It’s also inspired by „the wanderer“ painting that has been referenced a million times without most people even realizing that yes, someone did that first.
If we can generate content with Ai I’m sure we can generate views too. Just an endless ouroboros of Ai generating and viewing it’s own shit to milk ad money.
Oblivion and Skyrim are 200 years apart, but geographically border each other. Classic Oblivion didn’t render Skyrim, but that was more for technical reasons than anything else. If you get high enough up in Skyrim on a clear day you can see the entire continent.
I read it’s badly optimised and even monster PCs cant run it smoothly. It crashes a lot. It’s 55€… for a remaster, not even a remake.
At least you can see a Mountain of skyrim.
Even steam reviews from the first day fans are only around 80% positive, which says a lot for the early stage (KCD2 is at 94%, oblivion GOTY is 95%), and most complain about Performance issues and that they cant get more than 60fps
It’s a hard pass for me and feels like a money grab.
Why would they even pick it up as their choice of they dont expect better results? Maybe because it’s the least effort, the cheapest solution? I’m just speculating here, but when I expect UE5 to always suck, it wouldn’t be my choice if I had quality in mind.
You’ll expect it to always suck because you’re the consumer. UE has, since UE4, put itself in the position of being the number 1 go-to engine everyone thinks about when doing amazing visuals as easily and cheaply as possible. Even indie devs instantly think about Unreal when thinking about good looking graphics.
So yes, I blame the engine for making itself a cheap, lazy way of making great looking graphics, because it’s even effecting how GPU’s are being developed.
And that’s why there’s only garbage coming out these days from the big studios, yes.
Why do you use that to defend them? What do you gain from defending the greedy?
The game drops to 20fps on a 4070 btw, and you’re here pretending it has to be like that because a lot of studios put the least effort they think they can get away with.
How do you explain that modders will be fixing a lot of the issues, like they always have to do with Bethesda games? Wouldn’t that be impossible if it’s the engines fault?
Why have you submitted to mediocracy? Why do you accept it and even go as far to defend it?
No wonder they think they can get away with it, because apparently they can with people like you making excuses for the.
I think even better is the multitude of sites that have just copy/pasted the wikia ‘Oblivion Console Commands’ page as ‘new content’ for Oblivion Remastered - but quite a few of the listed commands don’t work on Remastered.
I know they copied the wikia page and not the UESP page too as only UESP mentions you occasionally need to wrap refid’s in quotes for Oblivion. (if you’re using a refid as the first part of a command ie. “abc123”.moveto player) which you’ll need to know as PRID is dead.
edit: bat doesn’t work either! This is a travesty! Won’t someone rid me of these turbulent quest items!
I would encourage you to support GoG before you have to rely on them, otherwise if everyone does like you they may not be able to sustain their business.
It’s a bit akin to waiting for a crash before putting your seatbelt on.
If GOG benefitted Linux users as much as steam does then Yea, I’d be throwing cash at them every payday. I love GOG and what they do, but I also need to show support for what valve is doing for Linux too.
I don’t get why they don’t just have like, install cards with cheaper but slower storage on them for smaller game devs or extra large games that require installation to the system first before it can run. Seems like the in-between of key cards and full speed game cards which still might be faster than downloads and also helps game preservation by having the game actually on the card. Kind of like CD ROM or floppy disc games on PC.
It’s even worse. All the people who defend the physical editions do it because when servers close, they can still play the game. A game key card is just a glorified digital release. When the servers close, you’ll have a piece of plastic.
This is partly the case for any game that receives significant updates as well. Your disc/cart contains 1.0, but is that the version you will want to play 50 years from now when you can't download updates anymore?
They used the No Man’s Sky strategy: release trash, polish it a bit, then get praised for improving while the game is still nowhere near what was promised.
It’s why I’ll never get it unless obtained for the good ol’ price of free. I’m glad people are enjoying it and it’s much improved over the trash pile they delivered! But it’s still a very different game than advertised.
Frankly, it’s concerning how quickly the narrative shifted on this. You’d think with the internet recording the whole fiasco, there wouldn’t be a quick narrative shift and misinformation on the subject, but people have convinced themselves the launch wasn’t that bad, Sony somehow screwed them and this is what they said the game would be!
One’s mileage could vary wildly at launch with that game. It did work just fine for me, with some minimal jank, but I could clearly see the video evidence others had of their bad time.
Oh absolutely. I know it wasn’t super janky for everyone - but the fact is that it was so broken on launch for not just PC, but PS as well. The mass refunds, which Sony has never done, etc. Denying that this was a thing is what the narrative seems to be for many.
I’m glad it worked for you on launch, and hope you had a great time playing it!
They arguably did worse, because NMS didn’t just polish the game, they retroactively added most of the content + didn’t release a paid DLC. Cyberpunk falls short of what has been promised to this day.
