Probably just less experienced writers that can be paid less and pushed around more. Thus leading to the continual quality reduction of all modern media.
Seems sadly on point. Their M.O. since at least as far back as Westwood (RIP Command & Conquer) has been to acquire a name brand, sap it for short term nostalgic profit, then dismantle usable assets. I love Dragon Age: Origins… and to some extent Inquisition, but damn if she ain’t what she used to be.
Even playing through Mass Effect 1 > 2 > 3 back to back has been a challenge for me. The games just get simpler as you go along and it is so frustrating.
And I'm not talking about just the talent systems and looting etc, the fucking dialog gets to a point where sometimes 2-3 of the options will give the same result, and ugh. Ruins so much of it for me.
You make a good point. Is there a life-tree of devs that shows their companies and games? It’d love to see those art directors names we know across the different devs and publishers they worked for but also the lesser known names that really make great games what they are.
That's the story of almost all EA studios. Respawn afaik has kept their senior staff but also have expanded too much for me to believe there's a "Respawn identity" anymore.
What's funny that happened with Bioware and Criterion, too.
Respawn has only made like, five games? Two of which are licensed IP and not any good. They have one great game in TF2. There was never a “respawn identity”. Hell the company was started by old Infinity Ward people.
At least with the ship of theseus it’s an inanimate object. You could replace any board or sail and still consider it the ship in question. Is it still in fact the ship of theseus? That’s debatable but you could say that it still represents the ship.
In this case BioWare is made up of thinking human beings all that are motivated by different factors. You can’t replace one person with another and expect the same of them even if you got someone who followed the initial person’s logic as closely as possible, they’d still end up with different results to the first.
That is if EA even cares enough to replace the previous developers with like minded individuals which I highly doubt. BioWare of old, make great games while telling the best stories possible. After modern day EA’s influence? Make as much money as you can while puppeteering as the BioWare of old.
You can’t replace one person with another and expect the same of them even if you got someone who followed the initial person’s logic as closely as possible, they’d still end up with different results to the first.
but this is… how businesses work. No business is the same people ALL the time. i don 't know why people expect any different here. and the quality of writing has suffered as of late, so why not get new blood in? i really don’t understand what the issue is here.
What if you replace each piece of the original ship with an identical piece? What if you use all of the removed pieces to build an identical ship? Which one is then the “real” ship?
What if you had a time machine and sent a ship made out of original parts back in time then swapped half of the parts between the two ships?
Will the older pieces immediately rot to dust because the older ship already had those parts swapped out in its past, so the older pieces are actually trapped in a time loop, but since they keep getting older they just disappear, but it’s ok because you have the new pieces from the past so you’re left with a ship with new pieces and slightly older pieces?
… If you have 33% of the original ship left. What makes you think there are 3 original ships. It’s like you’re trying to confuse yourself. If you took 33% of the original ship to make a new one, you did just that. Being vague isn’t profound
What’s vague? You can divide the ship into 3 and replace the missing pieces for each third. You now have 3 ships with 33% of the original, all of which fit your criteria
The original ship is where the pieces are coming from, the new ship are made from those pieces. This is sooooo dumb to be arguing. Just be more specific and no issues.
The ending to 3 was a bit of a cop out and generally out of line with the narrative of the game up to that point. Everything proceeding that was fantastic though. Still an 8/10 in my book
They canned the writers from 1 and 2 and promoted this goober who said that “Twilight was good writing” to finish the 3rd game.
Which is why we go from having Shepard being such a badass the Reapers tried to make a reaper version of humans, to all of a sudden being all PTSD about shit.
Lead writer left after 2 and his replacement was kind of known for not getting along well with his predecessor. So its still not clear if he intentionally made changes to the plan that had been put in place or if he just never actually read the design doc that had been left for consistency.
Honestly only room for improvement here. The OG writer for ME wrote ME1 & 2 with ME3 being a guy who supposedly squabbled with him over details and abruptly changed course and retcons, and some even trying to put some of the worst ideas of Andromeda as stuff he passed on for them to use (note: this last one is mostly speculation without real proof to best of my knowledge)
Recent, last 10 years or so, Bioware games have not had the quality of writing they were known for in the 90s and 00s, with some charitable takes on TORs overall writing as being very shotgun approach and seeing what sticks and the fans react well to rather than a very clear end point in mind from the start.
