I’d say it’s time to push the argument that the Library of Congress needs to be piercing games as part of the cultural history of the USA. If the legislative branch won’t abide private efforts then it’s time to make the government do it.
If not a EU citizen do not sign it, that’d be the opposite of helping, but do enjoy numbers go up from afar. Also you can spread the word that’s fair game.
You see, the problem is that game publishers have been innovating hard…
…ly, so modern games are barely an improvement over old games, except in terms of graphics. In particular, they want to continue not innovating by re-releasing those same old games with new graphics slapped onto them.
If everyone could just play those old titles, then they wouldn’t need to play the new titles, which would be very bad, because it would mean game publishers would need to innovate.
You know books haven’t been innovating graphics for centuries. It’s scary how many people have been using old books for recreational use. How can newer book publishers compete?
Even graphics are often stagnating or regressing already in some cases. Have you noticed that Ubisoft’s facial and movement animations for example have regressed quite dramatically since 2013?
Well, I’m at least not surprised. They didn’t achieve good face animations through technological advancement, but rather by throwing tons of money at the problem, i.e. hiring actors and motion-capturing them.
When it stops being your unique selling point, you’re not gonna get as much budget anymore, at which point it’s either scrapped or you might use worse equipment, worse actors and give the actors less time to practice and redo scenes.
In general, the problem with realistic graphics is that reality is your upper bound. It’s difficult to inch closer to it and it’s easy to regress when you don’t pay as much attention to some detail…
I haven’t, because I haven’t bought access to Ubisoft junk in years. Last I saw of their financials, I’m not the only one. If you want this behavior to stop, stop consuming media. I sure have cut way down. I cut the cable cord, I barely watch TV, cut all my streaming services except for one. Don’t buy many games anymore (mostly because they all suck, are often poorly finished and are often just a damn re-release). I saw my Spotify is going up 5 bucks this morning, it’s getting cut this week too.
All this purging, yet my life hasn’t changed whatsoever. Almost feels good to get rid of all this crap. They only did it to themselves, so I hope they go have fun chasing people pirating 20 year old software. The crash is imminent.
I had to turn the music off as it got repetitive, but the rest of the audio stays on. The sound effects are so satisfying as everything is counted after playing a hand and you’ve got a bunch of jokers and cards triggering and then flames begin to build up.
The music is pretty great but I think they’re really talking about the diegetic sound effects. When you get a multiplier the pitch rises for each new mult, but no matter how many you get it never goes sky high I think it uses some version of the infinite stairs effect.
Why would they, Xbox uses a version Windows and an x86 core + AMD GPU, bog standard parts, bog standard system, it’s easier to tap into the windows component on an x86 system and just use that to run the games. Making a proper emulator for games that would otherwise run on the PC natively just wouldn’t make sense.
I think this will become true for a lot of the new gen systems in the future (starting from xbox1).
Same for PS4 maybe running easier on OpenBSD/Unix-like systems by having a similar kernel.
I don’t know which one of the ctr games you are referring too, but you might be interested about this one www.youtube.com/watch?v=hCwSkmAp7f8, there is an effort from ctr community to port the ps1 game on pc
And I feel the hardware requirements end up way lower, when I had a bad PC I could play Burnout Revenge at full speed on the 360 emulator, but the PS2 version ran like a turtle.
The rest of the article is mildly interesting, but if you just took the bait from the headline:
On a technical level, Xbox One is essentially a PC using a heavily modified version of Windows, and this software simply translates native Xbox applications into a form that can run on standard Windows PCs
Anything that emulates something else is an emulator. That something else could be hardware, or runtime behavior, or services, or a combination thereof. (It could even be a turtle, although we’re talking about computers in this case.)
Wine is an interesting example despite that silly backronym that was abandoned years ago, or perhaps because of it. It not only translates system and API calls, but also provides Windows work-alike services and copies Windows runtime behavior, including undocumented behavior. If it were just an API wrapper or “translation layer”, a lot of its functionality wouldn’t work.
The shape of a business envelope might not be an equilateral rectangle, but it is still a rectangle.
But go ahead and believe what you want. I’m not looking for an argument.
gamesradar.com
Najnowsze