The way of the future…VCRs went away. DVDRs went away, replaced with DVRs and membership streaming, where you can “buy” a movie on Amazon Prime, but if they lose the rights to the movie, so do you - oh well. Your Tesla will brick, if Elon gets mad at you, and your video games will stop working if “the man” unplugs the server. Oh, and dont get caught pulling out your old dusty VCR to record the Super Bowl to watch later…thats a copyright violation. The oligarchs want to make sure the plebes eventually own nothing. If the masters can take it all away, the peasants will do what they’re told, be quiet about it, and smile when in sight of the masters.
It’s because valve has always been transparent about it. They’ve also put in place a lot of protections for gamers, which is why I trust their store. Their stuff is also a license, but I have yet to see something pulled out of my inventory. Actually there was a game once, and it was a Ubisoft game now that I think of it. I believe that’s when they put in more protections.
Ubisoft wants to make everything cloud dependent and then want us to be happy that we can’t play our games anymore. They lost all of my trust. If it’s not a purchase, then it’s a rental in my eyes, and I’d never pay more than $20 for a rental.
Yeah, but it’s always been a license. I’ve never been unaware of that, it’s only now that publishers are starting to abuse that fact that they’re making it obvious. Again, I’ve never been burned by valve, so I trust them. Maybe that’ll change some day, but for now, that’s why they’re doing better.
The cars make contact so much in this game that it feels like a missed opportunity to not have damage, at least visually. I want to see those cars crumple!
I know it’s typically because of licensing issues, though.
They make a console that is underpowered but is still marketable because of its uniqueness, then they make first party games that require better performance than the console can deliver.
Pokémon is not a first party game, it’s developed by Game Freaks. And the Switch isn’t underpowered for this kind of games, there are lots of better looking games on it, such as Breath of the Wild, which is a launch title. Game Freaks is a terrible studio who can’t make a game run smoothly even with GameCube graphics.
Low bars for entry with high community trustworthiness, you can make a .ca account really easily and most lemmy users have a positive opinion of .ca and its users.
Nah you are right but they actually do, but valve has also always done that. Dunno why you are so hated but I think it has to do with epics exclusive deals
Easy to forget both Sony and Microsoft had nothing to do with gaming previously. Even MS had terrible inroads in spite of games for PC being written in DirectX.
I felt like Amazon and Google had pretty good chances. It was only due to terrible direction both managed to screw it up.
Reminder that Arkane was on bad waters before Red Fall, immersive sims just aren’t that popular with a lot of people, and these companies want to do AAA with everything.
I won’t say no to cheaper games. The 30% cut was settled upon in the days where physical copies were the norm and Steam was still under heavy development. Given how established Steam and digital distribution in general is, it’s not really fair to developers to dedicate almost a third of the price of the game to a hosting platform. Yes, exposure is important, but that’s a service provided passively due to the fact of being the largest platform. Reducing Steam’s cut hurts no one except maybe Gabe’s ability to buy another yacht (and even then, not likely). Even if customers don’t see lower prices if Steam were to reduce their cut, it’d be great to see the actual developers getting more money from the games they put all the effort into making.
They being the largest platform because the consumer wanted their service, not out of obligation. Epic provides cheaper cut for the developer and is steadily building up their library. But why don’t users flock there? Heck, they even have some actual exclusive titles there. EA and Ubisoft too got their own store, and they too got a few exclusive title. So why does steam is still being chosen? Maybe there is other value provided besides hosting, like, idk, remote play? Controller remap? Family sharing? Opening linux gaming market? Social feature? Forum? Modding?
Momentum. Steam was among the first on the scene and provided the best experience. Thankfully Steam has kept the momentum going instead of enshittification (thanks to being a privately held company), but almost a third of the price of the game is still ridiculous if you consider the effort that goes into making a game vs maintaining a mature platform.
I mean, did the competitor even make an announcement to have at least feature parity with steam? Last time I heard, GOG doesn’t have regional pricing, Epic is not supporting linux just because, and EA/Ubisoft is just a glorified ad
The end of my post is where I address this. Publishers have the option to use their bigger cut to reduce prices, but even if they don’t, money is moving closer to the people actually making the games possible instead of a platform provider. There are also a lot of indie developers. It’s not just all greedy publishers.
I love this thing where buying something has been replaced by buying an alterable, revokable license to access that thing. It lowers costs and adds flexibility for producers, which allows them to save money, and they pass that savings on to me in the form of higher prices and my shit that I paid real fucking money for just disappearing one day. Then they explain that I never really “owned” it despite the fact that they use the word “own” in the marketing material, because it’s also legal to use words that have known definitions in agreements and then later explain that you were actually using an entirely different, secret definition of that word that’s actually the opposite of what you very purposefully implied.
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