forbes.com

UprisingVoltage, do gaming w Positive ‘Suicide Squad: Kill The Justice League’ User Reviews Split Unusually From Critics

Interesting. Thanks for sharing

CharlesReed, do games w WB’s ‘Ready Player One’ Blockchain, VR, AR, AI ‘Readyverse’ Will Of Course Be A Disaster

I'm sorry, the what?

Bakkoda,

Yeah i know I’m getting old when i have no idea what the headline means and I’ve only read the book. 🧐

zipzoopaboop, do gaming w ‘The Walking Dead’ Just Released A Shocking, Hilariously Bad Game

Par for the course. Walking dead releases garbage after garbage, all downhill since the telltale game

jsheradin, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour
@jsheradin@kbin.social avatar
kryllic,
@kryllic@programming.dev avatar

Immediately thought of Spool, ah old funhaus was peak

twotone,

No, peak was apart of old funhaus.

/\

018118055, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour

They should pay me for testing their beta software

woelkchen,
@woelkchen@lemmy.world avatar

They should pay me for testing their beta software

By your own admission you buy the games anyway. You could just not. Companies only listen when it hurts their bottom line.

018118055,

I refund poor quality software on Steam. So no, I do my best to not support.

Nerd02, do gaming w ‘Starfield’ Announces Nvidia DLSS Support, Food-Eating Button, Future City Maps

Yes, all very cool, but when are they going to fix the actual issues? Like, I don’t know, the constant freezes?

I’m loving this game so far, I’m playing it every night, but it feels like a constant test of my patience.

lemmyvore,

Is this your first Bethesda game by any chance?

Things like bugs, performance fixes, improvements etc. are for modders to do not Bethesda.

I’m surprised they didn’t leave DLSS to modders.

WagesOf,

They did. It took something like 10 hours for modders to patch in dlss during early access.

https://www.nexusmods.com/starfield/mods/111

all-knight-party,
@all-knight-party@kbin.cafe avatar

Is that a hardware thing? I haven't had any real stuttering or freezing, just low FPS in the cities

Nerd02,

It might be, although I’ve read of some freezes happening even on the fastest SSD in the world so… idk, I think they might have fucked up somewhere. I also suspect there might be some memory leaks, although this comes solely from my experience, I have no data to show.

Tom’s Hardware article on the freezes

all-knight-party,
@all-knight-party@kbin.cafe avatar

Ohh yeah, this article. I've only personally witnessed about a half second stutter on occasion in the cities, I could probably count the occurrences on two hands with about 30 hours in, but that sounds about right because even Oblivion whose own optimization bottlenecks itself gets "traversal stutter" for me on PC.

Memory leaks are possible for sure, especially since Digital Foundry confirmed there's still save game load time bloat after a long playthrough.

deft,

Hey i dunno how old you are but if it is anything like Skyrim probably at least three years likely more than five though.

Nerd02,

Oof. Yeah maybe. I did play Skyrim on release, on a bloody PS3 no less. Pure pain.

Hopefully it doesn’t take them that long.

Olap, do games w Microsoft’s Xbox Series S Parity Demands Are Now Handing Sony Free Wins

It isn’t clear why here. I presume performance, in which case drop some polygons, reduce some particles, limit lighting bounces. It’s an RPG - gfx are secondary!

BorgDrone,

I bet the lower amount of RAM is a major issue.

Olap,

I’ll bet bandwidth more. Dynamic loading of assets isn’t an old technique - it’s ancient, but the more detailed everything becomes, the harder it is. Some of the textures are incredibly large in modern games dev now too. But shipping lower res versions can be prohibitive also with SSD space at a premium.

But essentially if you want to target the current generation. Build it for the S first!

echo64,

Split screen open world games effectively have to be able to run two copies of the game at the same time. This isn’t a traditional split screen coop where two players are always within one “level” together, and thus all the game code can run just once for that “level”. All the physics, ai, memory, textures, all thr subsystems are running just once.

If two people can be on oppsite ends of a world, that’s two totally different sets of physics, ai, memory, textures. Everything has to happen, twice.

Basically, believe the smart person who made the game instead of dreaming up reasons you think they are wrong when they literally made the game and told you the problem.

Olap,

Wow, I’ve never had such a condescending reply - even on Reddit!

The article is clearly lacking in details like you described. But did you know that we used to have open world RPGs like Balders Gate 2 run on what are now potatoes?

