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nadram, do games w The Plucky Squire devs explain how challenging the wild 2D to 3D gameplay was to pull off: "Can we do this? Is this even possible?"
@nadram@lemmy.world avatar

I can’t wait to play it t🤩

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schmidtster, do games w The Plucky Squire devs explain how challenging the wild 2D to 3D gameplay was to pull off: "Can we do this? Is this even possible?"

Reminds me quite a bit of evoland, loved the concept of “evolving” through the different graphic eras.

SkepticalButOpenMinded, do games w The Plucky Squire devs explain how challenging the wild 2D to 3D gameplay was to pull off: "Can we do this? Is this even possible?"

This is visually very cool and I like the gimmick.

lazycouchpotato,
@lazycouchpotato@lemmy.world avatar

Yeah I love the visuals. The 3D parts remind me quite a bit of Supraland.

Chef_Boyardee, do games w Starfield's lead quest designer leaves Bethesda to join other RPG veterans making a new open-world game

I’m honestly flabbergasted. I thought Seinfeld was done decades ago.

stevedidWHAT, do games w Starfield's lead quest designer leaves Bethesda to join other RPG veterans making a new open-world game
@stevedidWHAT@lemmy.world avatar

What happened man I thought I just needed a new GPU man, surely Bethesda isn’t being run by a fuck wit.

Surely the last set of games and Bethesdas trajectory is solely the fault of the devs despite being across several game universes and still somehow pumping out the same shit you’ve been playing for 20 years now LOL.

Bottom of the barrel is all that’s left, sleep tight Bethesda, you had a good run

echodot,

They just need to update their game engine to something more modern. Like Quake or something

BigBananaDealer, do games w Starfield's lead quest designer leaves Bethesda to join other RPG veterans making a new open-world game
@BigBananaDealer@lemm.ee avatar

dang did not see that coming best of luck to will shen

kandoh, do games w Starfield's lead quest designer leaves Bethesda to join other RPG veterans making a new open-world game
@kandoh@reddthat.com avatar

Looking forward to talking to an NPC, going to the specified location, slaughtering every man, woman, and animal in sight, then returning to the NPC for my reward in the new Something Wicked game

Rouxibeau, do games w Acclaimed roguelike studio behind Slay the Spire releases new deckbuilder after publicly abandoning Unity over fee debacle

How would I run this on Steam Deck?

simple,

I believe you can download the linux version from the game’s page, extract and run it in desktop mode.

poke,

If you add it as a non steam game you can play it in the regular interface, too.

mojo,

Godot has the best Linux support out of all popular game engines. Really depends on the controls really. But they could easily release a native Linux version, or proton is so good that I’d just assume a windows version would be flawless as well.

TheAlbatross, do games w Starfield's lead quest designer leaves Bethesda to join other RPG veterans making a new open-world game

After playing Starfield, I, uh, wouldn’t be chomping at the bit to hire their lead quest designer.

Phanatik,

Don't work at Bethesda. Not going to claim this is in anyway accurate. Maybe the reason they left was because they weren't allowed to design interesting quests and thus were tired of being railroaded. I say this because any quest designer is essentially a storyteller so for quests to be so bland to lack character has to be intentional.

Fredselfish,
@Fredselfish@lemmy.world avatar

Is the story lacking?

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

i personally find the main quest to be bethesdas best. lots of great quests i just played one a few days ago that left me speechless

PoopMonster,

Agreed and much like skyrim this game is better enjoyed with minimal fast traveling, the problem is that fast travel is just too convenient and people will complain that it’s just talking and loading screens without actually enjoying the exploration.

baropithecus,

I’m intrigued, how the hell do you explore in this game? I thought the only way to get from system to system and planet to planet is to click through menus. The only choice seems to be whether I’ll go back to the ship and click through menus or stay where I am and click through menus.

Goronmon,

Within a system you can bring up the "scanner tool" view in the ship to then point yourself to a planet and travel that way.

But to to travel to various systems, yes you'll need to use a menu. But then I'm not sure how you would expect to fly between systems without some form of menu to select where you want to go.

Epicmulch,

You could try walking around a planet instead of fast traveling.

