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dditty, do games w Vampire Survivors devs launch official wiki "free of ads, banners, and all of the junk that gets in your way"

Very nice! This would’ve been helpful when I was platinuming the game last year.

vividspecter, do games w Tokyo Xtreme Racer is a novel throwback to classic PS2 racing games like Midnight Club

It’s still in early access, to be clear. Looks like it’s already in a good state, however.

tonytins,
@tonytins@pawb.social avatar

Yeah, no kidding. Quite impressed.

echodot, do games w Pokemon Legends Z-A's visuals aren't "great" say former Nintendo marketing leads, but hope Switch 2 could allow Game Freak to "go back to the drawing board"

I will never understand Nintendo.

They make a console that is underpowered but is still marketable because of its uniqueness, then they make first party games that require better performance than the console can deliver.

SomethingBurger,

Pokémon is not a first party game, it’s developed by Game Freaks. And the Switch isn’t underpowered for this kind of games, there are lots of better looking games on it, such as Breath of the Wild, which is a launch title. Game Freaks is a terrible studio who can’t make a game run smoothly even with GameCube graphics.

MITM0, do games w Valve adds "all the Team Fortress 2 client and server game code" to its Source mod tools, letting modders "build completely new games based on TF2" and publish them on Steam
@MITM0@lemmy.world avatar

What a boss move by Valve

ILikeBoobies, do games w Valve adds "all the Team Fortress 2 client and server game code" to its Source mod tools, letting modders "build completely new games based on TF2" and publish them on Steam

Nice to see Epic isn’t the only company that cares about games. I might check this out just to learn

gamermanh,

Epic isn’t the only company that cares about games

Bait so low quality it rotted away already

Eyck_of_denesle,

I swear I see most trolls from lemmy. ca and feddit. uk

yeather,

Low bars for entry with high community trustworthiness, you can make a .ca account really easily and most lemmy users have a positive opinion of .ca and its users.

CarbonBasedNPU,

Lemmy trolling sucks.

Actually no trolling in general sucks.

ILikeBoobies,

Are you just unaware of Unreal Engine/Tournament (now Fortnite)?

They are the single biggest contributor to game development

KeenFlame,

Nah you are right but they actually do, but valve has also always done that. Dunno why you are so hated but I think it has to do with epics exclusive deals

Katana314, do games w "The father of PlayStation" says everyone at Sony thought the PS1 would fail when it was first pitched

Easy to forget both Sony and Microsoft had nothing to do with gaming previously. Even MS had terrible inroads in spite of games for PC being written in DirectX.

I felt like Amazon and Google had pretty good chances. It was only due to terrible direction both managed to screw it up.

yamanii, do games w Ken Levine says BioShock nearly went nowhere and was almost canceled: "We can't make those games because they don't sell"
@yamanii@lemmy.world avatar

Reminder that Arkane was on bad waters before Red Fall, immersive sims just aren’t that popular with a lot of people, and these companies want to do AAA with everything.

hark, do games w $843 million lawsuit against Valve already has its own website: "The Steam Claim" accuses the biggest store in PC gaming of "overcharging" players
@hark@lemmy.world avatar

I won’t say no to cheaper games. The 30% cut was settled upon in the days where physical copies were the norm and Steam was still under heavy development. Given how established Steam and digital distribution in general is, it’s not really fair to developers to dedicate almost a third of the price of the game to a hosting platform. Yes, exposure is important, but that’s a service provided passively due to the fact of being the largest platform. Reducing Steam’s cut hurts no one except maybe Gabe’s ability to buy another yacht (and even then, not likely). Even if customers don’t see lower prices if Steam were to reduce their cut, it’d be great to see the actual developers getting more money from the games they put all the effort into making.

bitfucker,

They being the largest platform because the consumer wanted their service, not out of obligation. Epic provides cheaper cut for the developer and is steadily building up their library. But why don’t users flock there? Heck, they even have some actual exclusive titles there. EA and Ubisoft too got their own store, and they too got a few exclusive title. So why does steam is still being chosen? Maybe there is other value provided besides hosting, like, idk, remote play? Controller remap? Family sharing? Opening linux gaming market? Social feature? Forum? Modding?

hark,
@hark@lemmy.world avatar

Momentum. Steam was among the first on the scene and provided the best experience. Thankfully Steam has kept the momentum going instead of enshittification (thanks to being a privately held company), but almost a third of the price of the game is still ridiculous if you consider the effort that goes into making a game vs maintaining a mature platform.

