A both chased open world RPG trends, Anthem chased the live service trend, and the first try at DA3 chased more live service stuff before Anthem launched to shit and they scrapped the whole thing to start over.

All while, of what I saw first hand (of those I played) or read about secondhand (of those I did not play) none of those games put any serious focus on Bioware’s bread&butter of well written narratives. ME3 in particular is a narrative mess, with two solid payoffs (Krogans + Geth-Quarians) and the rest being some of the worst writing I’ve seen in a major video game.

ME2 was great. ME2 also set Bioware on a doomed path.

ryathal,

ME2 vastly expanded the universe of mass effect from the very bare bones level of the first game. It makes the reapers into more than vague robot threat that kills the universe every so often. It established other races as more than basic caricatures. You can keep the basic narrative intact without it, but you lose the sense of payoff in 3 without seeing krogan as a dying race, geth as a sentient race that deserves equality, and the truly desperate nature of the nomadic quarians.

3 was pretty good until the final ending that was clearly rushed in establishing the full reasoning behind each choice. Yes it had multi-player tacked on, but it was clearly a rushed effort and cutting it wouldn’t have fixed the story. The multi-player is also the best coop gameplay I’ve ever played and nothing has came close to the feel. You’re problems with 3 and other Bioware releases seem directly related to the broad direction EA was forcing everyone down.

bouh,

There is a big failing in ME2 that made me sad: the shift to a human centric story and universe.

ME3 I don’t see anything interesting in the scenario right from the start. It’s very similar to DAI btw.

BrowseMan,

Ah that’s true, I realize it now that you put it your finger in it: ME2 is really a “let’s tour the universe” kind of story fleshing out the background of known races (and adding new ones) and places.

NotAGuyInAHat,

I think you’re putting an awful lot of blame on ME2. Visceral combat in no way precludes good storytelling.

bouh,

This is very true. And it’s ironic because when I saw BG3 I thought that bioware paved the way for it. They had everything to make a BG3 since kotor and nwn2, they successfully kick-started their own IP with ME and DAO, but they went on the path of ME3 and DAI instead.

They mistakenly thought the kotor and neverwinter nights ways were different. And then they failed at adapting to the openworld era.

1stTime4MeInMCU, do gaming w Why did Baldur's Gate 3 blow up? Larian lead writer says it's thanks to "a big gamble" with CRPG standards

I haven’t played it yet but would like to so no spoilers please, but from what little I’ve seen it just looks like reskinned and slightly upgraded D:OS2.

DOS2 is one of my favorite games of all time and i am somewhat suspicious that people think Baldur’s gate is some novel masterpiece when really it’s that Divinity is super under rated and relatively unknown by comparison. Can anyone who has played both games weigh in on this?

And if it is the case that gameplay is very similar, is it just the setting / writing that is much better in BG that makes it stand apart or was it just coincidence / hype that made this game succeed harder?

HumbertTetere, (edited )

A lot of the great things in D:OS2 are present in BG3 and it probably wouldn’t be a success without them.

For an upgrade, Baldurs Gate 3 has great cinematics with motion capture and it feels like the dialogue writing offers more interesting, sometimes outlandish options. Often, winning a skill check just earns you a witty line, but it feels great.

I have encountered one remarkable situation were I really didn’t expect something to work, but I was able to play it out exactly as I would have been able, interrupting the main characters dialogue by switching to a companion and doing something and the NPC reacted as I had hoped.

1stTime4MeInMCU,

I love unique dialog, makes games feel so immersive :)

ono, (edited )

It has been a while since I played Divinity: Original Sin 2, and I’m still in Act 1 of BG3, but from memory:

D:OS2 has fewer bugs and better performance. This isn’t surprising, of course, since it has had more time for polish.

From what I’ve seen so far, BG3 has:

  • More balanced battle mechanics. In particular, battles aren’t dominated by excessive surface/cloud effects or telekinetic barrel drops, and I haven’t yet had a fight where I felt unfairly disadvantaged by my party lacking one specific ability.
  • Far fewer instances of the targeting UI lying to me and causing frustration in battle.
  • More world to explore.
  • Richer lore, as told through books and journals all over the world. It reminds me a bit of Elder Scrolls in this respect.
  • More interesting writing. (This might be subjective, but I would be surprised if most people disagreed.)
  • More character depth.
  • More immersive voice acting. (For example, the voice actors almost always understand the context of their lines. They often didn’t in D:OS 2, which I found distracting.)
  • Better character animation (outside of cut scenes, some of which are a bit awkward).

