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blanketswithsmallpox, (edited ) do gaming w SAG-AFTRA votes unanimously to expand its strike to include the games industry
@blanketswithsmallpox@kbin.social avatar

Either everyone needs to get royalties or nobody does.

Pay your voice actors right the first time instead of paying them shit per line. Or if your video game becomes an astounding success, all 1,000 people get a slice of that 100,000,000 million it made in sales via residuals. A cool $100,000 for everyone!

Don't forget to advocate for yourself even if you have a union. Nobody ever gets paid more by saying nothing.

lemonadebunny,
@lemonadebunny@lemmy.ca avatar

or nobody does

Be careful, Disney might like that idea

blanketswithsmallpox,
@blanketswithsmallpox@kbin.social avatar

Great. Their CEO can make $2,000,000 / year and the rest $100,000 capping their maximum pay at 20x their lowest paid employee.

https://www.epi.org/publication/ceo-pay-in-2021/

RandoCalrandian,
@RandoCalrandian@kbin.social avatar

The coders have their copyrighted works replicated infinitely without royalties as well.

What makes a voice actor’s contributions more meaningful than that? Especially since they can get a half decent voice performance out of any coder and the right generative software which already exists.

blanketswithsmallpox, (edited )
@blanketswithsmallpox@kbin.social avatar

Yeah perpetual royalties are a nonsense slippery slope. People are pushing for it in all the wrong ways wanting a piece of the pie from the higher ups when in reality the way the money flows just needs to be altered.

Bridge and road crews don't get to get a penny every time someone drives over stuff.

Creation does not mean benefit in perpetuity. It means you created something. You should be paid properly for it, yes, but it doesn't mean every time someone mentions your book you get a penny from them lol.

Melancholy Elephants was a great Hugo Award short story about this very thing written in 1983. It's a great read for those who want to go in a bit blind. http://spiderrobinson.com/melancholyelephants.html

How the hell do you spoiler tag on Kbin? lol

not_amm,

I think that the main problem is that companies keep getting revenue even if actors don’t. Book writers don’t stop earning money just because they wrote their book 5 years ago, and yes, they don’t win money for reselling, but companies like Amazon and their editorials will keep earning money because of their work, so why shouldn’t the writers earn money?

If your work isnt being streamed or sold, well, you won’t see much. But still, you signed a contract, like the old perpetual pensions.

MJBrune,

Creation does not mean benefit in perpetuity. It means you created something. You should be paid properly for it, yes, but it doesn’t mean every time someone mentions your book you get a penny from them lol.

Frankly, this is what people in this thread are missing. I’d argue profits are reserved for those who dedicated themselves to making the game. Putting heart and soul into it. Sometimes that can be a VA but most of the time those VAs are like “Listen, we got a week to do this within budget and I AM NOT doing any more than that!”

It’s absolutely fine to draw that line but it’s not fine to then expect profits for doing just the minimum to get the job done. You’ll see a lot of studios just go get non-unionized VAs. People trying to break into the games industry as VAs are a dime a dozen and so any attempt at getting profits as a whole is going to fail.

MJBrune,

Either everyone needs to get royalties or nobody does.

Absolutely agree. Otherwise giving someone royalties is a spit on the face of everyone else on the team.

FrankTheHealer, do games w SAG-AFTRA votes unanimously to expand its strike to include the games industry

Good for them. More power to them!

ampersandrew, do gaming w SAG-AFTRA votes unanimously to expand its strike to include the games industry
@ampersandrew@kbin.social avatar

Correct me if I'm wrong, but since this strike is against certain companies and not some entity that represents the entire industry like it does for movies and television, that means that other individual companies who come to an agreement can still hire these people, right? If so...imagine if we had that in movies and television.

Zalack,
@Zalack@startrek.website avatar

We do. A24, for instance, is still making a couple movies by agreeing to work under the proposed terms by SAG. As far as I know, no one else has made such agreements yet. The more of such exceptions that get made, the weaker the AMPTP’s position will get.

ampersandrew,
@ampersandrew@kbin.social avatar

Oh, I see. I thought all of Hollywood was AMPTP and that's why we can't have nice things like DRM-free movie purchases.

ram,
@ram@lemmy.ca avatar

Dropout.tv (formerly CollegeHumour) is also an unstruck company.

Discola,

One more reason to love dropout!

EssentialCoffee,

Because they have a different contract for work not covered by the current strike? That seems kind of a weird take, especially since they thought the strike did apply to them originally and they shut down for several weeks until the lawyers got together and said, oh no, you have a different type of agreement.

