eurogamer.net

B1ackmsth, do xbox w RoboCop: Rogue City is delayed yet again

Honestly that’s good. From what I’ve seen so far it looks like it needs more time.

hummel, do games w AMD reveals long-awaited FSR 3 tech and frame gen for every DX11/DX12 game

Was there FSR 2?

secret301,

Ye a while back

loops, do gaming w Jusant, home of one the best jumps in video games, gets October release date

Cool! I wish I wasn’t reminded of anatomically correct spiderman though…

Nechesh, do gaming w Larian drops Series S split-screen as "solution" to bring Baldur's Gate 3 to Xbox this year

I thought Microsoft was the one requiring feature parity. It sounds like the real story is MS caving.

soulsource,
@soulsource@discuss.tchncs.de avatar

Yes. It’s in the Xbox Requirements, as in, the checklist of stuff you need to fulfill if you want to release a game on Xbox. To be precise, it’s test case 130-04: Featured Game Modes.

Blackmist, do gaming w Larian drops Series S split-screen as "solution" to bring Baldur's Gate 3 to Xbox this year

The right decision due to how it runs. It’s basically two copies of the game going at once. None of this players not being able to stray too far from each other nonsense like other local co-op games.

aaronstc, (edited ) do gaming w Larian drops Series S split-screen as "solution" to bring Baldur's Gate 3 to Xbox this year

I don’t care about split screen but more evidence that the Series S was a mistake. At the very least Microsoft is going to have to ease up on the requirements.

Edit: It has come to my attention that I need to improve my reading comprehension. This only affects the S. 🤦‍♂️

Venutianxspring,

I don’t think it was a mistake, it brought next gen gaming to people that can’t afford, or don’t need the highest spec machines. I have a series S so I can play Xbox games with my son, I also have a gaming PC and steam deck. The price of the S allowed me to justify buying this, but I wasn’t about to drop the dough on an X just to play a few Xbox games

Hypx,
@Hypx@kbin.social avatar

It’s less powerful than an Xbox One X. I think the problem is that they didn’t really think through what a console generational leap would actually consist of.

ampersandrew,
@ampersandrew@kbin.social avatar

I think they thought through just how important hitting that price point was, because it's done very well for them.

Hypx,
@Hypx@kbin.social avatar

PS5 outsold both versions combined by around 2x. I don't think it was nearly that big of a deal.

ampersandrew,
@ampersandrew@kbin.social avatar

And do you think that would have panned out better if the cheaper console option wasn't available? Not to mention it would only leave them with the console that shared a lot of the same components as the PS5 during supply shortages as well.

Hypx,
@Hypx@kbin.social avatar

Microsoft should really ask themselves why they couldn't have procured more components, despite being one of the most profitable companies on Earth.

ampersandrew,
@ampersandrew@kbin.social avatar

I mean, unless their goal is to lose even more money on each console sold, I doubt they were interested in that. But that's not their goal. Their goal is to get people subscribed to Game Pass.

Hypx,
@Hypx@kbin.social avatar

Game Pass includes PC gamers. It's probably not that profitable either.

ampersandrew,
@ampersandrew@kbin.social avatar

Game Pass does include PC gamers, which is why they're probably more interested in opening up that service to more people with a cheap console SKU than to sell Xbox consoles, likely because outselling Sony by doing the same thing Sony is doing is a very steep hill to climb.

Hypx,
@Hypx@kbin.social avatar

Then why even bother with a console? Just define the minimally specced PC box needed for Game Pass and call it a day.

ampersandrew,
@ampersandrew@kbin.social avatar

One day they might. PC has taken a larger and larger market share as time has gone on. PCs became easier to game on, consoles became less streamlined, and perhaps even the closed-off nature of consoles compared to the open nature of PCs has played a role. But as of 2023, you're still not making a $300 PC that plays games as well as an S. While consoles have become less streamlined, they're still more streamlined than a PC.

Hypx,
@Hypx@kbin.social avatar

We've already established that the $300 box is not viable for much longer. And since it sold around 1/3 the numbers of the PS5, it didn't even work as advertised.

ampersandrew,
@ampersandrew@kbin.social avatar

Did we establish that? Most of the biggest games are not the hardest on system requirements. And while Microsoft would obviously prefer that they sold more Xboxes and reached more Game Pass subscribers (the 25M-30M is impressive regardless), I'd be surprised if they expected the majority of those to be Series S; but they probably did recognize that that customer base is still worth reaching. We're just not at a point in the history of consoles where they all have the same business model anymore, like they did 20 years ago.

