I really really hope that the expectation vs reality of Starfield is the final straw that makes people pause the next time a game markets itself as having an scope and quality that is absurdly beyond anything else on the market.
We have seen this story time and time again and the claims never, ever, materialize on launch. Maybe they get closer to the initial scope over the next few years if they can afford continued development and support, but that's exactly the point, that you need way more man hours and budget than what is acceptable in a realistic development cycle to reach that kind of scope while maintaining overall quality of the game.
The next time that a game claims to have absurd size or whatever million planets or that you can be anything you want or whatever other immense thing like that, ask yourself what parts of the game have taken a significant backseat to achieve that. Because we are well past the point of the industry having proven that the limitations for the scope of a game are not technical anymore, but budgetary. And there's only so much that can be done in 8 years.
Honestly, seeing this AAA game play like a shit-tier shovelware game on my pretty fucking robust Linux gaming PC makes me kinda fine with Star Citizen taking its sweet time now.
LOL star citizen is taking its time to vacuum up money, not develop a good game. They haven’t even decided on a flight model. In a flight game. After a decade.
Its more than that. Its bland. Fucking Skyrim had more going for it than neon. Tavern wenches shows more skin than Neon Workers. People actually bleed in skyrim. Drugs even, I think skooma has better writing tham Aurora.
Okay, but just because they’re not titillating the desires of teenage boys doesn’t mean they “sold out” or “got more corporate”. They’ve been pretty consistent about presenting their creative vision for the game since the beginning.
Also, you’re premise is wrong. I just shot the hell out of someone iin the game and there were absolutely blood splatters all over the wall and floor. Have you played the game, or are you meming influencers?
That said, I would never consider Beth games to be particularly risque. They’ve always faded out sex scenes. Oblivion and Skyrim aren’t particularly bloody games. Fallout’s bloodiness is more in line with the IP and considerably tame compared to Obsidian’s games.
There is blood splatter, but it looks silly, when you loot things off of dead bodies they still have the same suit/helmet/whatever left on their bodies you supposedly just looted.
I’ve put over a hundred hours into the game, I’m not a teenager, and the game is definitely more tame/sterile/corporate in many aspects compared to previous games. Remember bloody mess in Fallout? Or the fact you can goo enemies with laser weapons? Yes fallout under beth is definitely more tame even then compared to Fallout 1 and 2 but still Starfield has none of that.
There’s dibellla in Elder Scrolls, and cannibalism, and skeletons (im mot talking about like necromancer skeletons, literally bones for corpses of prior-dead, in Starfield there are corpses but it’s always the “frozen over” look, even on warm planets with atmosphere where decomposition should definitely have taken place instead)
The blood looks way better than vanilla Skyrim did…
Also you’ve gone from calling the game “corporate” to “tame/sterile” which seems to be an admission that you now understand this was a purposeful and consistent creative choice towards building a “positive sci-fi” world ala Star Trek. A choice they were pretty clear to market and a choice you disagree with. That’s fine. It doesn’t mean it’s a bad game, it just means you weren’t paying attention and bamboozled yourself into thinking this game was ever designed for your sensibilities. Not every game made by a studio will be the same - especially when it’s a new IP. Hell, Tango made Evil Within and Ghostwire then turned around and built Hi-FI Rush.
Oh well. But since it’s a Beth game, you can be rest assured that there will be a ton of mods to help your realize your dream of watching people die and decompose in the most realistic way possible. Heck, there are probably already a bunch that do.
I disagree they said it was Star Trek like at all, this is most definitely not Star Trek utopia the game, you’ve got Neon as a shining example of the corruption and corporate espionage aspects (not that it’s a bad thing at all, just not in line with classic trek ideals)
I know newer trek has moved away from the utopia aspects a lot, partially why I don’t enjoy them nearly as much.
I do think (like with most beth games) the game itself is a great framework for modders to really make the game their own.
Oh, also, I never said it was a bad game, I just noticed they sanitized it a lot compared to what I was expecting, it was noticable to me as some who who has thousands of hours in prior beth games, modded and unmodded.
Wait, so first you were complaining it’s not dark enough and now you’re complaining it’s too dark and not utopian enough? Bro…
Also, I said they were trying to capture the tone of a positive sci-fi story like Star Trek, not create star trek fan fiction. The game world shows significant progress towards solving various social, equality, and health issues, but we haven’t quite gotten rid of money, and as such, greed. For this reason, we still have economic disparity, corporate evil, pirates that do evil things for money, and a monopoly banking system that uses it’s power to use an abuse it’s opponents.