I’m not sure what most people were expecting but I finally got around to playing the GOTY edition recently.
I got a game with great characters, writing and story, slightly average gameplay, all shackled to a bizarre open world that completely destroys any pacing and urgency. It really did not need all those fixers and like 150 police mini missions, which detract from it all in a major way.
Having also played Witcher 3, that’s kind of what I was expecting, I guess. I genuinely think CDPR should abandon their open world ideas, because they’re excellent at story telling, but really bad at filler bullshit.
Phantom Liberty ups the package to a flawed masterpiece.
CD Projekt has been building up expectations, previewing intriguing scenes and customizations that never came to pass.
It went to promise real-time AI that would grant over a thousand NPCs a variety of roles and actions that, complete with a day/night cycle, was designed to change up their routines. But as fans began playing, they quickly discovered this wasn’t true.
Then, there are the gameplay and AI issues that hinder the experience. A game like Cyberpunk 2077 runs on crime, and CD Projekt promised realistic interactions with the police. One would fully expect officers to come running if a crime was committed out in the open with witnesses, or even in a remote alleyway. Sadly, there is nothing realistic about a bunch of cops spawning unexpectedly around the player with guns firing – especially if no one even witnessed the crime.
Basically all of the marketing turned out to be lies and the game that CDPR promised never existed.
I think the main issue people have is that they got Peter Molyneux’d on it. Which is fair enough, and why I don’t really read much about games before I play them.
I’m glad I held off until PL came out, because it looks like the 2.0 update fixed a lot of things that would irritate me, like gear and levelling blocking off missions. It does rob you of a sense of progression, but I’ll trust their decision to drop that.
There’s enough RPG elements to get in the way of it being a shooter, but not enough to actually satisfy anybody who wanted a full blown RPG. Decisions especially are very binary and I gave up on the platinum trophy after seeing I’d have to save a guy I let die about 60 hours of gameplay ago, in a save long since overridden.
I guess I’ve been around the block enough times to filter out any claims of amazing AI and day/night cycles. We’ve heard those claims before with Fable and Oblivion, and all it really meant is “the shops shut at night”. And here it didn’t even do that, at least beyond a handful of locations where you had to press a button to wait until they opened before you could do the quest inside.
I think I’ve had a lot better experience going into this late and blind.
Patches mean we’re no longer in the days of bad games being bad forever, but they’re certainly remembered that way.
That’s funny, I would point put the amazing gameplay in particular as their no. 1 selling point, if I had to choose anything. But the discussion what’s good and what’s bad aside, they just didn’t deliver on their promises.
I was fed the story of a GTA contender. A life-sim where your choices matter, starting with your origin story, which was supposed to already have great impact. And what does reality look like? Well, your origin story gets you a different tutorial mission and you get a few extra dialog options that do nothing. Your character always behaves exactly the same outside of that and it changes nothing about the story. It’s hardly even referenced by other characters at all, something Mass Effect and Dragon Age did better forever ago. The one big difference I noticed is that Jackie matters even less to you as corpo, which makes all the emotional stuff feel even more out of place and awkward, since you lose the offrenda mission. Hurray.
As for life-sim aspects, you can eat in some select few cut scenes, otherwise eating is useless and doesn’t even come with generic animations. You cannot even eat your useless food at a stall in the city or have a drink at the countless bars in the game just for fun. Except for cutscenes and in your, save for the wardrobe, useless apartment of course. You can also take a useless shower, or wait in bed instead of literally anywhere else. Wow.
You can randomly date a select few characters out of nowhere by choosing a random dialogue option. At least this yields you an almost sex-scene and a bonus quest… Followed by optional, awkward staring in your apartment and no further impact at all. Funnily enough your gender has a greater impact on the game than your backstory that way.
NPCs are generally dumb and you can’t really interact much with them at all. Police is dumb and easily outsmarted as well, but also always punishes you by death for anything. MaxTac is really tough actually and beating them yields you… Nothing! Nothing at all.
You do get a couple of choices throughout the story, but do they really change all that much? I would argue no, they don’t. Most of the time they cause some characters you barely know to live or die. Not the really important ones of course! We need those and there aren’t that many. I think one of the most interesting interactions in the entire game is the one with the ranom Natwatch guy, because you can’t really forsee the consequences for once.
Then there are a couple of different endings, some of which are actually hard to find. I think in retrospective, they are the main thing, besides the very varied gameplay, offering replay-value. The thing is, you don’t need to replay the game to see them all.
Is Cyberpunk trash? No, of course not, I’ve had my fair share of fun. I’m actually in my third playthrough to do liberty city, because everyone says it’s amazing. As for the main game only, I can’t help but be disappointed by the countless things this game doesn’t do. Including many low hanging fruits.
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