eurogamer.net

AuthorityClassError, (edited ) do games w [Rumor] Embracer reportedly considering selling Borderlands developer Gearbox

Not surprising really. They’re just getting rid of all the woke IPs because nobody buys this political crap anymore. It should be telling that they chose to destroy Volition rather than try and sell it off, that’s how bad the market value is for the Soy Saints.

Edit: Pissed off the wokies I see, cry harder into your soy lattes boys, woke is finally going broke.

echo64,

this is embarrassing…

good_girl,
@good_girl@lemmy.blahaj.zone avatar

You people care more about saints row than anyone you cry about.

AuthorityClassError,

Well, you’re right there. I did care about the franchise and I’m sad to see it go. But I’m not sad that the assholes who turned it into political propaganda are now without a job. But hey, I bet you’d be equally pissed off if someone turned your favorite piece of franchise into trans hate/deadname simulator featuring Ronald Crump eating hamburgers while telling you that sex before marriage is a sin.

good_girl,
@good_girl@lemmy.blahaj.zone avatar

Yes because open bigotry is the same as whatever the hell you quantify as “woke.”

Pink hair and pronouns? Fuck if I know.

AuthorityClassError,

Well, I gave it a shot and as expected, you lack the ability to see past your box. Maybe one day. Maybe.

good_girl,
@good_girl@lemmy.blahaj.zone avatar

Sure bud

nanoUFO, do games w Unity reveals plans to charge per game install, drawing criticism from development community
@nanoUFO@sh.itjust.works avatar

I’m feeling better everyday about ditching unity and moving to godot.

derin,
@derin@lemmy.beru.co avatar

It is a lovely engine, and getting better every day. The more competition we get for Unity, the better.

simple,

On the exact same boat. I switched to Godot as soon as version 4 came out and have been really happy with it. I still use Unity professionally (at least until Godot 4 fixes some big issues), but most of my projects are now on Godot. God bless open source devs.

woelkchen,
@woelkchen@lemmy.world avatar

at least until Godot 4 fixes some big issues

With Godot being an open source project, you could scratch your own itch and help remedy the issues…

simple,

Sadly I’m really not good enough at C++ to contribute.

eldritch_lich,

Yeah my device struggled to run any major engines so Godot kinda saved my ass when I first got into gamedev many years ago. I was going to start learning the major engines now that I have slightly better hardware, but I guess I’m skipping Unity now.

MentalEdge, (edited ) do games w Unity reveals plans to charge per game install, drawing criticism from development community
@MentalEdge@sopuli.xyz avatar

Ah. Yet another reason for game studios to turn away from commercial dev tools and turn to FOSS software like Blender and Godot.

And since game devs are, you know, developers, they can even contribute to these tools with heir dev time, improving them and accelerating the industry shift away from this commercial bullshit even more.

Cqrd,

Wasn’t there a massive amount of drama in the Godot community recently that nearly destroyed it?

MentalEdge, (edited )
@MentalEdge@sopuli.xyz avatar

I’ve heard of no such thing.

But drama almost never kills FOSS software. It just causes it to fork. FOSS software can become like an olympic flame that just keeps getting passed from dev to dev. Once there are people actively using something, those same people are motivated to fix any issues they have with it, or add any features they are missing. That then drives improvement of the software, which in turn drives adoption, which drives more improvement…

There was huge drama around Emby going closed source, but FOSS Emby simply got forked, becoming Jellyfin.

There’s an example just within lemmy, the lemmur app apparently stopped development due to some drama, but it got forked and Liftoff picked up right where it left off.

Yes. There can be drama around FOSS projects, and there often is. Loosely organized groups of volunteers putting together serious software don’t work as efficiently as a paid team of devs led by a visionary with final say. But FOSS projects are capable of becoming self-perpetuating in a way proprietary software can never do. Once they reach a high enough level of adoption, they are very hard to kill.

And Godot is definitely up there.

snowfalldreamland, (edited )

The only “drama” I recall is that one guy, who ran an unofficial forum, went on a weird rant about how Godot is a scam because he thought development was too slow or something. He then shut down his unofficial forum. That’s a long shot from “being destroyed”.

But maybe I missed something?

(Edit: I had misspelled “forum” as “form”. Sorry if that confused anybody)

Cqrd,

Yep, that’s the one I was thinking about. Thanks for the clarification, I only vaguely remembered it

pancakes, do games w NBA 2K24 is already the second-worst reviewed game on Steam
@pancakes@sh.itjust.works avatar

Another lazy iteration of a yearly sports game with massive glaring issues? Colour me shocked, surprised, and astonished.

brihuang95,
@brihuang95@sopuli.xyz avatar

honestly, when was the last “good” 2k game?

EDIT: just read the article. i forget that for the PC version they keep using the last gen version of the game lol, how difficult is it to use the current gen version?

ConditionOverload,
@ConditionOverload@lemmy.world avatar

2k12 was probably the best one. 11 years ago.

