forbes.com

Ugetsu, do gaming w The Main Lesson From ‘Baldur’s Gate 3’ Should Be ‘People Hate Microtransactions’

People hate them so much that it became the most lucrative way of monetizing games ever.

Diplomjodler,

Yeah, that statement is so dumb. Even if it’s hugely successful, a game of this type is made for a niche audience. That niche audience does hate microtransactions but they’re in no way representative of the mainstream.

EremesZorn,

I think, with 700k concurrent players, we need to recognize cRPGs may not be as niche as we previously thought. However, your point stands: this isn’t going to hurt anyone’s revenue from MTX.

Diplomjodler,

Compared to the hundreds of millions that play mobile pay to win games, that’s still niche.

sushibowl, do gaming w The Main Lesson From ‘Baldur’s Gate 3’ Should Be ‘People Hate Microtransactions’

How could you learn anything about what people think of microtransactions from the success of a game that doesn’t have them? If a beloved franchise added a sequel with microtransactions in it and that sequel tanked, then maybe you’d have a case. From the success of Baldur’s Gate 3 the most you could conclude is “people will still buy a game that doesn’t have microtransactions,” which is not particularly revelatory.

A bunch of AAA games that heavily feature microtransactions are smash hits and made millions of dollars. Sure, people complain about it, but they also purchase tons of them (may not be the same people, mind you). I’m pretty sure we can conclude that not all people hate microtransactions. Hell, publishers will look at Baldur’s Gate 3 and probably go “man, this game is good but if they put some paid cosmetics in there they could have made even more money.”

And it’s probably true.

Xenxs,

This is a good point. It’s like saying people don’t like bananas because they buy more apples than bananas.

PorkTaco,

All 100% correct unfortunately. These companies put in micro transactions because they make a boatload of money off of them. End of story. Til that changes, they will continue to shoehorn them into games to sustain the unsustainable infinite growth/profit model. Until pissing us off costs them more than they gain from it, it ain’t gonna change.

LoamImprovement,

Then fuck it. All the people who want microtransactions, or don’t care about the quality of the medium enough to stop engaging with shitty practices, can have them. There are plenty of developers making games that care enough about the things they make that I’ll be happy to buy from. We’ve reached a point where the big studios will spend three years and a quarter of a billion dollars putting out 7/10 games that look great in trailers and don’t function on PC that exist alongside solo devs who make the games that look at home on PS1 and offer a better experience than anything Blizzard has made in the last decade. Even if my wallet’s vote doesn’t matter to the big guys, it doesn’t have to as long as it’s enough to support people whose passion isn’t exploited to make a just barely par product.

Don’t get hyped, don’t preorder, don’t buy games until they’re fixed. You can’t change the industry but you don’t have to support it.

arc, do gaming w The Main Lesson From ‘Baldur’s Gate 3’ Should Be ‘People Hate Microtransactions’

Hogwarts Legacy also sold a shit tonne, in part because you got the whole game, not half a game with a “season pass” or pay to win DLC.

Itsamelemmy,

I think hogwarts sold so well because of the JK backlash. Brought a lot of attention to the game. It was a good game though. Baldurs is getting attention because of how good it is. And treating your customers with respect goes a long way. I just bought DOS 1 & 2 because of how much I’m enjoying BG3 and wanted to vote with my wallet. Plus I hear they’re also really good.

arc,

I think Hogwarts sold well because it was a genuinely good game which captured the spirit of the franchise, a decent story line, an explorable world and had some decent combat mechanics.

I think the JKR boycott did help in an underhanded way because most of the protesting was shrill straw man character assassination. People tuned it out and bought the game anyway based on word of mouth. The real losers in this nonsense were gaming websites who undermined their own credibility by boycotting the game or scoring it badly just and turning the review into a diatribe about gender politics.

navi, do gaming w Destiny 2’s Zavala Recasting Was A Tough, Correct Choice
@navi@lemmy.tespia.org avatar

they did it before with Peter Dinklebot. Although he didn’t die.

acastcandream, (edited ) do gaming w Microsoft’s Xbox Series S Parity Demands Are Now Handing Sony Free Wins

 I have a series S and even I think it’s unreasonable to expect full parity with a PS5/XSX after three or four years. It’s a $300 piece of hardware - it is remarkable what it does at its price point. It will be useful for a good 10 years, but it will not be able to keep up with new games after 5 at most in my opinion. It’ll be great for Indies or back catalogs.

They need to stop trying to make it functionally a series X and focus more on making it a gamepass/xcloud machine. As it is, it’s just an albatross around their neck.

