The ending of part 1 was literally killing a manifestation of the concept of being a remake. It’s a sequel to FF7R, in which the subtitle “Remake” was a red herring, not part 2 of a remake.
Considering how much it smacks you in the face, it amazes me how many people fail to see or completely ignore the subversion of destiny/fate plot point.
No one fails to see that after playing the game. As the person above you said, the game title was deceptive. We were told it was a remake, but were given something else instead.
Essentially “Remake” was the subtitle of the game, rather than a term like remaster. It was subtle until the end, but you’re remaking the story’s timeline. It’s a sequel, not a remaster or reimagining of the original.
Also, yeah you’re definitely high. Like damn dude.
Unfortunate for them d3 was so devoid of creativity and hungry for money, d4 doesn’t get a glance of interest from me. RIP bliz your corpse survived long enough to become the villain.
The full title is “YEAH! YOU WANT ‘THOSE GAMES,’ RIGHT? SO HERE YOU GO! NOW, LET’S SEE YOU CLEAR THEM!” But the article shortens the title for readibility. I think it’s very straightforward
Shattered Pixel Dungeon is a damn good game, and highly addictive. It's on the older side, but is still actively developed. It's available basically everywhere.
[Endlessly replayable roguelike. Clear each floor, identify potions, drink the right one to level up so you can use better weapons and armor, keep your health high and see how deep you can get in the dungeon. Game time only advances when you move.]
Slay the Spire
[Deck building game. Use attack, skill, and power cards to beat enemies and earn new cards, use your choice of cards, relics, potions, and card upgrades to create synergies in your deck and make it past all three acts to win the game. Deck resets when you lose (or win).]
Infinitode 2
[Tower defense game. Stop enemy shapes from advancing to earn gold, use gold to buy new towers, upgrade your towers, and swap out various types of tower to maximize your efficiency. Keep an eye on how close enemies are getting to your base or it will be overrun before you notice.]
Super Auto Pets
[Pocket monster-style battling game. Use a limited amount of resources each turn to buy new bitmoji animals and watch your team face off against a random opponent at the same stage of the game, keep hearts if you win, lose hearts if you lose, get better quality pets each round you progress. See if you can win ten rounds to claim victory.]
Tomb of the Mask
[Classic-style 2D arcade game. Use the four directional controls to zip past moving obstacles, collect all the dots on your way to the exit if you can, enjoy the snappy movements and fun retro sound effects. Very reflex-driven.]
Antiyoy
[Turn-based hexagon-tiled conquest game. Buy houses to get more income, buy soldiers and towers to protect your land, upgrade soldiers and towers to face off against enemy assets, careful you don’t upgrade them more than your income supports, enjoy the many hundreds of user-submitted maps. Single player by default, or get Antiyoy Online to compete against other players.]
Mindustry
[Realtime strategy. Research new technologies, build mining drills, create weapons, face off against enemy forces to control the map. Steep learning curve.]
Dungeon Cards
[Tile-based strategy game. Pick a card, help your card survive on a 3x3 grid by using the four directional controls to swap places with any adjacent card, while being careful not to pick fights you can’t win, be strategic about when you pick up weapons and potions. Don’t get caught surrounded by poisons, explosives, or enemies at the wrong moment.]
Atomas
[Science-themed matching game. Distribute atoms around a ring, watch atoms merge and transform into larger atoms when they match, set up chain reactions of many atoms each finding their mates at the same time, careful not to fill the ring beyond its capacity. Learn the periodic table in the process.]
I Love Hue
[Relaxing color matching game. Get a mess of jumbled tiles on a grid and swap tiles around until they form pleasing gradients along both the y and x axes. Breathe in. Hold… Breathe out.]
Honorable classic game mentions:
Chess [It’s chess.]
Rummikub [“Rummy-cube”, compete against other players, using tiles from your hand to form “runs” (red3, red4, red5) and “sets” (red3, blue3, black3) in the playing area until a player wins by using all their tiles. At least 3 tiles per set/run, must play 30 points from your own hand on the same turn before manipulating tiles played by others.]
Rommy’s Gauntlet [Level-for-level remake of the Windows 95 “Best of Windows Entertainment Pack” classic, Chip’s Challenge. Tile-based puzzle game.]
Ah yes, classic Steam, paying devs big money to make their new release exclusive to Steam and unable to be purchased on any other lau—oh wait, that was another company?!
Well, at least now you have the capitalist monopoly here to save you! All hail!
You do you, but to me 99% of pirates are just entitled parasites who’ve never created anything in their lives and as such do not understand why content has a price. For me piracy is only justifiable when you have paid for the content but are being barred from accessing it via bullshit like Adobe DRM.
But pirating shit just because you disagree with the pricing is entitled behavior and I cannot condone it, as someone who thinks I have the right to price my property at whatever price I want. It’s not essential to your survival so you can just not consume it and move on.
There are a lot of other reasons to pirate content besides disagreeing with pricing. I get that the price point of this game is the subject here but I doubt 99% of pirates are at a disagreement over pricing.
I gave the only instance in which piracy is permissible in the comment you replied to. When there are arbitrary restrictions on how and where you can consume the content that you purchased. But a purchased must have had happened, because that’s what entitles you to access to the content. That’s literally the only instance in which piracy is valid. I’ve seen all the other arguments and they really don’t hold up to any kind of scrutiny because games, movies and books are not necessities and you are not entitled to access to anyone’s work while everyone is entitled to price their work however they like. If you want access to the content you pay what the gatekeeper is asking for, and if the content is not good enough for you to pay for it then surely it isn’t good enough for you to spend the most valuable resource that you have on it which is time.
I don’t get why they don’t just have like, install cards with cheaper but slower storage on them for smaller game devs or extra large games that require installation to the system first before it can run. Seems like the in-between of key cards and full speed game cards which still might be faster than downloads and also helps game preservation by having the game actually on the card. Kind of like CD ROM or floppy disc games on PC.
It’s even worse. All the people who defend the physical editions do it because when servers close, they can still play the game. A game key card is just a glorified digital release. When the servers close, you’ll have a piece of plastic.
This is partly the case for any game that receives significant updates as well. Your disc/cart contains 1.0, but is that the version you will want to play 50 years from now when you can't download updates anymore?
I mean… basically every platform is calling it an “upcoming game”. I want to say even fricking Nintendo have put it in a few sizzle reels?
Yes, it is a scientific fact that acknowledging Silksong adds at least another week until it releases. But it is also THE biggest indie game out there.
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