BleatingZombie,

I still have that one for 360! I was never very good, but it’s always a ton of fun to play

In my uneducated opinion, it feels like the gaming industry advanced past “quarter-eating” mechanics and have reverse engineered their way back there. The rubber-banding doesn’t feel fun/competitive anymore. Even playing solo just feels like it’s just trying to give you a taste of success in an attempt to get you to spend real money. Those of us who won’t ever “pay-to-win” just see an arbitrarily difficult or awkward game. For example, one of the later ones feels like it changes the player speed drastically based on who IT wants to do better now

520,

EDIT: just read the article. i forget that for the PC version they keep using the last gen version of the game lol, how difficult is it to use the current gen version?

Jesus, really? It's one thing to do that for the Switch, but for PC?

brihuang95,
@brihuang95@sopuli.xyz avatar

yeah, that’s what my brother has told me and it’s why he hasn’t been buying the new ones

superfes, do games w Unity reveals plans to charge per game install, drawing criticism from development community

Annnd…

Uninstalled.

DoucheBagMcSwag, do gaming w All Picross e games to be re-released on Switch

Filler until Switch successor next year

JasSmith, do games w Unity reveals plans to charge per game install, drawing criticism from development community

Are they trying to lose to Unreal?

vrojak,

At this point you've got to wonder if they're trying to lose to Gamebryo.

Kolanaki, (edited )
!deleted6508 avatar

GameBryo Execs: “Finally, we can deal with someone besides Todd Howard!”

MentalEdge,
@MentalEdge@sopuli.xyz avatar

The real threat is Godot. It’s getting better and better. Why pay for a commercial game engine, when you can use one that comes with a literally no strings attached FOSS license? And you have full access to the source code, so you can fiddle with any line of code, if need be.

Deconceptualist, do games w Unity reveals plans to charge per game install, drawing criticism from development community

How could they even enforce this? Couldn’t devs just include a wrapper or small firewall (or settings for Windows firewall) with their games to block Unity’s analytics?

velovix,

You could technically get around most software license agreements, but companies don’t do that en masse because they’d risk legal action against them.

tripledd, do games w NBA 2K24 is already the second-worst reviewed game on Steam

As much as I really don’t care for the games as a service model, I think it could actually work well for a lot of sports games. Maybe releasing a new game yearly like this just makes more money, but relatively minimal year to year changes would seem to fit well with the microtransactions

Zanshi,

Just Dance on Switch moved to this with 2023 edition. I honestly love having access to all the versions I bought as DLC rather than launching different versions depending on what songs I want

fsxylo, do games w Unity reveals plans to charge per game install, drawing criticism from development community

Throws year long project in the trash

BudgieMania, do games w Unity reveals plans to charge per game install, drawing criticism from development community

The fact that the same user reinstalling the game counts as 2 installs makes this doubly absurd. The decision is already baffling by itself but the idea that you could take a financial hit for an install that didn't net you any additional income is... Jesus.

Viking_Hippie, do games w Spider-Man 2's New York City has denser traffic, new screenshots suggest

Devs know that part of the reason we play games is to get AWAY from such realities as dense traffic, right? Right?

Magusbear, do games w [Rumor] Embracer reportedly considering selling Borderlands developer Gearbox

The whole Embracer situation is so weird to me. I hadn’t heard about them until the news broke that they were buying some of the Tolkien licenses and had already been buying a whole bunch of game studios. Cut to a couple months later and Embracer can’t get rid off all these studios fast enough apparently bleeding money left and right.

Where did they suddenly come from? Or was I just out of the loop on them?

Eleyson,

Can’t remember the exact details, but I think it was something along the lines of them acquiring all these ips with loaned money, banking on a big merger that eventually fell through.

Vordus,

Until reasonably recently, Embracer was known as Nordic Games. Their plan was simple and quite effective; buy old game IP, release remasters, make reasonably-budgeted sequels aimed at niches of the industry being missed by the increasingly laser-focussed AAA publishers.

It worked for a good few years, and they became a Katamari of game development studios. An increasingly unwieldy Katamari. And like any good Katamari they started picking up bigger and bigger things. Suddenly instead of spending a couple of thousand on a struggling legacy developer, they were paying upwards of a billion at a time, swallowing up things like Gearbox, Asmodee, Dark Horse Comics, Middle Earth Enterprises, Square Enix Europe. They lost focus and just kept buying things, including things they couldn’t afford to buy. Eventually, a planned deal with the Saudis fell through, and that Katamari just slammed directly into a wall.

Magusbear,

Thank you for the great comment, that was super informative. I didn’t know Nordic Games became Embracer. That explains it a bit why I thought they came out of nowhere.

Ginkko117, do gaming w Life is Strange: True Colors comic picks the right ending to continue
@Ginkko117@beehaw.org avatar

God, I want a new game though

derin, do gaming w All Picross e games to be re-released on Switch
@derin@lemmy.beru.co avatar

Yeees - though, it will be weird playing them without a stylus

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • Technologia
  • lieratura
  • esport
  • test1
  • fediversum
  • niusy
  • informasi
  • muzyka
  • NomadOffgrid
  • rowery
  • Spoleczenstwo
  • retro
  • krakow
  • motoryzacja
  • sport
  • slask
  • Blogi
  • giereczkowo
  • MiddleEast
  • Gaming
  • Pozytywnie
  • tech
  • Psychologia
  • FromSilesiaToPolesia
  • Cyfryzacja
  • ERP
  • shophiajons
  • warnersteve
  • Wszystkie magazyny