The gameplay is indeed similar, of course, as it’s the same kind of game, from the same studio, using a revision of the same engine. But this one is IMHO better in almost every respect, and I think I’m more likely to play it again when I’m done.

i am somewhat suspicious that people think Baldur’s gate is some novel masterpiece

Novel? Not really, except maybe to people who haven’t played its predecessor, or good BioWare games, or D&D. More like an improvement on what came before it.

when really it’s that Divinity is super under rated

Where in the world have you seen D:OS2 underrated? I sure haven’t.

and relatively unknown by comparison.

Well, yes, that’s to be expected. D:OS2 didn’t have half a century of role playing game history or Hasbro’s marketing budget behind it.

1stTime4MeInMCU,

Thanks for your insights. I meant underrated in terms of exposure. As you indeed pointed out, it’s highly praised by those who have played it. And it’s not a hidden gem by any means it just feels less zeitgeisty than BG is. I haven’t actually seen the numbers so that could just be anecdotal.

With your incidental review, I am excited to play it! Probably after Starfield though :)

OttoVonGoon,

Hasbro’s marketing budget behind it.

Agreed on all points except this one. Swen said that they had to pay Hasbro to use D&D and that Hasbro didn’t provide them with any funding.

ono, (edited )

Swen said that they had to pay Hasbro to use D&D and that Hasbro didn’t provide them with any funding.

I don’t think that precludes Hasbro from marketing the game. It might be interesting to see what promotional stuff they have had a hand in. At the very least, it’s on the digital games page of the official D&D site.

TowardsTheFuture,

To be fair the game still had a huge fucking budget. You don’t have that many voice lines and get them all to also do mo cap and make a CRPG with that much content on a small budget.

Ashtear,

To me, the biggest improvement in BG3 is how much looser the gameplay progression is. Since being just two levels behind meant death was all but certain in D:OS2, the path even on an “open” map like the Reaper’s Coast was still very much on rails. XP gain was so tight that side quests weren’t really optional, even to the point of discouraging roleplay by doing things like passing persuasion checks and then killing everyone anyway to squeeze every last drop out of the map. The first D:OS also really struggled with this until later in the game.

BG3’s first large map is a little tight, but even a new player can easily go off script and pick and choose what quests they want to undertake once they hit level 5. Encounters with enemies two levels higher can still be comfortable after that point, even three higher if the player has a good party build or has mastery of the battle system. And the player will want to, because the game is huge. It’s such a delight to just go, and it’s exciting to see Larian turn a major weakness into a strength.

But essentially, BG3 meets or improves upon every system in D:OS2. The dialogue scenes are the most flashy improvement, supported well by good writing, voice acting, and mocap. The only thing I found to be a step back was the soundtrack. I don’t think it’s bad, and there are some standout songs for sure, but D:OS2 really excelled in that area both in terms of the quality of the music and how it was used in battle (but then I’m a sucker for cello). It also won’t compare favorably to D:OS2 in its current state in terms of polish, but D:OS2 wasn’t exactly bug-free on release, either.

A big part of why this game is so big in the zeitgeist right now is because Larian was able to pounce on a lull in the release schedule. I’d call the pre-release hype for this game average at worst for that reason alone. Early reviews were beyond glowing, marking a studio’s successful graduation to AAA development with a game that has no aggressive add-ons or DRM. That will spur gaming enthusiasts to generate all the marketing you need.

foyles,

It is a DoS game, except with DND leveling, stats, and combat mechanics. Many of the stuff I find weird or backwards always traces back to DND rules. The 5e? rule book gets mentioned a lot. I don’t play DND and knew nothing about it before BG3. Learning the new level-ups, stats, calculations, and mechanics in BG3 is learning DND. There are a small amount of Sorcery point spells in DoS, but most of the spells in BG3 are Sorcery points. The normal spells that don’t cost sorcery points are called cantrips, and there are very few of them. I wish all the spell casters in BG3 were warlocks, as they play the closest to DoS spell caster classes, but only get 2-3 spell slots per battle. That’s 2-3 spells they can cast per short rest. It wouldn’t be so bad if everything refreshed on a short rest. And warlocks cast spells at their max level too, so you don’t have to be forced to cast level 1 spells at endgame like the other spell casters. Also, warlocks are pigeonholed into using 1 normal spell (cantrip) all the time, eldrich blast. At least it’s powerful and fun to spam.

