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xep, do gaming w Helldivers 2 gets delisted in more countries without PSN access, blindsided devs call for it to be "available worldwide" | Gamesrader

Sony's always kind of been uncool like this. Before, all PSN games weren't available on PC, so it didn't affect regions that couldn't register for PSN.

NigelFrobisher, do gaming w Helldivers 2 gets delisted in more countries without PSN access, blindsided devs call for it to be "available worldwide" | Gamesrader

Pray that I don’t alter the deal further.

Draedron, do gaming w Helldivers 2 gets delisted in more countries without PSN access, blindsided devs call for it to be "available worldwide" | Gamesrader

Funny how many gamers fall for their good cop bad cop ploy. Fuck both of them.

MentalEdge, (edited )
@MentalEdge@sopuli.xyz avatar

Except Arrowhead isn’t some sony-owned subsidiary studio, whose every statement is little more than puppetry.

They are an independently owned company, in a publishing deal with Sony.

By sabotaging the product like this, Sony is straight up stabbing them in the back as a business partner.

Sony can survive botching a game. Arrowhead might not. They’re being polite, but if I was at Arrowhead, I would be fucking livid with Sony right now.

Their supposed sponsor, a rich entity with more than enough capital, is literally trying to risk their lunch because it wants even more.

ImplyingImplications,

They signed a contract with Sony saying they’d require PSN to play the game. They knew this would be a requirement. It’s not like PSN suddenly isn’t available worldwide. They were fine with the deal until players got upset and now they want out of the deal to save face.

MentalEdge, (edited )
@MentalEdge@sopuli.xyz avatar

The problem was never the PSN requirement, it was dropping it on people months after launch. No one would be pissed if it had been enforced from day one.

They don’t want out, they want sony to wise the fuck up and get with the program.

All I’m saying is, this isn’t some planned-in-advance good cop bad cop routine.

Agreeing to terms isn’t the same as watching your business partner mismanage the customer base to the point your lunch goes up in flames.

Sony is the publisher. Launching the game in countries that don’t even have PSN is 100% on them. Sony is taking action that makes no fucking sense in context, no matter what Arrowhead agreed to.

ImplyingImplications,

Lay with dogs, get flees. I don’t pity Arrowhead for signing an anti-consumer contract with an anti-consumer company for money and then realized it hurt their image with consumers. This is the consequences of actions. Maybe their next game will be self published. That was always an option. They didn’t pick that. They picked this.

MentalEdge,
@MentalEdge@sopuli.xyz avatar

That’s all well and good, but then you take issue with the companies involved for completely different, industry spanning, reasons.

That’s not a retort to what I was saying.

ImplyingImplications,

Yes, you’re right. Arrowhead aren’t playing good cop. They deeply regret their decision. As they should. They ruined an amazing game by giving control of it over to Sony. I still agree with the OP. Fuck Arrowhead for ruining an awesome game by giving Sony control.

MentalEdge, (edited )
@MentalEdge@sopuli.xyz avatar

Your approach to discussion is similar to that of a wrecking ball.

Next time, just add a single sentence along the lines of “still glad seeing everyone involved anti-consumer bullshit crash and burn”.

That’s still a valid take. But you’re not gonna see the improvement in the industry we all want realized without caring about the nuances, or acknowledging how and when most people actually care.

reksas,

i wish people knew better than buy stuff from certain companies. But they dont and they dont care, so everyone who does care shall suffer.

Kecessa,
hglman,

I think the reason I’m most glad I’m not a lawyer is bc then I would believe that that tiny text is a meaningful gotcha that some how justifies Sony being stupid. No, it wasn’t required bc you could play without signing in. Tiny words don’t define reality.

MentalEdge,
@MentalEdge@sopuli.xyz avatar

I know. But that doesn’t matter much in the face of how it actually got handled and the community reaction it led to.

homesnatch,

There were mixed messages from the beginning… The FAQ stated that PSN login was optional.

thudge_mcgerk,
@thudge_mcgerk@kbin.social avatar

The PSN account being mandatory was always a thing. The only reason why it wasn't implemented was technical issues at launch.