Here’s another hint. World state will be measured in 100s of MB. Twice means there’s still loads of gigs left to play with. The S has loads of CPU too. This will be almost entirely a look problem

echo64,

wow they should hire you, you know what’s going on my man

comic_zalgo_sans, (edited )

deleted_by_author

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  • Olap,

    Looking like shit is fine if it still plays! Look at the success of BattleBit. A timely reminder for EA working on the next Battlefield

    Zoidsberg,
    @Zoidsberg@lemmy.ca avatar

    Damn dude, you should contact the devs. You solved the problem that their engineers couldn’t. Big brain.

    Olap,

    You think split screen is new? You think this hasn’t been done before? You think this is the first generation of consoles to bitch about one of them?

    Whinging about the S is a small brain reply to Microsoft who aren’t willing to compromise. And good for them. There is plenty of hardware in an S and devs if they want to sell more need to target it first. No use crying about a design decisions made years ago wrt the hardware envelope. Drop some shit, make it work, run some flamecharts, optimise some more

    CIWS-30, do gaming w The Main Lesson From ‘Baldur’s Gate 3’ Should Be ‘People Hate Microtransactions’

    We also like games that ask players for feedback, then take it and test it in the game and improve the game with it if it works. As opposed to recycling the same ubisoft tower climbing + shallow collectible fetch quest-a-thon for the 100th time while wondering why people are getting bored and not buying the sequels.

    navi, do gaming w Destiny 2’s Zavala Recasting Was A Tough, Correct Choice
    @navi@lemmy.tespia.org avatar

    they did it before with Peter Dinklebot. Although he didn’t die.

    style99, do gaming w The Main Lesson From ‘Baldur’s Gate 3’ Should Be ‘People Hate Microtransactions’
    @style99@kbin.social avatar

    Too bad game devs don't care. They make more farming rich morons using micros and FOMO than they could dream of making, otherwise.

    Poob,

    Hey, don’t blame us poor devs for the decisions that get forced upon us

    JonEFive,

    Hot take: mtx are a good thing as long as they don’t cause a significant imbalance in gameplay. There’s a reason the price of a AAA game has remained roughly $60 for nearly two decades in spite of increasing development costs and inflation.

    People who purchase in game add-ons subsidize those who don’t.

    MonsiuerPatEBrown, (edited ) do gaming w The Main Lesson From ‘Baldur’s Gate 3’ Should Be ‘People Hate Microtransactions’

    the question developers and publishers should ask themselves is this: are we trying to make a video game to sell, or are we trying to make an onlyfans with more button clicking ?

    Larian makes video games.

    cordlesslamp, do games w ‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700K

    We need to support and embrace this kind of games and studios more. They put so much love and effort into the game. But in the end, this game will probably profit as much as what Fortnite make in a couple months.

    It’s always sadden me to know that even something as successful as Elden Ring, which sold 20 millions copies and made 1.2 Billion dollars, is nothing compared to what microtransactions make in games like CoD (2 Billion dollars per year) or Fortnite (over 5 Billion dollars per year).

    And people complain why they “don’t make good games anymore”.

    jeebus, do gaming w The Pokémon Company Announces It Will ‘Investigate’ Palworld IP And Assets
    @jeebus@kbin.social avatar

    Nintendo always wanted to arm their Pokemon, just were too scared to do it.

    MeanEYE, do games w GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour
    @MeanEYE@lemmy.world avatar

    I agree, as should salaries of employees. Every hour you produce something measurable you get paid. See how far that idea goes.

    Rose, do games w Here Are The Six GOTY Nominees For The Game Awards 2023

    I get that Baldur’s Gate 3 is a great game and I have no reason to dispute that, but its presence in any category this year leaves no chance for the rest, making the nominations pointless.

    Waker, (edited )

    If it’s that good or deserves to be awarded, no?

    I get what you mean but, what do you suggest? Not praising it?

    Rose,

    Praising it but leaving room for the rest as well. Otherwise what’s good about watching the ceremony? There’s no excitement when everything feels predetermined.

    Waker,

    No one said the rest aren’t good in some areas but if BG3 is clearly the winner then why pretend it’s not?

    I just don’t watch the ceremony I guess… I just see the results afterwards

    Ilflish,

    Thoughts like this are why AW2 only has one entry for performance. I’d much rather a game that excels gets many nominations then hand out pity nominations to get everyone pleased

    vonxylofon,

    Nomination itself is a kind of a prize. Yes, BG3 will probably win everything, but that’s what happens if it’s really that good at everything. LotR won 11 Oscars because it was better than all the other contenders that year, but the nominations mean they were recognised as good enough to go against the winner.

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