It’s not like they changed or updated their contract to become exempt. SAG just went, oh, your business doesn’t fall into the terms of the strike so you don’t have to strike with the rest of us.

Zalack,
@Zalack@startrek.website avatar

I didn’t know that! I just subbed to their service for Make Some Noise so I kind of feel better about shelling out for it now.

Ginjutsu, do games w SAG-AFTRA votes unanimously to expand its strike to include the games industry

Sweet.

learningduck, do games w Shadow Gambit: The Cursed Crew developer announces closure

What a sad news. I’m glad that they did it with a choice rather than being forced by a bankruptcy.

MarcomachtKuchen, do games w The Banished Vault review - dense and brilliant, like a neutron star

Really interesting , i will probably Check this out

starbreaker, do xbox w Saints Row studio Volition has been closed down "effective immediately"
@starbreaker@kbin.social avatar

Sounds like Embracer Group skipped extension and went straight to extinguishing.

Ab_intra,
@Ab_intra@lemmy.world avatar

Sucks when they acquire more than they can chew…

starbreaker,
@starbreaker@kbin.social avatar

Call me paranoid, but I suspect Embracer Group buys studios specifically to shut them down. They just want the IPs, not the talent.

Ab_intra,
@Ab_intra@lemmy.world avatar

That is usually what big publishers do… Look at EA and Activision.

It really sucks. But at the end of the day the studios that do get acquired do know of this risk… Only big studios such as Rockstar are safe from this.

starbreaker,
@starbreaker@kbin.social avatar

Oh, I know. But there's nothing wrong with EA and Activision that can't be fixed with a bit of old-fashioned (Teddy) Roosevelt-era antitrust prosecution.

Ab_intra,
@Ab_intra@lemmy.world avatar

Yeah maybe but have this happend tho? I would think people in this situation would rather go about their day instead of working for someone that clearly doesn’t want them.

trashgirlfriend,

If only big studios like rockstar were safe from themselves

M500, do xbox w Saints Row studio Volition has been closed down "effective immediately"

I only played saints row 3 and 4. But they were extremely fun games.

Zahille7,

You should go play 1 and 2 if you haven’t.

M500,

I think I started to try and play two a long time ago, but got distracted. Thanks for the advice.

M500,

I think I started to try and play two a long time ago, but got distracted. Thanks for the advice.

c0mbatbag3l, do xbox w Saints Row studio Volition has been closed down "effective immediately"
@c0mbatbag3l@lemmy.world avatar

Red Faction: Guerilla 2 when?

bigpapafatnuts, do xbox w Saints Row studio Volition has been closed down "effective immediately"

Deep Silver owns the Saints Row IP so we’ll still probably see games in the future

_Sprite,
@_Sprite@lemmy.world avatar

yaay more minimum wage jokes

Scooter411, do gaming w Nintendo Direct announced for this week
@Scooter411@lemmy.ml avatar

Tease us with new switch reveal please

ram, (edited )
@ram@lemmy.ca avatar

It’s only Super Mario Bros. Wonder. Do not expect, nor hope for, literally anything else.

myersguy,

Well, you got a new switch!

DLSantini, do games w Baldur's Gate 3 "feels so alive" because it used mo-cap and 248 actors to bring its characters to life

I’m 20 hours in, and all I see is a massively buggy, broken shit-show. Vanishing npcs while talking, vanishing items, menus that stop coming up, interactions that stop functioning, npcs that go hostile for no reason and can’t be fixed with a reload, characters/quests that permanently break for no reason, team mates that drop-off the map or into the scenery at the start of battle and they can’t get out or get healed when something downs them. And so, so, so much more.

I really, really want to love this game. But I do not, and I regret wasting the $60, as well as my incredibly limited free time.

blackbirdbiryani,

Yea, maybe you’re just unlucky but I’ve been running it on my ancient mid-tier 2017 pc and it runs amazingly on high. No major bugs except with throwing weapons.

doctorzeromd,

Weird, you’re in the VAST minority it seems. I am ~60 hours in and have only seen one bug while playing online on someone else’s game.