Edit: Everything signaled that they were going to make it into a xcloud machine essentially. I’m not sure why they haven’t really pushed that harder.

stopthatgirl7, (edited )
!deleted7120 avatar

I feel like their planning for it was really shortsighted - like they were hoping to get a as many people to buy the console as possible so they could “win” the console war early by having more people adopt it by putting out a cheap console people who didn’t want to spend so much would be drawn to, and weren’t really thinking beyond the first few years of the generation. Maybe they figured once they had the lead, they cold get people up upgrade or something. By they didn’t get the early lead and now the cheaper console means devs can’t really fully develop for Xbox. This will only get worse as more games start getting developed.

phillaholic,

Microsoft is terrible at Gaming. I fear how everyone seems to be ok with them buying companies up and putting games on GamePass. It’s not going to end well. It’s not even going well if you really take notice.

acastcandream,

It’s going great for me as the consumer with Game Pass. I have had over two years of essentially free games, because Microsoft rewards is too generous and easy to exploit. But I have no illusions about whether or not this consolidation is good for the industry. It simply isn’t. Yeah I guess y’all can call me out or whatever for using it anyway, but the series S with nearly free GamePass has just been too good for me as a dad with a full-time job and children. I’m still against the merger lol

I vote with my dollar where I can, but sorry, sometimes I make compromises just like anybody else. That being said, if I have to start actually paying for it, even at the current price, I’m out. So basically it depends on when they decide they don’t want rewards to stay around.

UngodlyAudrey,
!deleted4132 avatar

I mean, if you’re basically getting GamePass for free, I don’t think anyone would blame you for using it. May as well, right?

acastcandream,

Some people can be pretty dogmatic about this stuff but yeah, I feel like it’s better than cash. Especially because the stuff I do for rewards gives them pretty useless data and I have all kinds of privacy stuff running in the background protecting my data

belated_frog_pants,

Its going great now. The monopoly they want is to increase charges on you and you have to pay forever to keep access. This is specifically the point of gamepass.

It may workout for you in the short rub, but you are still losing choice and value (you only rent access) in the process.

red,

As many people already boycott sony consoles due to them paying extra to game studios to never release certain games on xbox, there’s literally no alternative currently.

And Game Pass is great, if they pump the price too much, it will just seize to be relevant and life goes on. AAA games are pretty dirt cheap considering prices have increased way slower than inflation and average game complexity.

BadlyDrawnRhino,

But Microsoft is doing exactly the same thing, only instead of paying for exclusivity of one title, they’re buying developers so not just their next title, but all future releases will be exclusive, up until MS decides they’re not worth it and dumps them.

Sony absolutely participates in anti-consumer practices, but let’s not pretend that MS is any better.

red,

Day one releases on PC and Xbox, and coming later on PS5 is quite a bit different to day one on PS5, year later on PC and never on Xbox.

There’s bad, and then there’s “you’ll never play this unless you buy our console”

phillaholic,

What games have Sony bought exclusively too? I’ve seen them pay for development of several. Microsoft has taken away sequels from PlayStation in the past. That’s worse imo.

acastcandream,

I feel like I made it pretty clear that I understand it’s going great right now specifically. 

Oneeightnine,
!deleted4231 avatar

I think the problem they’ve given themselves is that they pushed it as a cheaper alternative to the X whilst also maintaining that it’ll be able to play the same games.

How do they go about messaging that can’t be the case going forward without pissing off those that spent the money on the S in the first place.

acastcandream,

As I said in another comment, I own a series S, and I think it’s pretty ridiculous of me to expect a $300 piece of hardware to be able to play the latest games past five years. Even with what they have said, I just kind of assumed it can’t be true. 

I imagine in two or three years I will switch to dev mode and boot retro arch on it. 

Oneeightnine,
!deleted4231 avatar

Right but you’re probably a little more clued up to this sort of stuff than the average consumer who’s seen the marketing and thought ‘oh lovely, I don’t need a disk drive’ in this thing.

Both my brothers own the S. It’s an incredible little machine, but imo they screwed the proverbial pooch when they pushed this as a 1080p alternative to the more powerful Series X.

acastcandream,

Hey I get consistent 1440p and decent upscaled 4k! lol

NuPNuA,

In almost every other case, it is playing them. BG3 is one outlier.

Oneeightnine,
!deleted4231 avatar

Only takes one though. As soon as someone looking at buying a console sees there’s a chance they’ll miss out, they’ll potentially make the decision to go with the Sony machine instead.

Microsoft already has an exclusive issue, this isn’t doing anything but compounding that issue.

NuPNuA,

Oh totally, this isn’t a good thing. At the least Xbox has its own, hopefully great, RPG coming out at the same time.

twistedtxb, do gaming w Microsoft’s Xbox Series S Parity Demands Are Now Handing Sony Free Wins
@twistedtxb@lemmy.ca avatar

No Series S owner will be mad if a game has Series X specific exclusive content. MS is shooting itself in the foot

narc0tic_bird,

I think people would be mad. Imagine you play a game at your friend’s home on his Series X, and then proceed to buy the game so you can play multiplayer online, only to then have a certain features or game modes missing (say you get team death match but not battle royale because it uses too much memory).

It’s not that easy to communicate feature disparity. Some people probably don’t even know which Xbox they have.

acastcandream, (edited )

At some point, it’s on you to know what your machine can and can’t handle. They put big letters on the front of each game telling you if it’s able to play on the series X and series S. It is right there lol. 

Also, with smart delivery, it would probably be trivial for Microsoft to have a modal pop up saying “this game is not optimized for series S and will not play, do you still want to purchase?”

