are they still working on it? yes? then it will come out when it comes out. There’s enough content in my backlog to keep me occupied for another 5 years at least, and more new games release every day. I can wait.
I would pay $10 a month (ongoing, MRR) to be able to fly their home base ship to different asteroids and occasionally have the bugs invade it. I would play the fuck out of that game.
[ For years we’ve seen an encouraging pattern. Hit new releases are excellent at generating new first-time purchasers, and we’ve tried to build many platform features to encourage those new users to stick around, find more great games, and play with friends. To gather data illustrating the effectiveness of that approach, we went all the way back to 2023 and identified the biggest 20 releases of that year. We looked at every new first-time purchaser generated by those products (that is, an account making a purchase, or redeeming a Steam key, for the first time) for a total of 1.7 million new users. Then we followed that cohort of new users. The stats below represent what those players did from January 2024 through early March 2025.
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That cohort of players has gone on to spend $20 million on in-game transactions across hundreds of other games—plus another $73 million on premium games and DLC across thousands more products. ]
So they are not average gamers, more like new blood in steam, and the numbers are for money they spent additional after the reason they came to steam.
just did the math, I’ve averaged about $165/yr on steam, with very little (though not none) microtransactions. like maybe less than $50 total in 15 years.
I think I probably have a similar average on my 18 yr old account, except the only microtransactions on my account are credits from selling any hats, skins and duplicate weapons I unlocked for free in TF2 and CS 😅
I want to go back and play through the whole series again, but the nuances of the older games that were fixed in the more recent games always throws me.
I play on PC and it’s very very obvious that kb/mouse was an afterthought for some of the games… I just hate doing fps with a joystick/thumbstick.
Either way, I’ve redeemed this for all of my copies of Borderlands. So the next time I log in, I should have golden keys for days.
The other part of this decision is just that if we made it so that you can free-aim and shoot from the speeder then we’d also have to then make the speeder drive nicely when you’re not looking forward, which is actually a really hard thing
I mean, go ahead and implement it if you think “That’s pretty hard to do, so we opted not to put significant development resources into one feature” is a poor excuse. If the team is working under pressure already, they’ll have to prioritise and I assume this got shoved down the lst.
Whenever I saw that game it looked like a generic, soulless, made-by-committee shooter… All footage had strong tech demo vibes. The only thing I can remember about it is „the guns looked kinda weird.“
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