I really only want the house building. I had a blast in Sims 2-4 building my dream house and trying out floor plans, optimizing flow of everyday life and just the architecture/design aspects of making it look good. Sadly they always hit limitations which took the fun out of it due to not being able to build like you wanted. Especially roofs were tricky or impossible to get to look good. And slanted roofs wasn’t in any base game and I didn’t buy DLC (and haven’t played 4 in like 5 years+).
If someone could make an house architect game I’d so love it! Build a house for a family of 4 with a budget of X with these bullet point demands. Then get scored on stuff like usable sq footage, how well the bullet points got satisfied etc.
what you’re searching for is a game called house flipper. it’s on steam, and after reading your post I am 100% confident you will love it and should look it up.
Cool game and thanks for the recommendation! But the first one is only focused on renovations and while it’s fun to reimagine a space I’m not at all interested in the nitty gritty of renovations. I have my own house and have done a fair bit of renovation work so doing it in a sim game would be dreadful, I’ve never understood the whole genre of “do menial labour but as a game!” Like Euro Truck Simulator and it’s ilk.
The coming second game however talks about building a house from scratch as well which does sound promising! If the build process isn’t too time consuming and smooth it might be great. So I’ll for sure check that out once it’s out!
As much as I can't stand John Riccitiello, anyone with RSUs will have vested stocks sold on a fixed schedule to cover taxes. They don't get to choose when or how much is sold as long as they have their RSUs configured as sell to cover. The executives are no different in this regard, except they have a great deal more stocks than the average employee. However, this doesn't absolve them of the awful new pricing structure. That shit should have been walked back before it ever left the planning stages.
Don't get me wrong, the timing was fucking abysmal. They really should have thought about that ahead of time, but these executives rarely think about anything other than how to line their own pockets.
So your saying they didn’t time the share sales with respect to the announcement- they timed the announcement with respect to the fixed share sales date.
If you’re selling shares monthly it doesn’t matter when the announcement is, you’re going to have people questioning your sell anyway. They would not have thought about the timing in relation to automated share sells at all because it’s a non issue.
I love the rage over this. You’ve all clearly never met most of the people playing this game. They already spend hundreds on DLC, it’s the majority of the game.
Yeah, I know a Sims player and Sims 4 is literally the only game she plays. The way you or me would buy a new game, she buys a DLC. It's like it is its own gaming ecosystem for most of its players.
But it’ll be worse now. It won’t be the same as 4, but free. It’ll be a glorified store with constant popups begging for money
It says a lot that it’s “running alongside” the previous game. You must not have a lot of faith in your game if you’re expecting your sequel to not replace the previous game.
Very weird how those were absent from release, but I'm glad they're getting added. Good to see I'm not the only one who found the lack of an "eat" alt-option annoying as well!
Yeah the base colour tones are absolutely nuts. I spent a lot of time on launch just trying to figure out if my HDR display was bugging out or something.
It’s been a day since the announcement, and a few hours since people noticed the stock dump. What the fuck do you want them to do? Fully research the case, send out subpoenas, call hearings, listen to testimony and level fines all in less than 24 hours?
Thankfully paradox are making a contender. Although paradox overdoes kt with dlc, too, but they’re not a scummy company like ea so it should be better. Plus they’re trying to take marketsharr from es so doing the exact same thing would be counterproductive.
Usually Paradox has some content DLC but the vast majority is cosmetic, so you don’t have to buy it but that money fuels their development of future content. Also with every content DLC they almost always release updates and extra content for free for the base game, I feel that Paradox is one of the only companies that do DLCs right.
Also they always allow mods, and a lot of their cosmetic DLCs can be immigrated by mods, so it’s not like they block people from doing what they want with their game just to shove cosmetics.
For me for a game like Sims I need a big variety of cosmetics to keep me playing, new game mechanics are kind of secondary.(Although, if I trust any company to recognize that and adjust accordingly it’d be paradox) But still, you are completely right, paradox doesn’t abandon players that don’t buy the dlc but release content patches at the same time. Plus if you happen to play with other people only one person needs to own the dlc, which is one of my favourite things paradox does and more companies should do.
Also, I completely forgot about mod support. That makes a huge difference, too.
They’re still exploiting their customers who’ve been developing products based on a completely different fiscal agreement; you can’t just change engines after years of work.
The worst isn’t even people currently developing things - it’s developers who already have released products. Imagine if you released something like, over the summer, for example. You’ve been paying the current revenue share, and will continue to do so until Jan. 1, then you’ll start paying the per-install fee. So you’re paying twice for the same customers’ purchases.
I really feel like they're going to lose a lawsuit on that.
Unilateral contracts don't have unlimited power and "we can blanket change what we want to charge you on games already made" doesn't seem like it's going to be enforceable.
Nobody at Unity expected him to change. It was the entire point that this shit heel got to helm the company. The three founders are billionaires now, that’s why. Two years ago one of the founders, Joachim Ante, sold $40million in stock. They dgaf anymore they just keep selling.
It’s days like this that remind me I’m not a typical gamer.
When Sims 4 came out, I put Sims 3 away thinking it was time for something bigger and better even though I’d had wishlisted DLC unpurchased. When Sims 4 clearly had basic content locked behind future DLC, I quit and didn’t go back to anything because playing the old version when the new version is out “didn’t make sense”. Went from being a Sims player to not a Sims player, not in protest but because their business model “failed to monetize” me. Obviously, if I were the base case, EA would have backpedaled.
Reminds me of the “mini-outrigger and story collection” thing with fantasy literature. I’ve gone from being a diehard fan to no longer even reading simply because I didn’t have the bandwidth and research hours to take it all in (Dresden and Iron Druid, lookin at you).
With the namedrops in the main stories on things I didn’t recognize and my not being able to keep up with side stories, my interest waned and I moved on. I still haven’t read anything after Peace Talks, and I don’t recall what’s going on in Iron Druid anymore.
I am cautiously hopeful for Life By You. My favorite thing in the Sims was to set up crazy soap opera dramas and see what happens, but Sims 4 sims are so docile and boring, it feels a lot more like just playing with dolls and decorating the house. I'm not judging if that's the part you like, but it's just not for me.
This is stuff that should be available on release day for all fps games. I can’t believe companies keep getting away with releasing beta version of games as a full release.
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Aktywne