While this looks like I game I would definitely give a shot. Other than the setting, it doesn’t really seem “Monkey Island-like” at all. Although with that title I hope there are some serious “The Haunted Mansion” themes.
I dont know why youre getting downvoted but this is the most accurate description of some of the things you can create, especially in mass effect 1. Seriously that game has some nearly oblivion level fuckery.
The issue is not open world. The issue is bioware. At this point the only thing that could get me interested in ME or DA again is if someone else gets the rights to the IP.
I would love to see some GMing tools and the ability to do custom campaigns. Like I could imagine a group using BG3 to run an actual game of D&D in. It wouldn’t need to be incredibly complicated, just some sort of modular tiling and the ability to add objects/monsters, you don’t need dialogue (or keep it basic) or need to fuss with scripting or anything like that, just a basic scenario builder that’s easy enough for most GM’s to figure out. It’d still be more work than pen&paper, but a bit more approachable and it’d just look so beautiful.
They could also release a few campaigns that DMs could use to start from. That wouldn’t require much dev time aside from the DM tools (e.g. add a surprise if the team is doing to well in a battle, or hold back a surprise if they’re struggling).
I think a lot of people would buy story packs, even if there’s a way to make your own or get free community stories.
“One of the randomly generated points of interest, the abandoned research tower, usually has a computer at the top where you can download the planetary survey data for the planet your [sic] on,” they wrote. “Just a tip!”
You still need to scan individual plants resources or animals to get the Surveying perk upgrades, which gives you better zoom on the scanner, which can be useful sometimes.
It’s a game with exploration elements, so the idea is that an areas you’ve visited may only have estimates of what resources are available. In some cases you could be the first person exploring it or noting its qualities.
The in game reason is the survey data you get is asked of you by one of the constellation members, as their space base “The Eye” has scanned all it can. We use the scan data for finding more artifacts (though I’m assuming it doesn’t outright give more missions). You can get the survey data before this activity and sell it for about half, which is why I assume it doesn’t really affect much.
There are also missions that ask for experienced surveyors to look for hospitable planets for their colony.
It’s a decent way to make money, but not really worth the effort of hunting down all the different flora and fauna. One time I had a planet where I had to land near the ocean and scan fish, that one was a total nightmare.
You can make decent money off it, but first and foremost it should be something you enjoy. Personally I think that’s a very chill way of breaking the monotony, after having spent too much time flying around or walking through cities to complete quests. Exploring planets has got the nice plus of not having to deal with loading screens, unless you want to get back to your ship and move to a different biome.
I would too, but I get the feeling WotC might not allow that. They are hard core pushing their digital tabletop replacement with D&D beyond. A custom baulders for a flat fee would seriously eat in to their subscription model profits.
Which I'm all for! I'd definitely play custom BG campgains but I have no interest in paying $10 bucks a month for a Skype game or whatever.
There have been digital tabletop tools that allow you to play any game for so long, that are free, I don’t see how they would ever really get anyone on board with a subscription service to do the same thing.
I use a couple myself with my group. They have some premium features like access to tilesets; but they also allow importing an image to use so it’s not like I feel compelled to subscribe.
Those free versions only exist because of the OGL, which WotC wanted to rein in. In part because of their own VTT being in development. This was also before WotC changed how they sold their books, now they are slanted to being part of a Beyond membership. While 3rd party seller still have a supply of books, the WotC main website is now only selling physical books as a bundle with a digital one for an up charge. Wizards is changing and is very much transitioning to prioritize their digital goods.
Seemingly going back on what they have already said in the past.
Trying to milk the success now that the honeymoon period is over and complaints are being top news.
The studio is already working of their next title. DLC would mean putting more people on the satellite team. Large doubt it’s going to be anything other than characters.
Good, tbh, I think we’ve had to back off Open World RPGs for years now. Smaller scale RPGs can tell a story with far more focus. I think something like Witcher 2 or Baldurs Gate 3 are good examples of balancing exploration and story telling.
Yeah I’ve loved open world games since I first played oblivion as a teenager but being open world isn’t necessarily a good thing in and of itself and being too big often makes you spoiled for choice. Plus I just don’t have time anymore to explore the whole world. For me as long as the story is interesting and it has good systems and mechanics along with new game plus of some kind I can get into a game and play it over and over
Seems like a no-brainer to have a custom campaign system given the number of people who’ve picked this one up. You think they’d want to capitalize on their success regardless of how tired they are
That is far from normal. If these are free dlc, then that’s great, but this is more and more regular updates that they are locking behind a paywall. Many of them are not just cosmetic, and are entirely new guns that are overpowered enough to become the new meta in order to complete certain heists on certain difficulties. Some are brand new heists, too. They even added loot boxes two years after saying they wouldn’t (although they have rolled it back since then due to the predicable negative response). It’s always been a cash grab, and it’s unfortunate that it appears they may be falling back into old habits.
No, that is very normal. Between “battle passes” and “season passes” and RMTs in in-game stores, 8 DLCs per year is pretty low.
As for adding new weapons: Welcome to a live game. If everyone that was released was worse than what was in the base game, what would be the point?
If you dislike the game and the kind of DLC they do, have fun. I will largely agree. But this constant refrain that comes up with long running games of “Ugh, there are so many DLCs” makes me wonder if people would lose their mind if they ever realized how many issues of a magazine there were or whatever.
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Aktywne