gamespot.com

Adalast, do games w Bethesda Is Charging $7 For A New Starfield Mission, And Players Are Upset

Why are we surprised? They were the ones who pioneered the DLC microtrans model. I would legitimately have been more surprised if this headline were the converse statement.

GeneralVincent,

Hehe microtrans. That’s me

altima_neo, do games w Bethesda Is Charging $7 For A New Starfield Mission, And Players Are Upset
@altima_neo@lemmy.zip avatar

There’s people playing Strarfield to get upset in the first place?

PrettyFlyForAFatGuy, do games w Bethesda Is Charging $7 For A New Starfield Mission, And Players Are Upset

Fallout 5 is going to suck

pivot_root,

Only if you don’t buy the Season 1 Vault-Tec Access Pass for $49.99. Imagine not doing that and then not ever being able to get your Overpowered Armor at pass level 5. You would absolutely be ruining it for yourself by not investing into the seasonal passes.

caut_R,

🏴‍☠️

justaderp,

Crypto would at least offer a non-zero chance of ROI.

A_Random_Idiot,

Fallout 4 sucked, too.

Its a fun shooter game, but its not a fallout. Throwing supermutants into a game doesnt make it a Fallout. Especially with how they fucked SPECIAL.

Fallout TV is probably the last decent product from Bethesda, and I’d wager thats only cause Bethesda isnt in charge of writing.

Famko,

The perk system was fine imo, but the fact that attributes (except for charisma) did not influence dialogue at all was extremely disappointing.

Roleplay opportunities were traded in for a better gunplay experience. It became an FPS, not an RPG.

CleoTheWizard,
@CleoTheWizard@lemmy.world avatar

Look the perk system was bad but it’s wasn’t Fallout New Vegas bad. It was okay for a Fallout game but they probably should’ve done level ups by doing each 5 levels gives you 2 SPECIAL points to spend rather than spending normal points on the core stats.

Grangle1,

As an RPG player, people kept saying I should play Fallout, but I never have because it always looked more like a shooter than an RPG, and I want to play an actual RPG, not a shooter with RPG elements (especially because I despise shooters).

ampersandrew,
@ampersandrew@lemmy.world avatar

Then play Fallout 1, 2, and New Vegas.

Chee_Koala,

In all the previous shooter Fallouts, you can basically use VATS to never have to aim yourself if that’s what you want to do (or melee build!), it’s like an auto-aimer. You won’t miss that much and maybe that way you can enjoy the universe.

A_Random_Idiot,

Play 1 and 2 if you dont mind isometric, cause they are a definitive roleplay experience.

and New Vegas if you gotta have that 3d.

ampersandrew,
@ampersandrew@lemmy.world avatar

Eh, I liked it better than 3.

A_Random_Idiot,

talk about damning with faint praise…

ampersandrew,
@ampersandrew@lemmy.world avatar

I had fun with both. Fallout 4’s flaws are still there, but if you’re going to make a punching bag out of one of them, 4 is a better game than 3, IMO.

Zoot,
@Zoot@reddthat.com avatar

Better than 3 maybe, but doesn’t even hold a candle to New Vegas. Hell, id argue 3 with NV’s engine is leagues better.

A_Random_Idiot, (edited )

No ones disagreeing with that.

Fallout 3 was all around an inferior game. Not just an inferior fallout, but an inferior game, compared to 4.

Mostly cause Fallout 3 was a disjointed mess.

But just because Fallout 4 is better by comparison, Doesnt mean fallout 4 is good.

I hate beets. But give me the choice between a bowl of shit and a bowl of beets, and put a gun to my head? I’ll eat the beets gladly and happily. Doesnt mean I love them.

ampersandrew,
@ampersandrew@lemmy.world avatar

Neither is shit. 4 is way better. 1, 2, and New Vegas are better still. But 3 doesn’t tend to come up in these conversations when people talk about Bethesda Fallouts being worse. They always go to 4, and that surprises me.

A_Random_Idiot,

because Fallout 3 is at least fallout-ish despite its horrible writing, story, and world building.

4 is just a shooter game with Vault Tec and Super mutants thrown into it.

Kolanaki,
!deleted6508 avatar

Fallout 3’s world doesn’t feel like Fallout but the tone of the writing comes close.