PoopMonster,

Use the scanner tool, I find I have the opposite experience most people have while exploring. Many people say there’s nothing to do, I hate it when I pick a random ass moon in some god forsaken system and keep fining structures littered all over the damn place. I just wanna be the first person on this planet and find animals and shit, yet there’s always a solar farm, mining rig or small lab in the middle of fucking nowhere.

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

when i first played skyrim i fast travelled everywhere. then years later i did a no fast travel playthrough and wow, the sheer amount of quests i had never seen before was astounding

Epicmulch,

That’s what I’m saying. Almost all of the main quests are some of Bethesdas best ever. I really don’t get all the hate for this game. It’s not perfect by any means but to say it’s garbage is just wrong. I’m pretty new to Lemmy and I can’t help but compare it to what I see back over at reddit. More hive mind bull. The Internet told me I need to hate this thing so I hate it.

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

yep exactly, everything about bethesda has been shit on ever since fo4 release, and 76 made it much worse. its like nobody actually enjoys gaming anymore, its just a side picking insult throwing cult

distantsounds, (edited )

Yes, it is a lifeless game in its current state. The framework is there, but everything has the feel of a shopping mall that’s going to be torn down in couple months EDIT: a screenshot of New Atlantis

Chet_Awesomelad,
@Chet_Awesomelad@kbin.social avatar

The writing is the strongest part of the game in my opinion. But the writing almost NEVER translates to interesting gameplay.

As an example, there's a quest where you're tasked with tracking some bad guys through a labyrinthine canyon, then you need to search for clues to find out where they came from, who hired them, etc. The gameplay for the quest is about the least imaginative way to interpret that story - the tracking is just following waypoint markers on your screen; the combat is just shooting four basic enemies; and finally the "search for clues" is just looting one item from the enemy leader's corpse. Then you fast travel back to the quest giver and get some credits as a reward.

Nearly every quest is like this. They present an interesting story via the dialogue, but then the actual gameplay for the quest is always just travel to a location, shoot some bad guys and/or pick up an item and/or talk to a person, then fast travel back and get some credits.

echo64,

maybe, but also they were a /lead/ so should have had some level of agency there.

rockerface,

in an ideal world, maybe

echo64,

I’m more trying to be realistic, It’s difficult to imagine how you would hire a lead anything and not give them any agency into what they are doing. That’s the whole point of lead, to lead the others in the goal of whatever that thing is.

I think that you can be marginalised and restricted, but it’s pretty unlikely this person, as a lead, had no agency about quest design

That also does not mean that they couldn’t do something better elsewhere. Just that assuming that they were locked down by bethesda into writing boring one note quests seems… like a reach.

Fredselfish,
@Fredselfish@lemmy.world avatar

Haven’t played yet is the game not good.

Wogi,

It’s fallout 4 with a different texture painted over the top, with all the charm removed and replaced with loading screens.

Fredselfish,
@Fredselfish@lemmy.world avatar

Yikes I couldn’t even finish Fallout 4 it was so bad.

Marsupial,
@Marsupial@quokk.au avatar

Eh 4 was fine.

3 was the worst, they turned such a great series into a mediocre and janky FPS.

Haui,
@Haui@discuss.tchncs.de avatar

NV got me in an aggro loop and kept me from finishing the game. Worst experience yet.

AFallingAnvil,
@AFallingAnvil@lemmy.ca avatar

It’s a firm 7/10 without mods. It’s a great framework but it lacks content past a certain point

TheAlbatross, (edited )

The game is fine. It’s on Gamepass so I’d play it through that, I wouldn’t pay the full retail for it.

Mostly I was referencing that the quests are fairly flat and uninspiring.

For what it’s worth, game quality-wise, I finished one playthrough in about 80 hrs and while there’s a NG+ mechanic that many seem to be enjoying, I wasn’t too interested in that. I really liked the ship building mechanic, and I had a lotta fun leveling up to see all the new ship parts and play with em.

Maybe after the modding scene develops more (though it looks like it’ll get there) I’ll come back to it if it’s still on Gamepass

dan1101, (edited )

It’s atmospheric and good, but player choice during many missions is lacking. Choices often boil down to “Yes” or “Not yet.” But you’ll go the way the mission wants you to go or you won’t finish it.

