I think gaming is too mainstream like television/movie viewers to lump it into some type of niche group/activity these days. Especially with the increased communication and connectivity that the internet provides that brings all sorts of wanted and unwanted people together.
I’m someone who enjoys gaming, and when I play games like The Finals these days I disable chat/voice because most people are assholes. Game previously didn’t have chat and enabling that turned it from what felt like a wholesome community because I wasn’t exposed to their thoughts to it breaking the illusion when they were able to express themselves.
I think this is more a more broad societal issue and a worrying one of being shown what people truly think. Even a minority is a huge amount when the population is billions, so a lot of damage can be done. Games is just another avenue they choose to be toxic in along side other vehicles provided to communicate their thoughts.
I gotta keep it real with you: Nothing about the trailer looks interesting to me. My viewpoints on Doom are pretty colored due to Mick Gordon’s claims and the poor combat and traversal loops in Eternal.
Looking at the trailer and reading the article, it’s clear they’re going back to the doom 1 roots with the way the projectiles feel like it’s a 2D top down shooter.
That’s the way it’s supposed to feel imo, and I dig the direction they’re heading and the combat definitely felt like oldschool 2D top down shooters were supposed to feel: Dodge everything, never stop firing.
I had to look up a video to realise this wasn’t the “I guess that’s something I do now” game.
Looks like a confusing mess of a game tbh. When a game’s failure is blamed on it being released close to fucking Starfield, you know it never had much going for it.
It was flawed from the start, clearly people that love COD and magic aren’t that big of an intersection, also like people said already the magic acted more like guns and they had a pretty dumb system of calling it by their colors.
Still looked fun though, but I would never pay the asking price for it.
Emil Pagliarulo is a hack who deserved to be sacked years ago. Utterly talentless gobshite who has milked the goodwill from writing the Dark Brotherhood Oblivion questline to death.
I genuinely wonder how much it matters though. From online discussions you’ll see that Baldur’s Gate 3 is beloved by fans and held up as a benchmark for community engagement and listening to player feedback. It won GotY, had a launch far beyond anything the devs expected, and got incredible rave reviews.
But if you look at the top 20 best-selling games of the year, Starfield is #10 despite a lukewarm reception, numerous issues, and being accessible via Xbox Gamepass, while BG3 isn’t even on the list.
I think it really brings into perspective just how small a minority the people who post online about these things are, regardless of platform. Maybe the Gamers don’t know jack about your job, or maybe all their criticisms are 100% right. If it sells millions of copies either way, who cares?
I mean, Call of Duty: Another One is one of the best selling games of the year, despite even casuals lambasting it online. I think devs want to feel like they’re making something people want to play though, rather than feeling like they’re shovelling out garbage for the hogs.
Yeah the developers are themselves just workers that don’t profit no matter how well the game sells. Some might incidentally hold some shares in the company they work for but it’s not big money. They aren’t the board and they aren’t the primary shareholders.
People like being known for having a hand in the Big Game of the Decade. People who worked on Skyrim have that as part of their resume and can point at it and gloat about this crazy thing that is beloved by many.
Conversely an attack on a game they had a hand in developing feels like an attack on their own capabilities — whether or not that has anything to do with it directly.
Dunno if this is the case for wherever you got your sales figures from, but a lot of the places that track best-selling games only track physical releases. Or they might also track digital releases if the publisher provides them to whoever is doing that tracking, but they often don't. BG3 does not have a physical release (yet).
And a quick google seems to back that up. According to Phil Spencer the other day, Starfield has had "over 12 million players". I'm assuming this is a combined figure of sales and people who downloaded it through game pass. So, less than 12 million copies sold, and probably a good deal under that cuz I assume game pass would be a pretty decent chunk of those players reached. If the top result when googling is accurate, BG3 has sold 22+ million copies. Prolly enough to crack that top 20, I'd guess.
If the top result when googling is accurate, BG3 has sold 22+ million copies.
I would not trust that number. Larian just put out an infographic only days ago saying that 1.3M people completed the game. Using achievement data, we can extrapolate that out to somewhere between 7M and 8M copies sold.
Y’know, it’s possible people buy a game to play offline where you don’t get achievements. The numbers Larian put out could also include EA purchases from like, 5 years ago.
Achievement data is a percentage. Since there were no giveaways, PS+, or Game Pass offerings to skew the data, there's no reason to believe that the percentage would change across other platforms or across people playing the game offline. The achievement we're using is the one for beating the game, as is the finite number of 1.3M that Larian offered in their infographic. Yes, that number does include early access purchases. Why wouldn't it? Those are still copies sold, and they're still included in achievement data.
Here’s my source. It’s the latter case, they use digital sales figures from the companies that provide them.
You raise a good point: if Larian aren’t sharing sales figures then it’s not possible to definitively compare them. I don’t think the 22M figure is very credible (as the other commenter said it doesn’t match up with the data we do have regarding player count/copies sold, and came completions) but even 5-7M copies sold sounds like it would place BG3 on the list. There’s enough bleakness in the gaming scene as it is, so I’m glad to hear it might not be quite as bleak as I thought.
In this case, I am almost positive Larian just isn't providing those sales figures. Before I didn't spend more than a minute googling how many copies sold, so 22M may definitely be too high, but I would honestly still be surprised if Starfield outsold BG3 at all, even if 11.5M of Starfield's 12M players were purchases, and not game pass, which is a super generous estimate.
But I have more than a minute now, so let's look at steamdb. There are 4 analytics things that provide owner estimations there. The spread on these estimations is insane, ranging from 5.5M to 27.7M. But the two middle ones estimate sales at 13.3 and 14.9M. Both are higher than the 12M players Starfield has reached through both sales and gamepass. But. These are steam specific numbers for BG3. It also launched on GOG, though I'm sure those numbers are nowhere near steams numbers. More importantly, it also launched on ps5, and who knows how many copies sold there.
Or maybe the achievement extrapolation method is the most accurate and it's between 7 and 8 million copies sold. There is still a very good chance even those lower numbers are beating Starfield in overall sales.
Regardless, this is all some nebulous as fuck guesswork, but I feel like it's more likely than not that BG3 straight up outsold Starfield. And even if it did not, Starfield had years of hype behind it, and Bethesda has been one of the biggest names in gaming for many years now. Larian was a niche studio making niche games (yes, the D:OS series was quite succesful, I would stay say they were niche though) so the fact that they're even in competition with the Bethesda juggernauts these days is quite impressive for them.
The game released on the 19th September, Nominated games had to be released before the 29th September. Golden Joysticks voting was from the 3rd to the 20th October, and the premium DLC that made everyone angry was confirmed on the 24th and then released on the 27th. The timing could absolutely not have fallen more perfectly for MK1.
My take is that they’re trying to sell the game to people who haven’t already purchased CS:1, or who haven’t purchased any DLCs from CS:1. If you’ve already purchased DLC’s, you’ve already served your purpose to the company.
Seems counter intuitive. If that was the case then the true would be of all the Sims games. I bet the majority of buyers will be from CS:1. The market audience is only so big.
I’ve missed the launch week so I’m going to wait for sales on this one. Steam sales have conditioned me to avoid buying games that are not brand new at full price.
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