Fallout 4’s tone and writing doesn’t feel like Fallout, but the world does.

New Vegas is the only 3D Fallout game that feels like Fallout in both the world and the writing.

I can almost guarantee that unless Josh Sawyer and the other original talent that made 1, 2, and tactics that also worked on New Vegas are working on it, it will never feel like a true Fallout game.

A_Random_Idiot,

I would love for Obsidian to get another crack at Fallout, but I don’t think they are the only ones capable of making a good fallout game (though they would undoubtly be the best).

It just takes passion for the property, and a vested interest in the world. Something Bethesda is clearly lacking. Bethesda seems to be in the phase of “throw darts at a bunch of sticky notes on the wall” of trying to figure out how to make a game, and it just leads to a disjointed experience.

CleoTheWizard,
@CleoTheWizard@lemmy.world avatar

Obsidian is off doing things and making games better than Fallout, they’d only come back because their studio isn’t extremely profitable and needs the cash.

Really though, please just go buy their games and play them. Outer Worlds got slated as pretty average but I’m still really excited to play that and Outer Worlds 2.

EnderMB,

I liked Outer Worlds, but while I do see some “NV magic” there, it feels like both Bethesda AND Obsidian are no longer the same companies that they once were. Obsidian are still quietly putting out some solid games…but not to the same quality of two generations prior.

A_Random_Idiot,

Outer Worlds is a great, fun game.

The only bad thing about it is idiot gamers heard the basic premise, and that Obsidian was making it, and immediately stroked their hype boners up over “OMG NEW VEGAS IN SPACE!” when it was nothing of the sort.

Klear,

For me it’s the fundamental difference in design philosophy. Bethesda does power fantasies, which works great for TES, but not for Fallout. You should be barely scraping by, not making the wasteland your bitch.

jjjalljs,

Fallout 4 is like 4 different games crammed into a trench coat.

  • high emotion story game. Go rescue your child!
  • high action shooter. Boom! Headshot!
  • stats driven RPG. That naked bandit is level 40 so you can’t kill him even if you shotgun his face
  • settlement management game. Build and decorate a little town! Set up trade routes!

All of these are kind of badly done, and mashing them all together didn’t make something greater than the parts.

A_Random_Idiot,

And the only aspect thats any good is the shooter part. Cause it is a fun shooter. Especially at higher levels with more exotic weapons.

But the story is shit

The RPG Elements… the SPECIAL/Stats were shit on and ruined to enable some vague idea of nearly infinite growth within an uncapped level system.

and the settlement building is somehow worse than how a New Vegas mod managed to do it.

BowtiesAreCool,

I hate modern gaming. Opinions aren’t allowed to be held. I don’t like this thing so ITS THE WORST OF THAT THING

CileTheSane,
@CileTheSane@lemmy.ca avatar

Once you take high school English your teacher will tell you not to write “in my opinion” in front of everything you write because it is unnecessary. Of course it is your option, you said it.

Someone with basic logic can extrapolate from that that if someone says something like “Fallout 4 is bad” that is clearly someone presenting an opinion and not an objective truth.

A_Random_Idiot,

I hate having discussions. Opinions aren’t allowed to be held because theres always some entitled ass that has to come in and misrepresent what everyones saying so they can fulfill their personal fantasy of being offended and attacked.

t_berium, do games w Bethesda Is Charging $7 For A New Starfield Mission, And Players Are Upset
@t_berium@lemmy.world avatar

Not surprised… just upset.

amio, do games w Bethesda Is Charging $7 For A New Starfield Mission, And Players Are Upset

Lmao. They are basically speedrunning enshittification% at this point.

Mr_Wobble,

At this point?! My dude, do you remember horse armor? They literally started this shit.

sunzu, do games w Bethesda Is Charging $7 For A New Starfield Mission, And Players Are Upset

Players could like stop paying for it... such an easy, low cost solution...

BombOmOm,
@BombOmOm@lemmy.world avatar

That is my current solution. Currently enjoying Factorio, which had the perfect monetization scheme: you buy the game and enjoy it.

Takumidesh,

Factorio also interestingly, never goes on sale, Wube said that the value of the game is what it is and that’s that.