No, the real issue here is developers (not their fault mind you). The moment Microsoft says “you don’t have to make it playable on the S,“ they simply won’t. Because why would you? 

red,

A dev team is more likely to axe Xbox release or features. So because S won’t have enough memory/gpu grunt, X won’t be getting that feature either.

acastcandream,

Why would they completely abandon Xbox just because the series S won’t be required? 

red,

S is required if you want to release a game on X. This means you cannot leverage the technical maximum of X, ever, because the game and all it’s features must run on S.

acastcandream, (edited )

Yes we know. The comment at the top of this chain is talking about whether or not Microsoft could stop allowing that requirement and the potential blowback. Scroll to the top and start from the beginning you’ll see. 

red,

You still don’t seem to comprehend what I said. Hint: not about blowback.

acastcandream, (edited )

We know microsoft’s current policy. It’s obvious we do. Please stop this and discuss the topic at hand or move on.

red,

Are you really not comprehending what I said? To re-iterate: the cost-to-returns ratio to spend man hours for certain features is not feasible because of how much time would need to be spent. This, at worst means some titles will simply not have feature X, and at average means the “worst first” development method means some games will just be worse, than they could have been, if it were merely X, PS5 and PC to consider.

I think we agree that MS bungled their approach and overestimated that cloud powered gaming would take off. But the reality of it is that S has become a thing that holds down game development, and like with BG3, gives sony pseudo exclusivity on consoles. It’s also likely what caused 343 to never ship couch-coop on Halo. It worked to some extent, but simply wasn’t worth the hours to finish for S.

Sooner or later MS has to tackle the issue somehow, and if I had to guess, they’ll rather push for a 0.5 gen jump instead of just screwing with people who bought S.

It’s easier to say a game is “newest gen optimized” than to backtrack on their promise.

If you are talking about something completely different, then no worries, carry on. This was merely my 2 cents on the topic.

acastcandream,

Are you really not comprehending what I said?

I guess not and frankly I just don’t feel like speaking further with you given the completely needless hostility over what is likely just our talking at cross purposes. Have a good one.

red, (edited )

I did not mean that in a hostile way. I asked because you kept replying to my comments, but disregarding their content while telling me to stop talking.

Based on the vote ratio, other people got the point just fine and didn’t feel like they needed to tell me to be silent or scroll back up.

Sorry if it felt hostile.

acastcandream,

sorry if it felt hostile.

It did because it was. Are you really not comprehending what I said?

This is “I’m sorry you feel that way” patronizing nonsense man.

Gaywallet,
@Gaywallet@beehaw.org avatar

This is a reminder to be nice on our instance

Hdcase,

Yep and a lot of times, we won’t even hear about it. It’ll just be another game that happens to be on Playstation and not Xbox, a defacto exclusive of sorts.

nathris,

If a game can’t run on the Series S it means it also can’t be ported to the PC. Turn down the resolution and graphics settings until you get the same fps target and continue in with your day.

I would expect any game from a developer that complains about this to be so poorly optimized that it runs like it would on the Series S on the bigger consoles, and likely have garbage gameplay as well because they spent all of their budget on graphics.

stopthatgirl7,
!deleted7120 avatar

Ok, but game they’re talking about here, Baldur’s Gate 3, runs just fine on PC. But they can’t get a specific feature to run on Series S that can run on X. You might want to read the article before commenting?

acastcandream,

Hell it runs on a steam deck

snowbell,
@snowbell@beehaw.org avatar

What. None of this comment makes any sense.

magic_lobster_party,

Problem is that it can turn into a slippery slope. Where should MS draw the line if they start to allow Series X exclusive content? Can developers cut entire game modes from the S version if they just ask kindly enough? Or maybe ignore the S version completely? The risk is that developers are going to abuse this opportunity.

MS wants people to see the Series S as a viable purchase. Why should you buy it when you won’t be able to play the next big release in full?

conciselyverbose,

Yes, they should be able to say "this game doesn't run on series S" because it's significantly worse than the other options and it doesn't deserve the work it takes. It doesn't even have CPU parity, which is a much bigger deal than less GPU cores.

magic_lobster_party,

That will just betray all the customers who bought Series S. Will they upgrade to a Series X to play the next big thing? No, they will probably just buy a PS5 instead. Why should they continue to stay loyal with MS?

conciselyverbose,

It's not capable.

They might have made the bed and be stuck in it, but it was a bad plan that substantially sabatoges the actual next gen console.

red,

It was a stupid promise and even worse requirement for publishing a game on the platform.

They should start considering them just different consoles and remove the parity (and requirement to release on both).

acastcandream,

How is it any different than the number of games coming out that betray all the things they promised?

As a series S owner, I never expected this thing to be able to play modern AAA games for 7-10 years like previous gens. It’s delusional. It was $300 with a controller ffs lol

barely_aware, do gaming w Microsoft’s Xbox Series S Parity Demands Are Now Handing Sony Free Wins

I still don’t really understand this. Local splitscreen on a game the size of baldurs gate does make sense to me as being a technical hurdle, obviously rendering the game world twice is extremely taxing.

