It’s really easy to have people join your game, or for you to join others. Also, it’s not terrible playing solo either. I’m really enjoying it both ways. Feel free to add me on steam (same name) if you’re on PC, or if on PS5 DM me and I can send you a friend invite if you want to team up and spread some democracy.
That’s about what I figured. I’m not that great with strangers, and English is my second language. I’ve tried other squad based games that rely on voice comms to be enjoyable, and I only really enjoy them when playing with a group of people I’m comfortable with.
You would be surprised how much you can communicate by just pinging stuff. I’ve had many missions with randos where a single word wasn’t spoken, but we were all actively pinging high priority targets and putting markers on the map for our intentions.
Over on Hackernews, a dev from a German emulator project that Nintendo shut down was saying that their settlement included a similarly large sum of money, but it was only actually to be paid if the other conditions of the settlement weren’t met, and that if they were, the “debt” was dropped after x years, basically insurance to ensure compliance.
I’m sorry, but what did you expect? You can’t possibly think people that were massive fans of your Metroidvania game were going to suddenly love your city builder.
It’d be like if Call of Duty decided to build a Tower Defense game.
I don’t think they would want to deal with this shit again, and I wouldn’t blame them. I’m just going to be content with the fact we got one good game.
The Homeworld 3 demo is impressive and I'm really enjoying Lightyear Frontier as well. Definitely going to buy both when they come out in March. I've been hooked on the Homeworld universe since I started playing it in the 90's (25 years ago! lol I'm old) so it's been quite a long wait but it looks like BBI have done a great job. I've loved them since Hardspace Shipbreaker so I knew this would be something special.
If you're the type who wants to unwind from the hyper-realistic art style of most mainstream games nowadays, while also exploring modern Filipino life and culture through the eyes of a young adult student, the Until Then demo might be up your alley. Aside from the pixelated art style coming from the devs themselves, who are also wholly Filipino themselves, there's quite a substantial attention to detail when it comes to the greater Metro Manila and the suburban locations around, including our local circuses. Oh, and there's also quite a bit of mysteriousness and some philospophy to it, as vaguely evidenced by its Playstation 5 trailer.
Me either, although a few years ago I sold some weapon skins and loot boxes that I received from playing CS Go when it first came out for enough Valve bucks or whatever to buy a couple of new games!
As much as I like Valve, Valve is one of the major player bringing and normalizing Lootboxes into games. Even before the Lootboxes was a thing on smartphones, let alone before they arrived on other AAA games as well. I think this is the worst contribution of Valve to videogames. And this statement comes from someone who usually defends this company.
Former Amazon employee here - Twitch is IMO a perfect example of Amazon tactics. Acquire, ignore, drain the engineering team down to a skeleton crew, further en- 💩 -ify the platform, and then wonder why profits are dwindling.
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