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steeznson, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"

This game was the most AA shit I’ve ever seen. In the PS2 days it would have got a 7.5 average from most reviewers then it would have had a not-insignificant number of people pick it up.

They are delusional for thinking a UE5 asset flip is a AAA game.

ExfilBravo,

Wait for the “Body Cam” games to flood the market with their UE5 asset flips. Its all shit.

Draedron, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"

I would love an AAA single player shooter. If it is done well and fun. So no chance EA could do it

guacupado, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"

EA is a truly awful idea. I’m curious if their sports games are the only thing keeping them in business.

HawlSera,

Well that, The Sims and the Star Wars license…

reverendsteveii, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"

I play a lot of single player shooters. One thing they all have in common is that I know they exist, which I’m thinking could potentially be part of the problem with this one. Based on reactions in this thread it seems like a lot of people are in the same position I’m in, where the first they hear of the game is when it’s being pronounced a flop. I’m getting big The Producers vibes.

rainynight65, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"

Unlike many people in this thread, I actually have heard of the game. The makers of a podcast I follow loved it, and had the head of the studio on their show for a pretty frank interview, too. When I learned that there was a free demo, I decided I would give the game a try some time.

And in light of the overwhelming negativity in this thread, I did so last night. And what can I say? I spent an hour and change going through the prologue, the training and the first battle sequence, and I really enjoyed it. Movement and shooting slinging magic are great fun, with a diversity of spells available pretty much from the get-go. Just shoot, or throw a massive armor-breaking spell at a wave of enemies, or use a lash to pull a remote enemy close and whack them. I wouldn’t have know what to expect from the ‘CoD with magic’ premise but it’s really enjoyable so far.

The voice acting is very good, and while the facial animations are a bit uncanny valley, I am enjoying the snarky dialogues and matching facial expressions. Gina Torres has presence, and the rest of the cast so far blends in fine.

I will definitely spend some more time with the demo, and if it doesn’t annoy me too much, I might just buy this. And that seems to be the feedback the devs got from many people - once players actually get their hands on it, they actually enjoy it. According ton the studio head, sales have picked up towards Christmas, and they’ve been getting a lot of conversions from the free demo.

hswolf,
@hswolf@lemmy.world avatar

I think the problem is just that, the game is… okay, not bad or good, just okay, unremarkable and forgettable.

If you want good sales you need to do something innovative and interesting, or something cliché but really well done.

Taking a look at Doom 2016 (also a single player shooter) we can see the core gameplay: Shoot demons, Pick up ammo, Shoot more demons. But it’s crafted so masterfully that you spend dozens or hundreds of hours doing just that.

Now with this game that I actually forgot the name mid comment, It’s… well you get the ideia.

rainynight65,

If you want good sales you need to do something innovative and interesting, or something cliché but really well done.

Or a recognisable brand. Starfield got panned and still sold oodles.

Taking a look at Doom 2016 (also a single player shooter)

Case in point. Doom has a lot riding on its name and legacy, and many people will buy it just because of that.

Blackmist, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"

I had to look up a video to realise this wasn’t the “I guess that’s something I do now” game.

Looks like a confusing mess of a game tbh. When a game’s failure is blamed on it being released close to fucking Starfield, you know it never had much going for it.

Templa, do gaming w Diablo 4's latest microtransaction controversy is a $30 portal recolor.

Path of Exile players pay this and more with a smile on their faces, but yeah the game is “free to play” (you can barely play the game without buying storage tabs).

coffeetest,

For $20 you can buy enough stash tabs to happily play for years with nothing else. You do need more storage and the map tab is very helpful but most of the specialized tabs are not really needed. I have most of the specialized ones and I could easily live without them. So it’s a $20 game in my multi-1000 hours in-game opinion. The cosmetic microtransactions are a mixed bag but some are very cool. Compared to the money I spent on D4 which didn’t give me much in return, it is not in the same ballpark.

Mango, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"
Mango, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"

If you don’t have a vision, don’t try to turn money into more money by making a game. Everyone loses. Dumping money on assets doesn’t make your trope copy/paste any better than the other million cheap Chinese clones on an app store.

RememberTheApollo_, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"
@RememberTheApollo_@lemmy.world avatar

Because EA games is weak. It’s all retreads of ancient franchises or bloated games with no risks taken.

dylanTheDeveloper,
@dylanTheDeveloper@lemmy.world avatar

All dictated by management with zero input from anyone else. I get sad for developer’s working for EA. Having zero influence on the games they make. I believe that everyone can have a great idea or a solution to a problem no matter what department they’re in.

Lots of developers have overlapping skills from making they’re own games that aren’t being utilised.

Working under EA is probably alot like working for McDonald’s, yeah if they did it ‘this way’ they would sell more burgers but good luck getting your voice heard.

echo64,

What part of this game fits your statement here?

HauntedCupcake,

Did you read the post? I think the well formatted and easy to read bullet pointed list explains it

echo64,

Because EA games is weak. It’s all retreads of ancient franchises or bloated games with no risks taken.

Which part of this sentence fits this game.

Lmaydev, do gaming w Diablo 4's latest microtransaction controversy is a $30 portal recolor.

Just don’t buy it.