I keep seeing complaints about other games also, lots off people seem to be blaming the Series S for Remnant 2s slow xbox patches.

The Series S is basically an X with a weaker GPU, how are games (that also release on PC) not scalable enough to run on the S at 1080p when they can run at 4k on the X? I’d love a technical answer, if I replace my 3080 with a 1060 I could run the game on my PC and a lower resolution/graphic settings. How is this different from the Series X/S? I’m not a programmer/developer and I’d really like if someone could explain too me why the Series S is a problem because from my view point it’s lazy developers with unoptimised games

PenguinTD,

did you think of the possibility that even Larian’s low settings still can’t run on series S? Given the amount of assets I saw it’s actually quite possible that vram requirement are pretty high and that’s why PS5 have delay as well so they can figure out ways to consolidate textures used etc. Like they can’t even manage to let me stack rope or water bottle properly in inventory(maybe some asset id not cleaned up during development), so having excessive vram usage is fairly easy/common for content heavy games.

barely_aware,

To be clear, I’m not trying to attack Larian here. I think splitscreen is a much bigger technical hurdle than other games have to deal with and delaying it on the Xbox was the right idea. But, the PC versions minimum requirements is 4GB vram and recommended 8GB vram. The Series S has 10GB vram. I’m more annoyed by the anti Series S rhetoric going around about it holding all games back, because most games with a PC release scale no problem

Triplexxor,
@Triplexxor@beehaw.org avatar

What you forgot to consider is that the Xbox has to share the RAM with the VRAM. The game on PC has 8GB RAM and 4GB VRAM as minimum. That is 12GB of RAM. The Series S only has 10GB. Which is 2GB less than minimum.

DdCno1,

You needs less RAM in total on a system with a unified memory architecture, like both Xbox consoles.

neshura,

True but not 2GB less, the Xbox is also still running an OS albeit a slimer one. I’d guess the smaller OS saves at best 1GB of RAM.

barely_aware,

I did not realise that the Series S shared it’s Ram and VRAM. That is something I had missed. Thank you

HumbleFlamingo,

And with PC, there is only one view point at one time. You can have characters all over the map, but it only needs to render one at a time. Worst case it loads and unloads assets as you switch back and forth. With split screen console, gotta have both loaded at the same time.

red,

It’s not baseless rhetoric when a dev team has literally called it out as a big tech hurdle.

PenguinTD,

See my other reply, 4gb beam is not the same requirement for series S cause consoles use unified memory.(also it only have 8GB for game)

thegamer.com/xbox-series-s-apparently-vram-issues…

neshura,

What you’re not seeing or understanding:

The Xbox Seried S does not have 10GB VRAM it has 10GB VRAM/RAM that can be dynamically allocated to whatever the game needs.

Baldur’s Gate 3 needs 12GB combined VRAM/RAM at minimum. While the Xbox OS peobably doesn’t eat as much RAM as Windows does the difference is apparently not 2GB which leaves the Series S with not eniugh RAM to power the game.

As others mentioned for the Steamdeck Splitscreen was disabled, however that was likely done to save GPU performance, unlike the Series S the Steamdeck has enough RAM (16GB) to meet the minimum requirements.

Helvedeshunden,

Today’s Digital Foundry video suggests that this is far from the issue. Even the highest texture settings fit comfortably in 6 GB. IIRC it was around 4,5 - and consoles typically go for high rather than ultra settings.

PenguinTD,

Xbox series S have 8GB for game, so while BG3 might consume around 4-5GB on PC, console with unified memory couldn’t afford this. All the other assets(model/animation/audio clips/massive amount of icons) needs to be loaded as well. With split screen, you can have one person tries to go into conversation (that streaming in high res texture/face models, etc) while the other one stay and still render the world with all the things their camera can move around with.

Helvedeshunden,

I went back and had a look. It’s between 2165MB and 3720 MB based on settings. Doesn’t really seem problematic on the low end.

PenguinTD,

I don’t know what to say other than maybe you should send Larian your resume and type “I am sure series S can be ported no issue, here is my numbers.” I am sure Larian would love to have simultaneous launch like PS5 and you can cut a really good deal if you can manage to pull that. BUT, you would have to pass the [Persuasion] check though, hope you have high cha to back it up. :)

Helvedeshunden,

Very funny. Just saying that textures don’t seem to be the issue. Any number of other things might be from rendering methods to whatever.

K0bin,

For one viewport!

The problem with Series S is split screen.

Also that’s 6GB of dedicated VRAM. Consoles have unified memory, so you need to fit the OS and the non-graphics memory in there too.

hypelightfly,

That's only VRAM. You're missing the other half.

Helvedeshunden,

It’s unified RAM on Xbox. And medium settings are 2165MB on PC.

stopthatgirl7,
!deleted7120 avatar

It wasn’t delayed on the PS5; that was the original release plan. They moved the release UP for PC because they didn’t want to have to compete with Starfield’s release. Since that’s not coming out on PS5, they left the release date as is.

