forum.paradoxplaza.com

4am, do games w Cities Skylines 2: "Beach properties assets are all gone and my city is screwed. Thanks a lot."

CSII has been a shitshow, and the devs rightfully should be ashamed, but honestly reading the comments on that forum makes me really not feel bad for a lot of those people doing the complaining.

Like yeah the game is broken, you got an incomplete product, and it’s ok to be upset. They didn’t fucking kill your dog, there’s no need to fucking dig into them quite so hard, dude. Stop acting like your abusive parents did to you.

systemglitch,

They have every right to do exactly what you say they shouldn’t. Get off your high horse.

GBU_28,

You’re saying if someone sells you a shitty blender or toaster that’s the same as they killed your dog?

systemglitch,

Link me the quote where I said that lol

GBU_28,

If you literally said it is have quoted it. I’m making a hypothetical equivalency to prove a point.

They sold a product. It sucks. Have they really violated you beyond that transaction?

systemglitch,

Lol no, I’m just filled with my own personal disappointment fueling my outrage.

GBU_28,

So just say no

Car,

I think you need to re-read the linked thread. Nobody’s as extreme as you’re making them out to be.

The complaints are fairly level headed. I’ve seen worse in Amazon product reviews.

Woozythebear,

Found the CS2 dev

BananaTrifleViolin, do games w Cities Skylines 2: "Beach properties assets are all gone and my city is screwed. Thanks a lot."

I loved Cities 1, I was massively looking forward to 2 but it’s been nothing but a shitshow.

I’ve also had a enough of the gaslighting around this game that somehow it’s the angry customers that are the problem.

loobkoob,

The angry customers and the state of the game are problems.

  • it's hard to feel sorry for people who pre-ordered because they got exactly what they paid for - a game of unknown quality and quantity of content
  • it's hard to feel sorry for people who bought post-release because they also got exactly what they paid for - a game where reviews detailed poor quality and quantity of content
  • customers being disappointed and/or wanting a refund is perfectly reasonable
  • people wanting the game to be better is also reasonable
  • people abusing the devs is not reasonable

I'm not going to defend the poor quality of the game because it's obviously bad (from what I gather, anyway - I've not played it myself) and should be improved. But I do think gamers could learn to be a little more responsible with their purchases and inform themselves before buying a game.

I'm pretty over the whole cycle of games coming out and not meeting expectations, people buying them anyway (through pre-orders or day-one purchases), people being unnecessarily rude/hostile/sending death threats to developers as if they were forced to buy the game as gunpoint. Yes, developers should try to do better, yes publishers should often give developers more time to polish up games rather than announcing the release date two years in advance and refusing to delay, but also consumers could really take some responsibility for what they decide to give money to.

systemglitch,

Your opinion is stupid, because these people SHOULD be putting this negative pressure on them. It’s deserved and the louder they are the better.

loobkoob,

these people SHOULD be putting this negative pressure on them. It’s deserved

Was it not implied I agree with that when I said:

The angry customers and the state of the game are problems.

and;

  • customers being disappointed and/or wanting a refund is perfectly reasonable
  • people wanting the game to be better is also reasonable

I'm not going to defend the poor quality of the game because it's obviously bad (from what I gather, anyway - I've not played it myself) and should be improved.

?

I don't see why that would make my opinion stupid. Yes, the studio/publisher should be held to account for the crappy release. But a big part of holding them to account should be not giving them money for it in the first place; not just handing over money and then complaining afterwards. Complaining afterwards is reasonable for the people who did hand over money, but they should also hold themselves accountable for financially rewarding a company that puts out a crappy product - they're part of the problem.

systemglitch,

Yeah I knee jerk reacted, sorry.

loobkoob,

It's okay; I appreciate the apology! :)

I think it's important to look for the nuance in situations and not treat everything as zero-sum. Both sides can have good points and be open to criticism at the same time (this isn't an "enlightened centrist" take, I promise!). I think a lot of discussion online does tend to strip away nuance and take the position that if you show any empathy with one side then it means you must hate the other - I do my best to avoid that!

systemglitch,

You are absolutely right, and clearly a person of wisdom. Have a great day. :)

ArumiOrnaught,

The last time I believed trailers was dead island.

