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BananaPeal, do games w Uncharted's Tom Holland reportedly set to star in Jak and Daxter adaptation with Chris Pratt
@BananaPeal@sh.itjust.works avatar

My first thought was “So Holland is just going to grunt and breathe or something?” Then i remembered that they made J&D games past The Precursor Legacy.

My second thought was that Chris Pratt won’t be able to do justice to Daxter. Get Billy West.

Computerchairgeneral, do games w Uncharted's Tom Holland reportedly set to star in Jak and Daxter adaptation with Chris Pratt

I am morbidly curious about how this movie will turn out. Will they try and make it a family-friendly adventure movie influenced by the first game? Or base it on the sequels, which tried to make everything darker and edgier? Also, why? Like, I would love it if there was a resurgence of interest in Jak & Daxter, but of all the IPs Sony wanted to adapt for film they chose one that hasn't had a game released since 2009?

Mitchie151, do games w Uncharted's Tom Holland reportedly set to star in Jak and Daxter adaptation with Chris Pratt

This is the most cursed headline I have read in some time. uncharted’s Tom Holland? And using a picture from the lost frontier, ooft.

Taako_Tuesday,

My first thought as well!

jayandp,

Seriously, who holds Uncharted as Tom’s defining role? 😅

p03locke, do games w Uncharted's Tom Holland reportedly set to star in Jak and Daxter adaptation with Chris Pratt
@p03locke@lemmy.dbzer0.com avatar

For fuck’s sake, is Chris Pratt going to take all of the video game male leads?

  • Minecraft, starring Chris Pratt as Steve
  • Hitman, starring Chris Pratt as Agent 47
  • Legend of Zelda, starring Chris Pratt as Link
  • Overwatch, starring Chris Pratt as McCree, even though there’s already a famous voice actor playing him
  • Red Dead Redemption, starring Chris Pratt as John Marston
  • Grand Theft Auto, starring Chris Pratt as Michael De Santa
  • Street Fighter, starring Chris Pratt as Ken
  • Among Us, starring Chris Pratt as The Red Guy
  • Final Fantasy 7, starring Chris Pratt as Cloud
  • Kirby and the Forgotten Land, starring Chris Pratt as Kirby
  • Halo, starring Chris Pratt as Master Chief
ElBarto,
@ElBarto@sh.itjust.works avatar

Chris Pratt staring in movies you’ll never see because they star Chris pratt, coming this holidays.

clay_pidgin, do games w Uncharted's Tom Holland reportedly set to star in Jak and Daxter adaptation with Chris Pratt

I’m kind of tired of movie stars taking all the VO jobs. We don’t benefit from having these characters share a voice with spiderman and starlord.

nanoUFO, do games w Uncharted's Tom Holland reportedly set to star in Jak and Daxter adaptation with Chris Pratt
@nanoUFO@sh.itjust.works avatar

This is honestly amazing to me since Naughty dog said they weren’t going to make “childish” games anymore and now they are making a Jak and Daxter movie? Wild.

Lt_Worf, do pcgaming w Blizzard notes Overwatch 2's review bombs but insists players say it's "in the best state it's ever been"

There’s a difference between the gameplay and the greedy, manipulative monetization.

The gameplay itself is solid and polished better than just about any multiplayer game out there - anyone who tries to argue otherwise is letting their (justified) anger toward Activision/Blizzard influence their judgement.

The monetization feels gross and disrespectful of the playerbase. It’s like we have this well-made AAA quality game, but it’s inside a vegas casino. Even if you enjoy it, you have to deal with this unsettling feeling of being scammed the whole time that you play.

Franzia, do gaming w Uncharted's Tom Holland reportedly set to star in Jak and Daxter adaptation with Chris Pratt

Sounds good to me.

Toribor, (edited ) do gaming w Uncharted's Tom Holland reportedly set to star in Jak and Daxter adaptation with Chris Pratt
@Toribor@corndog.social avatar

Someone probably heard ‘Crisp Ratt’ and thought “Oh, perfect for Daxter, he’s already a rat.”

JillyB,

He’s so cool!

kibiz0r, do pcgaming w Blizzard notes Overwatch 2's review bombs but insists players say it's "in the best state it's ever been"

They’re not wrong. Overwatch 2 is in the best state it’s ever been.

Unfortunately, that state is: “the same game as Overwatch 1, but with a worse monetization scheme”.

Squirrel, do gaming w The Last of Us knock off removed from Nintendo eShop as Sony stakes copyright claim

They should have left it up to punish those that bought this instead of the actual last of us game

mojo, do gaming w Starfield has housing system, player jail, and more reveals Bethesda in new Q&A

Can I put a bucket on their head

Kolanaki,
!deleted6508 avatar

Space buckets!