GreenMario,

UC Secdef: choose to remain undercover or go double agent and side with pirates

UC Vanguard: choose how to handle not just Terrormorphs but what to do about [Subject REDACTED]

Ryujin: I think there’s three possible outcomes there.

There’s also a few side quests that can go either way, like the beer run mission. There’s quite a lot more choice and consequences for a Bethesda RPG.

droans,

You also have options that change depending on your skills and progress.

You can choose to bribe, persuade, manipulate, flex your muscles, or do them a favor. Sometimes you can choose to kill them if they’re not cooperating. If a task is related to one of your skills, you can show off your knowledge.

The whole no choice paradigm was much more true for FO4 than for Starfield.

GreenMario,

I really like it. These people are hating because it’s memey to hate Bethesda.

Phanatik,

Yep, no legitimate criticism to be found. None whatsoever. Just wait for mods, they'll fix a game for free. The multi-million dollar studio did nothing wrong.

mnemonicmonkeys,

There is legitimate criticism, but there’s a lot of complete shit. I’ve heard people complain about procedurally generated planets that you have to go out of your way to interact with. There’s complaints of bullet sponge enemies from people who insisted on going to level 40 areas at level 20. Both of those complaints are bullshit

sirfancy,

"Why do planets have borders, I want to circumnavigate Mars"

  • Statement spoke by the utterly deranged
mnemonicmonkeys, (edited )

Agreed. I often spend 30-60 min in an area trying to find an ideal outpost location. The limuts on how far you can go on planets are already huge. From what I recall, the total area is comparable to Skyrim, though I’ll have to double check that

Edit: Yeah, literally every individual explorable area in the game is larger than the entire map of Skyrim or Fallout 4. Source: thenerdstash.com/how-big-starfield-is-open-world-…

Renacles,

It’s really good but the Bethesda hate train is still going strong. It’s definitely not for everyone though, it’s not a space sim by any means.

Waluigis_Talking_Buttplug, do games w Acclaimed roguelike studio behind Slay the Spire releases new deckbuilder after publicly abandoning Unity over fee debacle

I didn’t know Slay The Spire was made in LibGDX.

I used LibGDX years ago when developing my own engine on top of it for android gaming, but gave up after a year when it became evident I had to refactor more and more because I didn’t know what I was doing when I started.

lolcatnip, (edited ) do games w Acclaimed roguelike studio behind Slay the Spire releases new deckbuilder after publicly abandoning Unity over fee debacle

“Hey, here’s some shit we threw together without knowing what we were doing” is a weird marketing tactic.

I’m sure they’re doing it more to promote Godot rather than themselves, but it looks really weird with my consumer hat on.

Edit: FFS, I wasn’t trying to disparage them. The hostility in the replies here is really disappointing.

Edit 2: Or maybe I’m just in a bad mood today.

Aabbcc,

Why?

lolcatnip,

Downplaying the time and effort put into creating a product isn’t usually how you hype it up.

MentalEdge,
@MentalEdge@sopuli.xyz avatar

That’s because it’s not a product. It’s an experiment for figuring out what they as a studio might be able to do with something new and untested. This is a trial run of a new engine, and they simply decided to publish the result for others to see.

This is more like publishing research findings than trying to market and sell something for a profit. Whether the result is good or bad, it’s informative either way.

Aabbcc,

I feel like you’re missing the point that sometimes people make stuff for reasons besides maximizing the amount of money they make

lolcatnip,

If you put something out there, you want to maximize something. Probably attention in this case.

Sharkwellington,

Or…or! They were practicing on an engine they were unfamiliar with by making a low-stakes proof of concept.

Cheems,
@Cheems@lemmy.world avatar

What a weird take

somegadgetguy,

I know Louis CK is kinda on the out for references, but this was kinda spot on his bit about entitlement.

“Something (given out for free) that I didn’t even know about until today, and is just a fun experiment to share and learn from? Not good enough!”

lolcatnip,

I didn’t say it wasn’t good enough. I said they way they pitched it is a strange way to entice people to play it.

dabu,
@dabu@lemmy.world avatar

Did you by any change miss that it is a free game?

lolcatnip,

Yes, I did.

But also free things can still have marketing. I assume they want people to actually play their game.

shortestbreath,

Not to mention, they literally only had a month to make it, being that it was for a contest.

modifier,
@modifier@lemmy.ca avatar

It was probably meant more for the community than the consumers, two overlapping but distinct groups.

lolcatnip,

You’re probably right.