Furthermore, there’s plenty of people who have a problem with an overbearing singular government and want to do things their way - thus why the freestar collective and crimson fleet exist.
Its earth + 1, better, but still flawed. Which is honestly, a lot more realistic than star trek ever seemed to be. Perhaps they wanted to show a “missing link” between current humanity and star trek humanity. There’s progress, but there’s still work to do. Which, given the lack of aliens, its probably a good move to make sure humanity still manufactures drama.
Regardless, the theme and tone of the game can be best described as “hopeful and wide-eyed optimism”, which is very different from the distopian unease of Fallout and sweeping fantasy epic of Skyrim and, starfield was very clearly marketed as such from day one.
No no no, I’m saying your claim that they said it’s supposed to be like Star Trek (which I never saw mentioned at all) doesn’t make sense.
Though I agree with your latter paragraphs 👍
I’ll add, I’m not a hater and have absolutely defended the game in many aspects (check my post history if you’d like), I do think there are valid criticisms and odd choices though. I’m at 177 hours with it, played through all the side quests I could find and started ng+, made it most of the way through again but now I’m already at the point of, “eh, theres not a whole lot left to do but rehash what I’ve already done for slightly better rewards”
I have high hopes for the mod community as they have been able to consistently breath life and add addition QoL fixes to Bethesda games for years, and I am massively appreciative of them giving me more reasons to jump back into some of my favorite games :)
They never said “star trek in space” because, first of all, that’s redundant, and second of all, would invite lawsuits. I’m not even necessarily saying that they’re copying star trek in any way.
I’m using Star Trek as an illustration of the positive sci-fi genre and the tone they were putting out in their marketing. No, its not literally star trek - but unlike their other titles that are either distopian sci-fi or a semi-dark epic fantasy, this one has a more positive tone - there’s a sense of hope and compassion that even persists in more distopian areas like the well, cydonia, ryujin, and ebbside. And furthermore, the main story’s focus on the excitement and wonder of exploration, and traversing the unknown, is a love note for Star Trek and all the sci-fi novels strewn about the environment.
And though this clarification is quite separated from it’s context now, I only brought this up to say that this game is far more hopeful and optimistic than their previous games and I feel like their marketing illustrated it quite well. And the reason it matters is beacuse the lack of the “darkness” and “grittiness” you are looking for can be explained by this difference in tone.
Or they actually enjoy it. Just because you and others don’t doesn’t mean everyone doesn’t. I didn’t pay anything for it and thoroughly enjoyed it, and will do so more when the DLC comes out. As with anything there are valid points of criticism but so much of the hate for it is fully because of people’s idiocy and not anything else, I’ve never before seen so much deeply stupid criticism for something.
I have no problem with people liking it. But I know for a fact that a lot of people really are just obsessed with it because they got bamboozled into pre-ordering, because Bethesda, and they don’t want to admit they made a mistake.
I’m sure a rational response is just going to get downvoted to oblivion, but it’s actually a fun game. Not my favorite from Bethesda, but I definitely enjoyed the 1k hours I put into it last year, and I look forward to dipping back in once the DLC drops and there are more mods (not paid creations) available.
You nailed it. The ship-building, especially with the early mods that allowed more part rotation and clipping, REALLY sucked me in. I am excited to check out the enhancements BGS added to that system when I next play.
Starfield has a lot of good aspects, but also some bone-headed gameplay and content decisions. I had a lot of fun with it for a few weeks and will come back to it if/when it gets to a better state.
Honestly, I'm amazed by the hatedom for Starfield. It's ... a Bethesda game (and it's actually better at being a Bethesda game than Fo4). I'm not sure what people seem to have expected?
More progress than “better at being a Bethesda game than Fo4”.
I was a die hard Bethesda fan prior to 76 and they need to do better than par to earn my favor back. They scorned me and my wallet isn’t going to forget that any time soon.
Maybe but why should I consider playing anything they have anymore? They ripped me off. I never got my canvas bag with my pre order and the whiskey was a over priced plastic shell with mediocre whiskey in it.
The whiskey wasn’t part of the deal but the pre order was and I want what I paid for damn it. There is no excuses for their shitty business practices.
Nothing. I didn’t buy it nor review bomb it. I watched the gameplay and scoffed at how yet again we were being spoon fed more mediocre Bethesda content.