PenguinTD,

Right, I forgot about this, thanks for correction.

magic_lobster_party,

Split screen might be difficult for Series S due to memory constraints. Keep in mind that all assets both players are seeing must be loaded in memory simultaneously. This includes textures, models and animations. These assets are normally not loaded into the memory unless they’re visible by the camera. This becomes problematic if there are two cameras facing different parts of the map at the same time. Then you potentially need to double the memory requirements, which the Series S might not have.

HumbleFlamingo,

The Series S is basically an X with a weaker GPU

If it was just a GPU difference, you’d be right it should be easy to just run it less pretty. But the memory limitations are the real issue. The X has 16 GB of memory and the S has 10 GB. And worse, the memory performance is drastically different. The X has 10 GB that runs at 560 GB/s and 6 that runs at 336 GB/s, where as the S has 8 GB at 224 GB/s and 2 GB at 56GB/s. (I did not miss a zero on the last value)

wizardbeard,
@wizardbeard@lemmy.dbzer0.com avatar

Holy crap that’s an absurd kneecapping with the RAM. No wonder they’re having parity issues

jordanlund,
!deleted7836 avatar

It has less RAM than the Xbox ONE X as well and is incapable of running backwards compatible games with Xbox One X enhancements.

videogameschronicle.com/…/xbox-series-s-likely-wo…

Hdcase,

Holy shit I had no idea. The Xbox One X really is more powerful, at least in some regards, than a system that came out 3 years later.

belated_frog_pants,

Wow i did not realize that about the ram

barely_aware,

I was unaware that the memory difference was so drastic. I was under the wrong assumption it was the same speed but less (as less is needed for 1080p)

can,

Some phones have more RAM than a Series S? Wow.

XTornado,

They are usually more expensive too tbh.

Smoke,

Xbox owners who are not following video game news every second of the day might find themselves buying a Series S version thinking they can play co-op with their friend who owns a Series X and they…can’t.

The problem here is implied to be local co-op between X and S players?

barsoap,

The main difficulty with split screen is that you need to be able to fit everything you need to render the scene into RAM, twice. Let’s go through some cases:

Just rendering to a higher resolution still lets you get away with the same amount of RAM if you use low-res textures, or a moderate increase because you’re using high-res textures, but only in the foreground – all you need is enough GPU compute power to push the pixels.

If you’re rendering VR both camera perspectives are going to be nearly identical, looking at the same objects, so RAM use is nearly identical to a single camera. Your frame time targets are much stricter in VR, you have to have high and very regular fps or people are going to puke, but again that’s compute pressure, not memory pressure.

In the split-screen case all bets are off: When players are at opposite sides of the map there may be literally zero meshes and textures in common between those two areas and you need twice the RAM for twice the amount of camera views. Nothing in common is the worst case, yes, but it’s bound to happen, and not leave PR in a situation where they have to say “We degraded performance when players are far apart to promote an atmosphere of closeness and cooperation”.

hypelightfly,

The Series S is basically an X with a weaker GPU

And significantly less RAM, which is probably the issue here.

Paterfamilias01, do gaming w Microsoft’s Xbox Series S Parity Demands Are Now Handing Sony Free Wins

Well this is concerning. I’ve got a PS5 and was going to buy a XSX this week so I could pre-order Starfield, now I might wait and see how this plays out. What’s going to happen with Starfield & Elder Scrolls 6 (whenever it’s released)? The Series S is going to fuck up everything.

Helvedeshunden,

There’s a difference between targeting 3-4 console SKUs and targeting 2. If you know what’s going to be your baseline from day 1, you test against that and scale up rather than the other way around. With a first party studio, this is a given.

red,

Why do you think Halo never got split screen 💁‍♂️

CMLVI,
@CMLVI@kbin.social avatar

Cause 343 is a bad studio. Lmao

Both things are true tho.

ampersandrew, do gaming w Microsoft’s Xbox Series S Parity Demands Are Now Handing Sony Free Wins
@ampersandrew@kbin.social avatar

I don't know, you may as well say the same thing about the Switch and every port it gets. The S has its strengths and shockingly few weaknesses given those strengths.

conciselyverbose,

The switch is a handheld and the ports it gets are for that reason. It wouldn't have sold enough to get basically anything third party if it was the same device without portability (see BOTW as a system seller when it literally already existed), and it still doesn't really get that many current gen demanding ports.

The fact that there's a worse Xbox you're required to support when the Xbox already lacks some of the asset loading tricks of the PS5 and has less units sold on top of it isn't something developers can just ignore. BG3 really isn't all that demanding for a next gen open world game, and compromising your vision to force it onto a worse console isn't something people want to do.

ampersandrew,
@ampersandrew@kbin.social avatar

The Xbox Series S is a cheap lower-resolution Xbox, and the ports it gets are for that reason. The parity scales well for most games and reduces consumer confusion.

BG3 really isn't all that demanding for a next gen open world game

Most games these days, regrettably, don't bother with split-screen multiplayer, and definitely not with the worst-case scenarios of how far apart the two players can be in that world, which is their hurdle right now.

conciselyverbose, (edited )

Parity here isn't on a scale. It's a binary trait. Either they are the same or one is worse than the other. The shitty XBOX does not have CPU parity with the real one, and it's a serious limitation that effectively means that the "good" Xbox also has that worse CPU in terms of game design. It will obviously still get some games, but it's losing games that it would otherwise get because it has nothing in common with a next gen system.