Hypx,
@Hypx@kbin.social avatar

They compromised their higher end system with their lower end system. It's time to admit they made a mistake here, and they are only now starting to fix it.

ampersandrew,
@ampersandrew@kbin.social avatar

I've got a really hard time calling it a mistake when it's been more successful, but you do you.

any1th3r3,

Yes, thank you!
Microsoft has historically never been profitably selling consoles, which is certainly part of their shift towards different business models, including Game Pass and a focus on more than just Xbox, but PC and Cloud as well. They don’t really have much of a financial incentive to sell consoles for that sake alone, they have to get people to subscribe to Game Pass and/or buy games (possibly digitally whenever possible) and the Series S is their best console for that, as the consumer is very much locked in.

masterspace,

It’s less powerful than an Xbox One X

Lmao, bruh, no one who has played games on both would ever claim that. It has slightly more raw graphical compute power while having a drastically weaker CPU, slower SSD, slower memory, and slower overall throughput.

Hypx,
@Hypx@kbin.social avatar

It has faster memory than the Series S. More importantly, it has more RAM. A few improvements here and there doesn't make the Series S a real next-gen console.

masterspace, (edited )

As someone who has a One X, a Series S, and a Series X, I can assure you that you have no idea what you’re talking about.

The One X doesn’t get used anymore and the Series S gets used ballpark more often than the series X. Pretty much all games play a very comparable experience on it compared to the series X, something that cannot be said about the One X.

Carter,

It just isn’t though.

aaronstc,

Yeah, I guess calling it a mistake is a bit much but it’s clearly holding the Series X back especially in this case.

Carter,

The most popular Xbox this generation was a mistake?

eratic,
@eratic@feddit.uk avatar

Most popular Xbox this generation, as opposed to… the second most popular Xbox this generation?

Carter,

The point being it’s hardly a mistake if most are buying it over the X.

eratic,
@eratic@feddit.uk avatar

So, does that mean the X was a mistake since the S has more sales? What is your point

Carter,

No it means there’s clearly more demand for the S. My point is you claiming it was a mistake could not have been any less accurate.

eratic,
@eratic@feddit.uk avatar

I never said it was a mistake? I’m just saying what you said was meaningless…

The dreamcast is the most popular SEGA console of its generation. A raging success!

Zorque,

Is that because people actually want an S... or because they settled because they couldn't find an X? Everywhere I go there's tons of S's available and almost no X's available. Obviously anecdotal, but maybe it's not so much buying it over the X as buying it because the X just isn't in reach... either because of price (though if you can't afford a hundred dollars extra for a console... you can't really afford the console at all, and you're just justifying it to yourself) or because of lack of availability in general.

Omegamanthethird,

Just a note, it’s not $100 difference. It’s $200 difference ($300 vs $500). Having said that, the only reason I got the SS was because I couldn’t get the SX. I tried and failed. I would have preferred a $400 digital version of the SX even. Settled for the SS. Had to get an SSD expansion card, feature parity is apparently not a thing, had to rebuy a couple games digitally.

masterspace,

Lol comments like this are proof that gamers are still toxic fanbois who will make a mountain of a molehill if it makes them feel superior to someone else.

aaronstc,

I don’t see how I’m a fanboy. The Series X lost a feature because of the Series S. I’m sure the parity requirement had good intentions but I doubt this is the last time this will happen.

As others are pointing out the Series S is selling well but it’s the weakest link.

I guess calling it a mistake is about strong…

Carter,

Read again. Spilt screen has been dropped for the S but not X.

aaronstc,

Well, it seems, I can’t read. ¯_(ツ)_/¯

towerful,

To be fair, I heard a lot of rumours about it not coming to Xbox because Microsoft required parity of features.
So, I can understand your misreading

blindsight,

Please respect the rules of the instance if you choose to comment here.

The only rule at Beehaw is Be(e) Kind. Your comment was needlessly aggressive and abrasive and you could have made your point just as easily in a kind way.

Thanks for keeping this a positive space for everyone.

hypelightfly,

The console itself wasn't a mistake. Their promises of feature parity was the mistake.

Not making it have the same amount of RAM was also a mistake, it could have been just a weaker GPU which would have had less issues.

soulsource,
@soulsource@discuss.tchncs.de avatar

Whoever made that decision obviously never worked in gamedev.

dillekant,

I don’t think anyone in these comments has worked in gamedev.

soulsource,
@soulsource@discuss.tchncs.de avatar

I was talking about the person(s) at Microsoft, who decided that it’s a good idea to have less RAM on the Series S than on the Series X…

(And for context: I work in gamedev, and in my experience making games stay within the memory budget is one of the toughest parts of porting games to consoles.)

dillekant,

who decided that it’s a good idea to have less RAM on the Series S than on the Series X…

Supply chains are complicated, and MS probably did their due diligence to ensure minimal blockages. From seeing the memory structures of newer video cards, I’m pretty sure there are supply constraints to memory to think of.