The thing is, I want to love them. I used to be obsessed with the lore from Fallout and I’m embarrassed to admit how much time I spent playing ESO. It sucks but if I keep giving them my money I’m just basically saying “it’s okay you screwed me over”. If they really want my money again they have to shape up both their buggy software and their business practices.
Yup, I’m right there with you. For me it started with their paid modding nonsense with Valve. They apologized, I forgave them, and then they literally did it again with the Creation Club. Totally betrayed our trust and clearly only did it because they were so desperate to monetize their modding scene in any capacity that they were fine with going back on their word.
Fallout 76, along with the preorder BS, the atomic shop, and their overpriced subscription service, all added to my growing distrust in Bethesda. And tbh even Fallout 4 really let me down and made me nervous about future games.
All that being said, I still really wanted to like Starfield. Unfortunately I just didn’t.
My hot take on Bethesda is, they simply don’t do game design. They take their previous game, slap whatever is the fashionable mechanic of the day on top, and just roll with the punches until it sorta kinda works.
They haven’t done any real game design probably since Morrowind. Since then they’ve added weapon armor crafting in skyrim, base building and weapon customization in fallout 4, and now in starfield they’re adding procedural planets, resource mining, Ship building… the game is collapsing under sheer feature count.
The problem for me is, it’s not enhancing the core Bethesda experience; they are rather diluting it. All this extra crap just distracts from the actual thing I want from a Bethesda game, which is a big open designed world filled with interesting locations, characters and quests that you’re free to discover as you like. The procedural content especially is, like, antithetical to the formula.
The procedural content especially is, like, antithetical to the formula.
Agreed; I don't even understand why procedural generation is popular anymore. It was novel in its first uses, but where devs see convenient shortcuts and marketers see "infinite replayability," I see "this shit is all going to feel identical after like 5 tries tops."
Oh look, it's the skybox from 3 planets ago with the ruin from 2 planets ago and the enemy selection from 5 planets ago. And I think this might be a new shade of blue in the grass, or is that just the skybox casting a weird hue over everything?
I believe it amplifies some of the worst aspects of their games. If I think back to what I liked about Oblivion, it was a world that felt lived in. Objects had purpose, characters had homes, content was discovered. It relied a lot on procedural content, but it felt like there was a strong level of cohesion between the procedural elements and mechanics. The disparate aspects of the game fed into one another. With Starfield, you get this huge increase in scope, but each individual part feels kind of empty and boring and clunky and slow.
Here’s a contrasting example:
In Oblivion, imagine if you wanted to steal something from a vendor. You have to wait for night, you have to pick the lock, items have actual value, you have to stealth in case they catch you, you know if they can see you, there are other things to do in the city in the meantime, and during all this you might find something unexpected along the way that completely tangents you off into a different direction. All these elements come together to create interesting player stories, and none if it needs to be tied to any guided narrative.
In Starfield, all of these elements fall apart. The scope of the game means you’re constantly fast travelling from location to location. No single location has too much going on, and half the time what is there is sending you back out to space anyway, so you never really feel much connection to any physical place. The relative value of items is totally skewed because of the scale of ship related expenses compared to anything else, so what’s the value of stealing a cool rock? It’s also very difficult to tell relative weapon/item quality at a glance. I know that a steel sword is better than an iron sword; I have no clue why a Reflective Terrablazer is better than a Targeted Blurgun - and the default weapons usually don’t matter anyway because I would much rather have cool modifiers. The stealth and lockpick mechanics are both behind skill tree unlocks, so you’re far less likely to engage with those mechanics in the first place. The shops are all open 24/7 (I think? honestly don’t even know) so the day/night cycle seems irrelevant, so sneaking in to the shop is a no go, and I feel pretty limited in lockpicks and don’t really know where to reliably buy than a few at a time. And you never, ever, find anything surprising or compelling, and if you did it would be reduced to a quest checkbox.
So to summarize: I don’t know who I’m stealing from, I don’t know why I would care to steal anything, it’s not obvious how stealthy anyway I am unless I skill into it, it’s not worth using my lockpicks, I’ll never be caught, and their door is always open. There’s zero motivation to actually engage with the world in a way that makes it feel alive. But it’s critical to note: all those systems are still there! You can do all this stuff in the game! But because of how things are structured, even though the game on a fundamental level is extremely similar, the way you interact with it is totally removed from the kind of emergent fun that makes exploring those worlds so fun. It’s just a smooth path of monotony to the next thing. The systems often amount to less than the sum of their parts.
