eurogamer.net

DarkThoughts, do games w GTA 5 AI mod taken down by Take-Two lawyers

Take-Two is such a shitty and rotten company.

heimy,

Seriously

Toad_the_Fungus,

will never forgive them for ruining ksp 2

CarlsIII, do games w GTA 5 AI mod taken down by Take-Two lawyers

Wow video games use AI now? /s

heimy,

yeah

Sina, do gaming w Starfield install size revealed, available to preload now

Have a low-medium texture download/install option. It’s time!

MJBrune,

It’s not that easy to do but you could probably invest some time and create a system for that. I wonder how much it’d actually be used though. This would only really effect a subset of PC players.

Sina,

I think you would be surprised. 1080p gaming is very much alive & 1080p gamers don’t need ultra high rez textures. I would certainly love to use this option. Sometimes people would even prioritize their data plan over graphics, because not everyone is so obsessed with graphics.

Especially if at download it was explained to users they won’t see a difference at 1080p, then even Steam & GoG could save some bandwidth. (plus it would be environmentally friendly)

blindsight,

I game on 1440p, but I only have an 8GB card. A medium textures download option would be amazing. It was nice that the D4 beta had high res textures as an optional extra download.

Sina,

8GB is still quite a bit though.

NuPNuA,

Data Plan? Who’s home internet has data limits on 2023?

Renacles, do games w Starfield install size revealed, available to preload now

I remember when Titanfall being 50gb sparked an outrage, it’s a good thing SSDs are cheap now.

Appoxo,
@Appoxo@lemmy.dbzer0.com avatar

Oh yeah, let’s create 250GB SSD cartridges per game because thry each cost about 26€

You know how ridiculous that sounds, right?

giacomo,

Yes, everyone realizes how ridiculous that sounds. Why did you post it?

Also, please don’t give EA any ideas.

Sethayy,

I mean if you really wanna maximize your spending you can get 150 1gb flash drives and trick the OS to thinking its one device.

Or like just gets bigger drive that’s cheaper per GB like someone with a brain.

And like how would cartridge games work anyways? most PCs have really limited sata slots

Appoxo,
@Appoxo@lemmy.dbzer0.com avatar

And like how would cartridge games work anyways? most PCs have really limited sata slots

Like this? picture

SnepKayz,

If we move to a new era of physical games with NVME drives instead of CDs, I’d love it on a mostly unironic level.

Better than the current state for PC games where you buy a physical release and its an empty box with a Steam code taped to the inside.

Renacles,

Yes, that does sound ridiculous, good thing I didn’t say it.

Kaldo, do games w Baldur's Gate 3 review - a critical success, with critical failures
@Kaldo@kbin.social avatar

I heard that inventory management and transferring items between party members is a chore, which is a shame since it's something that PF games have already solved - shared inventory space for all party members. It makes it so much more convenient and fun to use than the mess DOS games had.

Tiefa,

I haven’t noticed it being an issue. When you loot an item you can send it to a specific character and if you want to move lots of things you can hit tab, see the whole party and drag and drop items from inventory to inventory. Maybe it gets worse later on, I’m only 20 hours in.

MimicJar,

I’ve been playing on “console” (SteamDeck) so I know the UI is different but the issue I’ve found is that there are three different “inventory” options and two different “loot” options, and each behaves a little differently.

For example if I loot a corpse, you’re right I can send to a specific party member. However if I loot a chest, that has to go to me.

Similarly when I the character sheet inventory view I can sort by certain methods and then L3(?) to exit that menu. If I’m selling something it’s still (L3?) to open that menu, but B to exit it. Also the sorting options aren’t the same. Also switching between characters during a trade event is one button. However switching on the character sheet is three buttons. There is also a third lesser used “put in device” menu with even fewer sorting options and you can’t switch characters.