Split screen being the specific thing that BG3 is struggling to do isn't the point. It's merely a symptom. For a next gen open world game, split screen BG3 is still not that demanding. The fact that all the real action is turn based makes it far easier to make run than a similarly dense real time game with real time physics demands, and the fact that the Xbox S can't handle it is a very strong example that it's a piece of shit.

ampersandrew, (edited )
@ampersandrew@kbin.social avatar

Microsoft wouldn't have nearly the install base without the Series S, and developers can either target that platform or not, just like the Switch, because people bought it for its own strengths. If they want to scale their games up to a spec such that it runs on PlayStation but not Xbox, they're welcome to, but they lose access to a large pool of customers, like those who can stomach paying $300 for a console but not $500. There are plenty of other next gen open world games that work on Xbox.

Also, your analysis on how it should perform isn't really based in reality. We can go to interviews where the Swen Vincke calls out the way their game does split-screen specifically. And besides, at this point, Xbox engineers are involved, and BG3 will run on Xbox, though likely just next year.

conciselyverbose,

It has no strengths, and the install base is shit.

The switch only gets away with being a last gen console because it's a handheld. The Series S has all the performance benefits of a last gen console with the install base of one that released 5 minutes ago.

There is no "the way they do split screen". BG3 while running split screen is not a game that should make a current gen console struggle in any way. It makes the S struggle because it's not a current gen worth of hardware.

ampersandrew,
@ampersandrew@kbin.social avatar

$300, access to Game Pass, and playing nearly every new game that comes out for far cheaper are its strengths.

There is no "the way they do split screen".

This is just a strange argument to make in the face of interviews and contradictory evidence of other modern games running on the Series S.

ashamam,
@ashamam@kbin.social avatar

Its not the CPU that is the issue anyway. Its the memory both size and bandwidth. Microsoft addressed the size somewhat by making some more RAM available but that doesn't address the bandwidth. The issue is developers are hitting limits in shifting assets around as compared to the X. Its why you see significant texture differences and skipped RT in titles.

I don't have a crystal ball for how it will play out in the second half of the generation but you would have to think it is more likely to become a bigger issue than not. Its also imho another reason why there won't be a Pro series console. More likely they sunset the generation faster instead and just go with a whole new generation that trumps the PS5 pro. Because at least they know that the existence of a PS5 pro extends out the Sony generation enough to give them a window to do this. Or, and this would be a massive shame, this is the last Xbox hardware generation. I don't think its likely but maybe enough generations of trailing marketshare means the bean counters give up on that aspect of it.

ampersandrew,
@ampersandrew@kbin.social avatar

We already saw through court documents that Pro-or-similar consoles are expected. The difference with Microsoft is if they stick to generations like they implied they wouldn't. You could get creative with you how you count Xbox consoles and say, "Here's the Xbox 6X and Xbox 6S", where 6 is a larger number than the PlayStation's 5, which we know is a strategy that works. Out of the gate, very few games would require that larger hardware, and unlike PlayStation, purchasing an Xbox game once gets you the upgraded version on new hardware. I imagined this is the direction they were headed in when this generation was designed, but 2020 sure did change the trajectory of all sorts of things even if I'm right. I also seriously doubt they're interested in leaving the console space given the acquisitions they've made in the past few years.

maybe enough generations of trailing marketshare

The 360/PS3 generation was extremely close, and they had the lead for most of it.

Blackmist, (edited ) do gaming w The Main Lesson From ‘Baldur’s Gate 3’ Should Be ‘People Hate Microtransactions’

Didn’t we also learn this from Tears of the Kingdom, or God of War, or Horizon Zero Dawn, or Dark Souls, or indeed hundreds of great selling AAA single player games?

But we also learn from the repeated success of Call of Duty, FIFA, Fortnite or any successful multiplayer games that people fucking love microtransactions.

Different players? Maybe, but I’d suggest there’s also a lot of overlap. I know lots of people that play both. People consume. Some games support the microtransaction model better than others, and those are typically the ones designed to be played in fits and starts all year, rather than completed and shelved.

lolcatnip,

I’m gonna say yes, different people, just based on my own play habits. I’ve played and enjoyed most of the big single-player franchises, but the multiplayer games don’t appeal to me much. I gave Overwatch a try because a bunch of my coworkers were raving about it, but the experience just felt shallow and hollow. They might be great if I was playing with friends in the same room (like back when I was in college), but playing with a bunch of strangers is no fun for me.

Blackmist,

I mean I stay away from the mtx games as well. But then I was raised in an age where you paid the price on the box and that was it.

