It seems like it’s absolutely possible to solve all of the unrealistic problems that exist in CRPGs. You could have a rational encumbrance system, where you can only have the armor you’re wearing, minor supplies in a backpack, and everything else has to go on a pack horse. You could have realistic hit points, where a solid hit from an enemy with a sword meant very rapid death from blood loss or organ damage, hits on armor did nothing, you got physically tired quickly and had to actually rest to feel better (ever done HIIT training?, like that), and when you were exhausted you just collapsed and got stabbed to death. They could have realistic movement speeds, where trying to walk across a kingdom would take a month in real time.
But would it be fun? Would anyone want to play Medieval Minor Nobility Life Simulator?
Some people do. And that game exists. My sister has been playing some MMO exactly like that.
I, too, like simulations. Though, I want to simulate fake shit so I don’t know if that’s quite the same because I totally understand the realism vs fun design aspects and I’m not necessarily looking for realistic but believable based on real physics. Dwarf Fortress is the only example of what I mean that I can offer.
I failed the original game very early on. I’ve heard that lock picking was MUCH harder on the console than it was on PC; it kept getting me killed. And I was just kind of frustrated, put it down, and never picked it back up again.
…But I loved the history in the little bit I did play.
Yay! You read the full wiki or knew beforehand–which is cool and I appreciate either way. This was my point, there’s already been a Rocky Horror video game and a remake.
A Rocky Horror video game was already a thing since uh–oh god I’m old–1985.
I played it as a kid with my buddies. We never understood the point of the game, but their clothes would fall off and that is kind of a big deal for little boys.
They could have just put the normal LoU2 and I wouldn’t have batted an eye. I didnt like LoU, but putting the Remastered version is just straight up shilling. It didn’t need a remaster in the first place considering the remaster came out only a few years later with barely any changes.
If I was looking for a game to play right now, and The Last Of Us 2 was my choice, I’d go with the remaster over the original though. I think most people would, so I think it’s a good recommendation.
If it came across as talking bad about the game/franchise thats not the intent. It’s just rarely mentioned in the crpg mainstream articles I’ve seen over time. Usually Divinity and others are brought up more often.
No no, I just see “Underrated” used a lot about things that really aren’t underrated. It’s become a bit of a pet peeve for me. (Like when someone calls REM an underrated band. Like, they are world renowned. They’re just old and broken up.)
And I’m also pointing out a likely reason for them not being talked about as much as other titles in the same genre. Aside from going through the game with different roles, the first game just doesn’t have a lot of replay value. Not a lot of ‘Choice & Consequence’ or things to discover. There’s your Char and what God you choose to side with in the end. That’s kinda it.
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