Waluigis_Talking_Buttplug, (edited )

It was a jam game made in 3 weeks to see how the team likes Godot.

Sheesh

AnonTwo,

To your edit, you doubled down hard in later posts, so I wouldn't say the hostility isn't completely undeserved.

I think you just really expected something different from what this was supposed to be, even when people explained to you exactly what it was supposed to be.

lolcatnip,

I wasn’t disparaging them in the follow up comments either.

Gamoc,

I’m not seeing any hostility really, just disagreeing with you and explanations.

dQw4w9WgXcQ,

A comment the devs made on the steam announcement (under slay the spire) regarding someone being angry that this was prioritized over slay the spire 2:

Hi there, this is just a small, free game we made in a few weeks for a game jam in order to get acquainted with the engine that our next big game is currently being ported to. We figured our fans would be interested in knowing what we’re up to as we work on our upcoming title since switching from Unity has extended its development time.

We’re currently back to work on our next big game, this time refreshed and with lots of new tools under our belt! Hope people have a fun time trying this out if they’d like to!

So it’s not like this is a big new genre for them, but it’s also not meant to be a commercial for Godot.

sirnuke, do games w Acclaimed roguelike studio behind Slay the Spire releases new deckbuilder after publicly abandoning Unity over fee debacle
@sirnuke@lemmy.dbzer0.com avatar

Have they posted anything about their experiences developing this? I’m curious on their thoughts of Godot vs Unity. This might be the most established studio to ship something in Godot.

Puzzle_Sluts_4Ever,

Godot is pretty heavily documented at this point. I would recommend finding videos from over a month ago (so it isn’t just posturing), but it is consistently a solid “B” engine as it were.

But the real issue hasn’t changed. Because of licensing and ideological reasons, adding in hooks for console development remains a mess. And that is not something that any company (… okay, Rami Ismail/Vlambeer would totally talk about this and burn a few bridges in the process) is going to really talk about because it is a lose lose. It pisses off the platform owners AND will be viewed as “unfair” by the fanboys.

roguetrick,

“unfair” by the fanboys

There can't honestly be a lot of them. I'm sure even folks who donated don't have that much of their personal ego wrapped up in a game engine. Not to say there aren't none, of course, because there's always people who really will cling to anything.

wahming,

I see you’re new to the Internet

simple,
Schaedelbach,

Cassette Beasts was also made with Godot! godotengine.org/…/godot-showcase-cassette-beasts/

Defaced,

Cassette beasts is so damn good! It’s pokemon, but better and unique.

ManjuuLemmy,

It’s an amazing game! I never felt pressured to collect all the beasts, but at the same time looked forward to trying to level the cassettes up! If they ever do sequels, I hope they figure out an alternative solution to what is now Pokemon’s massive design strength/flaw.

HumanitysHammer,

One of the MegaCrit devs, Casey Yano, wrote a little blog post on his experience of it: On Evaluating Godot

micka190,

That was an interesting read, thanks!

Fraylor,

Thanks for this. Good article.

EarMaster,
@EarMaster@lemmy.world avatar

To be fair it would have been interesting to read this from someone who actually liked using Unity in the first place…

bhamlin, do games w Diablo 4 dev on winning players back with Season 2: "It feels like it's enough of a motivating factor for people to come back and play"

Season 2 is more interesting as a “they had a second season? I’m going to need more popcorn.”

Pregnenolone, do games w Diablo 4 dev on winning players back with Season 2: "It feels like it's enough of a motivating factor for people to come back and play"

At this point they need to convince me to reinstall the 100-odd gigs of game before they convince me to play it.

I played it for half an hour about three weeks ago, spent fifteen minutes of it walking across a desolate map space to an objective, died to mobs that I should have out-leveled 20 levels ago, quit, uninstalled, and haven’t bothered since.

Donjuanme, do games w Diablo 4 dev on winning players back with Season 2: "It feels like it's enough of a motivating factor for people to come back and play"

Unfortunate for them d3 was so devoid of creativity and hungry for money, d4 doesn’t get a glance of interest from me. RIP bliz your corpse survived long enough to become the villain.

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