New gamers don’t know better. And kids especially have all the time and hardly any of the money, they’re happy to throw $10 pocket money at a “free” game they already enjoy for an outfit now, rather than save $70 for a new game they might not like in a few months.

greenskye,

I mean tears of the kingdom make $700 million + and Diablo Immortal made 525 million in it’s first year despite being almost universally rebuked online. Really seems like micro transactions have a really solid, if maybe not top tier return. Lots of companies try to make something like Horizon Zero Dawn and it totally flops instead.

Blackmist,

There’s a lot of games that go with the free with mtx model that flop as well. eFootball comes to mind. They had decades of experience with Pro Evo Soccer, their only real competitor costs $70 and is still laden with microtransactions, and it still couldn’t get off the ground.

None of these games are cheap to make, and they’re certainly not cheap to market.

bankimu,

I have not heard of it yet. Sounded intriguing. But a quick search of “eFootball” took me to a mobile game, with in-app purchases - not looking good and I am staying the fuck away. If they really don’t have mtx then they are doing something very wrong.

Blackmist,

Not sure which part of my post lead you to think they don’t have mtx. They very much do.

I was using it as an example of an expensive flop on that side of the spectrum.

bankimu,

Oh my bad then I read wrong in my sleep 🫣

acastcandream,

or indeed hundreds of great selling AAA single player games?

It’s important to note that the amount of single player AAA games has greatly diminished overtime. Most of those “hundreds” you’re referring to are not in the last 10 years, and the big bucks have been in live service. So yeah BG3 did great but it was a huge, 6+ year gamble ultimately. I WANT those gambles, but businesses would rather push out cheaper games at a faster clip because they make money. People still buy them and they still pay for DLC/MTX like crazy. It’s hard to compete against that.

jordanlund, do gaming w Microsoft’s Xbox Series S Parity Demands Are Now Handing Sony Free Wins
!deleted7836 avatar

Something I’ve been saying since the beginning, nice that people are catching up…

FTA: “The Xbox Series S was cheaper, but lacked the horsepower of the more expensive Series X.”

It’s not just that, the Series S lacks the power of the PREVIOUS GEN Xbox One X. The RAM limitations makes it impossible for it to run backwards compatible titles with the Xbox One X enhancements. AND it doesn’t have the 4K Blu Ray drive present in both the Xbox One S and Xbox One X.

videogameschronicle.com/…/xbox-series-s-likely-wo…

This is the first time a console developer has released a new machine less capable than equivalent machines in the prior generation.

Smoke,

This is the first time a console developer has released a new machine less capable than equivalent machines in the prior generation. PS3’s switch to cell architecture springs to mind, which put game devs on their back feet trying to write code for it and made backwards compatibility impossible without including a PS2 in the case.

knokelmaat,

Sorry but I cannot agree with that take. The PS3 was difficult to develop for, sure, but it was immensely more capable than the PS2 architecture. See what naughty dog was able to produce on it in the last years of the console lifespan.

But I do agree that for developers, the PS3 was a step backwards in terms of ease of use and tooling. And luckily they fixed that by basing PS4 on PC architecture.

Still, I flippin’ love the PS3 🥲

spacedogroy, do gaming w Microsoft’s Xbox Series S Parity Demands Are Now Handing Sony Free Wins

Honestly, it’s kind of on the developer. If they’d taken the Series S as the base line during development, they would have made life a lot easier for themselves. I think Microsoft are right to stick to their guns. It will seriously piss off their consumers if they can’t land good quality versions of equivalent games on PS5.

I actually think it could be more beneficial for players across both console platforms to encourage developers to build games which scale reasonably, and at the low end target a 30 FPS minimum frame rate whilst the Series S/PS5 get 60 FPS+ or improved image quality, or both. Instead of it just being a race to the bottom on performance just so we can have a little bit of ray tracing.

Also, as far as I’m aware, Baldurs Gate 3 hasn’t released on PS5 and is not due until September. I will be very interested to see how that goes, because I think the conclusion of this article is premature until we see that.

rafoix, (edited )

The baseline system is almost always the most popular system. No developers should be hamstrung by MS’s bad business decisions.

I’m not sure that having BG3 run at 540p 30hz on the latest MS console will be good for Larian.

spacedogroy,

I find it hard to believe BG3 would run that poorly at that low quality but I guess time will tell. It’s up to Larian how much they want to release on Xbox

Going back to the article, I think whether it hurts MS more to keep this promise over features or not depends a great deal on what the split is between Series S and Series X consoles. I would suggest it’s worse to sacrifice the Series S audience as there’s less sunk cost there compared to the Series X audience, who we might assume have more of an investment in the Xbox ecosystem from the previous generation, and therefore it’s harder for them to make the switch to PS5.

Hypx,
@Hypx@kbin.social avatar

If they’d taken the Series S as the base line during development, they would have made life a lot easier for themselves.

The problem is that the baseline is actually the PS5. It outsells both versions of the Xbox by a factor of 2. So the Xbox Series S is an afterthought, and always will be.

spacedogroy,

It would be to Microsoft’s advantage to change that perspective, which would reinforce why they might maintain their hard line of feature equivalence. I agree though, it appears to be the status quo.

