Finally! I haven't played an Assassin's Creed game for Years because they were too long, repetitive, and filled with boring timesinks. And I used to be a huge AC fanboy back in the day. Starting from 1, I played each release every year until Revelations + 3 burned me out. Took me years to recover enough to play AC 4 and Rogue. Never even touched Unity, barely tried Syndicate (and only because I got it for free), and all the new ultra-long ones starting with Origins I didn't even bother starting, except for Valhalla during a free play weekend on Steam. Valhalla annoyed me enough over that weekend that I just didn't bother buying.
I've been waiting for a "back to basics" game like Mirage for a while now, and the fact that it has callbacks to the gameplay and setting of AC 1 is a big plus for me. I'll wait for reviews, but it's the most interested I've been in an AC game for a long time.
During what I still consider the golden age of gaming, which is 1997-2004, most single player games were aiming for 30-35 hours. That has been my sweet spot ever since but it doesn't mean a game can't be satisfying with less than that.
I personally don't find anything shorter than 10 hours enough of an experience. 25-30 sounds very reasonable.
I think this one’s going to sell quite well once word-of-mouth spreads.
I’ve played several hours of this already and the deeper I get, the more it makes me think of Dark Souls. It has that same sort of cadence in the dungeons, just turn-based instead, with a party. What’s wild is even with how derivative the concept is, it’s a brilliant, fresh-feeling idea for dungeon design. I’ve been feeling like JRPG dungeons have been stale for a while now, and I’m loving both how dangerous the dungeon trash is and how there isn’t a ton of it. Normally by this point in a more traditional Japanese-style RPG I’m starting to skip around in boss rush mode. Not here. I’m wanting the challenge.
It’s nowhere near as difficult as a Souls-like though. I’ve seen many complaints about how not-optional the dodge/parry system is, but at least so far, I think there are ways around it. I’m not even through Act 1 and there are already enough tools that even people that miss most dodges can find busted builds to offset with (and I’m sure I’ve missed a lot of helpful Pictos and other loot already).
I have some nits to pick, but it’s been a great game on the whole so far. The soundtrack and voice acting in particular are top-notch.
Hotline Miami 2, South Park: The Stick of Truth, and Saints Row 4 are among dozens of games to have been denied an Australian release […]
This is only partially true, Saints Row 4 and The Stick of Truth released modified versions in Australia. Hotline Miami 2 remains without and official release in Australia.
As for Silent Hill f? OFLC have pulled the page listing it as RC.
The screenshot of the pulled page indicates it was an IARC classification i.e. it was automatically classified based an Konami’s answers to a generic survey distributed to classification boards globally. If Konami contest the automatic classification then it will be looked at by actual humans who may determine that offensive content is contextualized to a degree that it can be released (or failing that give a list of content that needs to be modified).
Damn Martin Luiga is involved with Longdue now? I’ve only heard negative things about that studio before and I also thought he was already a part of Red Info with Kurvitz and Rostov. The Disco Elysium drama vortex just keeps on churning it seems.
That’s some good news. I was sad when the last game came out it was basically released within the same week that the visions series was no longer going to be created. I hope they make some more RPGs and try to make something new and original.
A $40 co-op focused spinoff. From what we understand the game loop will be jumping into a randomly generated world with friends and surviving with friends for 3 days. There’s a playtest soon, we’ll see how it actually plays then.
The whole description of the game when they announced it made it sound like a mod. I was shocked to see it’s an official Fromsoft game. I do not have high hopes for it.
My understanding from a video I watched is it’s a mix of shrinking world survival like PUBG and co-op Elden Ring with a boss at the end of each day when a shrinking happens.
I’d say you’d have a point if FromSoft didn’t just publish two major games within a year of each other (Elden Ring, Armored Core) and then a game-sized DLC on top of that.
Could Nightreign have just been another Elden Ring DLC instead? I don’t know, maybe. But it’s not priced as a full game and I’m not sure why people expect it to be one.
It’s an original game. Many assets are not original. Many others will be. This is a very normal part of game development. As much as “asset flips” were an issue back when the Steam floodgates opened, people seem to have really misunderstood what the problem actually was.
I’m not a football/soccer person, but I do feel bad for what happened here. I saw in the article a survey on your favorite management game with a Football Manager title as an option, how are these games if you look at them as management games instead of as sports game?
I feel like Remakes recently have just been like that. This is looking good, and then there’s the SH2 Remake and from what i heard all the Resident Evil Remakes have been amazing too
Wow AC shadows pre sale levels must be really bad. Not too surprising tho. For a studio that basically said “there’s way more interesting time periods we want to focus on” the fact they finally went to feudal Japan felt more like they ran out of interesting ideas. Doesn’t help ghost of tsushima beat them by a few years and was basically the best AC game since black flag.
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