DebatableRaccoon, do gaming w Helldivers 2 gets delisted in more countries without PSN access, blindsided devs call for it to be "available worldwide" | Gamesrader

Guess they’ll have to take it up with the overlords

Clbull, do games w After 10,000+ hours grinding, MapleStory's first level 300 player slams the brakes at 299.99 to rant about the MMO and then quit, all on a dev-promoted stream

MapleStory’s problems aren’t just the predatory MTX shit, which got so bad that they actually released a Reboot server that disabled a lot of this stuff, but just overall content bloat.

On top of the 5 core explorer classes (Magician, Thief, Warrior, Bowman and Pirate), there are Cygnus Knights versions of these classes, and 29 overpowered hero classes that are mostly based on the 5 aforementioned class groups

Big Bang streamlined the game excessively and ruined the overall flow of Victoria Island, making it vastly more linear. It also made Ossyria much higher levelled. Whereas for example you could probably survive in Aqua Road as a level 35, it now has a level 80 requirement. One of my characters is stuck near Ariant because they changed the second zone to be a 120 zone.

jjjalljs, do games w After 10,000+ hours grinding, MapleStory's first level 300 player slams the brakes at 299.99 to rant about the MMO and then quit, all on a dev-promoted stream

I think I played maple story in like 2007 and it was garbage then. My excuse at the time was I was broke, and there weren’t many good free games out. Path of Exile wasn’t until 2013. Same with Warframe. Huh I never realized those came out the same year.

ILikeBoobies,

I didn’t realize 2007 was after the pinnacle of F2P gaming

Between demos that could be full games, flash games, open source, and Byond f2p used to be so huge

toxicbubble, (edited ) do games w After 10,000+ hours grinding, MapleStory's first level 300 player slams the brakes at 299.99 to rant about the MMO and then quit, all on a dev-promoted stream

i was around during the first lvl 200, fully support the player’s decision. ppl asking “why play then?” have never been in an abusive relationship. it’s a great game tbh, just filled with mtx & grinding to the brim. ima check out his latest vids @tniru to see his side of the story

Pra,

Extaliams players, reply here ⬇️

hal_5700X, (edited )

check out his latest vids @tniru to see his side of the story

Here’s his youtube channel, www.youtube.com/channel/UCU0jd4xbundnzQcTlBbzETg.

RageAgainstTheRich,

Exactly. It is a really great game and the grinding can be very fun with the character skill explosions wiping out entire screens worth of mobs.

When the game released, the only micro transactions were clothing for your character and a pet that could pick up items automatically. Its really sad they didn’t just keep it that way.

A few months ago they got in deep shit because the gacha part apparently sometimes didn’t contain the low chance stuff at all. So you could pay a million dollars and you would never get it.

Another amazing game ruined by greed 💔

deft, do games w After 10,000+ hours grinding, MapleStory's first level 300 player slams the brakes at 299.99 to rant about the MMO and then quit, all on a dev-promoted stream

So should I play MapleStory or naw

cordlesslamp,

do you have 10000 hours to spare?

DarkSirrush,

Not unless you can afford to spend $3k/month on a glorified gacha game.

flamingos, do games w After 10,000+ hours grinding, MapleStory's first level 300 player slams the brakes at 299.99 to rant about the MMO and then quit, all on a dev-promoted stream
skye,
@skye@lemmy.world avatar

gamers will use what little voice they have to place the spotlight on a shit game and giving it an award, getting people to buy that game. Holy shit this is stupid

I’d rather see “gamers” vote for actual good and fitting games for these awards, starving shit games from any attention and money.

thisbenzingring,
@thisbenzingring@lemmy.sdf.org avatar

Red Dead is a work of art. It’s just shameful that Rockstar has neglected it.

Starfield is such a piece of shit, it actually gets me upset thinking about how bad of an experience it was. I finished it just so I would know how it turns over and I’m still angry about it. Thankfully I waited until it was less than $50

skye,
@skye@lemmy.world avatar

yeah i was mostly just thinking how stupid it is to vote for starfield as “most innovative gameplay”

thisbenzingring,
@thisbenzingring@lemmy.sdf.org avatar

Yeah I hear that. At one point I was thinking why didn’t they turn the ai generator on the random shit instead of the world. Like there’s all these worlds and only one package type for everything? The immersion could have been amazing if there was 50 different packages of Chunks or whatever.

purplemonkeymad,

If I paid for starfield I would have felt annoyed about it. Played it on game pass so probably spent half price or less on the subscription time. It was fine, but not full price fine.

