Fucking hell… Makes sense though, they earned 30k a year, 200k ain’t enough to challenge the bankroll potential of Nintendo.
this is beyond awful, especially to us with broken switches who want to play the games we own in these times, and everyone who can’t/ won’t afford their shit.
This is the bullshit that deserves shouting and death threats, not people making a subpar decision for a game or a bad one.
I don’t know if anybody knows this, but Nintendo’s aggressive tirade on emulators and fangames is a symptom of Japan’s strict copyright laws, given that it’s a Japanese company and one of those that follow it to its words.
That’s why Sega was so notorious for shutting down fan projects as well in the past (they have since softened their stance however, provided projects are non-commercial), although I don’t think it’s the entire story. Sony lost against the groundbreaking Bleem! emulator back in the PS1 days and I’m not aware of them being litigious in this regard since.
sigh Well, it shows they learned absolutely nothing about their misstep with Suicide Squad: Kill the Justice League game. J.B. Perrette and the executives meddled with this game and soiled it due to their rampant greed; if only they'd left the developers who were passionate about this project just work their magic. There are so many games in the mobile and free-to-play markets it's not likely any of WB's trash will get much traction there either.
I’m so mad that Citra was also killed because of this. This means that 3DS emulation is effectively dead, since the next best emulator, Panda3DS, can’t run most games…
This sucks hard. They likely knew they could not overcome Nintendo’s infinite money for legal proceedings, and if they lost they could have been on the hook for far more than this settlement amount.
The upside is this has no legal impact, but the downside is they were the best-positioned group to take this to trial.
Now Nintendo is going to start going after the smaller guys, who definitely can’t afford to fight.
Now Nintendo is going to start going after the smaller guys, who definitely can’t afford to fight.
The plus side is Ryujinx is Free Open Source Software so a million forks can begun being made right now. Yuzu had closed source aspects, which was its downfall in replication from this point forward. Ryujinx will likely have thousands of clone repositories made after today alone.
People need to make sure they pull the code off of github and put it up on other sites, preferably private repos. Github has already dealt with other ‘banned’ projects by going through all forks and even re-uploads of them and cleaning house.
No, the game is still a scam because it’s been literally over a decade of development and every time I’ve been invited to go try the latest and greatest in their innovation, the game is laggy as balls and the servers never work. Also the fact that they have ships costing as much as actual automobiles that people purchase despite still being technically in beta is absolutely bonkers. They’ve had several waves of crowdfunding and the game is still in a pretty garbage state.
Trust me, I’ve wanted an actual successor to Freelancer for longer than this game has been in development, and it still doesn’t scratch the itch because whenever I try to play it, the game essentially doesn’t work.
Cost discipline is the last thing on these guys’ radar. A 20,000 dollar ship? That’s like a third of somebody’s annual salary.
More because I don’t believe a single word that comes out of Bugthesda and the fact that what they made was their same old shit but even more tedious somehow. It’s not about denial, it’s about Todd Howard being a pathological liar.
Comments section is pretty clear who read the article and who is only reacting to the title.
Helldivers 2 has weeks long campaigns where the entire playerbase has to defend certain planets. The "GM" keeps a close eye on progress of this event and manually adjusts it to make sure the campaign doesn't complete too soon.
There isn't some poor motherfucker staring at a screen watching the progress of each individual match spawning more bad guys whenever they feel like it.
This continuous evolution has actually seen Joel getting up at unsociable hours to sort out situations when the Helldivers 2 team realised the game wasn’t as balanced as it could be. “There have been some sudden moments where maybe one planet was too easy or one was too hard and [Joel] had to get up in the middle of the night to give the Automatons a bit of reinforcement so the players don’t take [the planet] too quickly,” Pilestedt said.
eurogamer.net
Aktywne