As long as laws don’t constrain this rampant drive for short-term profit maximisation, and as long as laws permit the only truly valuable customer to be the shareholders and the C-suite’s own bonus programs, this won’t ever change.
Which in turn also already implies what needs to happen: Companies need to be prevented from caring more about the above two groups than the actual workers.
But this is difficult to pull off. The CEO (etc) should ultimately have the responsibility for the overall direction, but directly tieing them to the stability fo the workforce is tricky. It would be a way of doing it, of course. As in, loss of income of individual workers is directly judged against whatever payment/share program the C-suite managers enjoy, making them directly reponsible for not fostering an environment in which regular mass-layoffs are desirable.
Likewise, if shares automatically lost value whenever personel cost is cut (instead of gaining), firing workers would be heavily discouraged as it would decrease short-term profits and (correctly) flag a destabilizing event in the company.
All really tricky though, especially on an international level. But something ought to happen to keep this shit in check.
I’m sure you already understand this, but this is an unprecedented political project that would require the vast majority of people to stop simply sitting by reacting to political events.
I like Paradox DLC policies. Most of them are actually good and add a lot to the game. It also lets them service the game for a long period of time and push free updates along with DLCs.
I really dislike Paradox DLC policies. Most of them are actually really bad and add nothing to the game. It also lets them procrastinate bigger updates and bugfixes for a long period of time and push free updates along with breaking 50% of the mods.
The base game gets updated over a period of what, 10 years? Core gameplay mechanics which don’t work well or at least don’t make the developers happy are tweaked or revamped all the time. I only really play Stellaris, but the changes to the game throughout the years have kept things interesting.
The alternative is… not updating things which they don’t like? Perhaps that means mods never break, but then we’re shifting the onus of fixing the game to a third party, who can decide to quit whenever they want and let their (closed source) code deprecate. I’ve seen that kind of thing in Civ and I wasn’t a fan.
I guess with a studio that has demonstrated a pattern of long-term support for their games, this is what we get.
Mirage seems to be doing a great job at being respectful to the culture but I hope for a major game that gets people to change their view of Islam as inherently militant or in any way inferior to Christianity.
I really enjoyed the first game, not AAA new game price enjoyment though. I mean, I got as much fun out of it while playing as I have anything else, it just wasn’t as rich and deep as a fallout game. I give it a pass since it’s establishing a new universe but as much as I liked it, it’s most certainly a blue light special fallout clone.
So, asking inflated AAA prices seems, somewhat short sighted. I’d absolutely pay what I did for the first game, 80 bucks is a hard no for me though. I might buy it when it’s cheaper, but by then I’ll likely have seen enough clips, read enough reviews and gotten busy enough to just forget about it.
I’ll play the game in like 4-5 years like how I played the first one years later for way cheaper. So cheap I couldn’t be disappointed with the writing and just enjoyed the solid but unremarkable game
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