Kedly,

Its not momentum, its that the competition is garbage

bitfucker,

I mean, did the competitor even make an announcement to have at least feature parity with steam? Last time I heard, GOG doesn’t have regional pricing, Epic is not supporting linux just because, and EA/Ubisoft is just a glorified ad

asexualchangeling,

deleted_by_author

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  • hark,
    @hark@lemmy.world avatar

    The end of my post is where I address this. Publishers have the option to use their bigger cut to reduce prices, but even if they don’t, money is moving closer to the people actually making the games possible instead of a platform provider. There are also a lot of indie developers. It’s not just all greedy publishers.

    Rayspekt,

    Somehow production costs increased exactly as much as valve’s cut got reduced. Crazy, ain’t it?

    reverendsteveii, do gaming w Helldivers 2 gets delisted in more countries without PSN access, blindsided devs call for it to be "available worldwide" | Gamesrader

    I love this thing where buying something has been replaced by buying an alterable, revokable license to access that thing. It lowers costs and adds flexibility for producers, which allows them to save money, and they pass that savings on to me in the form of higher prices and my shit that I paid real fucking money for just disappearing one day. Then they explain that I never really “owned” it despite the fact that they use the word “own” in the marketing material, because it’s also legal to use words that have known definitions in agreements and then later explain that you were actually using an entirely different, secret definition of that word that’s actually the opposite of what you very purposefully implied.

    Lmaydev, do gaming w Diablo 4's latest microtransaction controversy is a $30 portal recolor.

    Just don’t buy it.

    30 is nothing to some people. It’s up to them if they want it or not. Doesn’t affect you.

    switches, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"
    @switches@lemmy.world avatar

    a streamer i enjoy played it and it wasn’t even fun to watch honestly

    araneae, do gaming w Starfield design lead says players are "disconnected" from how games are actually made: "Don't fool yourself into thinking you know why it is the way it is"

    This kind of silly shit is on brand for Pagliarulo.

    Carighan, do games w Final Fantasy 16 actor criticizes job security in the games industry amid thousands of lay offs: "Honestly, are we going to get serious?"
    @Carighan@lemmy.world avatar

    As long as laws don’t constrain this rampant drive for short-term profit maximisation, and as long as laws permit the only truly valuable customer to be the shareholders and the C-suite’s own bonus programs, this won’t ever change.

    Which in turn also already implies what needs to happen: Companies need to be prevented from caring more about the above two groups than the actual workers.

    But this is difficult to pull off. The CEO (etc) should ultimately have the responsibility for the overall direction, but directly tieing them to the stability fo the workforce is tricky. It would be a way of doing it, of course. As in, loss of income of individual workers is directly judged against whatever payment/share program the C-suite managers enjoy, making them directly reponsible for not fostering an environment in which regular mass-layoffs are desirable.
    Likewise, if shares automatically lost value whenever personel cost is cut (instead of gaining), firing workers would be heavily discouraged as it would decrease short-term profits and (correctly) flag a destabilizing event in the company.

    All really tricky though, especially on an international level. But something ought to happen to keep this shit in check.

    Freylint,

    I’m sure you already understand this, but this is an unprecedented political project that would require the vast majority of people to stop simply sitting by reacting to political events.

    delitomatoes, do games w Upcoming James Bond game Project 007 is being described as "the ultimate spycraft fantasy"

    Will it have a dating Sim aspect where Bond where one of the objectives is to get all the Bond girls?

    Draedron, do games w Cities: Skylines 2 "absolutely cannot" have the decade of DLC features that the original game added | GamesRadar+

    I like Paradox DLC policies. Most of them are actually good and add a lot to the game. It also lets them service the game for a long period of time and push free updates along with DLCs.

    EternalNicodemus,
    @EternalNicodemus@lemmy.world avatar

    I really dislike Paradox DLC policies. Most of them are actually really bad and add nothing to the game. It also lets them procrastinate bigger updates and bugfixes for a long period of time and push free updates along with breaking 50% of the mods.

    Car,

    I like their DLC policies.

    The base game gets updated over a period of what, 10 years? Core gameplay mechanics which don’t work well or at least don’t make the developers happy are tweaked or revamped all the time. I only really play Stellaris, but the changes to the game throughout the years have kept things interesting.

    The alternative is… not updating things which they don’t like? Perhaps that means mods never break, but then we’re shifting the onus of fixing the game to a third party, who can decide to quit whenever they want and let their (closed source) code deprecate. I’ve seen that kind of thing in Civ and I wasn’t a fan.

    I guess with a studio that has demonstrated a pattern of long-term support for their games, this is what we get.

    EternalNicodemus,
    @EternalNicodemus@lemmy.world avatar

    Nuh uh

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