Yes. It’s in the Xbox Requirements, as in, the checklist of stuff you need to fulfill if you want to release a game on Xbox. To be precise, it’s test case 130-04: Featured Game Modes.
The right decision due to how it runs. It’s basically two copies of the game going at once. None of this players not being able to stray too far from each other nonsense like other local co-op games.
I don’t care about split screen but more evidence that the Series S was a mistake. At the very least Microsoft is going to have to ease up on the requirements.
Edit: It has come to my attention that I need to improve my reading comprehension. This only affects the S. 🤦♂️
I don’t think it was a mistake, it brought next gen gaming to people that can’t afford, or don’t need the highest spec machines. I have a series S so I can play Xbox games with my son, I also have a gaming PC and steam deck. The price of the S allowed me to justify buying this, but I wasn’t about to drop the dough on an X just to play a few Xbox games
It’s less powerful than an Xbox One X. I think the problem is that they didn’t really think through what a console generational leap would actually consist of.
And do you think that would have panned out better if the cheaper console option wasn't available? Not to mention it would only leave them with the console that shared a lot of the same components as the PS5 during supply shortages as well.
I mean, unless their goal is to lose even more money on each console sold, I doubt they were interested in that. But that's not their goal. Their goal is to get people subscribed to Game Pass.
Game Pass does include PC gamers, which is why they're probably more interested in opening up that service to more people with a cheap console SKU than to sell Xbox consoles, likely because outselling Sony by doing the same thing Sony is doing is a very steep hill to climb.
One day they might. PC has taken a larger and larger market share as time has gone on. PCs became easier to game on, consoles became less streamlined, and perhaps even the closed-off nature of consoles compared to the open nature of PCs has played a role. But as of 2023, you're still not making a $300 PC that plays games as well as an S. While consoles have become less streamlined, they're still more streamlined than a PC.
We've already established that the $300 box is not viable for much longer. And since it sold around 1/3 the numbers of the PS5, it didn't even work as advertised.
Did we establish that? Most of the biggest games are not the hardest on system requirements. And while Microsoft would obviously prefer that they sold more Xboxes and reached more Game Pass subscribers (the 25M-30M is impressive regardless), I'd be surprised if they expected the majority of those to be Series S; but they probably did recognize that that customer base is still worth reaching. We're just not at a point in the history of consoles where they all have the same business model anymore, like they did 20 years ago.
They compromised their higher end system with their lower end system. It's time to admit they made a mistake here, and they are only now starting to fix it.
Yes, thank you!
Microsoft has historically never been profitably selling consoles, which is certainly part of their shift towards different business models, including Game Pass and a focus on more than just Xbox, but PC and Cloud as well. They don’t really have much of a financial incentive to sell consoles for that sake alone, they have to get people to subscribe to Game Pass and/or buy games (possibly digitally whenever possible) and the Series S is their best console for that, as the consumer is very much locked in.
Lmao, bruh, no one who has played games on both would ever claim that. It has slightly more raw graphical compute power while having a drastically weaker CPU, slower SSD, slower memory, and slower overall throughput.
It has faster memory than the Series S. More importantly, it has more RAM. A few improvements here and there doesn't make the Series S a real next-gen console.
As someone who has a One X, a Series S, and a Series X, I can assure you that you have no idea what you’re talking about.
The One X doesn’t get used anymore and the Series S gets used ballpark more often than the series X. Pretty much all games play a very comparable experience on it compared to the series X, something that cannot be said about the One X.
Is that because people actually want an S... or because they settled because they couldn't find an X? Everywhere I go there's tons of S's available and almost no X's available. Obviously anecdotal, but maybe it's not so much buying it over the X as buying it because the X just isn't in reach... either because of price (though if you can't afford a hundred dollars extra for a console... you can't really afford the console at all, and you're just justifying it to yourself) or because of lack of availability in general.
Just a note, it’s not $100 difference. It’s $200 difference ($300 vs $500). Having said that, the only reason I got the SS was because I couldn’t get the SX. I tried and failed. I would have preferred a $400 digital version of the SX even. Settled for the SS. Had to get an SSD expansion card, feature parity is apparently not a thing, had to rebuy a couple games digitally.
Lol comments like this are proof that gamers are still toxic fanbois who will make a mountain of a molehill if it makes them feel superior to someone else.