Honestly I think gamedevs leaning on memory this hard instead of compute is a mistake. You can have intelligently tiled, procedurally generated textures and have a lot more of them, but instead everyone is leaning on authored content on disc. This goes against industry trends in non-game rendering where procedural generation is the norm. If Doom Eternal can look that good with forward rendering, there are no excuses.

My main beef with the hate on the Series S is that both times it’s been a big deal (BG3 and Halo Infinite), it has been split screen which has held back shipping. The community would be as justified going after split screen as they are going after the Series S.

soulsource,
@soulsource@discuss.tchncs.de avatar

Tell that to our artists 😉. As a coder I’m all for procedurally generated content. I did replace several heavy textures in our games by procedural materials, to squeeze out a couple of extra MB. However, that’s not the way artists traditionally work. They often don’t have the programming knowledge needed to develop procedural materials on their own, and would need to rely on technical artists or programmers to do so. Drawing a texture however, is very much part of their skillset…

But yeah, the mention of “squeezing out a couple of MB” brings me to another topic, namely that (at least in our games) the on-disk textures are only part of the RAM usage, and a relativley small one on comparison. In the games I worked on, meshes made up a significantly larger amount of RAM usage. We have several unique assets, which need to fulfill a certain quality standard due to licensing terms, such that in the end we had several dozens of meshes, each over 100 MB, that the player can freely place… Of course there would still be optimization potential on those assets, but as always, there’s a point where further optimization hits diminishing returns… In the end we had to resort to brute-force solutions, like unloading high quality LODs for meshes even if they are relatively close to the player… Not the most beautiful solution, but luckily not often needed during normal gameplay (that is: if the player doesn’t intentioally try to make the game go out-of-memory).

But I’m rambling. The tl;dr is: The memory constraints would not be a big deal if there was enough time/money for optimization. If there is one thing that’s never enough in game dev, it’s time/money.

dillekant,

OK so this is now offtopic for the conversation, but…

However, that’s not the way artists traditionally work.

To some extent, it’s authoring tools which affect how they work. A procedural materials pipeline can help them compose on top of already procedural content. In a way, you could see PBR as a part of that pipeline because PBR materials are physics modelled. Having said that I do take your point, even building out that pipeline takes time. Creating a PBR materials library is not super easy, and obviously organic stuff is very hard to model as a material.

meshes made up a significantly larger amount of RAM usage

From watching blender modelling, I thought the pattern was to have minimal rigging on the base mesh and then tesselation via normal maps + subdivision (apparently this is very doable even with sculpting). Obviously for animation you need a certain quality but beyond that I thought everything would be normal maps, reflection maps, etc etc.

soulsource,
@soulsource@discuss.tchncs.de avatar

I’m not an artist - my 3D modelling experience can be summed up as “none”, so I can’t really answer your last point. I know for certain that we don’t use normal maps to the extent they could be used, and therefore have way more detail in the meshes than they would need to have. I’m also pretty certain that we don’t do any tesselation on player pawns, and I think (but am not certain) that this is due to some engine limitation (again, don’t quote me on that, but iirc Unreal doesn’t support tesselation on skeletal meshes on all our target platforms).

dillekant,

TIL for no tessellation on skeletal meshes. I hope over time Unreal / Epic will put some effort in on minimising memory usage, even though I know they “just” got done with Nanite and friends.

twistedtxb,
@twistedtxb@lemmy.ca avatar

Not everyone is able to afford a gaming PC, let alone a current gen gaming console.

Series S offers them a great opportunity. It is far from a mistake.

MJBrune,

At this point you can make a 600 dollar PC that is just as strong as a console.

twistedtxb,
@twistedtxb@lemmy.ca avatar

Still twice a much as a series S. $600 is alot of money for many people

MJBrune,

Certainly but it will last longer. Although people are instant gratification machines that won’t take anything less.

fiah,
@fiah@discuss.tchncs.de avatar

Certainly but it will last longer.

that’s highly debatable if we’re talking about a $600 PC. I mean, yes you can argue that with games on PC you can always figure something out to get acceptable performance, but people in the market to buy a $300 console likely lack the experience, knowledge or time to do that

MJBrune,

You might not be able to play the latest and greatest but you can still play many games and you don’t lose access to them. They are shutting down the Xbox 360 store soon, thus they’ll lose access to any games they don’t have downloaded. I have games on Steam older than time itself that I can still download, even if the publisher has delisted them and stopped them from being sold. I know people who still use laptops from 2005 to play indie games. Essentially pretty soon Xbox 360s are going to turn into disc-only consoles where a 600-dollar computer would never revert to that and people today play on computers from 20 years ago. It’s rare but it certainly happens, especially in the Linux crowd.