The only reason why I played cs1 so much was because of the mods. I like to play the vanilla game before modding. I bought the game knowing that I would like it for a month or two, then I would wait for mods to come out and I'd hop back into it. I knew what I was getting and I didn't have a problem with the game. I don't need a city builder to be high frames. I didn't have a lot of bugs. I'm totally fine with the game, as long as the modding scene stays with the game.

My worry is that all the negativity around the game will make less modders appear for cs2.

Looking back at other city builders releases cs2 release is fine. I don't understand the extent of negativity. Just ask for a refund. If the game gets better with age then buy it when it is cheaper. I'm sure these people have other games to play. CS1 seems to be popular still. Nothing happened to that game.

Psythik,

That said, I just fired up the game yesterday for the first time since launch and was surprised by how much progress was being made. I was surprised to find that mod support is already available; I thought it was still a work in progress cause I didn’t hear anything about it. You think that Paradox would have been making a huge announcement about it since it’s a huge important thing, but if they did, I surely can’t find it on their website nor on the produce page in Steam.

I was also surprised to find that my performance issues were fixed too. Now getting a solid 40-60 FPS on high settings with a medium-sized city @ 4K. Not bad, given that I usually averaged 20-30 on the same machine in C:S1.

Now all they gotta do is make the economy easier to understand. I still don’t get how I can be losing money every month, yet my balance keeps going up. But other than that, all of my complaints with the game have been fixed. If anyone reading this hasn’t played the game in several months, I suggest you give it a try again. You might be pleasantly surprised.

B0NK3RS, do games w Cities Skylines 2: "Beach properties assets are all gone and my city is screwed. Thanks a lot."
@B0NK3RS@lemmy.world avatar

I haven’t played it yet and every time I get reminded of the game it’s because of something like this…

sukhmel, do games w Cities Skylines 2: "Beach properties assets are all gone and my city is screwed. Thanks a lot."
FooBarrington,

God, how can someone be so blind?

But this was such an edge case, removing assets resulting in the unavailability of said assets in game, that this interruption simply couldn’t have been for foreseen.

They couldn’t foresee issues created by removing assets, in a game that is supposed to support user mods, which can be added/removed at any time? Really?

The explanation I’ve seen is that they wanted to pull the DLC as soon as possible, since it was - literally - the worst-rated product on Steam. I’m 99% sure the bean counters responsible for all of the terrible decisions (release the game, no matter what state! Release the DLC, no matter the amount of content!) pulled the lever on this one again - no chance they’ll see any responsibility with themselves.

lanolinoil,
@lanolinoil@lemmy.world avatar

surely this is satire no?

FooBarrington,

You’re probably right, especially considering this sentence:

It’s difficult to see in advance that removing game assets from the game will result in the unavailability of said assets in game.

I’ve seen this kind of defense meant honestly before, so I’m not 100% sure, but by god - I hope you’re right.

sukhmel,
Summzashi,

Wooooooooooooooosh

FooBarrington,

God, I hope so!

Caligvla,
@Caligvla@lemmy.dbzer0.com avatar

Wait, but if they pulled the game from Steam shouldn’t the owners still keep the game (DLC in this case) on their libraries?

FooBarrington,

They refunded people, which probably removed the DLC from their libraries. People who bought the ultimate edition kept it.

Caligvla,
@Caligvla@lemmy.dbzer0.com avatar

That can happen? I wasn’t aware developers could literally remove a game from your Steam library, if so that’s really shitty and scummy.

FooBarrington,

Well, they refunded it, so people got their money back. But it sucks that it breaks peoples save files.

Caligvla,
@Caligvla@lemmy.dbzer0.com avatar

I guess, but so the owner chose to get a refund, right? If so then that’s to be expected, if that’s the case then I don’t see what the fuzz is about. Unless the refund was forced onto the customer.

FooBarrington, (edited )

The refund was forced. Players didn’t choose it.

Caligvla,
@Caligvla@lemmy.dbzer0.com avatar

Well then my opinion stands, that’s pretty shitty. The choice to refund should ultimately lie with the customer not with the company.