The game is excellent and you can get used to these things but I do sometimes have to spend time just sorting things.

entropicshart,
  • you can hit tab to see all inventories and drag/drop
  • you can right click anything to send to camp or to any party member
  • you can have as many containers as you want for your gear

Inventory management is the easiest of any RPG and doesn’t rely on 3rd party tools to manage (e.g. Destiny’s abysmal design, or lack of I should say)

DarkThoughts, do gaming w Starfield install size revealed, available to preload now

Do we have any sort of information on how big the Shattered Space Story Expansion is supposedly going to be? Because 30 bucks extra seems excessive, especially when the game is already 70 bucks. Kinda feels like they just want to lure you with the early access, which will likely be a hot mess anyway.

nan,

On console the Premium edition includes it, and is 17GB larger.

DarkThoughts,

File size isn't a good indicator for content. The majority of a game's file size is made up of assets, so at best you have most of that to be new models and textures of "something".

nan,

Sorry, I mistook “how big” as literally the file size.

DarkThoughts,

Oh, sorry. No. I meant the actual content. Whether it is some short side story or a proper expansion of sorts.

shiveyarbles,

Data invalid. Please enter credit card number.

Dalek_Thal,
@Dalek_Thal@aussie.zone avatar

Gets even more painful as an Australian - base game alone costs $120, but with the expansion? Fucking $170. Insanity.

DarkThoughts,

That's 100.29 based on current exchange rates. So about the same.

scrubbles, do games w Starfield install size revealed, available to preload now
!deleted6348 avatar

clickbait is stupid. It’s 125GB.

nanometer,

Thanks

DarkThoughts,
ArchmageAzor, do games w Starfield install size revealed, available to preload now
@ArchmageAzor@lemmy.world avatar

Jiminy fuck that’s too much

Rhynoplaz, do games w Starfield install size revealed, available to preload now

When I got the Series X I thought “oh good, I won’t have to juggle my games now that I have so much space.”

Dammit.

TimLovesTech, do gaming w Starfield install size revealed, available to preload now
@TimLovesTech@badatbeing.social avatar

So what is in the “PC” version that isn’t in the Steam version to make that size disparity?

EvilMonkeySlayer,

Different delivery method.

jeebus, do gaming w Starfield install size revealed, available to preload now
@jeebus@kbin.social avatar

Wish this was on the PS5...

CIWS-30,

Me too. If the sales aren't high enough, Microsoft may reconsider and decide to sell it on the PS5 (probably with some DLC included) a year later or so. It cost them a whole lot of money to buy all those companies, including Bethesda, and they're going to eventually have to recoup a profit from those purchases.

If that means releasing on Playstation again, I think they'll do it rather than risk losing money. Even Disney has learned with Disney+ that having your own exclusive platform and not sharing isn't great business sense. It costs them a lot of money every month to host everything and produce content, and if they don't license out that content to competitors, they can't make their money back.

I can see Microsoft learning the same lesson. Especially given that Disney+ hasn't been profitable ever, and now the red ink is starting to catch up with Disney. If keeping big games from big studios starts losing Microsoft a lot of money, I think they'll fold, at least partially.

ILikeBoobies, do gaming w Starfield has housing system, player jail, and more reveals Bethesda in new Q&A

After Redfall I am really not looking forward to games from this publisher

Dr_Cog,
@Dr_Cog@mander.xyz avatar

Bethesda Games Studio is entirely different from Bethesda the publisher, so I wouldn’t be too worried

CleoTheWizard,

After fallout 76, I’m worried. After canceling Prey 2, I’m worried.

Dr_Cog,
@Dr_Cog@mander.xyz avatar

Fair enough. F76 was a shit show. But I have high hopes both because Starfield is a single player game and because a multiplayer Fallout was always a terrible idea anyway

Venomnik0,

Bethesda Quality

acastcandream,

deleted_by_author

  • Loading...
  • CleoTheWizard,

    Yes but they had an incentive to stay with it. It’s actively profitable. Whereas with star field not so much

    acastcandream,

    deleted_by_author

  • Loading...
  • CleoTheWizard,

    I’m just concerned and will wait for reviews before buying (like everyone should). Bethesda has a reputation for being slow to fix games and having lots of bugs and crashes at release. And even then, they patch them up to being playable and leave the rest for modders to fix.