Now I’ll admit, some of this could be on me. Maybe I’ve changed. It’s possible. But man, I tried. Hey, what’s that cool cave on this planet? I’ll go check it out! Oh uhh, it’s nothing? There’s… a dead crab and a box with some old glue? Okay I guess?
I think vendors being open 24/7 was a quality of life choice. Different planets work on different time-scales. In skyrim, you fast travel from Riverwood to Whiterun, and it only takes a few in-game hours. You leave Riverwood at day and likely load into Whiterun at day as well, so shops and quest-givers are more likely to be up and open.
In Starfield, the day/night cycle and the distances are so different and vast that every time you jumped anywhere it would be a 50/50 on it being night and you having to find a bed or chair to wait or not. I think that would get tedious, so the shoddy solution is that everything is open 24/7.
Oh you’re definitely correct. But I think many decisions were made in this way, and it compromises the core experience. There’s all these friction points between the different systems that make the experience feel disjointed. They are each fine in isolation, but they don’t talk to each other very well, in my opinion.
Even Skyrim arguably suffered a little from problem of locations not mattering, but at least you needed to first visit the place to unlock it as a fast travel point, which meant you needed to travel there on foot, which meant exploring the world, which requires other design work that supports that experience. But for Starfield of course, these are planets so you can just fly there. It makes sense for what the game is, but it doesn’t make for a compelling experience. See that mountain? You can go to your map and fast travel there.*
*I know it doesn’t work that way once you land on a planet, but you know what I mean
It doesn’t have the same impact from the world design or story telling. It’s generic. It’s boring. It’s bland. The game play is exactly the same, but the motivation to give a shit about anything is gone because nothing about the world is very interesting aside from the aesthetics.
Shit, man, even the books in the game are just excerpts from real books. Like… humans haven’t written anything new in the 200 something years since Earth’s exodus? Cmon.
I don’t think it’s a bad game at all. But the Bethesda formula is definitely showing its age and the muted tone and presentation of Starfield, compared to Elder Scrolls and Fallout, accentuates this. I have like a dozen other games vying for my attention and a huge backlog of other titles, and I’ve been struggling to find motivation to play Starfield as a result. If I’d paid CDN$90 for the privilege I’d probably feel more strongly about it either way.
I did actually enjoy starfield (it wasn’t amazing or anything, but I don’t regret my purchase), but I have to say, I hate this argument.
For one thing, being a Bethesda game doesn’t just immediately grant a pass for being bad in all the ways Bethesda games are generally always bad (bugs, bad facial animations, outdated mechanics, etc). Each game should be judged for how good of a game it is, not how good a " Bethesda game" it is.
Secondly, and more importantly, the fact is that this time around is especially bad simply because all the typical “Bethesda” issues are just starting to become more and more egregious as time goes on. The fact is that if you handed me this game and told me that it was a heavily modded copy of FO4 I’d 100% believe you. Nothing in this game really shows a meaningful step forward either in tech or gameplay from what we’ve seen before. The only real “new” thing is ship to ship combat, which is frankly very lackluster.
As for what people expected? Better. That’s pretty much the long and the short of it. They expected it to feel less clunky than FO4, they expected space travel mechanics that weren’t just glorified fast travel menus, and new gameplay that doesn’t just feel like the same shit Bethesda has been doing since Morrowind.
That being said, the worldbuilding is phenomenal, as is typical of Bethesda, and at least for me, that’s where most of the fun came in, just wandering around and doing side quests to explore more of the world. But once you’ve more or less explored the world, there’s not much left to draw you in. The gameplay itself certainly hasn’t been fun enough to make me seriously consider a newgame+ any time soon.
Their biggest, most consistent fault isn’t bugs orjank, it’s the stale as fuck writing. They desperately need the hand the reigns to some new talent in that area.
It feels like they’ve been incapable of writing a compelling narrative with interesting characters for decades now.
Skyrim had some very compelling narratives, however it has the prior games lore buildup to build off of
I feel like Starfield is a lot more “matter of fact” about it, wherein things are told to you moreso rather then needing to go out and “find” the lore.
I also don’t know of any mysteries in the Starfield world that aren’t just… Explainable
For example, terrormorphs or starborn, the game just tells you the details with hardly any effort needed to uncover the info yourself.