Feyr,

Shit I played star field on game pass, which I get for free, and I’m still annoyed at how bad that game was. Didn’t even finish it

Maalus,

Red dead got labour of love for how shitty the dev situation was when working on the game tho.

sp3tr4l,

If Labor of Love had to go to a huge project, it should have gone to CyberPunk 2077. The devs had it at least as bad, if not worse, and oh they actually massively significantly improved the game.

RDR2 has uh… do they even still add new clothes?

Maalus,

It doesn’t need to go to a huge project, it needs to go to a project that was supported for a long time by dedicated devs who like working on the game and put in their all into it etc. Red dead was literally all crunch, devs hated working on it, and it stopped immediately after release.

sp3tr4l,

Still laughing at anyone who watched Fallout 76 happen then willingly purchased a Bethesda game before two weeks after release to allow for some actual reviews to happen and the hype train to lessen.

DragonTypeWyvern,

I mean, I never expect a Bethesda game to come without game breaking caveats on release.

They just used to be worth it anyways.

ech,

I fully believe that particular occurrence was just people blindly voting for the games they recognized. Tbh, I’d be more disappointed if it was a coordinated effort. Highlighting a smaller game that is is great would be exponentially more effective and beneficial than using the awards to complain about a game you don’t enjoy playing. The studios aren’t going to notice, and neither will most people (like me), so it’s really just wasted effort.

Maalus,

Nah dude. Both cases are incredibly famous for what they were voted for. It was countless people shitposting. There were other, better recognizable games in there. Like Red Dead 2 is from 6 years ago.

billiam0202,

There were other, better recognizable games in there. Like Red Dead 2 is from 6 years ago.

That’s what the “Labor of Love” award is supposed to be for: games that are older, but the devs have continued to support them as a passion project.

Both of those games being ironically nominated for those awards is apropos.

lath,

Tbh, I did blindly vote for games I recognized or looked good in the screenshots/videos.

ech,

Just so you know, supposedly you don’t have to vote at all to get the rewards anymore.

AnUnusualRelic,
@AnUnusualRelic@lemmy.world avatar

It was you!

Throbbing_Banjo, do games w After 10,000+ hours grinding, MapleStory's first level 300 player slams the brakes at 299.99 to rant about the MMO and then quit, all on a dev-promoted stream

That was a wild read. Just quit playing the game dude lol it’s not that complicated

aksdb,

Don’t you think that whole thing is simply a publicity stunt? Because it kinda looks like it and it seems to work…

InquisitiveApathy, (edited )

deleted_by_author

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  • aksdb,

    So why didn’t he stop playing at level 100 or 200 or whatever but waited with this rant until almost level 300 in a stream with large attention? Pure coincidence? To me it looks like he wanted to go out with a bang and rage bait.

    InquisitiveApathy, (edited )

    deleted_by_author

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  • RandomGen1,

    Per 2 hours even! Makes that 1500 hours

    InternetUser2012,

    187 days of playing 8 hours a day. That’s insane.

    Couldbealeotard,
    @Couldbealeotard@lemmy.world avatar

    Exponential growth means that you would level up faster and faster at an ever increasing rate.

    Perhaps you mean logarithmic growth, where the rate of increase keeps slowing down?

    NateSwift,

    The exp required to level up increases exponentially, not the amount you earn

    Couldbealeotard,
    @Couldbealeotard@lemmy.world avatar

    I see.

    Aielman15,
    @Aielman15@lemmy.world avatar

    Seriously. Why do gamers spend thousands of hours on games they hate. Life’s full of shit to do. Go play something else. Or, God forbid, touch some grass. Why waste the little time you have on earth doing something you don’t like.

    new_guy,

    Addiction

    Chozo,
    @Chozo@fedia.io avatar

    Why do gamers spend thousands of hours on games they hate.

    It's because that "hate" comes from a place of love, and isn't really hate at all. From the outside, it can be hard to understand, but the people who hate certain games the most are usually the biggest fans. They hate seeing squandered potential when something they love gets ruined by updates.

    They don't hate the game, itself. They love the game, and they love what it could be under different circumstances. They love the memories they've had with the game, the connections they've made, the experiences they've shared. The "hate" they seem to have isn't really hate at all; it's passion. They love the game and want to see it in a better state. That's why they're so hyper critical, because they care the most.