I don’t see how I’m a fanboy. The Series X lost a feature because of the Series S. I’m sure the parity requirement had good intentions but I doubt this is the last time this will happen.
As others are pointing out the Series S is selling well but it’s the weakest link.
Please respect the rules of the instance if you choose to comment here.
The only rule at Beehaw is Be(e) Kind. Your comment was needlessly aggressive and abrasive and you could have made your point just as easily in a kind way.
Thanks for keeping this a positive space for everyone.
I was talking about the person(s) at Microsoft, who decided that it’s a good idea to have less RAM on the Series S than on the Series X…
(And for context: I work in gamedev, and in my experience making games stay within the memory budget is one of the toughest parts of porting games to consoles.)
who decided that it’s a good idea to have less RAM on the Series S than on the Series X…
Supply chains are complicated, and MS probably did their due diligence to ensure minimal blockages. From seeing the memory structures of newer video cards, I’m pretty sure there are supply constraints to memory to think of.
Honestly I think gamedevs leaning on memory this hard instead of compute is a mistake. You can have intelligently tiled, procedurally generated textures and have a lot more of them, but instead everyone is leaning on authored content on disc. This goes against industry trends in non-game rendering where procedural generation is the norm. If Doom Eternal can look that good with forward rendering, there are no excuses.
My main beef with the hate on the Series S is that both times it’s been a big deal (BG3 and Halo Infinite), it has been split screen which has held back shipping. The community would be as justified going after split screen as they are going after the Series S.
Tell that to our artists 😉. As a coder I’m all for procedurally generated content. I did replace several heavy textures in our games by procedural materials, to squeeze out a couple of extra MB. However, that’s not the way artists traditionally work. They often don’t have the programming knowledge needed to develop procedural materials on their own, and would need to rely on technical artists or programmers to do so. Drawing a texture however, is very much part of their skillset…
But yeah, the mention of “squeezing out a couple of MB” brings me to another topic, namely that (at least in our games) the on-disk textures are only part of the RAM usage, and a relativley small one on comparison. In the games I worked on, meshes made up a significantly larger amount of RAM usage. We have several unique assets, which need to fulfill a certain quality standard due to licensing terms, such that in the end we had several dozens of meshes, each over 100 MB, that the player can freely place… Of course there would still be optimization potential on those assets, but as always, there’s a point where further optimization hits diminishing returns… In the end we had to resort to brute-force solutions, like unloading high quality LODs for meshes even if they are relatively close to the player… Not the most beautiful solution, but luckily not often needed during normal gameplay (that is: if the player doesn’t intentioally try to make the game go out-of-memory).
But I’m rambling. The tl;dr is: The memory constraints would not be a big deal if there was enough time/money for optimization. If there is one thing that’s never enough in game dev, it’s time/money.
OK so this is now offtopic for the conversation, but…
However, that’s not the way artists traditionally work.
To some extent, it’s authoring tools which affect how they work. A procedural materials pipeline can help them compose on top of already procedural content. In a way, you could see PBR as a part of that pipeline because PBR materials are physics modelled. Having said that I do take your point, even building out that pipeline takes time. Creating a PBR materials library is not super easy, and obviously organic stuff is very hard to model as a material.
meshes made up a significantly larger amount of RAM usage
From watching blender modelling, I thought the pattern was to have minimal rigging on the base mesh and then tesselation via normal maps + subdivision (apparently this is very doable even with sculpting). Obviously for animation you need a certain quality but beyond that I thought everything would be normal maps, reflection maps, etc etc.
I’m not an artist - my 3D modelling experience can be summed up as “none”, so I can’t really answer your last point. I know for certain that we don’t use normal maps to the extent they could be used, and therefore have way more detail in the meshes than they would need to have. I’m also pretty certain that we don’t do any tesselation on player pawns, and I think (but am not certain) that this is due to some engine limitation (again, don’t quote me on that, but iirc Unreal doesn’t support tesselation on skeletal meshes on all our target platforms).