ILikeBoobies, do gaming w Red Dead Redemption on PlayStation has one impressive upgrade

Unless it’s an expansion to rdr 2 that I can access in the post-game with some filler missions to tie the two together then I’m not interested

Sanctus, do games w Baldur's Gate 3 Act Three massively hits CPU performance - but why?
@Sanctus@lemmy.world avatar

Tldr: NPC and Environmental density.

sugar_in_your_tea,

Pathing should be low hanging fruit here. Most NPCs don’t need accurate pathing, and can use a much faster algorithm to calculate. Hopefully the devs do a round of optimizations for late game content since that seems to be where most of the issues are.

Sanctus,
@Sanctus@lemmy.world avatar

We don’t know how their NPCs are built though. The pathing seems to be the same for every NPC that moves, so I bet its baked in somewhere up the inheritance tree. They already use ocular occlusion to take down some of the clutter out of view. The fact is the city probably pushes the limits of the engine in its current state.

sugar_in_your_tea,

Oh it’s certainly pushing it to the limits, which is why they need to change things. If it’s pathing, they have a ton of options to make it smoother, since most NPCs don’t need fancy pathing logic.

Sanctus,
@Sanctus@lemmy.world avatar

They’re probably using A*. I don’t really see how you can get more efficient than that.

sugar_in_your_tea,

That’s optimal if you want to find the best path to a destination, but NPCs milling about a town don’t need the best path, they just need to move toward their goal more or less. And most go on a mostly fixed route, so you can just store the ideal path in memory and let the NPC evade up to some distance from that path.

This makes it a lot more friendly to do a multi-threaded implementation since you don’t need to figure out collision avoidance until it’s about to happen, just look a few steps ahead and course correct as needed.

Enemies should use proper pathing, but NPCs don’t need to be anywhere near that sophisticated.

But I have no idea what they’re actually doing under the hood, it’s just concerning that it gets slow when the player moves without interacting with any NPCs.

Sanctus, (edited )
@Sanctus@lemmy.world avatar

Yeah but with how optimal the game is are they really not using waypoints for jobber npcs already? This game runs extremely well. That seems like a hell of an oversight. Thats why i figured the pathfinding was baked in somewhere higher up or something.

Edit: I really don’t think it is pathing. These models have insane LoD. I’m thinking they tuned it since D:OS2 but its the same engine. I bet its just compounding factors of high polygons, environmental effects (the earthquakes) and NPCs just existing in high number on top of that. There is more than double the amount of NPCs inside the city than anywhere else in the game.

sugar_in_your_tea,

In the Digital Foundry review, they saw huge performance dips when just running in small circles, when standing still had no impact. As in, on a high end system, performance dropped from ~90FPS to mid-60s, just by moving in a tight circle (i.e. not enough to actually move the camera).

That sounds a lot like pathing to me, though other things could certainly be causing it.

It just seems like something there is poorly optimized and it shows when there are a lot of NPCs around.

And the game essentially uses last gen tech (DX11, no RTX, performance drop on Vulkan, etc), so it’s not pushing the boundaries all that much, so it’s probably not fully optimized. It should be feasible to optimize it to at least not get FPS dips when moving vs standing still in towns, if not get a bit better performance on older CPUs (e.g. Zen 2 CPUs like 3600 and whatever is in the Steam Deck). It runs pretty well, it they could probably get a bit more.

Sanctus,
@Sanctus@lemmy.world avatar

Pushing the boundaries of the engine is different than pushing the boundaries of the industry. Maybe it could be the pathfinding. But movement doesn’t necessarily mean its pathfinding. I’m sure transforming all those polygons costs more computationally than pathfinding.

sugar_in_your_tea, (edited )

But why only when the player is moving? Surely the NPCs are also moving all the time, so just moving the player and maybe nudging the party members (so like 4 new characters moving?) shouldn’t drop frames by ~30%. Something seems off there.

I hope they figure it out and patch it, because it would really impact the experience on lower end hardware, like the Steam Deck (i.e. stable 30 FPS vs stutters in the late game).

Sanctus,
@Sanctus@lemmy.world avatar

No idea, I’m wondering if they had their camera locked on them. I could see why camera movements would cause it. Either way I hope they fix it too.

noctisatrae, do gaming w Starfield has housing system, player jail, and more reveals Bethesda in new Q&A

It just feels like other empty promises, can’t wait for the 25go day-1 patch guys

Kolanaki,
!deleted6508 avatar

These are all things that have existed in all of their RPGs since Arena. These aren’t empty promises, but they’re also not something to be super hyped on.

noctisatrae,

I’m going to try to be more balanced in my opinion yeah :)

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