Why are we surprised? They were the ones who pioneered the DLC microtrans model. I would legitimately have been more surprised if this headline were the converse statement.
It’s insane that a company can miss the point by this much…
Just make a good product, do everything you can to avoid fleecing your player base, and they will come. Then you can add microtransactions that people can buy. You gotta earn that shit through merit of a good game.
There also isn’t any guarantee that a quality game will actually sell well, especially if the dev takes a risk and creates something new instead of releasing the 14th installment in a well-established series. It sucks but this is what it looks like when you have gigantic businesses steering video game development.
Recency bias. There’s always been good video game movies and shows, mixed in with bad ones. Most basic example: the Tomb Raider movies were pretty great (for their time). Pokemon has been running so long that people have forgotten it was created as a cross marketing opportunity to sell the game. Mortal Combat and Resident Evil are always overlooked. Hell, even the super campy Street Fighter movie is fun.
I agree on the recency bias. We tend to forget about older series and films, or watch them without considering the context of their time. This article even mentions Castlevania: Nocturne, but not the other great Castlevania series.
Was MK a dud? Maybe. But I saw that in cinema and owned it on VHS and had the soundtrack on cassette. It was a little bit of a phenomenon, same goes for the SF movie.
What I think has changed is that now they have decided to throw a little more money at these productions (actors, sets, etc.) and do the right thing by hiring consultants that know the franchise. Give the audience a little more of what they expect. Like with the NieR séries. It is essentially a walkthrough of the game and it is lovely.
“Entertaining” and “high quality” are meaningfully distinct characteristics. Mortal Kombat came out in the same year as Forrest Gump, Pulp Fiction, and Shawshank Redemption. Tomb Raider came out with Gladiator, Crouching Tiger, and Chocolat. Resident Evil was the same year as Fellowship of the Ring.
None of your examples compare, even for their time, with the higher echelons of what is considered (by general critical consensus rather than personal preference) artistic achievement in their medium. That’s what “good” means in the context of the article. That being said, the article points to the Mario movie as evidence of its claim, and my personal preference would consider that movie cheaply derivative (sprinkled with passion for its source material as it may be).
Because we have been there already with Netflix, but what’s more evil here is that Netflix is not a juggernaut of a company like Microsoft. I don’t hate MS like most users on Lemmy, but even I can see how harmful this can be to the gaming industry. Indies will start struggling to breaking even if an average user just starts relying on gamepass.
Every time I go play it I barely make it an hour before I get incredibly bored. I think the Bethesda formula really didn’t translate well to the bland space theme and has just run its course in general, at least for me. The nagging issues like endless loading screens, forced fast travel, miniscule carry weight, annoying UI, and lack of basic settings don’t help either. I know there are mods to fix some of those, but we really shouldn’t have to rely on mods to do something as basic as change the FOV in a game published by a billion dollar company.
Solid points. I’d of preferred they just made another decent fallout game. I think I tolerate some of their shortcomings in those games better because of nostalgia…
Honestly, I was surprised to hear that the game forces fast travel. I mean, a small indie company like Hello Games managed to make a procedurally generated universe where you can hop in your ship, fly off the planet, and either cruise through the galaxy or turn on warp speed and leave it all behind. Hell, you can even do it all in VR.
Yet, somehow, Bethesda made a space exploration game that doesn’t really let you explore space.
Of course, this is only what I’ve heard about it. I’ve been way too busy playing Baldur’s Gate 3 to play anything else. But my hype for eventually playing Starfield has dwindled to a solid “meh”. Maybe I’ll play it sometime when I don’t have anything better to do.
I’m not surprised…it’s just okay. I’ve put maybe 25 hours into it and it’s not grabbing me like I hoped it would. Fast traveling everywhere is boring, inventory management is a nightmare, and the UI is frustrating. The last straw for me was during the " Rook Meets Queen" mission >!where I’m supposed to be deep undercover in the Crimson Fleet yet I can’t progress until I pay them 45,000 credits because there’s a bounty on my head. Seriously? Either I’m undercover or I’m not. !< So I put it down to revisit Cyberpunk, and I’m hoping once I get through that the kinks will be ironed out and the mod tools with MO2 support will be ready. I still have more fun playing a heavily modded Skyrim.
What? The developer whose UI has been consistently shite from game to game, only for mods to come to the rescue, has released yet another obnoxious UI? Whose games are pretty much universally “great with mods”, is meh right out the gate? Colour me shocked!
Funny, that’s the exact mission that made me lose interest in the game as well. >!I hopped on that day for the base building and eventually ship building but I guess I had a stolen item on me and triggered the mission. I don’t want to be forced to do this mission or pay the fine when all I wanted to do was play a different portion of the game that was available to me.!<
Probably not so much COVID and instead trying to coordinate 27 different outsourced studios. Why not just make it mostly inhouse like before??? If we’re talking scale issues; why introduce these by aiming for deluge of samey procedurally generated worlds instead of the one quality handmade world you’re already known for?
The problem is it’s kind of murky now since most discs don’t even contain the game anymore. So yeah you can lend/sell them but you’re still dependent on a digital store. It’s just a license for a digital game in physical form. I say this as a physical media proponent.
I am not pro-digital only but if the discs don’t have the game I’m less inclined to pay extra for what is likely to be the first part of my console to fail.
Because there’s a lot of misinformation in this thread.
All media is physical media. All data is stored on a medium. Data is real and physical. Some data is stored on paper in ink writing, some data is stored as ones and zeroes on a disc drive, but the type of disc drive may vary. Hard drives, USB thumbsticks, SSDs, and so on, are all physical media.
If I destroy a BluRay, or destroy a hard drive, or burn a piece of paper, does the data still physically exist? No. In all cases, destroying the medium in which the data exists destroys the data. Whether it is paper, a disc you put in a drive, or a hard drive.
When something is stored “in the cloud” it’s still on a hard drive somewhere, just not on your hard drive somewhere. You have essentially chosen to store your property on someone else’s private property. Much like a physical storage unit. If the storage unit burns down, everything in it will cease to exist. If the data center where your cloud data is stored burns down without any backups, same issue, the data ceases to exist.
People in this thread specifically only dislike one type of physical media, and it’s a type that has one of the shorter shelf-lifes for long-term data storage.
Also, with hard drives, its often trivial to recover deleted data, which is why companies that deal with secure data often completely shred old hard drives to prevent data being exfiltrated from them after wiping.
This is needlessly pedantic. When people say “physical copy” they are talking about a physical, individual storage medium with a game on it that you can trade/sell/lend/etc. and give full transfer of the license contained on it. My hard drive is useless to you if all my games are bought via the Microsoft store and you can’t access my account. My halo 3 disc will work on any Xbox 360/Xbone/XSX for anyone every day. Is the distinction clear now?
Lol this article comes out in the same week as Dunkey’s video about people speculating when RS will announce the GTA release date. Coincidence? I think not haha
Is repetitive buying of Bethesda games a new kind of litmus test for stupidity? I mean they do this shit constantly and people are still surprised when it happens. Did people really forget horse armor they tried to sell? Or forget about items that were free in Fallout 4, but had to be purchased in 76? It’s Bethesda and only one thing Todd dreams about is scamming another dollar from their fans.
Used to be that they’d sell you both worthless DLC and actually good DLC.
Knights of the Nine?* Awesome. Horse Armor? Worthless.
Similarly, Skyrim had Dawnguard and Dragonborn which were great. It also had Hearthfire which was kinda meh, but at least it had stuff to do and was cheap, so I’m not too mad about it.
*There was also Shivering Isles, but at the time that was marketed as an expansion pack, not merely a DLC.
gamespot.com
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