You should contact Larian support, it sounds like a problem unique to you.

mothersprotege,

I’m sorry that you’ve had this experience. I’ve been playing since the start of early access on a low-end PC, and never had any of those issues.

conciselyverbose, (edited ) do games w Baldur's Gate 3 "feels so alive" because it used mo-cap and 248 actors to bring its characters to life

I mean, it definitely helps. The production quality is insane. But the fact that the choices (or mistakes) have actual real impacts on the game going forward are as big as far as I'm concerned. I ended up with my hand being forced into combat early that made an encounter with a potential party member immediately hostile. That sucks, especially since I wasn't trying to do what happened in the earlier encounter. But in terms of a world feeling alive, having it actually react to what you do is pretty damn significant (unless "you're small and irrelevant" is intentional).

Talaraine,
@Talaraine@kbin.social avatar

It's time developers come to grips with the fact that making choices matter is what makes it a successful game. I'm tired of storylines that don't make any sense except to give you a world to kill people in. Sorry folks, lore is important and that takes writers.

Stop treating them like afterthoughts.

conciselyverbose,

I personally am perfectly happy with a game that's all about mechanics and gameplay.

But the extremely rare game that actually is well written is nice to see.

Wooly,

It definitely depends on the game, I’m perfectly happy with a game that has a story to tell, and tells it well. Not everything needs to have branching options and 50+ hour playtime. Some of the best stories I’ve played are short and railroady, WaW and BO1 campaing’s are fantastically interesting and you don’t make a single choice in them.

GoodEye8,

I don’t think the lack of choices is necessarily a bad thing. The original Doom had no story choices (it barely even had a story) and it’s still pretty good even by today’s standards. Half-Life 1 and 2 pretty much had no story choices as well (there was 1 at the end of the first game) and the first one in particular is considered revolutionizing how stories are presented in games.

What I do think is an issue is when the game presents you with a choice that doesn’t matter. Bioshock Infinite is the first that comes to mind as the game puts quite a few options front and center, but really none of them matter (except the very last one) and the game even implies that the choices deliberately don’t matter because “constants and variables”. Thus those choices, at least for me, detracted from the story because there was never no need to make me make a choice.

In that sense I agree that choices should matter, but I think a better wording is that if you’re going to have choices make them matter or don’t have choices in the first place.

MomoTimeToDie,

deleted_by_author

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  • Dragonmind,

    Remnant 2 is brilliant at this and bad at this at the same time! The in-world stories that are told along with the environments are absolutely STUNNING! Everything clicks together so well and a slightly different story is told when re-rolling the map!

    Main story cutscenes tell the worst story I’ve ever seen executed. (Worse than Monster Hunter World’s Handler story stuff) I’m glad they’re skippable on another run. Because literally everything is is some of the most classic gaming experience one could have.

    Talaraine,
    @Talaraine@kbin.social avatar

    There was so much promise in their lore!! I liked N'Erud the best but the rest didn't really lead anywhere other than that you visited, you did something notable, and then you left. Nothing really changed.

    snooggums,
    @snooggums@kbin.social avatar

    I would say if it is all about the gameplay, like Serious Sam or Doom, then the story doesn't need to be that important and dexisions don't need to matter. But if the story is front and center, like Baldur's Gate and most similar RPGs, the story and how choices impact the story need to be well done so it doesn't feel on rails and replaying it is enjoyable.

    Meowoem,

    It gets super confusing when you do stuff in the wrong order though. Missing a clue because you didn’t read the right book or something but then randomly finding the end of the quest and everyone is talking like we know all about it.

    Cethin,

    Usually it recognizes it. Sometimes it doesn’t though. I’d hope those instances get patches eventually. Even worse though is when something triggers for something you didn’t even do. I’ve had a party member get angry at me for something that I did the opposite of. It’s a pretty solid game, but it’s not totally bug free, which is expected with so much complexity. Who knows, it could have just been a cosmic ray that flipped a bit and not even their fault (though I doubt it).

    JJROKCZ,

    You also miss out on Minthara? I’ve been hearing she’s great but I merced her ass

    mothersprotege,

    I doubt that they’re referring to Minthara; you have to make an intentional series of decisions to >!murder a bunch of people!< in order to get her in your party. It’s relatively easy to miss several origin companions if you’re not the type that explores the whole map. And one of the origin characters starts with >!a quest to kill one of the others!<.

    skullone, do games w Eurogamer and Starfield, why our review will be late.

    Too busy with their 3rd play through of Baldur’s Gate 3! AYYYYYY!

    ClumZy, do games w Eurogamer and Starfield, why our review will be late.

    ReedPop killed every outlet they bought, except in the case of RPS where they killed themselves. This is well deserved.

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