Lastly, you can always upgrade a computer part by part. Which doesn’t require knowledge of how the hardware connects. Just take it to a shop and tell them you want it to run faster for a game and they usually will do some inspections, charge you 100 dollars in labor and then whatever for parts, and get your machine upgraded.

YourFavouriteNPC,
@YourFavouriteNPC@feddit.de avatar

In what world is “It will last longer” an answer to “I can’t afford that”? I doesn’t matter how long something will last if people don’t have the extra money to spend on something more expensive.

MJBrune,

Because they will likely buy another thing in that same time. You don’t need an entertainment box immediately. You can wait, save, and buy an entertainment box that can do multiple things.

lustyargonian,

If it was a mistake, how the game now coming to Series S proving that? The only thing it proves is that split screen is a demanding feature and MSFT shouldn’t impose parity of that, which they shamelessly accepted after the success of BG3. It’s still a good console to play modern games, of course not at best fidelity, but I don’t think that matters.

Edit: just realised you’re saying that with an incorrect conclusion that split screen wouldn’t be coming on Series X. Well, that isn’t the case, and probably brings the game to more people with least amount of harm.

theangriestbird, do gaming w Larian drops Series S split-screen as "solution" to bring Baldur's Gate 3 to Xbox this year

I remember split-screen being real shaky for D:OS2 on the PS4. Not surprised that they struggled to get it working for this even-more-demanding game on a resource-limited console.

ram, do gaming w Larian drops Series S split-screen as "solution" to bring Baldur's Gate 3 to Xbox this year
@ram@lemmy.ca avatar

This is great news. Glad to see Xbox players will get to play this fantastic game!!

bermuda, (edited ) do gaming w Fallout TV series "sneak peek" leaks online following Gamescom Starfield presentation

Been looking forward to it.

skankhunt42, do gaming w Fallout TV series "sneak peek" leaks online following Gamescom Starfield presentation

wish obsidian had the rights…as og fallout fan it really hurts to see what bethesda is doing to the franchise

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

why? almost nobody from obsidian has also worked on new vegas. and new vegas was and still is the buggiest fallout game ever made

entropicdrift,
!deleted5697 avatar

Buggiest and one of the best written. RPGs need high quality writing.

HotDogFingies,
@HotDogFingies@kbin.social avatar

Yes. I love New Vegas. Fantastic storylines. I started off with 2 and I'd say that New Vegas is the title I remember with the most fondness. The Fallout franchise is in my top 3. Just a joy to play.

Have I tried unsuccessfully to revist it several times over the years? Also yes.

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

rpgs also need to be playable. and the writing is very exposition heavy

entropicdrift,
!deleted5697 avatar

Never said it was perfect, but the game got great reviews and won a bunch of awards because it’s good despite the bugs.

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

it actually made obsidian miss out on a bonus because it was so buggy it affected reviews

storksforlegs,
@storksforlegs@beehaw.org avatar

I dont know, I would argue Fallout 76 was much buggier.

AttackBunny,

IMO it depends on the system, and they are buggier in different ways. I’ve never not been able to play 76, but New Vegas would just shut down, or freeze, and you’d lose a bunch of stuff. Even 3 I still have never played the alien mothership DLC because it just wouldn’t let me. I’d get to the beam me up part, and it would freeze every time. I’ve also only played it on playstation, I’ve heard less issues with other systems.

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

bethesda had a lot of problems making their games work on ps3, its why the dragonborn dlc for skyrim was released way later than it was on xbox

skankhunt42,

the only bugs i remenber are related to running it on newer tech.

but the story and characters are awesome and it actually captures the fallout spirit, unlike f3/4/76.

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

there’s no way f3/4/76 fail to capture the fallout spirit haha. what a weird statement to make

skankhunt42,

I guess you never played 1 and 2. And 76 has obviously no other connection to fallout than the name, some words and assets. It is like the anti-fallout.