Marcumas,

This only works because it’s like $30. If this was a $60-70 game, I don’t think it goes over well with the public. Nintendo is the only one that seems to get away with that

SaltySalamander,

$35, actually.

batmaniam,

I think that’s exactly the point though. “We didn’t mark it up to mark it down, the price is just the price”. As a chronic patient gamer part of me hates that (I love finding older classics for like $10) but I don’t mind shelling out for a good game. The biggest expense is my time, and if a bunch of years later the price hasn’t moved it’s probably worth my time.

Case,

Not to mention, it is entirely possible to get home from work, play, and then realize you are now late for work.

Its just engaging on a level that most modern game’s can’t hope to achieve.

Hell, I’ve installed a game (old), then installed mods, then resolved all the mod issues, then launch it to realize I don’t actually want to play it.

Factorio? Mods are easy, and vanilla is enough to keep someone occupied and happy if they lack internet or something.

Its light weight too, it costs me virtually nothing to install it on anything that can run it.

Postmortal_Pop,

That’s my route. Mods run on pirate skyrim just as well as legal and the best missions in Bethesda games aren’t made by Bethesda.

sunzu,

Yeah a lot of these entertainment companies forget that they need to earn my business with high quality product AND services, otherwise I will take matters into my own hands.

This aint like housing and work, where they can just fuck you as if they are your prison guards. We got options baby!

acosmichippo,
@acosmichippo@lemmy.world avatar

or worst case wait for the legendary version in a couple years with bug fixes and all dlc included.

A_Random_Idiot,

I got starfield for free with my video card, and I still feel ripped off and wish I could refund lol.

But yeah, I’m not dropping a single goddamn penny on Starfield. It feels like a game that was made for the xbox 360 or something, with all the loading screens and shit.

vxx,

You get baited into accepting the quest and playing the first mission. Then you have to pay to continue.

Buffalox,

WTF! That shit shouldn’t be legal.

Visstix,

I wouldn’t even play it if they paid me $7,-

bassomitron, do games w Bethesda Is Charging $7 For A New Starfield Mission, And Players Are Upset

Who cares? The community will have player made expansions in a year that will likely be free and of higher quality.

Regardless, BGS is a shell of its former self. Whenever I see people clamoring for TES 6 I just scratch my head and ask why?

Starfield was the final straw for me, I will never get excited for another Bethesda game again. They’ve shown that they refuse to truly shake up their game design. When people asked if Starfield would have the same magic as FO3 or older TES games, they said, “it’ll have the same DNA.” I assumed that meant it’d have fun exploration and interesting quests. While it has some decent quests, the exploration is utterly tedious and just unfun. I truly wish they’d had just focused on fleshing out 2 or 3 planets in one solar system, maybe some instanced, hand-crafted dungeons/whatever outside of it. I have zero interest in exploring proc gen worlds, it’s not that fun in No Man’s Sky and it’s not fun here. At least with NMS, it’s all relatively seamless.

yeather,

The same DNA meant they used the same engine and not much else.

batmaniam,

FO4 is why I waited and ultimately didn’t buy starfield. I LOVED elderscrolls, and FO:NV is like my alltime favorite. I didn’t hate FO4, there’s some fun to be had, but you can see pretty clearly from it where FO:76 came from. From what I’ve seen and read, I’m not missing anything with starfield.

NMS is tough. They did an amazing job trying to salvage it, but it will always be a game that was never meant to be that big. It’s not bad but at somepoint in the loop you just go “wtf am I doing?”. I give that team all the credit in the world, but that game never belonged where it is.

amio,

New Vegas is notable for not being a Bethesda game per se. It uses something very close to the Fallout 3 engine, but the actual content has little to do with Bethesda. They did publish it, though.

batmaniam,

Oh I’m well aware lol. The game is a godamn miracle. But thats the thing, Bethesda has been on this trajectory for a good lonnnnnng while. Like the whole “obsidian good bethesda bad” thing isn’t quite right, but what is true is Bethesda has been incredibly strategic about shittifying their games: there’s always just enough there to keep you going “ok… one more”.

Starfield is the first one I just didn’t even bother with.

MacedWindow,
@MacedWindow@lemmy.world avatar

For myself and many people Skyrim is the best game they’ve ever played. It was the first fantasy game I played since Runescape to have multiple cities spread out through an open world, with long narrative multi stage quests involving a number of locations and NPCs. Both games also have a leveling sytem based around you get better at what you use ie “skilling”.