    PM_Your_Nudes_Please,

    Yup exactly. They see wasted potential, and that pisses them off. Because there’s something they truly want to enjoy, so watching the devs make seemingly dumb decisions can be incredibly frustrating.

    sp3tr4l,

    Which is basically the same situation as being in an abusive relationship.

    And all the people who keep coming back, knowing it will never actually improve, are ultimately deluding themselves in some kind of way, and are too addicted to want to stop, or too immature or stupid to realize that dedicating a ton of time and energy to something that on net lets you down or harms you is not a healthy way to live.

    HauntedCupcake,

    For this guy, it’s because it’s his job as a streamer

    IzzyScissor,

    You realize that he’s a streamer and that playing games is his job, right?

    redcalcium,

    Sunk cost fallacy. The more you pay the more painful it is to quit.

    Ultragigagigantic,
    @Ultragigagigantic@lemmy.world avatar
    Empricorn,

    “Just leave your husband lol it’s not that complicated.”

    secret300,

    It’s a fuckin game not a marriage

    I also understand some people struggle with video game addiction as well but comparing it to being in an abusive relationship is just psychotic

    littlebluespark,
    @littlebluespark@lemmy.world avatar

    🤦🏽‍♂️

    Empricorn,

    Jon Snow…

    Armok_the_bunny,

    Just quit your job dude lol it’s not that complicated.

    Summzashi,

    Lmfao oppressed gamer comparing a cringe anime game to a real life job

    Throbbing_Banjo,

    We do not live in the same reality lol

    sp3tr4l,

    Try telling that to a Warthunder player, or League of Legends, or anything like that.

    They know the games are ruining their lives but uh sunken cost fallacy.

    Its always amazed me that people can become addicted to an actual negative experience that has many negative side effects… but half (more?) The games industry is built on that these days.

    Fedizen,

    most addictions are negative like this

    CrayonRosary,

    They’re addicted to the high of winning, which happens at random intervals. That’s the core of gambling addiction and MOBA addiction. They will win again… eventually. So they keep playing even though losing sucks.

    Nelots, (edited )

    “Over here [in Heroic] it’s free-to-play friendly, by a considerable margin,” niru begins, talking over a graphic showing the player distribution between the world types, with Heroic leading in global MapleStory by some margin. “Pay-to-win is accepted here [in Interactive World], but the free-to-play experience is awful and that’s what needs to be improved right now.”

    (Edit: it’s not made clear in that quote so I’ll just mention it here, they play in an Interactive world)

    I get addiction is real and it’s not easy to quit for some people. What I don’t get is that the game apparently has a different world type that is just better and he’s actively choosing not to play it instead. That’s like picking to play P2W poker where you can buy better hands and then complaining that it’s not fun when you could just go play real poker at the next table instead. At some point I just lose a lot of my sympathy for them.

    Cethin, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"

    And I mean, that’s maybe where the problems lie. This game is all jank and all generics, with no specific thing to present except “OMG LOOK AT OUR GRAPHICS!!!”.

    This is exactly what AAA gaming is. Some guys in suits dictate projects to make money. There’s no passion behind them. They can’t do anything unique or interesting because it may not make money. They just make safe games, and they’re generic and boring as hell.

    Tarogar, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"

    “potential customer hears about product for the first time after it’s announced a flop”

    I mean, a single player FPS… Oh it’s an EA game we are talking about! NEVERMIND.

    Ilflish, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"

    I’ve been hearing rumblings of people complaining about current game advertisement cycles being too long. Immortals, is a great example of one too short. Announced at Summer Game Fest and released in August(?). We don’t need long Ad campaigns for old brands but if you want to market a new IP as Triple A you have to put in the work to reach unplugged gamers, and it barely reached plugged in gamers.

    sunbytes,

    I also don’t want to be marketed at. If it’s good I’ll find out organically.

    And I don’t want to find out about it at/before release-time. Because then I’ll want to buy it on release.

    That’s the time the game is most buggy and least optimised (maybe also unbalanced too).

    Complaining it didn’t sell well enough on release is some real crybaby stuff as well.

    “It didn’t go exactly the best way I wanted it to go 😭😭”

    HawlSera, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"

    Maybe if you market it at all so that I’ve actually fucking heard of it that’ll help?

    RampantParanoia2365, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"

    “a AAA single-player shooter in today’s market was a truly awful idea”

    Fucking what? Why? What in the actual fuck?

    Blackmist,

    You have to remember that they mentally block out the idea that their game was a bag of wank.

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