    What makes you think they stick with their games? They fix bugs for about a year or so after release and move on, just like any other studio. They fix stuff in re-releases but you have to pay for that.

    acastcandream,

    deleted_by_author

  • Loading...
  • CleoTheWizard,

    I was reserving judgement. Just giving reasons to be cautious going into this. Everyone should still be excited, I’m just saying “expect a Bethesda game” so look at their recent games and that’s what you’re getting into probably. With those expectations, you’re less likely to be disappointed

    Kolanaki,
    !deleted6508 avatar

    Well, it will probably be broken.

    Name one Bethesda Studios game that wasn’t broken at launch.

    But fair points otherwise.

    DarkThoughts, do games w Starfield install size revealed, available to preload now

    Do we have any sort of information on how big the Shattered Space Story Expansion is supposedly going to be? Because 30 bucks extra seems excessive, especially when the game is already 70 bucks. Kinda feels like they just want to lure you with the early access, which will likely be a hot mess anyway.

    HuddaBudda,
    @HuddaBudda@kbin.social avatar

    I am going to take a few days and wait on it. The last game I preordered from bethesda was fallout 76, and that was a wake up call.

    No one in the video game industry is beyond delivering a poor experience for tons of money.

    DarkThoughts,

    That game was pretty obvious though. It was purely building on that stupid multiplayer pvp sandbox hype at the time.

    batmaniam,

    yup. I am really excited for this game, but I’ll be giving it a few months at least. It’s not just 76, FO4 was… fine. Still replay it. But if starfield has to much in common with that gameplay loop I’ll probably skip it.

    I don’t have a lot of patience for AAA releases with a repetitive loop and nothing but better polish to distinguish them from all of the innovative indie games that are out these days.

    That sounds like an overly negative take, and it kind of is, but I am definitely rooting for this thing.

    buzziebee,

    I think it’s a reasonable take. Skyrim was the last good game they put out, but I even preferred Oblivion to Skyrim - it captured my imagination more and there was more depth to the role playing - so I think it’s a fair view to be cautious.

    I’m hoping it’s great, but with the size and scale of the procedurally generated content I’m kind of expecting it to be mostly soulless cookie cutter shooty shooty content with four times the detail but little actual role playing. It’s Bethesda so we know it’s going to be buggy, that’s nothing new.

    Very much hoping to be blown away though.

    batmaniam,

    Setting down the reasonable take: it does look realllllllly good. Meant what I said I’m rooting for it. I’ve just been hurt before lol.

    They’ve been saying all the right words, it’ll come down to feel. Bugs don’t, well, bug me, when there’s soul. And I shouldn’t be overly negative on FO4, there’s some excellent characters there. Nick Valentine in particular will always be a favorite, and while the main plot could be a bit better there’s a lot of heartfelt content along the way and in the side missions.

    I do think this is the lesson a lot of AAAs are learning the hard way though. When you do what blizz did to overwatch, what bethesda did with 76, the damage is lasting. I would have been a day 0 person for starfield if not for that. Hell, I still haven’t gotten around to cyber punk, even though it seems pretty OK now.

    Don’t let me down Todd.

    li10, do gaming w Starfield install size revealed, available to preload now

    Not really the place for it, but why do some people still get so annoyed about the size of games these days?

    If you want games to continue improving then the file sizes are going to increase. Maybe devs could do more, but at the same time it’s just a fact that high res textures and larger scale games need more space.

    EvaUnit02,
    @EvaUnit02@kbin.social avatar

    All consumers want it fast, want it cheap, want it good, want it on their machine, want it maintained in perpetuity, want it small, and want it to load quickly. Nevermind that a number of those are diametrically opposed ideals.

    mcforest,

    Yeah, people bitching like "nobody needs those big ass textures and high quality uncompressed audio." Maybe you don't need it, but high quality, textures are one of the easiest ways to improve graphic quality without putting that much load on the GPU. And I still rip my CDs as FLACs, so I want good audio quality in my games as well.

    moody,

    It’s not that nobody wants those super high def graphics, it’s that most people have no use for them. Most people won’t be able to play a game like Starfield at maxed out graphics, so why should they have to download and store an extra 30gb of textures?