TIL for no tessellation on skeletal meshes. I hope over time Unreal / Epic will put some effort in on minimising memory usage, even though I know they “just” got done with Nanite and friends.
that’s highly debatable if we’re talking about a $600 PC. I mean, yes you can argue that with games on PC you can always figure something out to get acceptable performance, but people in the market to buy a $300 console likely lack the experience, knowledge or time to do that
You might not be able to play the latest and greatest but you can still play many games and you don’t lose access to them. They are shutting down the Xbox 360 store soon, thus they’ll lose access to any games they don’t have downloaded. I have games on Steam older than time itself that I can still download, even if the publisher has delisted them and stopped them from being sold. I know people who still use laptops from 2005 to play indie games. Essentially pretty soon Xbox 360s are going to turn into disc-only consoles where a 600-dollar computer would never revert to that and people today play on computers from 20 years ago. It’s rare but it certainly happens, especially in the Linux crowd.
Lastly, you can always upgrade a computer part by part. Which doesn’t require knowledge of how the hardware connects. Just take it to a shop and tell them you want it to run faster for a game and they usually will do some inspections, charge you 100 dollars in labor and then whatever for parts, and get your machine upgraded.
In what world is “It will last longer” an answer to “I can’t afford that”? I doesn’t matter how long something will last if people don’t have the extra money to spend on something more expensive.
Because they will likely buy another thing in that same time. You don’t need an entertainment box immediately. You can wait, save, and buy an entertainment box that can do multiple things.
If it was a mistake, how the game now coming to Series S proving that? The only thing it proves is that split screen is a demanding feature and MSFT shouldn’t impose parity of that, which they shamelessly accepted after the success of BG3. It’s still a good console to play modern games, of course not at best fidelity, but I don’t think that matters.
Edit: just realised you’re saying that with an incorrect conclusion that split screen wouldn’t be coming on Series X. Well, that isn’t the case, and probably brings the game to more people with least amount of harm.
I remember split-screen being real shaky for D:OS2 on the PS4. Not surprised that they struggled to get it working for this even-more-demanding game on a resource-limited console.
Yes. I love New Vegas. Fantastic storylines. I started off with 2 and I'd say that New Vegas is the title I remember with the most fondness. The Fallout franchise is in my top 3. Just a joy to play.
Have I tried unsuccessfully to revist it several times over the years? Also yes.
IMO it depends on the system, and they are buggier in different ways. I’ve never not been able to play 76, but New Vegas would just shut down, or freeze, and you’d lose a bunch of stuff. Even 3 I still have never played the alien mothership DLC because it just wouldn’t let me. I’d get to the beam me up part, and it would freeze every time. I’ve also only played it on playstation, I’ve heard less issues with other systems.
I guess you never played 1 and 2. And 76 has obviously no other connection to fallout than the name, some words and assets. It is like the anti-fallout.
so for fallout to feel like fallout it needs dated cringy 90s related humor? despite the fact the game takes place hundreds of years after the 90s? cause that’s fallout 2
to my utmost shame I have to admit that I preordered it. it was not only a slap in the face for all fallout fans but also all gamers. bethesda put zero effort into this cashgrab.
theres no way you can see the detailed world and say thats zero effort. its like the best world bethesda has ever crafted. its huge, vaired, and interesting. regardless of the games own failings, its definitely not a zero effort release, otherwise they would have given up on it years ago
Oh no, there’s absolutely effort put into the graphics. It’s just everything else that’s missing.
The overall writing and direction in Bethesda’s games is piss poor as they haven’t prioritized it in some time. Even TES suffers from this. But I guess that’s more about the crowd they’re trying to appeal to.
It’s all cool if you like Bethesdas version of the Fallout world. But not everyone else subscribes to it.
And for reasons that are quite valid. As Beth’ has deviated far from the roots of the franchise.
There are plenty of games that feel true to their roots without needing to feel like the same thing. 1 and 2 came out almost 30 years ago. While they’re good games, there are other ways to explore those kinds of stories than by just replicating those two.
You mean interplay? New Vegas is good but I’ve never thought it was so fundamentally different that bethesda was “hurting” the franchise as opposed to them.
new vegas was pretty close to the roots while bethesda just borrows terms and artwork, but is never able to combine it with a story and chars that give you that fallout feeling.
not arguing that they basically took a dead ip and created games loved by millions. but if you are looking for og fallout new vegas is the way to go.
Interplay…feel like I am in the Wayback Machine. I worked there for a few years at the time of Carmageddon, Fallout1/2, Descent, and some other classics. A lifetime ago.
I still have my Vault13 flask from Fallout2. Sad that I can not really use it anymore though as the printing is very fragile now.
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