There's a lot of "it depends" in regards to a game that is fully completed at 25-30 hours. If Ubisoft is going to charge $70 USD for the game, along with an additional Deluxe Edition that costs an extra $30, I'm probably not going to buy it on release unless the story is phenomenal, and it's replayable.
I'd be the first to agree that the more recent releases (especially Valhalla) have been too expansive. The only thing that kept my interest with Odyssey and Origins were the settings (I love ancient Greece and Egypt). I think a 50-60 hour game is adequate for a AAA game like Assassin's Creed.
They still haven’t? I bought the game on Mac years ago. I had the latest MBP at the time, the last intel machine before they announced the M class chips, and the game just couldn’t run. I contacted squeenix and they refused to refund me. Basically said it was wine’s fault my computer wasn’t supported despite advertising Mac on their website.
I ended up playing through the game in PlayStation, but I had assumed they would have got it working on the m class chips by now.
The community-made XIV on Mac launcher/compatibility layer has better performance than the official client, and works on Intel Macs with AMD GPUs and all Apple Silicon Macs! I play it on a recent MacBook Air and it's extremely smooth:
I just hope it doesn’t mean more of SE prioritising growing the playerbase over retaining vets. I’m pretty new myself, but the homegenisation of jobs (especially healers, dear god) is clearly not good for the long-term health of the game.
I would disagree; if the jobs weren’t homogenized, then the game would be very difficult to balance. That causes metas to spring up, which causes everyone to jump from the underpowered jobs to the overpowered jobs, and then they react very badly when a balancing patch is released, and the meta changes due to nerfs to popular jobs/buffs to unpopular jobs.
Beyond a certain point, you have to take a risk and say screw balance; otherwise you just make everything the same, and render jobs little more than cosmetic differences.
I could go for this. Netflix has had some good animated video game adaptations, like Edgerunners and Arcane. Plus, what I saw of Castlevania was awesome. But, it is Netflix, so who the hell knows.
R* sucks. Their asshole-simulator games-turned-live-service-cashgrabs have never represented anything but the worst of the games industry. GTA6 getting canceled would be an excellent opportunity for millions of people who would’ve bought it to spend their time playing something better.
If this happens, we’re more than fucked and have big problems 👀
In some countries, it’s already mandatory to keep logs, but it doesn’t apply to foreign services, so if you’re a client of a company in another country that doesn’t have to keep logs, you’re not at any risk.
It’ll happen. I don’t think it’ll be good, but it’ll happen.
This remaster was made by a different studio, not Bethesda, so I do believe them after they said that TES6 is now in full production following Starfield.
Yeah the amount of time that has passed since Skyrim to whenever the hell it comes out has just been so long that it’ll never live up to the anticipation.
Shit, if the remake is by a different company maybe it’ll fun but I think skyblivion will be the best
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