FooBarrington,

I think the refund would have been right to do from the company side once everything was prepared - it wouldn’t be right for them to keep any money from customers after the content has been integrated into the base game. But only once they are sure nothing will break due to the refund.

FalseMyrmidon,

Not everything needs a change management procedure, calm down there Satan.

originalfrozenbanana,

But…but software development absolutely does

fishpen0,

deleted_by_author

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  • FalseMyrmidon,

    Yeah, the industry as a whole has been moving away from these types of processes for the last 15 years. There are exceptions where it can still make sense but they have significantly higher risk profiles than video games do.

    FalseMyrmidon,

    You can keep your grubby ITIL process far away from me.

    dinckelman,

    Truth be told, i don’t have an ounce of care in me about this community council. I want them to make a product that was advertised, because so far it’s just a scam of colossal orders of magnitude (ha)

    BaardFigur, do games w The Way Forward, an update from the team behind Cities: Skylines

    deleted_by_author

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  • rickyrigatoni,

    That’s what every apology is.

    slumberlust,

    That’s not true. Intent matters, accidents do happen.

    DreamlandLividity,

    When corporations acting in their best interest also act in the consumers best interest, the system is working as it should.

    Intent matters for individuals, not for societal systems like governments and corporations. Incompetent governments/corporations need to be removed just as much as evil ones.

    Sorgan71,

    thats how most people behave most of the time.

    Phil_in_here,

    Rather, they’re not sorry they tried to scam you, they’re sorry it didn’t work.

    Nithanim, do games w The Way Forward, an update from the team behind Cities: Skylines

    I did not even know that a DLC came out. I am sure I would have if it was good news because streamers I follow would have tested it.

    But it is so sad. I really liked cities skylines because it basically is what I wanted from sim city. But with a million mods it would always break at certain points and force me to stop playing. I had such high hopes with 2 but seeing this game at launch and now seemingly still broken is so… well I am not really sure how I (should) feel.

    The good thing is, that I do not have to keep reading and researching but rather wait for some “news” to pop up in my feed again. So I can get back to forgetting about it.

    Gabu, do games w The Way Forward, an update from the team behind Cities: Skylines

    Meanwhile, Indie games: Yeah, we fixed the wonky balancing with that super niche strategy and we’re working on 3 new DLCs (all free, btw)

    Krakaval, do games w The Way Forward, an update from the team behind Cities: Skylines

    It’s not the devs who are to blame for this fiasco. The management who pushed for releasing unfinished product is. There were some people sitting in a meeting room who decided that it was a good idea to publish a worthless DLC. Change is needed at management level.

    The apology looks like honest but some part of me feels like they are sorry because their strategy for ripping our wallets did not work as expected.

    I’m not planning to buy any Paradox game in the future.

    DebatableRaccoon, do gaming w The Way Forward, an update from the team behind Cities: Skylines

    This screams so damn fake. If they ever wanted to make a good game, they should have made it before releasing it, let alone prioritising DLC for a game they are more than aware of being borked at release.

    Reawake9179,

    Yeah it’s the same bullshit again, easy skip in my books

    lvxferre,
    @lvxferre@mander.xyz avatar

    I wouldn’t expect any different from Colossal Order, given its close ties with Paradox Interactive: they don’t care about making good games, they care about milking the players.

    FiniteBanjo, do games w The Way Forward, an update from the team behind Cities: Skylines

    NGL I wast pretty excited to play Cities Skylines a few years ago, but the EA style DLC market is disgusting.

    wowwoweowza, do games w The Way Forward, an update from the team behind Cities: Skylines

    City Skylines Team to their fans: We’re sorry. Making good.

    George R.R Martin to his fans: Go get fucked.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    What’s the scuttlebutt with GRRM?

    wowwoweowza,

    Refuses to finish next installment of Game Of Thrones — like ten years waiting.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    Oh, nothing more than that? Yeah, that’s just a man who hasn’t done his job. If he averaged a page a day, he’d have finished years ago.