    ampersandrew,
    @ampersandrew@kbin.social avatar

    Isn't this usually just LOD stuff where the high-quality stuff is when you're up close and the low quality stuff is for when you're far away? So you're just about always seeing the high-quality stuff, and it's the stuff that's actually processed in real time like shadows and stuff, that take up practically no space, that are getting toggled when you turn down settings. That's how I understand it anyway.

    moody,

    What LOD does is it uses multiples of the same textures in different sizes so that it doesn’t display the larger ones if it doesn’t need to. That takes up space due to duplicates, but 4K resolution textures take up 4 times the space that 2K resolution textures do. I’m sure compression reduces some of that, but in terms of size, they are 4 times larger. So if your system can’t handle 4K textures, then why use them at all? There’s a lot of stuff that you’ll never look at close enough that a 4K texture will ever serve a purpose. For a 1080p screen, you’d have to be close enough to the object that you’re only seeing a fraction of the texture at once, and they can use other tricks to make close-up textures look better without using bigger ones.

    If you have a top-of-the-line PC, it makes sense to install those huge textures, but if you’re running an old GPU with 2GB of memory, what use do you have for them? You may as well not install them at all.

    truck,

    while i fully agree it should be an extra download that not everyone should be required to download. i see lots of sentiment here that people feel they shouldn’t even make them cause most cant use it. but why should those that can make use of the textures not have them, also helps the game stay more relevant graphically for longer as more people have systems that can make use of the textures

    moody,

    It would be ridiculous to hamstring new games just because some people can’t run them at max graphics. It definitely makes more sense to make the high-requirement features optional, not to cut them out entirely. People who buy high-end hardware shouldn’t be held back by those who can’t afford it, but those who can’t afford it shouldn’t be held back for the benefit of those who can either.

    DaforLynx,

    You really want lossless audio in games? Do you know how big FLACs are in comparison to OGGs? Could most people really hear the difference? Keep in mind the quality of the average headset or desktop speakers. I don’t think any games store lossless audio. If they did, I’d bet they would be much, much bigger.

    mcforest, (edited )

    Actually... no, you're completely right. That's why I just wrote "good audio quality", whatever that means. I actually read in some of those "why are games so big today" posts that people suggested that game devs don't compress their audio files enough. Some people don't get that this would come at a cost.
    The average gamer might play with pretty shitty headsets but I think developers should go a little bit further than that and also satisfy enthusiasts. Up to a certain degree of course. That's why I think it's completely reasonable to demand ultra wide support or the physics not breaking above 60 fps.

    DaforLynx,

    (I actually expected a much worse reply) Nah I willingly interpreted what you said in the most extreme way possible. But in my mind there’s something of a ceiling when it comes to noticable improvements in audio quality, especially when compared to visuals, and it’s much lower than lossless. Besides, encoding is far from the only determining factor of audio quality. I think now, as discussed in other threads, the primary factor of ballooning file size is sheer quantity. We want more dialogue, more varied and adaptive music, more immersive soundscapes - and there’s no trick to achieving this other than more content, meaning more disk space. Maybe one day we’ll find an audio compression algorithm that will perform miracles, but until then audio still forms a significant portion of any game’s install, compressed or not.

    NuPNuA,

    This seems to be a point across all media at the moment, people watching/listening on sub-par equipment then complaining because the content is designed for higher quality gear.

    “This film was too dark on my laptop screen” when it’s designed for a HDR enabled screen, “Nolan’s sound was mangled though my TV speakers” when it’s designed for at least a decent DTS set up. Etc. The same thing now seems to have infected games, “why is this 2023 game not designed for my 2018 rig and it’s limitations”.