There are also a bunch of ritual spells, which are not labeled when looking at the level up screen. They don’t cost spell points outside of combat. Talking to animals spell is one, which is nice for roleplaying/talking outside of combat (and I highly recommend talking to all the animals).

Conentration spells are also a mence, because you can only have 1 active per character. Summon a cloud? Need concentration for that. Summon a fire or rock wall? Concentration. Cast a buff on allies? Concentration to maintain it. Use them, but they limit the interactions a lot.

Talking about interactions, there are far fewer elemental ground effects and interactions. Some are in the game, but you have to take like 2 turns to do damage because most surface effect spells don’t do damage. Explosive barrels are still fun.

That being said, the new common actions (jump, dash, push, dip, etc.) are a great addition to the game.

I recommend the game still, because it’s mainly DoS with DnD combat. The story is better, and like the witcher, has a lot of heart and soul poured into the stories (and lots of sex and nudity, which can be disabled in options).

Also avoid fextralife wiki. Use the bg3.wiki as that’s going to be maintained better. (I’m not going to be talking about the drama with fextra here).

One last thing. The game is easier than DoS, and gets easier as you progress. I hope there will be a harder mode coming.

jordanlund, do games w After Apple originally announced the first version of Halo in 1999, Xbox apparently called Bungie and said "'Steve Jobs can't have that. We're going to buy you.'"
@jordanlund@lemmy.world avatar

And Infinite is likely the end, at least for me…

tacosanonymous,

Good on ya for sticking with it that long. I stopped at 4. Tried 5 but couldn’t get through it and I only had it bc it came with the wife’s Xbox.

Edit: just to add, I’m not even sure what it is since I like some of the things they’ve tried. Like, I love the multiplayer bots. They’re just fun to mess around.

CluckN,

Infinity was such a joke. They told everyone it was going to have a 10 year support plan despite the gaming coming out unfinished. Master Chief collection is great.

mika_mika,

I have only played 1, 3, and Infinite. My halo experience has been great and I never really felt the burnout or lack of innovation.

VindictiveJudge,
@VindictiveJudge@lemmy.world avatar

If you’re only interested in multiplayer then those are solid options. If you like campaign then you should definitely check out 2, ODST, and Reach.

D_C, do games w GTA 6 dev Rockstar says recent firings were due to leaks of "confidential information" and were "in no way related to people's right to join a union"

Ah the old “It’s not what it looks like” with some added “trust me, bro. It’s confidential, I promise” defence. Classic!

ALilOff, do games w Ex-PlayStation boss says the games industry is "littered" with Fortnite clones and "people trying to do Overwatch with different skins," but keep dreaming if you're just trying to get "big sacks of money"

I think the studios have been forcing it a lot in hopes of hitting the jackpot of the next big major game.

Rather I preferred when they made cornucopia of “risky” me ideas and lower budgets.

There are too many cooks in the kitchen as for example over 3,000 people work on call of duty. (From Google did not fact check further) I don’t understand how you could get that many people to work without deviation from the directors initial idea.

Inaminate_Carbon_Rod,

Gotta be different, but the same.

It’s a small target to hit but for some reason that’s all they want to aim at.

markz, (edited )

Is it even possible to hit jackpot with a fortnite clone when – y’know – fortnite exists?