    RippleEffect,

    He made his money. I wonder if he’ll ever have to do his job again.

    CosmicCleric,
    @CosmicCleric@lemmy.world avatar

    Refuses to finish next installment of Game Of Thrones — like ten years waiting.

    His D&D group probably stopped meeting years ago. No new ideas.

    (I kid, I kid. Er, I think.)

    wowwoweowza,

    Chuckled. That was unexpected.

    But you should read some of this guy— he’s the most legit… except for this delay.

    CosmicCleric,
    @CosmicCleric@lemmy.world avatar

    But you should read some of this guy— he’s the most legit… except for this delay.

    I know, I was just going for the comedic route (er, I think :p ). I’ve read his books.

    Jimmycakes,

    He did finish it we saw it on TV and hated it. So now he’s not gonna do it because he knows no matter what he does we will hate it. He wrote himself into a corner

    Linkerbaan,
    @Linkerbaan@lemmy.world avatar

    He should just plagiarize a few fanfics

    rickyrigatoni,

    Yeah I remember some interview or something where he said the show just did a shittier version of the ending he wanted and it kind of killed his drive to finish. Imagine the adaptation being so bad it actually does ruin the source.

    menemen,
    @menemen@lemmy.world avatar

    13 years. :)

    If he’d just say “It is over, no more books.” people would just move on. But him constantly stating that he’ll publish “next year” for 10 years years or so now is really annoying.

    Gabu,

    HAHAHAHAHAHA

    The Elder Scrolls fans: First time?

    menemen,
    @menemen@lemmy.world avatar

    It is pretty comparable tbh. It is also the same for Elders scroll fans. Before Skyrim and before A Dance with Dragons both published constantly and both started publishing on the mid 90s, both published 5 times, both started publishing side project stuff.

    Elders Scroll fans have it somewhat better though, not depending on a single person, who also isn’t the youngest.

    I am also an Elder Scroll fan since Arena btw, so I am quite f…d.

    Harbinger01173430, do games w The Way Forward, an update from the team behind Cities: Skylines

    Stellaris optimization update, when?

    Montagge,

    NEVER!

    sunbytes, do games w The Way Forward, an update from the team behind Cities: Skylines

    We’re riding this wave over in the Total War community too. Broken game, weak and overpriced DLC.

    We kicked off (and then all their other games managed to flop at once, so they came crawling back) and now we’ve got a notable amount more effort into the DLC coming at the end of the month, as well as price cuts, refunds and redoing of the bad DLC.

    Sometimes it works and sometimes it doesn’t, but I’m seeing positive movements in general on legacy resting-on-laurels games.

    nekusoul, do games w The Way Forward, an update from the team behind Cities: Skylines
    @nekusoul@lemmy.nekusoul.de avatar

    They’ve basically perfected keeping the community mostly happy by toeing the line between putting out solid base games and putting out greedy DLC.

    What we’re now seeing is what happens when you don’t immediately change course after you skimp on making a good base game.

    Ashtear,

    It’s all sheer greed, too. Paradox has fully embraced the model of releasing sequels with less content than their DLC-enhanced previous games after 2K showed the market had tolerance for it with Civilization. Considering how that already puts them ahead of the curve, it’s amazing that Paradox let this game come out in this state.

    SuperSpruce,

    To be fair, I don’t expect the sequel’s base game to have more content than the previous game with all its DLCs, but I do expect the base game to have at least as much content as the previous game’s base game.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    That doesn’t make it sheer greed; it’s what’s feasible to develop. A systems driven game like a city builder or a 4X game mean that you can’t just drag and drop old content in the new systems and expect it to work and look cohesive. Every fighting game launches with fewer characters than the previous version, and it’s not because it’s some conspiracy to delay dropping the SFV characters in SF6; it’s because swapping out the V system for the Drive system is a massive change, and the old characters take a lot of work to port over. Even the art style in Civ 6 is very different from Civ V. When you try to just copy and paste content between two different styles of art direction, you end up with nightmare fuel Chun-Li in Marvel vs. Capcom Infinite.

