I prefer having a physical game collection, but with the way physical games are handled now, with more than half the game needing to be downloaded to the console to cut costs or because they didn’t finish the game before release, it doesn’t solve the preservation or ownership problems anymore.
That’s where piracy comes in, even if it does tend to have negative effects on smaller devs. So long as there is no server or internet connection required to play, piracy will rain supreme in preservation.
Ownership, on the other hand, is a lot trickier. I personally say just having, for PC games, the game download .exe (or equivalent file) is enough to be considered owning it, but that doesn’t mean much.
The way I see it, piracy is fine, but only once the format is dead. I recently hacked both my 3DS and Vita to access the whole libraries since those formats are dead with ones digital store switched off and the other half dead and barely functioning.
Starfield could have been a way better game if all they did was fuck it up like 45% less. They could have alternatively just delivered on their promises of making the game easy to mod and let the community handle the rest but they fucked that up too. Only the most dedicated of Starfield fan would have the patience to sit down and do all the shit it takes to add a new quest for example. Iirc even Skyrim came with a mod editor with ui that was easy to understand. Right now all we have is a community xedit project that’s somehow even harder to run on Linux than Starfield is.
Starfield’s big problem is it’s a huge universe built on an engine that really can’t support massive worlds like that. The reason you can’t fly around on the surface of a planet is because their crappy engine can’t cope with that much space existing, and it can’t load more environment when you get to the edges like every other game does because their engine doesn’t support proper level streaming.
If you mod the game to force the issue it gets glitchy very very quickly.
The Starfield Creation Kit was only released a week ago (but I think to remember that there was a big delay in its release for Skyrim and Fallout, too - haven’t done any modding since the Skyrim days).
Starfield could have been a way better game if all they did was fuck it up like 45% less.
Compared to the KOTOR series, it was lifeless. Compared to Mass Effect, it was very boring. Frustrating for a game with such strong precedents to land so weakly. But they put so much energy into quantity of content that they forgot to invest in quality.
They could have alternatively just delivered on their promises of making the game easy to mod and let the community handle the rest but they fucked that up too.
The goal was to create a game that procedurally generated itself, not one where individual hobbyists expanded it manually.
There was this editor that let you make esm files. I can’t remember if it was already in the game folder or you had to download from steam but it must not have been hard to set up. I remember using it to make one of the buyable houses really big on the inside.
Truly, trying to decide between BG3 and Alan Wake 2 when voting for GOTY was like trying to pick a favorite parent, or child. Both so good, and huge achievements in unique ways. Stacked year for awards, that’s for sure!
You could probably steal the Mona Lisa and bring it to GameStop, only to be told they’ll buy it for some crusty, old, pre-chewed gum they found on the sidewalk a year ago. And that’s if you’re lucky.
It should be standard practice for Bethesda games to wait for a game of the year edition (or whatever they want to call it) then wait for a steam sale on that.
I never thought the music in nu-Doom was all that great anyway. Not compared to classic Doom at least. E1M1 is forever stuck in my head and if you hum a couple bars to anyone who has played it, they’ll immediately know the tune.
The music in nu-Doom is fine while you’re playing, but I can’t remember a single track.
Bethesda announced that players could download a new series of missions for a group known as the Track Alliance. The problem is that The Vulture is the second mission in the Tracker Alliance, and it costs $7 to buy. But it’ll actually cost players $10 because they must purchase 1,000 Starfield creation credits to afford it.
So they put the first mission out for free, but it turns out the first mission was a fucking advertisement. I remember being super pissed when Dragon Age pulled this shit.
And of course they pull the classic cost-obfuscation trick because it would just be far too convenient to just be able to buy a DLC for actual money and then download it.
gamespot.com
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