Tetsuo,

I guess we will see very soon with the release of Arc Raiders…

(According to IGN it’s a Fortnite clone pretty much because you have a pickaxe and it’s TPS)

Darkenfolk,

Yeah sure, just do the gimmick better or introduce your own “fun” gimmick.

criss_cross,

Fortnite essentially got popular cloning PUBG so it doesn’t hurt to try?

als, do games w As The Outer Worlds 2 hits $80, director says "we don't set the prices for our games" and wishes "everybody could play" Obsidian's new RPG

Everyone can play your game 🏴‍☠️

echodot, do games w Baldur's Gate 3 dev calls Randy Pitchford's $80 Borderlands 4 comments "gross" because it implies the FPS is more important than "making it day to day"

Here’s really important thing that the likes of randy don’t want to know. I would actually pay $80 for Baldur’s Gate 3, because that product is actually worth it. You can actually see where your money is going what it’s paying for.

But Borderlands, really? I was already not interested in this game, but why would anyone pay $80 for, at best, an AA game?

LunarLoony,
@LunarLoony@lemmy.sdf.org avatar

I’d sooner spend it on a “AA” game than an AAA game, frankly

zqps,

They’re really just milking what nostalgia still remains for a franchise that people have largely moved on from.

They could instead try to boldly reinvent it to grab new customers, but I’m not seeing it.

duchess, do games w Baldur's Gate 3 dev calls Randy Pitchford's $80 Borderlands 4 comments "gross" because it implies the FPS is more important than "making it day to day"

Charge what you want but don’t be cocky about it, easy.

warm, (edited ) do games w Valve "followed" 1.7 million Steam users for over a year, and now reports those gamers spent $20 million on microtransactions and another $73 million on games and DLC

Thanks to them (the people buying microtransactions) for helping ruin the industry!

kitnaht,

You’re kidding, right? They’re the only ones safeguarding the industry and making it so you’re not watching ads once every 3 minutes to get a few more coins in your PC games.

They provide one of the best distribution networks in the PC industry, and they constantly stand on the side of the players vs corporate interests.

ampersandrew,
@ampersandrew@lemmy.world avatar

Let’s not whitewash their history. A lot of concessions they only gave up due to legal challenges, and then there’s the whole child gambling thing.

kitnaht,

“Valve Child Gambling” brings up nothing. Care to enlighten me? As well as hand-wavey “a lot of concessions”…care to elaborate?

ampersandrew,
@ampersandrew@lemmy.world avatar

Their refund policies only came about because different governments sued them. Check out either coffeezilla or People Make Games on CS:GO loot boxes, the latter of which has interviews with plenty of the victims of this system that Valve allows to continue because it’s so lucrative for them.

Firipu,
@Firipu@startrek.website avatar

I’ll give you the csgo gambling. That is fucked up.

But their refund policy is best in class. I don’t care how they got there, it’s better than shops give me for actual physical games…

I’d love to see what you consider an alternative better storefront.

ampersandrew,
@ampersandrew@lemmy.world avatar

I was specifically refuting, “They’re the only ones safeguarding the industry,” and how they got to their refund policies matters when it comes to that statement. I was not here to throw a gauntlet down, insult Steam’s honor, and challenge anyone to a duel. I prefer to shop on GOG these days, when possible, but my Steam profile says I have 991 games in my account, and I bought most of those. Valve and Steam have done lasting, measurable good to this industry and medium, but that doesn’t mean they’re safeguarding it or that it’s all good news. As to the thing about ads, I don’t think that model would actually work with the PC gaming audience, and I think Valve prohibiting it is just so that their audience still finds quality products on Steam and spends more money. Valve’s best behaviors and worst behaviors are motivated by profit.

kitnaht,

Valve’s best behaviors and worst behaviors are motivated by profit.

That’s where I disagree. Valve is not a publicly traded company. It is not beholden to shareholders to strive for profit above all else, and it shows in Valve’s leadership.

dustyData,

Just because they are private doesn’t mean Gabe doesn’t like to make a ton of money. Dude owns tons of yacths and would like to own more. I love Valve and think they are the biggest ethical company in gaming. But they’re still a massive corporate monopoly. No one is perfect, and they did do things that hurt people. No need to be publicly traded to also be evil. Trust but verify.

ampersandrew,
@ampersandrew@lemmy.world avatar

Striving for profit is a quality tied to being a company, not being a publicly traded company. Everything they do is in pursuit of making more money. Often times, that means making the best store out there so that we shop with them instead of their competitors, which is how it’s supposed to work.

kitnaht,

Everything they do is in pursuit of making more money.