    TwanHE,

    Save for Smash Ultimate

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    Sure, but that was iterative, like Super Street Fighter II Turbo, as opposed to making Street Fighter III. Wherever they go with Smash from here, it will involve a systems rework and fewer characters.

    TwanHE,

    Wouldn’t say it’s that iterative since most characters play differently from their past versions.

    But honestly, I wouldn’t mind less characters in the next game, melee is old as fuck and the meta is still changing with the few characters it has.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    The ways that they play differently are a few numbers tweaks and occasionally a new animation. It’s not the difference between Melee and Brawl or 64 and Melee.

    Ashtear,

    The base game having less content than its predecessor isn’t the greedy part. It’s the fact that taking advantage of that market inelasticity wasn’t enough for Paradox and judging it acceptable to release a product in this state on top of that.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    It’s the kind of decision you make when you run out of cash to keep funding development.

    Ashtear,

    Paradox and Colossal Order have said they literally ran out of cash?

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    No, but if it walks like a duck and quacks like a duck…

    Everyone ran out of cash in this industry. Investment dried up, and they knew what state their game was shipping in. That doesn’t mean you’re wrong to be upset as a consumer either.

    Ashtear,

    Paradox is https://www.paradoxinteractive.com/investors/financial-reports/year-end-report-january-december-2023.

    If we’re both going to be speculating here, I’m going with the more likely consideration for a publisher with record performance. In early August, they saw an early access game get its full release in an unfinished state to massive acclaim and sales (along with similar, larger trends) and decided to test their market with the same.

    I don’t even have a dog in this fight; I’m not a city management sim fan. I’m just calling it like it is.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    And perhaps that health is because by that point they already started releasing multiple games far too early for a cash injection, one of which ended with them cutting Harebrained Schemes loose. I’m also calling it like it is. I don’t see healthy companies sacrifice their long term fan base and development throughput for short term gains. It smells a whole lot like trying to stop the bleeding. As for assigning The Chinese Room to sequel a beloved RPG, I don’t even know where to start there.

    CosmicCleric,
    @CosmicCleric@lemmy.world avatar

    I don’t see healthy companies sacrifice their long term fan base and development throughput for short term gains.

    New to Capitalism?

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    No, hence my conclusions.

    CosmicCleric,
    @CosmicCleric@lemmy.world avatar

    I don’t see healthy companies sacrifice their long term fan base and development throughput for short term gains.

    New to Capitalism?

    No, hence my conclusions.

    You’ve never seen a corporation sacrifice its long-term health to report short-term profits, to meet an upcoming quarterly report?

    Ever?

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    I’ve never seen one I would call healthy.

    CosmicCleric,
    @CosmicCleric@lemmy.world avatar

    I don’t see healthy companies sacrifice their long term fan base and development throughput for short term gains.

    New to Capitalism?

    No, hence my conclusions.

    You’ve never seen a corporation sacrifice its long-term health to report short-term profits, to meet an upcoming quarterly report?

    Ever?

    I’ve never seen one I would call healthy.

    Well, most people believe that all publicly traded corporations, healthy or otherwise, only focus on their next quarterly report profits, and that long-term strategy and growth goals are rarely if ever considered.

    Granted, I’d much rather live in your world than mine, but I don’t think you’re correct on this one.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    You don’t see Take Two shoving GTA6 and Judas out the door for profits now, for instance. Paradox abiding by the same MO to burn good will for multiple games and then getting developers off their books is a move you make when you’re out of better options.

    CosmicCleric,
    @CosmicCleric@lemmy.world avatar

    You don’t see Take Two shoving GTA6 and Judas out the door for profits now, for instance.

    And all the other corporations out there?

    Remember your stance was that all healthy corporations would never sacrifice long-term health for short-term profits.

    Paradox abiding by the same MO to burn good will for multiple games and then getting developers off their books is a move you make when you’re out of better options.

    You’re not really addressing my point, but instead skirting around it…

    Well, most people believe that all publicly traded corporations, healthy or otherwise, only focus on their next quarterly report profits, and that long-term strategy and growth goals are rarely if ever considered.

