I feel there needs to be more nuance to how this AI is used.
For commercial settings (including streaming), permission from the voice actors must be given first, or at the very bare minimum monetarily compensated at their full rates for the amount of time those voice lines are used.
However, if I want to mod Baldur’s Gate 3 for fun and add a new companion into the game without any expectation of profit, as long as my usage of the Narrator’s and other companion’s voice lines don’t stray from the established style of the game, I should be allowed to use AI to create those voice lines until I secure funding (either through donations or Patreon) to actually hire the voice actors themselves.
I disagree. It would be better to set a precedent that using people’s voices without permission is not okay. Even in your example, you’re suggesting that you would have a Patreon while publishing mods that contain voice clips made using AI. In this scenario, you’ve made money from these unauthorized voice recreations. It doesn’t matter if you’re hoping to one day hire the VAs themselves, in the interim you’re profiting off their work.
Ultimately though, I don’t think it matters if you’re making money or not. I got caught up in the tech excitement of voice AI when we first started seeing it, but as we’ve had the strike and more VAs and other actors sharing their opinions on it I’ve come to be reminded of just how important consent is.
In the OP article, Amelia Tyler isn’t saying anything about making money off her voice, she said “to actually take my voice and use it to train something without my permission, I think that should be illegal”. I think that’s a good line to draw.
From the quotes in the article, I have to agree with drawing that line. On the one hand, making a non-profit mod using AI-generated voices has no opportunity cost to the actors since they wouldn’t have been hired for that anyway. On the other hand, and this is why I am leaning against training AI voices off people at all without permission, it can cause actual harm to the actor to hear themselves saying things they would otherwise be offended by and wouldn’t ever say in reality. In other words, the AI voices can directly harm people (and already have, according to the article at least).
It’s not even that quality mods need fake voice acting. There’s a vibrant modding scene surrounding the Gothic series - and several modders managed to convince the original German voice actors to lend their voices.
I think it’s one of those games it’s absolutely designed for an HDR display and I just don’t have one so it kind of looks murky. It’s a good game but I wouldn’t say the graphics are particularly phenomenal, although the explosions look good.
You can disable camera shaking and some post process features such as motion blur, then it’s no different from any other shooter game in terms of motion patterns.
It really sucks for the hard-working employees with so many layoffs happening in the industry, but I guess it shouldn’t be a surprise since they haven’t released a game yet.
Deviation Games was formed by ex-Treyarch and Call of Duty developers in 2020, led by Jason Blundell and Dave Anthony. Eighteen months later, however, Blundell departed Deviation. It then laid off around 90 employees back in May 2023, citing a “difficult situation” that “forced” the layoffs.
sigh Well, it shows they learned absolutely nothing about their misstep with Suicide Squad: Kill the Justice League game. J.B. Perrette and the executives meddled with this game and soiled it due to their rampant greed; if only they'd left the developers who were passionate about this project just work their magic. There are so many games in the mobile and free-to-play markets it's not likely any of WB's trash will get much traction there either.
This continuous evolution has actually seen Joel getting up at unsociable hours to sort out situations when the Helldivers 2 team realised the game wasn’t as balanced as it could be. “There have been some sudden moments where maybe one planet was too easy or one was too hard and [Joel] had to get up in the middle of the night to give the Automatons a bit of reinforcement so the players don’t take [the planet] too quickly,” Pilestedt said.
That’s honestly messed up and embarrassing for their developers. Writing a decent director shouldn’t be that hard.
Xbox is Microsoft so that’ll literally never happen.
Microsoft already uses Linux and in fact even develops its own Linux distribution since quite some time because Windows just isn’t good enough for certain tasks: github.com/microsoft/CBL-Mariner
Surface Duo is another Linux-based product by Microsoft.
Surface Duo uses Android though so I wouldn’t put it in the same vein as Linux distros. Microsoft uses Linux for their web services like everyone else, but there is no way they’re going to push people to using their competitor on consumer products. They want people to stay on Windows.
here is no way they’re going to push people to using their competitor on consumer products. They want people to stay on Windows.
Windows Phone is dead, Android is not.
One of the reasons that Steam Deck is better than Windows handheld PCs is because Valve can freely modify the graphics drivers. That’s not possible with the proprietary Windows Radeon drivers.
Only yes. GNU software is irrelevant for anything being Linux (lots of other Linux distributions use no GNU software at all, most notably embedded variants using musl and Busybox). The kernel being a modified one is also irrelevant because almost every distribution ships patches to the kernel. The only person who can revoke Android being Linux is Linus Torvalds, not some random YouTuber named Gary.
Fact is, Microsoft ships Linux-based products and even if it’s highly unlikely what they will switch the Xbox business to release Linux hardware, the outright statement “that’ll literally never happen” is ignorant.
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