Edit: downvoted for not wanting to pay attention to stupid controversy about video games? Weird…
It’s one thing to live peacefully in ignorance. I get it. it is exhausting keeping track of every shitty thing a company does when it’s so much easier at the end of an exhausting 9-5 shift to avoid news and play your games guilt free without thinking about who it’s hurting.
It’s a completely separate thing to brag that your ignorance somehow makes your way of life superior.
People caring about these issues, and sometimes leading to actions being taken because of that, all makes the gaming industry, or to be hyberbolic; the world a better place.
It’s fine to avoid news on controversy and just blindly enjoy games, but don’t lie to yourself (and others) by pretending that it is a good thing.
4v4, objective based gameplay with a slight hero-shooter twist
This sounds awesome to me! Add the portal mechanic to the mix and its a unique hero shooter with objectives. I played the first game back when it was new, but stopped playing because lack of content, playing the same thing over and over again. It got boring. Hopefully they learned their lesson this time.
I appreciate your enthusiasm! I think a lot of folks are a bit burnt out on hero shooters at this point, given the market saturation. On the other hand, you are correct that Splitgate 1 was a bit thin, and they needed to do more with it. To me, it feels like they looked at that problem, and just went “what if we made it more like every other multiplayer shooter on the market right now?”, which strikes me as…lazy? Uninspired?
Speaking of Spelunky, does anyone know where you can download the original open-source version? The link on the official website times out, and the discussion forums seem dead too.
I’m sorry but the cast alone is proof they didn’t give a fuck about the fans. It’s also dumb as fuck how they’re “telling their own story” and aren’t ballsy enough to go the route fallout did (telling a good story within established canon).
I’m not going to see a movie about borderlands if the established, existing core character cast isn’t literally from the game actors. Big celebs can be cool if they’re their own unique characters, but core, pre-existing characters should be played from the games.
Should clarify: if you’re going to use the main characters in the series, they should be using the actual actors. If you want to make some new characters, then that’s fine. If these guys were brand new vault hunters, I’d be far more forgiving.
It should run, the Unity port before this worked, right? I’ll try installing the GoG version on Linux tomorrow, but I already played it on my Switch too and it ran great. Just like the Quake rereleases
Looks like it runs on the Deck. My concern was a possible problem with a new launcher or some kind of anticheat or DRM. Maybe its unsupported because some internet connection functionality does not work, but it runs in single player? Not sure, need to read the reports and comments. But at least many reports say it works.
it turns out the PS VR2’s Sense Controllers are very flakey when it comes to Bluetooth connectivity. Even though I have the required Bluetooth adapter built into my PC, constant connection losses meant that I couldn’t even make it past the headset’s initial setup process on PC.
Bluetooth has always been a bad experience for me. The connection will always randomly drop. Sometimes I’ll hold the two connected devices right next to each other or lay one on top of the other and the connection will still drop.
Any device that requires bluetooth is an immediate nope for me and life has been easier since.
Why don’t we have anything better? I’d even accept WiFi (802.11) connections over bluetooth. Sure, they aren’t as energy efficient (right?), but at least they are stable.
I don’t want the devs to kill themselves for a game, obviously. I don’t think anyone does. People just want content updates for a property they love. In an industry that lays off people after they ship a game or starts work immediately on the franchise yearly $70 sequel, I just want a game developer that does better than that. That’s why the whole world waited patiently for the follow up to the GOTY of 2022 with Shadow of the Erdtree. Elden Ring didn’t get a ton of free content updates in that time, they didn’t make it a live service or offer mtx, and they didn’t pump out their massive expansion in an unreasonable time frame. They built an incredible game and incredible world, and then they continued development on the game they had poured their hearts into for years and spent the time they needed to create the expansion the game deserved, and at a reasonable price.
Basically, yeah. If your game is in a playable state, launching in early access allows devs to get feedback from the community, who help shape the game all the way to the full release. Generally EA games are discounted, with the expectation that it isn’t finished or polished, full of bugs, etc.
In almost all the EA games I play, there’s some kind of “bug report” feature, either somewhere directly on the screen while you’re playing, or in the pause menu or something.
Adding to the other reply to this: You can get natural growth of fans and wishlists, you can get free media attention so your brand/gamename grows in popularity, you can receive enthusiasm from randoms about work you have been keeping to yourself for a while, which can help motivate. I mean I’m super hyped about my own videogame project, but having other people be hyped about it is very rewarding :-). I used to shun early access until they became 1.0, because I got burnt a couple times. But If the dev(s) are transparent and communication is ok, I don’t really care anymore for the same reason as this dev is pointing out: “It’s done when it’s done” is good enough in 95% of the cases for me.
I’m dabbling in game development myself, and that’s part of why I asked the question originally- I’d be terrified to put something out there for the public if I wasn’t already confident it was ready. Early access seems like a double-edged sword. But you list some good points about the benefits of doing so.
By the way, I am interested to hear about your game project if you would like to share some details.
I think the crucial part is natural fanbase growth… As a solo dev, your marketing budget is gonna be so extremely tiny, and releasing with 0 marketing is setting yourself up for disappointment so, it has got to come from somewhere. Maybe EA is not a necessity, but having a steam page is. Confidently typing this while not having a steam page to show for it, but you know what the Dutch say: the best captain is ashore (de beste stuurlui staan aan wal)
AFAIK u get a half release before to get some attention and media/youtubers coverage and people to test your game and make suggestions.
Then you get another release when exiting EA (notifies whishlist and steam gives boosts visibility to released games for a short while and it gets extended if it goes well)
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