    Our original disagreement was on if a healthy corporation would focus on the quarterly profits over long-term goals in the same way that an unhealthy corporation would. Your stance was that any healthy corporation would not.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    Correct. We’ve seen tons of layoffs in this industry because their business models weren’t healthy. So they’ll make cuts, or push out games like Cities: Skylines II or Skull and Bones when they’re not ready or will do long-term damage to their brand because they need to take the least bad option, but meanwhile, Take Two and Nintendo can push back marquis products another few quarters because they’ve got a moat of security around themselves. At times, those companies were not, and one day will not be, healthy, but then they sacrificed or will sacrifice something or other in order to survive to be healthy another day.

    CosmicCleric,
    @CosmicCleric@lemmy.world avatar

    So, just to confirm, your opinion is that no healthy corporation in any industry on this planet would ever focus on short-term quarterly reports and financial gain to satisfy their shareholders, over long-term goals and stability, yes? That only unhealthy corporations would do so?

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    I’d say it’s a sign of an unhealthy company, since their reports must be truthful but can present the rosiest picture possible. You don’t have to force this to be some absolutism. The rest of the industry came on hard times simultaneously to these games releasing unfinished, as well as games from their peers doing the same. I don’t think my conclusion is farfetched.

    CosmicCleric,
    @CosmicCleric@lemmy.world avatar

    I’d say it’s a sign of an unhealthy company

    Not all corporations on the planet are unhealthy, but all focus on the quarterly report more so than long-term, if they’re publicly traded.

    You keep focusing on a few game companies, where my original comment, and my recurring comments, are about corporations in general, as a discussion on Capitalism as a whole.

    It’s well known and believed that all corporations that are public and that have shareholders focused primarily on the next quarterly earnings report and returns, and not long term results, regardless of their health.

    I don’t think my conclusion is farfetched.

    Your conclusion is purposely not answering the point I’m asking you, which is what this conversation is about.

    It blows my mind you’re not willing to acknowledge that, which is why I keep interacting with you, trying to get you to speak specifically to that point, but you keep referring to just two game companies over and over again only.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    You’re looking for an argument that I’m not interested in, and it’s not what this conversation was about. Paradox sure looks like it released some games early, knowing that they were underbaked, because they couldn’t feasibly keep delaying them to give them the time they needed. We can agree to disagree there and go our separate ways.

    CosmicCleric, (edited )
    @CosmicCleric@lemmy.world avatar

    Going to leave it with this…

    You’re looking for an argument that I’m not interested in, and it’s not what this conversation was about.

    You’re purposely not answering the point of the conversation, and trying to label it otherwise is not an answer in and of itself.

    The conversation was about healthy corporations focusing on short-term profits or not. Not one game company who’s unhealthy focusing on short-term profits.

    I don’t see healthy companies sacrifice their long term fan base and development throughput for short term gains.

    New to Capitalism?

    No, hence my conclusions.

    You’ve never seen a corporation sacrifice its long-term health to report short-term profits, to meet an upcoming quarterly report?

    Ever?

    I’ve never seen one I would call healthy.

    FunnyUsername, do games w The Way Forward, an update from the team behind Cities: Skylines
    @FunnyUsername@lemmy.world avatar

    This team has been making the exact same game for multiple decades. Look at this developer’s game history. It is literally the same exact game redeveloped over and over every few years and then they repackage and resell the same DLCs for the new versions. What a con of a game dev.

    intensely_human,

    That’s not a con, that’s someone perfecting their art.

    FunnyUsername,
    @FunnyUsername@lemmy.world avatar

    Oh so Cities II is better than 1 across the board? And the Hobbit movies were better than lotr? I feel like you’re being a tad naive.

    yildolw,

    13 years since Cities in Motion 1 is not multiple decades, and Cities in Motion 1 is in no way the same game as Cities Skylines

    FunnyUsername,
    @FunnyUsername@lemmy.world avatar

    So you think they’ve been making entirely new games for their entire existence? You don’t think it’s conny at all that literally all they do is make city builders and sell DLCs and then make a new one when interest dries up? Doesn’t seem very creative or innovative in my opinion it sounds like pure capitalism. Publisher is a microcosm EA.

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