30 is nothing to some people. It’s up to them if they want it or not. Doesn’t affect you.

WeLoveCastingSpellz, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"

Even the name is so generic, It is no duprise that it flopped

TheBat, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"
@TheBat@lemmy.world avatar

The what of what now?

EdibleFriend,
@EdibleFriend@lemmy.world avatar

Literally the first I’ve heard about it as well. Maybe should have tossed a bit of that money at the marketing department.

Buddahriffic,

Disagree. The fact that I’m only hearing about it now that it’s flopped is a good thing because I might have given it attention before. Well, probably not because it’s EA.

I just hope that companies that aren’t EA don’t take what they say about single player games at face value. EA games probably need friend group hype to succeed at this point. Or maybe that’s just wishful thinking that there are many others like me who want to avoid anything from that company and thus would only play when pressured by friends.

But if EA does fail, there likely will be a period where they try to talk about it like experts and will just say, “oh, gamers must not like x genre anymore”, when gamers really just don’t like overproduced garbage games that are clearly tuned to sell MTX rather than be fun.

echo64,

They did, 40million of the budget went to marketing

EdibleFriend,
@EdibleFriend@lemmy.world avatar

Oh. Oh dear.

TwilightVulpine,

What did they do with the two bags of chips after someone pocketed 39,999,990 dollars?

raptir, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"

Why does a game cost that much to make? I’m not saying every game should be an indie, but given what indies can accomplish it’s a little ridiculous to spend $125 million.

Carighan,
@Carighan@lemmy.world avatar

If I had to guess, texture quality and graphical fidelity is really high, plus this was one of the first games to run in UE5. A mix of extreme amounts of manhours invested into graphics coupled with slow progress due to having to get used to everything.

And rampant corruption at EA, I bet. 40 million marketing my ass, the game barely had any marketing!

Paradachshund,

You’re right about all that.

Marketing and payroll are always the two biggest, and yes they can get to those numbers easily at AAA scale. AAA games are as big of productions as big budget movies these days. Hundreds of people involved. Graphics of that level are also extremely expensive and time consuming. Everything has to be motion captured, and the fidelity just takes a long time. Every single piece of trash on the ground has to have a full PBR material stack.

With graphics it’s kind of an exponential thing. The closer you get to absolute realism the more time it takes exponentially. That’s why so many indies are embracing retro graphics these days. It lets you spend a lot more time on the gameplay and content. AAAs are expected to look this good as a baseline, and that already pigeon holes a lot of design choices with the deadlines they’re working with. A truly innovative game that looks AAA quality would take more years to make than these studios are willing to devote to them.

And finally there’s the marketing. Mainstream casual gamers, which are who these companies are usually targeting, is the most expensive group to market to by a long shot. They can really only be reached by huge marketing campaigns on TV, social media, and physical signage. Those types of campaigns can easily get into the millions. They’re also probably spending a large amount on having influencers play the game on stream. The big guys I’m sure cost hundreds of thousands, though I have no idea the actual numbers.

dylanTheDeveloper,
@dylanTheDeveloper@lemmy.world avatar

Also Unreal Engine has 24/7 support from the engineers at epic through Unreal Development Network which costs quite a bit of money.

space,

Wait, didn’t EA had their in-house engine Frostbite? They botched Mass Effect Andromeda because they moved from UE to frostbite (not the only reason) .

Carighan,
@Carighan@lemmy.world avatar

Yeah and for a while it was mandated to be used for ~everything IIRC but after years of struggling to retain programmers and designers they finally relented on that mandate.

dylanTheDeveloper,
@dylanTheDeveloper@lemmy.world avatar

Well you see managers need to be paid more than everyone else and theirs lots of managers. Plus headcount is in the hundreds to pump out all the features and art assets within a few years

FunnyUsername, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"
@FunnyUsername@lemmy.world avatar

This guy’s a tool, Atomic Heart was fantastic and I’d love getting more games of that calibur every year

WeLoveCastingSpellz,

do you reccomend atomic heart? I haven’t played it due to the supposed russian propaganda (about the war)

dylanTheDeveloper,
@dylanTheDeveloper@lemmy.world avatar

There’s no propaganda, the studio is in Russia and the game was released shortly before the special military operation by coincidence. They wanted to release it on Defender of the Fatherland day since that’s a pretty patriotic day which fits the game pretty well but Putin also wanted to release revenge on that day so now it’s all muddled.

I’ve played it and the game feels more like a parady similar to Fallout so if you count fallout as propaganda then Atomic Heart is also propaganda

WeLoveCastingSpellz,

Sounds kinda up my alley then, I am gonna give it a look

joe_cool,

Only bad thing really about it is Denuvo (properly implemented it doesn’t make the game run like garbage, but I still like to run my game whenever I want without online verification and excessive load times). I might buy it when it’s DRM free on GOG and discounted.

WeLoveCastingSpellz,

Oof it that is a dealbreaker, I am politically against dwnuvo. I will either check for a crack or wait for GOG aswell

FunnyUsername,
@FunnyUsername@lemmy.world avatar

Without any spoilers, i thought the overall message of the game was VERY anti-russia. But you really need both ends to get the full picture.

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