Hypx,
@Hypx@kbin.social avatar

Except that they can't. The only thing they can do is to give up on the Series S. Sure, that is a disaster as it means millions of Series S buyers are basically on a dead console. But they're headed in that direction anyways.

vrighter,

that doesn’t mean we get better games on the xss, but that we get worse games on xsx and ps5. I paid for that power, I want my games to use it. I don’t care that it doesn’t run as well on a lesser console I deliberately chose not to buy because of its lesser power

stopthatgirl7,
!deleted7120 avatar

The issue here isn’t frame rate or graphics, it’s that with the memory issues on the series S, they can’t get split screen to run. It runs just fine on X, but won’t on S. Because Xbox demands parity, they can’t just disable the feature like they did for Steamdeck.

Reddit_Is_Trash,

If we take the series s as the baseline in development, we’ll get games that don’t take full advantage of the better hardware. They shouldn’t have to make their game run on potato grade hardware. I think they hit a great balance, it runs great on most modern gaming pc’s, and the series x and ps5 will have no issues running it either.

CIWS-30, do gaming w The Main Lesson From ‘Baldur’s Gate 3’ Should Be ‘People Hate Microtransactions’

We also like games that ask players for feedback, then take it and test it in the game and improve the game with it if it works. As opposed to recycling the same ubisoft tower climbing + shallow collectible fetch quest-a-thon for the 100th time while wondering why people are getting bored and not buying the sequels.

Homeschooled316, do gaming w Microsoft’s Xbox Series S Parity Demands Are Now Handing Sony Free Wins

BG3 is one of my favorite games, but there is nothing technologically groundbreaking about it. As hardware improves, studios often prefer to use the new leeway to neglect optimization, which is a nightmare scenario for consumers who are forced to upgrade endlessly for no reason. It’s understandable that smaller studios may need to make that sacrifice, but there should be SOME penalty for it or it will get out of hand. The series S parity requirements provides some small penalization that I hope continues for generations to come.

EvilMonkeySlayer,

I guarantee you it may not be graphically groundbreaking, but there will be some engine technology stuff for handling the world state that likely are.

SkullHex2, (edited ) do gaming w Microsoft’s Xbox Series S Parity Demands Are Now Handing Sony Free Wins
@SkullHex2@lemmy.ml avatar

deleted_by_author

  • Loading...
  • spacedogroy,

    The Series S is more powerful: eurogamer.net/digitalfoundry-2022-steam-deck-vs-x…

    But the Steam Deck is a portable console, so the design considerations are different, so it’s a bit of an apple to oranges comparison. On pure numbers, though, Series S will perform better. (Steam Deck is still awesome though 👍)

    hh93,

    I’d guess that the series X would need to show at least full HD

    With the Steamdeck it only needs 720p which is a pretty big gain in performance

    Jinxyface,

    800p, not 720p, but yes

    HumbleFlamingo,

    The problem is the memory usage for split screen multi player. Steam Deck doesn’t do split screen.

    skullgiver, (edited )
    @skullgiver@popplesburger.hilciferous.nl avatar

    deleted_by_author

  • Loading...
  • HumbleFlamingo, (edited )

    I’m not sure. I saw some one comment that they were running split screen on Windows, but I can’t personally verify that. Based on what I know of software development, it’s likely part of every version of it but not necessarily easily accessible. For example DoS2 has split screen coop on PC, but you wouldn’t know it by looking at it. You have to plug in 2 controllers and do some extra steps but it works.

    Maybe if you plug in a second controller on steam deck you can?

    EDIT: missed an ly on likely

    ReadyUser30,

    No. You can run split screen on non-Steam Deck PCs, and in fact you can launch BG3 on a Steam Deck as if it were a proper PC with split screen enabled (it prob just won’t run well).

    beefcat,
    @beefcat@beehaw.org avatar

    Feature parity is not a requirement for Deck verification, Larian simply disabled split screen on the platform and called it a day.

    Microsoft requires feature parity between Series X and S versions of the same game. If you want to support split screen on Series X then you must support it on Series S as well.

    SkullHex2, (edited )
    @SkullHex2@lemmy.ml avatar

    deleted_by_author

  • Loading...
  • o_oli,

    Yeah it’s basically like a launch option that will configure it in a certain way. You can in fact with a launch option tell the game to ignore this, and play split screen on Deck. I have seen people doing it but I doubt it runs well but I guess that’s the beauty of PC/Deck gaming that you can do whatever you want to and make up your own mind.

    hypelightfly,

    The default profile for Steam Deck disables split screen. You can enable it but it will run like shit. It running at ~30 fps with the default profile means it can be verified.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • Blogi
  • giereczkowo
  • Pozytywnie
  • Spoleczenstwo
  • rowery
  • esport
  • krakow
  • tech
  • niusy
  • sport
  • lieratura
  • Cyfryzacja
  • kino
  • muzyka
  • LGBTQIAP
  • opowiadania
  • slask
  • Psychologia
  • motoryzacja
  • turystyka
  • MiddleEast
  • fediversum
  • zebynieucieklo
  • test1
  • Archiwum
  • FromSilesiaToPolesia
  • NomadOffgrid
  • m0biTech
  • Wszystkie magazyny