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

so for fallout to feel like fallout it needs dated cringy 90s related humor? despite the fact the game takes place hundreds of years after the 90s? cause that’s fallout 2

and im guessing you never played 76

skankhunt42,

og fallout humor is timeless…

to my utmost shame I have to admit that I preordered it. it was not only a slap in the face for all fallout fans but also all gamers. bethesda put zero effort into this cashgrab.

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

theres no way you can see the detailed world and say thats zero effort. its like the best world bethesda has ever crafted. its huge, vaired, and interesting. regardless of the games own failings, its definitely not a zero effort release, otherwise they would have given up on it years ago

Faydaikin,
@Faydaikin@beehaw.org avatar

Oh no, there’s absolutely effort put into the graphics. It’s just everything else that’s missing.

The overall writing and direction in Bethesda’s games is piss poor as they haven’t prioritized it in some time. Even TES suffers from this. But I guess that’s more about the crowd they’re trying to appeal to.

It’s all cool if you like Bethesdas version of the Fallout world. But not everyone else subscribes to it.

And for reasons that are quite valid. As Beth’ has deviated far from the roots of the franchise.

skankhunt42,

directly from my heart. on point, wish I could upvote more

bermuda,

There are plenty of games that feel true to their roots without needing to feel like the same thing. 1 and 2 came out almost 30 years ago. While they’re good games, there are other ways to explore those kinds of stories than by just replicating those two.

skankhunt42,

thats my point for new vegas, different but still giving you the good vibes of the original.

f3/4 is missing that completelly. feels more like fanfiction, but not the good kind.

bermuda,

You mean interplay? New Vegas is good but I’ve never thought it was so fundamentally different that bethesda was “hurting” the franchise as opposed to them.

skankhunt42,

new vegas was pretty close to the roots while bethesda just borrows terms and artwork, but is never able to combine it with a story and chars that give you that fallout feeling.

not arguing that they basically took a dead ip and created games loved by millions. but if you are looking for og fallout new vegas is the way to go.

pbjamm,
@pbjamm@beehaw.org avatar

Interplay…feel like I am in the Wayback Machine. I worked there for a few years at the time of Carmageddon, Fallout1/2, Descent, and some other classics. A lifetime ago.

I still have my Vault13 flask from Fallout2. Sad that I can not really use it anymore though as the printing is very fragile now.

Poggervania, do gaming w Fallout TV series "sneak peek" leaks online following Gamescom Starfield presentation
@Poggervania@kbin.social avatar

Plot twist: It’s just the Nuka Break webseries

snowbell,
@snowbell@beehaw.org avatar

We will probably wish this is true

storksforlegs, do gaming w Fallout TV series "sneak peek" leaks online following Gamescom Starfield presentation
@storksforlegs@beehaw.org avatar

I wish the series well, but when we’ve just been told another game isn’t coming out for 10+ years you cant expect too much hype from fans. The best I can do is mild interest.

MattBoySlim, do gaming w Fallout TV series "sneak peek" leaks online following Gamescom Starfield presentation

Here’s the direct link to the video if anybody wants to go right to it…

youtu.be/Y_SpBH106kQ

jsheradin,
@jsheradin@kbin.social avatar

The dead silence when the Fallout title came on screen is pretty telling. Everyone was rolling through the possibilities in their heads about just how mediocre, unimaginative, and unmemorable this will be after it doesn't get renewed for a second season.

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

i heard itll be about as mediocre as fallout 2, which was also set in LA at parts

VoltaicGRiD,

@MattBoySlim
Its crazy to me how companies can keep writing up these TV show adaptations, and get away with it.

90% of your target audience doesn't want anything to do with it, and yet you keep making it.

Wild.
@chloyster

MattBoySlim,

I don’t know, I’ve enjoyed Fallout ever since the first one and I’m looking forward to the show. It’s not like they have to follow a specific storyline from the games, just a new story in an established setting. Should be easy enough. If it’s good, more people will get into Fallout. If it’s bad, oh well, the games are still there.

VoltaicGRiD,

@MattBoySlim

I always, always hope that its good, but unfortunately 8/10 times, it tends to be a disservice to the franchise.

Could you imagine a Metal Gear TV / movie adaptation? I can't imagine anyone could ever make that a descent representation of not only the content, but the people who are invested in it too, but I would love more than anything to be proven wrong.

gregorum, do gaming w Fallout TV series "sneak peek" leaks online following Gamescom Starfield presentation

I’m very exited about this!

Dimok, do gaming w Fallout TV series "sneak peek" leaks online following Gamescom Starfield presentation

Huh, this wasn’t even on my radar. Well, like the rest of the folks said, we can hope!

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