Maybe I’m just way to into the FromSoft narrative style at this point where there’s tons of deep lore but they don’t just hand it to you on a platter, makes it more fun to theorize and dig
You all hate discs until you have a library that you can rent games for free close to you. Or you want to sell a game you already played to buy something else. I don’t care of what some boss from GameStop says because at the end of the day, they run a business out of it, but complaining about physical media is something I don’t understand someone would do as a consumer. Did we really learn nothing from companies simply shutting down online stores when they want?
Japan. Nintendo got it passed into law years ago that game’s can’t be rented, because of supposed piracy concerns. But you can go to any video rental place and borrow all the music CDs you could want, because we all know how much more difficult it is to make mp3s from a CD than copy a game.
Yeah, I heard that many things in Japan are extremely protective for companies. Apparently modding is also illegal, right? I was talking with my spouse about console modding and we discovered that
Yes, modding games is illegal there. But it has something to do with the way their copyright works afaik. If a company lets you modify their IP, they effectively give up their ownership rights from what I understood.
I play FFXIV and there it is against TOS too (of course it being a MMO modding can have another context), but for quite a few QoL improvements that came out with more recent patches you can clearly see the inspiration.
It would be interesting to know if modding a game like Skyrim there would be forbidden too.
I have nothing against physical discs, or those who would prefer to own them. I just don’t care about it myself, so I’m not going to fight to keep them.
You should at least want the option because it keeps them honest. If it’s digital only, there’s all kinds of shenanigans they can get up to. “Sorry your console is EOL now so we’re disabling it, but don’t worry, just buy our newest XBone720 and you can re-buy all your favorite classic games and play them on a shitty emulator!”
At least with physical option they know people would go back to buying physical media (which they make less money from) if they tried such a thing.
Enshittification is inevitable. All it takes is for one dumbass CEO to see a potential increase in revenue and they’ll do it no matter how stupid it is.
It may be but the engine team is mostly Ex-Crytek folks carrying over from Carmack’s work with OpenGL. Even the Raytracing support is just a Vulkan Extension. They could change gears.
I suspect they are taking the Spotify approach. They will have a low price for a great value to monopolize the market. Then over time increase the price and reduce features and value.
Netflix a decade ago. Wow, this is so amazing. What a deal. How could it go wrong
Netflix today, okay, which subscription service to we get this month, I want to watch this show, but Sarah wants to watch that show and the other show we were watching got deleted from the service so we just can’t watch that one. If only we could learn from this situation
Gamepass is a “great deal” because Microsoft office pays for it.
Netflix was cheap because no one valued streaming rights initially, and thus there was little competition for those rights. Once companies realized how valuable the service was, prices shot up.
One of those strange situations where increased competition increased prices.
Yes, that makes the gamepass situation even more egregious. Everyone knows the cost of making games, but only Microsoft can afford to literally lose money for a decade to secure dominance.
No one can compete because everyone else has to run a real business
That’s fine. Nothing is stopping you from dropping it once it becomes a bad deal. I cancelled Netflix once the price became ridiculous. For games, it’s even easier, there’s many alternatives both legal and illegal.
What makes you think that will actually happen? Games still make a lot purely from game sales. Not to mention a lot of absurd cash grabs like the latest CoD would fail to work when there’s only subscription models. Besides, despite how cheap these services have been, game sales have not dropped either.
You 15 years ago: What makes you think movies will only be available on subscription services? they make a lot of money selling things physically today, Netflix is just a side revenue, it won’t change anything.
despite how cheap these services have been, game sales have not dropped either.
Who cares? The community will have player made expansions in a year that will likely be free and of higher quality.
Regardless, BGS is a shell of its former self. Whenever I see people clamoring for TES 6 I just scratch my head and ask why?
Starfield was the final straw for me, I will never get excited for another Bethesda game again. They’ve shown that they refuse to truly shake up their game design. When people asked if Starfield would have the same magic as FO3 or older TES games, they said, “it’ll have the same DNA.” I assumed that meant it’d have fun exploration and interesting quests. While it has some decent quests, the exploration is utterly tedious and just unfun. I truly wish they’d had just focused on fleshing out 2 or 3 planets in one solar system, maybe some instanced, hand-crafted dungeons/whatever outside of it. I have zero interest in exploring proc gen worlds, it’s not that fun in No Man’s Sky and it’s not fun here. At least with NMS, it’s all relatively seamless.