I want “TES 6” in that I want another game that hits those marks, but I no longer trust Bethesda to make it.

Edit: note I know a lot of people dislike skyrim and think calling it a great game is absurd, and I get the criticism but I love the game anyway

variants,

To me that was oblivion, when I got skyrim I just felt burnt out because it felt so similar but at the same time missing some of the stuff I liked like the custom spells etc, then fallout 4 came out and I sort of shelved it but once I got into it I spent soo many hours on it. Maybe it’s like cod now where if you skip a few years it’s fun again but not every single game because they just aren’t that different

Passerby6497,

I had a similar feeling after Morrowind playing Oblivion. Morrowind is the one game I wish they’d remake/fan mood to he playable on modern systems.

So much nostalgia…

OutlierBlue, do games w Bethesda Is Charging $7 For A New Starfield Mission, And Players Are Upset

When someone shows you who they are, believe them.

We’ve known what Bethesda is for years.

Wogi, do games w Bethesda Is Charging $7 For A New Starfield Mission, And Players Are Upset

Seven dollars to loading screen to your ship, watch an animation of your character sitting down, loading screen to space, loading screen to the system it’s in, Dodge some pirates, loading screen to the surface, hop along the completely barren landscape to go to a copy pasted outpost, loading screen back to your ship?

I feel like you could get all of the value of that dlc by just playing a mission over again.

radicalautonomy,
@radicalautonomy@lemmy.world avatar

This…this right here is the reason I quit playing this game, the reason I couldn’t quite put my finger on. It was just too fucking disjointed, you are so right.

Wogi,

I didn’t make it very far in to the game, I’d held on to my game pass subscription just waiting for it to come out, and cancelled my game pass after a few hours in Starfield. I made it to like the first big city a few small settlements after that, and everything felt so fucking lifeless. NPCs just didn’t seem to belong in the space they inhabited. Oblivion and Skyrim NPCs really seemed like they owned the space they inhabited. Fallout 4 even once you got your settlements going really felt like they were home. The constant loading screens just made everything feel like it’s own little universe, apart from the rest of the game. I did have fun raiding some base around the moon, one of the few times I had fun exploring. One of the few times I had fun, honestly.

radicalautonomy,
@radicalautonomy@lemmy.world avatar

The most fun I had in Starfield was probably a zero-G fight at one point, can’t remember if it was the main storyline or not. But I got as far as the final main quest line fight, after which New Game+ would become available. I realized before going into it that…I just didn’t care. And I am not one to experience the sunken cost fallacy. So I just logged out, canceled Xbox PC Game Pass, and did something else.

wick,

I haven’t played this so take my 2 cents with a pinch of mixed metaphor.

My assumption for this game was that DLC would be new copy pasted outposts, weapons, etc. That’s the way a lot of procedural games go. It’s not bad really, you take a good core game and pump it full of new set pieces and toys til hell freezes over.

Ephera, do games w Bethesda Is Charging $7 For A New Starfield Mission, And Players Are Upset

But it’ll actually cost players $10 because they must purchase 1,000 Starfield creation credits to afford it.

At first, I read this as if you needed to ingest a verification can before you’re allowed to make a purchase. But alas, it is the usual shit where you have to buy their fake money.

brsrklf,

I thought that credit shit died after the 7th gen and its wii/xbox points.

That it still exists, only for a single game baffles me.

slazer2au,

Still a thing on PC with Uplay and Origin stores sadly.

brsrklf,

Wow. What a load of crap indeed.

EldritchFeminity,

That shit is never going away, and for one simple reason: it’s incredibly profitable. By converting real money into some nebulous fun bucks that doesn’t directly correlate in value, they obfuscate how much money you’re actually spending and make it more likely that you’ll spend more than you intend to. The same reason that casinos have no windows and pump extra oxygen into the air so you feel less tired, all so you don’t realize how long you’ve been in there.

brsrklf,

Sure it’s profitable, but it’s also (correctly) seen as a manipulative, and some companies have stopped using those.

As I said Nintendo and Xbox store used to do that, but they transitioned to prices in real money quite some time ago, and if they got a wallet, they let you fill it with the exact amount of what you’re buying. Same with PS store, most PC game stores, even freaking playdate catalogue and itch.io where the average payment must be like $3.

