Yeah, it looks pretty bad from that list. It may not be quite as bad in practice - some of them may have their name attached because, for instance, they co-own a production company where only person is involved but all three co-owners get their names on the credits. And some of them may be involved on the technical side, some for the story side, some just for financing, etc.
But even so, that looks like far too many names to have any kind of coherent vision.
Huh, the games did phenomenally well in America. Weird. /s
We're in an age of knee-jerk finger pointing, with the problem getting worse the higher you get in society. It's just one giant game of blame hot-potato.
Here's the thing: The producers don't owe the fans shit. They don't owe the fans an explanation even. They owe the investors an explanation. The fans are just there, that's the reality of being a fan of something. We don't get a say, we just can choose to watch or not, and then decide to trash it or praise it online if we want to.
So while there's a problem going up the ladder of the blame game, there's another one coming back down the ladder, and it's entitlement. For some odd reason there's an air of "we deserve this content, exactly to our specifications" and it permeates games, movies, music, all of the entertainment content we have been inundated with as a society. And I think the culture generally leans towards encouraging it because it keeps the culture thriving. But it also keeps us in the exact status quo we're in as a society, beholden to these billionaire publishers we all rail on daily.
Because let's face it: We as a society spend an enormous amount of energy and as such, destroy a lot of the planet, on all this entertainment. If we can't accept that as a fact then we're fucking doomed.
Fans are very important. I think you may be on to something that we as a society are starting to feel entitled when it comes to media, but downplaying the importance of the fans and saying they don’t matter is a bit too much.
In recent memory I can think of a few examples where fans had a major effect on the entertainment content we received.
The response to the first Sonic trailer was abysmal and much of the internet called them out for Sonic’s design. The studio listened… the artist who designed Sonic’s look even went to Twitter to thank people for all of the feedback. Then they went back, redesigned his look throughout the film and we got a pretty solid film out of that.
The entirety of #ReleaseTheSnyderCut managed to convince WB to bring Snyder back and let him finish his vision.
I mean even in comics, the fans mattered. How many times have comics held contests or write-ins to vote on decisions for certain characters or directions to take the story. The big one that comes to mind is the death of Jason Todd. People hated his Robin and voted to kill him off. Eventually he was brought back as Red Hood, but none of this would have occurred without the fans.
Oh and who could possibly forget Morbius getting rereleased because Sony mistakenly thought people loved it since there was so much online discussion and memes regarding the movie. For better or worse, fans (consumers) did that.
There's a difference between choosing and listening to fans (critics) to improve and being made to feel obligated to do so. This society literally harasses people over being upset at fictional portrayals of cartoons. Sometimes harassed right out of their chosen career. Game devs know this very well.
Content creators have no obligations to the consumers of the content, period. No more than Picasso had an obligation to paint landscapes. He didn't care to so he didn't.
Content creators, publishers, etc: they're free to make schlock we don't like, and we're free to express our disdain for it, and I'm free to point out that the folks wasting their energy complaining are indeed, wasting their energy. And cringey to boot. There's a line crossed when you start insisting and making personal commentary at all. A publisher's interests and the fan's interests are not always aligned. That's fine. You can deal with it, I promise. You bring up the snyder cut: Know who probably drove that whole push? The studio. Yeah, every one of those "fans" got played. This kind of shit is unacceptable. Period.
we're free to express our disdain for it, and I'm free to point out that the folks wasting their energy complaining are indeed, wasting their energy complaining are indeed, wasting their energy. And cringey to boot.
Oh, so you're free to complain, but when others do it it's cringey? Got it.
Declaring "I shall not be purchasing [thing] because [reason]" in public is yes, very cringey. You just, don't buy the thing. That's all. No look-at-me-i'm-important declaration necessary.
My complaint isn't the same as that bullshit. Try again.
So... the supply side matters but the demand side does not? Pfft.
If you make a thing that has an established fan base, and the fans are not happy, you screwed up. This isn't a problem with fans, it's a you problem. So how do you NOT screw up? You listen to the fans. Ideally, you hire people who are fans themselves.
Let's analogize: say carrots are in high demand - people can't get enough of them. And you tell everyone you have a big shipment of carrots coming in. And you set up a store called "Jim-Bob's Carrot Emporium", and people are lined up around the block... but it turns out the only thing you sell are potatoes... yeah, people are going to be pissed, and they will be justified, because you sold them a lie.
How? Aren't they the ones in charge? American audiences have as much influence on the product they chose to deliver as Americans did for Dark. Great show by the way.
Finally! I haven't played an Assassin's Creed game for Years because they were too long, repetitive, and filled with boring timesinks. And I used to be a huge AC fanboy back in the day. Starting from 1, I played each release every year until Revelations + 3 burned me out. Took me years to recover enough to play AC 4 and Rogue. Never even touched Unity, barely tried Syndicate (and only because I got it for free), and all the new ultra-long ones starting with Origins I didn't even bother starting, except for Valhalla during a free play weekend on Steam. Valhalla annoyed me enough over that weekend that I just didn't bother buying.
I've been waiting for a "back to basics" game like Mirage for a while now, and the fact that it has callbacks to the gameplay and setting of AC 1 is a big plus for me. I'll wait for reviews, but it's the most interested I've been in an AC game for a long time.
During what I still consider the golden age of gaming, which is 1997-2004, most single player games were aiming for 30-35 hours. That has been my sweet spot ever since but it doesn't mean a game can't be satisfying with less than that.
I personally don't find anything shorter than 10 hours enough of an experience. 25-30 sounds very reasonable.
On one hand I‘m worried about possible game direction influence on FROM titles, on the other hand I’m hopeful that maybe we finally get competent Soulsborne PC ports if Sony acquires them even if only for upcoming titles
My money is on 3 months after the first release of a FROM title on PC, sony will come in and force them to create a sony account with crazy DRM to play it.
Then after the outrage from that, force it on all previous FROM titles.
I believe it’s full coop. Not like from soft games. Seems to be a kinda 3 player roguelite thing. 3 players get random builds and weapons and make their way to a spot where a circle is closing in to fight a big boss together. Not a live service. Full game for one price
The builds won’t be random but pre set characters with special abilities and Ultimates. They each play quite different. You’ll also find weapons and can put 3 in each hand as per usual but you don’t have to worry about weight
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