That’s where I’m saying you are wrong.

Publicly traded companies are beholden to their shareholders, and MUST strive to make money above all else. Privately held companies can put that profit motive behind other more important motives. Sure, does Valve want to make money? Absolutely - we’ve all got to make a living.

But is that their ONLY goal at the expense of everything else? Also, clearly not - or we’d have ads on every steam store page, we’d be paying monthly for steam, and you’ve seen all the shady, shitty things that all the other wanna-be steam competitors have done. So clearly valve does not value profit above everything.

ampersandrew,
@ampersandrew@lemmy.world avatar

That’s just not true. They’re seeking profit by attempting to be the best place to spend your money. Epic would love for Valve to charge users monthly for Steam, but they don’t, because it would just drive people away from Steam. They stand to make more money by doing what they’re doing. This is not a public versus private thing. Arguably the negative that comes along with public companies is that there are more short term incentives at the expense of long term profit, but they’re both doing what they do for profit.

warm,

I was talking about the people buying the microtransactions. I should have made that clear, I thought it could be deduced, given Valve aren't exactly ruining the game industry by stat tracking 1.7 million users, but I can see how it was confused.

Firipu,
@Firipu@startrek.website avatar

Elaborate?

It’s easy to just spout generic steam hate, but I’d love to hear what steam does worse than other pc storefronts.

warm,

Lmao... it's not Steam hate, it's the people buying the MTX. I wasn't clear enough, my bad.

Firipu,
@Firipu@startrek.website avatar

Fair enough :)

TheOakTree,

I don’t think microtransactions are inherently bad, they are just used in the most greedy, money-grabbing ways.

There are some free-to-play games that don’t restrict your access to any gameplay at all as a free player, which can only be subsidized by microtransactions. If it’s just cosmetics, and they’re priced fairly, I wouldn’t feel any concern over it.

I say this as someone who will put 100 hours into a f2p game and maybe spend $10-20 on a skin or two. I feel that it’s fair to spend that much after reaping so many hours of play.

warm,

If it's free to play, then some cosmetic mtx are fine, the problem is how egregious they have become. They are not designed as a way to support a game, they are designed to suck as much money as they can from you. Which is why I disagree with supporting them at all anymore.

Games should be a one-off purchase, with no extra added bullshit.

ampersandrew,
@ampersandrew@lemmy.world avatar

I’d be with you if I still got to keep the game and the skins I bought in perpetuity, but that’s basically unheard of.

umbrella, (edited ) do games w Vampire Survivors devs launch official wiki "free of ads, banners, and all of the junk that gets in your way"
@umbrella@lemmy.ml avatar

deleted_by_author

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  • Eyck_of_denesle,

    Breezewiki?

    celsiustimeline, do games w After 11 years, Xbox One emulators are finally coming to PC - but they're not actually using emulation at all

    Am I crazy, or didn’t Phil in 2013 say something like “you can put an xbox game in your PC and it’ll play!” Yeah. Still waiting for that one.

    merthyr1831,

    he followed through on that, but only because Xbox gave up and ported their slop over to Steam anyway

    Deceptichum, do games w Randy Pitchford releases the most valuable shift code ever at PAX.
    @Deceptichum@quokk.au avatar

    Feels like they’re advertising Borderlands IP hard recently,

    Jezebelley,

    They just announced Borderlands 4, so I think they’re trying their best to get past the movie failure.

    Red_October,

    And they should. They want us to remember the games, to look forward to 4, and completely forget there was ever a movie.

    MystikIncarnate,

    The movie, that came out like, a month ago?

    I was always planning to watch it when it went to streaming/home video kind of release. I rarely go to the theatre anymore.

    I’m also waiting on the same for the new Deadpool + Wolverine movie…

    Considering the little I’ve heard about it so far (trying to avoid spoilers), it seems like I should skip the Borderlands movie, but I’ll probably still watch it.

    thesmokingman,

    It’s okay for background noise. It is infuriating to watch. It’s not even slightly funny at a bad movie level of funny. It’s just bad.

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