I expect that from shitty mobile games, because I know mobile gaming monetization is fucked forever, but I didn’t know major publishers still used that garbage unemptiable wallet strategy.

catloaf,

Not only that, but if the mission costs $7 but you can only buy in increments of $10, that’s $3 free money.

A_Random_Idiot,

yep. Never underestimate how stupid the average gamer is.

Then realize half of them are even dumber than that.

Which is why gaming is in the state it is right now, cause a bunch of drooling mouth breathers keep throwing their wallets at problems because god forbid they do without or make a single sacrifice.

EldritchFeminity,

Except it’s even worse than that. Because these companies hired psychologists to tell them exactly how to tweak the levers in people’s brains to get them to pay.

So you have the stupid people, but also the people whose brains are naturally wired to be played like a fiddle by these companies, and then on top of that, you have the new generation of gamers who have simply never known a world where you didn’t pay for skins.

But it’s okay, “because it’s just cosmetics.”

A_Random_Idiot, (edited )

Except it’s even worse than that. Because these companies hired psychologists to tell them exactly how to tweak the levers in people’s brains to get them to pay.

Which is where the whole concept of using real money, to buy fake money (and never in the exact amounts that they charge for items), so you obfuscate the actual cost, especially once people start carrying a balance of fake money due to never being able to get the exact amount of fake money for the item came from.

radicalautonomy,
@radicalautonomy@lemmy.world avatar

Like Dave and Buster’s play cards and games that cost 7.8 credits (at least right now, higher weekend evenings because of dynamic pricing) and needing to get out a fucking calculator to do the conversion from dollars to points to figure out you are spending $3.72 or whatever to play a single shitty game.

Takumidesh,

Try going to a casino where you put a $5 in a slot machine and get 12,350 credits.

EldritchFeminity,

Probably exactly where they got the idea from.

IronKrill,

Only for a single game? That shit is in almost every multiplayer game I play nowadays. Valorant, Apex Legends, Dead by Daylight…

sulgoth,

Pretty sure he meant that each type of credit only works for one game and yes, it’s real dumb.

IronKrill,

Ah, you’re right! I failed to grab that context.

vxx,

Shark cards, Robux, that Fortnite currency and many more.

bjoern_tantau, do games w Bethesda Is Charging $7 For A New Starfield Mission, And Players Are Upset
@bjoern_tantau@swg-empire.de avatar

The company that introduced horse armor is charging horrendous prices for small DLC?

https://swg-empire.de/pictrs/image/34869df0-5f07-4323-b6cb-ab00f3569f67.png

slazer2au,

Also remember they were purchased by Microsoft. Who in turn also just purchased Activision/blizzard

Nilz,

Also remember Horse Armor DLC for Oblivion, released by Bethesda? Considered by many to be the catalyst of this kind of BS.

Carighan,
@Carighan@lemmy.world avatar

I mean considering that single skins cost 20 in Overwatch or Dead by Daylight, 7 for an actual mission is almost generous.

Fuck gaming is fucked…

batmaniam,

Eh, skill up had a great take on this. The thing is it’s wayyyyy easier to be a small indie developer than it ever was before. Making a game (or any art) still isn’t easy, it never was and never will be, but it’s viable without a giant publisher in a way it just hasn’t been before.

Its the AA titles that are on the most precarious footing, but I bet even those do ok. Don’t get me wrong, I enjoy some AAA stuff time to time, I’ve got a stupid amount of hours in overwatch, but I’ve never once paid for a skin because… why would you?

The thing that’s going to suck is losing the studios like Arkane. Their games weren’t perfect but they were freaking cool, and they basically always got the raw end of the deal. Even Prey(2016), their masterpiece, is the product of corporate bullshitiery they had nothing to do with. So we’re probably going to miss studios like that for a while (as they get re-tasked to fortnite/cod support teams) but “indie” stuff has already been stepping up to fill that void, and is less indie all the time.

Look at Dave the Diver. That’s not exactly an indie studio. They had resources. There’s going to be a gap for a bit, but there’s still a demand for good games and art. Those AA breakthroughs are what people want. Again, I continue to spend dumb amounts of time on overwatch, but it’s not where I spend my money. Microsoft hovelled themselves by buying all these studios and not taking the leap with supporting them. Distribution just doesn’t have the value it once did. So if microsoft wants to become CandyCrush, feeding an addiction loop to grab the whales, sure, whatever, but there’s plenty of bread out there for studios doing other stuff.