FO4 is why I waited and ultimately didn’t buy starfield. I LOVED elderscrolls, and FO:NV is like my alltime favorite. I didn’t hate FO4, there’s some fun to be had, but you can see pretty clearly from it where FO:76 came from. From what I’ve seen and read, I’m not missing anything with starfield.
NMS is tough. They did an amazing job trying to salvage it, but it will always be a game that was never meant to be that big. It’s not bad but at somepoint in the loop you just go “wtf am I doing?”. I give that team all the credit in the world, but that game never belonged where it is.
New Vegas is notable for not being a Bethesda game per se. It uses something very close to the Fallout 3 engine, but the actual content has little to do with Bethesda. They did publish it, though.
Oh I’m well aware lol. The game is a godamn miracle. But thats the thing, Bethesda has been on this trajectory for a good lonnnnnng while. Like the whole “obsidian good bethesda bad” thing isn’t quite right, but what is true is Bethesda has been incredibly strategic about shittifying their games: there’s always just enough there to keep you going “ok… one more”.
Starfield is the first one I just didn’t even bother with.
For myself and many people Skyrim is the best game they’ve ever played. It was the first fantasy game I played since Runescape to have multiple cities spread out through an open world, with long narrative multi stage quests involving a number of locations and NPCs. Both games also have a leveling sytem based around you get better at what you use ie “skilling”.
I want “TES 6” in that I want another game that hits those marks, but I no longer trust Bethesda to make it.
Edit: note I know a lot of people dislike skyrim and think calling it a great game is absurd, and I get the criticism but I love the game anyway
To me that was oblivion, when I got skyrim I just felt burnt out because it felt so similar but at the same time missing some of the stuff I liked like the custom spells etc, then fallout 4 came out and I sort of shelved it but once I got into it I spent soo many hours on it. Maybe it’s like cod now where if you skip a few years it’s fun again but not every single game because they just aren’t that different
The fact that this is probably a fairly non-controversial pick in a year that arguably had a bumper crop of great games really underscores just what an amazing game this is.
As a writer, this is why I’ll never condemn cozy books with happy endings. This type of media, whether it’s games or books or music, helps real people get through crappy times intact, even if elitists sneer that overly happy stuff isn’t this or that. Usually people who are going through the worst times irl are the ones who need avenues of escape most. If you’re already living through crap, you don’t need media to remind you of the crap, you already know good and well that crappy things exist.
As a reader, that’s definitely why I do condemn overly negative books and other media. Even after reading all horror books available in the library as a teenager. Life’s complicated enough by itself.
As a reader, I say “not for me” and leave overly negative things there for others to enjoy. The way I feel better is not reexposing myself to a reflection of all the ills in this world that I’m constantly being shown can be awful. But some people find catharsis in it! One man’s trash is another man’s treasure, after all. I am sure some people would dismiss some things I like as too saccharine and not realistic aka gritty enough.
I’m trying to write a story, and I struggled with this, especially when confronting certain realities:
While fantasy, the story is meant to reflect some harsh political realities
Multiple villains are killed, but the heartfelt good guys live.
The ending has everything fixed and everyone’s happy.
I’m aware most stories don’t come anywhere close to a full happy ending like this. Every Batman story ends with Gotham still a miserable shithole. Every noir story ends with the case solved but everyone broken for it and the city still a dystopia. It generally has good reasoning, to reflect harshness of reality, but that’s a realm of fantasy I really want to venture into; one where things just work out.
I mean, I did partake in the “Skyrim in space” jokes but I didn’t know there’d be pickpocketing. Huh. So is it safe to say everybody’s builds are going to trend towards stealth sniping?
For people playing efficiently, probably. Everytime i play a bethesda game, i usually go out of my way to play some theme. Playes skyrim in stealth(after 2h axing most of it), oblivion with magic, melee in fo3, energy in fnv, luck maxed pistol/revolver only for fo4.
Ill probably look at the weapon list at launch and pick a weapon type from there
Less ‘Skyrim in Space,’ more ‘Fallout 4 in Space.’ They are really leaning into the “Build Your Own Trash-Fort” aspect, as with Starfield, you not only build them on every planet. You get to ride around in them between planets.
I get that ‘Builder Games’ are big money, but dear lord…
My brain accepted this new piece of information and immediately tried to recalibrate my sense of wellbeing based on how much time I spend playing cozy games.
So there was a bizarre moment where I felt positively dandy.
Did anyone else get a mental health buff just from reading this headline?
gamespot.com
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