EldritchFeminity,

The one and only point that I disagree with you on is your take on mtx. They may not affect you, but everything about them is designed to be psychologically exploitative, and the wealthy whale is largely a myth. The vast majority of money from mtx is made from people with addiction issues and other mental health issues or atypical neurology, like people with depression or ADHD.

Microsoft bought up all those studios and didn’t support them, but that’s business as usual for Microsoft, and the money that they’ll make from mtx like this will more than make up for it. I recently watched a former Blizzard dev who was talking about how a single $15 mount for WoW made more money than StarCraft 2 did.

The big issue I see is that most people largely don’t know about anything beyond the big AAA releases, and as we’ve already established, that’s an exploitative wasteland nowadays. There’s plenty of demand for good games and there always will be, but while the indie scene is the best that’s it’s ever been, the majority of indie companies go under after their first game. It’s still hard out there for them, too. There’s just enough of them popping up and putting out truly great games that they can actually compete with the AAA space.

sulgoth,

It was Thor from pirate software on Twitch talking about the mtx beating SC2 for folks who care great guy to watch if you want to chill and hear some good life advise.

EldritchFeminity,

That’s the one. He’s got it as a clip on the YouTube channel, and that got served to me by the almighty algorithm.

batmaniam,

oh yeah, I didn’t want to be dismissive of the mtx stuff. It’s absolutely predatory and awful, but I don’t think it fully stands in the way of developing good games.

Which is related to what you’re saying about indies going under even after success. Game development takes time, and you need money to underwrite that time. I just think there’s going to be a split; right now AAA studios are shitifying their games, turning them more into CandyCrush skinner boxes. But the demand for good games hasn’t gone away, there’s just less financial upside than making CandyCrush. My point is, even though it’s less money, there’s still a good amount of money to be had there. Eventually the gaps going to be filled. Microsoft cant fill it because on the balance sheet, things like COD and anything from King are where they should be focused. And it sucks right now because they sucked up a stupid amount of talent and thanos snapped them, but thats not a sustainable practice.

But yes, it’s going to be painful. It’ll suck seeing really nifty indie stuff have to struggle so hard. Like I said I’m also going to miss the polish that comes with AA stuff. I’m going to miss the hell out of Arkane. Their games weren’t perfect, but they had so much soul. They didn’t deserve to have Redfall be their epitaph.

jjjalljs,

I kind of feel like anyone who spends $20 on a video game skin shouldn’t be allowed to make any financial decisions for themselves. Like, it was a test and you failed.

EldritchFeminity,

Except that shit is designed by literal psychologists to prey upon people with poor fiscal responsibility, like people with ADHD, depression, addiction issues, and kids.

It’s like blaming people for smoking cigarettes after they got addicted from secondhand smoking.

lemmyvore,

It’s fucked because there are people buying that shit, in numbers that turn a profit over the cost of developing it. And it’s a very low cost because the skin support is something they put in when they make the game, and then get an intern to shit out a gaudy skin.

If you don’t like it you’re obviously not the target demographic anymore. It’s mobile gaming tactics creeping their way on PC.

A_Random_Idiot,

Horse armor that didnt even give the horses armor. It just gave them a cosmetic appearance change and increased their health by like 3 times.

KingThrillgore, (edited ) do games w New Doom Game Could Be Announced At Xbox Showcase In June
@KingThrillgore@lemmy.ml avatar

I’m still sore about what they did to Mick Gordon.

REMEMBER WHEN THEY LAST MADE A THIRD DOOM GAME AND IT, WELL, its not memorable in any way imaginable. And I liked Doom 3.

EarWorm, do games w New Doom Game Could Be Announced At Xbox Showcase In June

I hate these headlines. Fucking Half Life 3 could be announced.

Vipsu, do games w New Doom Game Could Be Announced At Xbox Showcase In June
@Vipsu@lemmy.world avatar

If its a single player focused with no (or very minimal) live service bullshit then great.
If not then well there’s bunch of indie or classic boomer shooters I’ve not yet tried that are just that.

Don_alForno, do games w New Doom Game Could Be Announced At Xbox Showcase In June

Wait for the kernel level anti cheat to be revealed before you get hyped.

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