    Blake,

    Not everyone has large SSDs with space to spare to play multiple games, it seems like it would be pretty straight forward to have HD texture pack downloadable as DLC or something like Skyrim had back in the day, I wonder why more devs don’t do that? That would give players a choice of which to use.

    hogart,
    @hogart@feddit.nu avatar

    Requires even more work and even more budget. I understand the problem but it has always been there. There are people now who can’t afford 1tb and there were people 20 years ago who couldn’t afford 50gb when that was the equivalent. This won’t ever go away. And it’s fault by consumers who expect bigger and better things for less and less money. You can only optimize so much on your budget. I still understand this is a problem it’s just not one that will get solved anytime soon, which is a shame.

    moody,

    Requires even more work and even more budget.

    It really doesn’t. They include both anyway, there’s no reason they can’t do it as a separate download. Rainbow 6 Siege did it back in 2015 with their ultra high definition textures pack which is a 30gb download for a game that’s 60gb without it. Lots of players have no use for the ridiculously high-definition textures, it would definitely make sense to separate them from the main package and cut possibly several hours or even days of download time for some people.

    hogart,
    @hogart@feddit.nu avatar

    If it’s that easy I agree!

    conciselyverbose,

    It genuinely doesn't take meaningful work.

    They already do all the relevant categorization for what can get loaded when with graphics settings and presets. It's basically flipping a switch.

    Blake,

    You’re right that it would take budget and time of course, but it doesn’t seem like a huge amount of work for most dev studios compared to making their game more accessible to a wider audience? I feel like there’s some marketing thing of “our game is so awesome it takes 1000GB of disk space!” going on, which is really stupid, but it’s probably working sadly!

    You’re not quite right about 20 years ago, though - I was a gamer 20 years ago (yes, your comment did make me feel old) and disk space wasn’t really something people complained about, at least with respect to games. Even Sims 2 with all it’s 18 expansions only took up around 10GB or so, whereas most games were 5GB or less, they had to be otherwise you couldn’t fit them on a DVD. Most gamers had at least 100GB+ hard drives, 200GB+ was more common. Starfield requires 130GB of disk space, and according to the Steam Hardware Survey, at least 18% of gamers don’t have that much to spare, and significantly fewer aren’t going to have that to spare on an SSD and will suffer the indignity of slow load times :)

    hogart,
    @hogart@feddit.nu avatar

    I remember buying my first hard drive for 2000 sek which is arround 180 dollars. So that’s actually more expensive than 1tb today. That was more than 20 years ago but I only got 20gb worth of space. A few years later and we should arrive at the 20 years-ago-mark which made me write 50. I def wouldn’t say most people had 200gb hard drives 20 years ago. If they did no one could complain 20 years later if BG3 would still fit on that drive.

    rgb3x3,

    I had thought that at least Microsoft’s plan was to for allow their cloud infrastructure to handle background loading processes so that there didn’t need to be such giant file sizes and so developers could have more computing power to work with.

    Whatever happened to that?

    ampersandrew,
    @ampersandrew@kbin.social avatar

    Even if that tech worked, you wouldn't want the games you buy to rely on it.

    conciselyverbose,

    I want Valve to encourage developers to use their branch tool like Witcher 3 did with the next gen upgrade to make high resolution assets optional.

    There's no reason to have 100-something GB of assets on an 800p device. Same with languages. Support is awesome. Disrespecting my storage to pack them all without any way to cut out the waste isn't.

    That's before the heavy duplication of assets for sequential HDD loads that I'm guessing hasn't disappeared yet.

    raccoona_nongrata, (edited )
    @raccoona_nongrata@beehaw.org avatar

    deleted_by_author

  • Loading...
  • conciselyverbose, (edited )

    That's why I mentioned languages, too. I'm not saying that it's bad that more people can access it in their native language, just that a lot of games include it by default when they're not going to be used.

    It's possible BG3 is an exception, but a lot of publishers pretty clearly just don't care how much space they take up (and I kind of think a few of the GAAS nonsense see more space as a positive so they can monopolize users's time even more by limiting the number of other games they have). I really wish that Valve had pushed for an alternative "trim the fat" branch that defaulted to less, less heavy assets and let you choose what else you needed for Steam Deck verification (over, say 10 GB, so you only really needed to do it for modernish AAA type games). I think it could have made a difference because the cost isn't high to do.

    BenderOver,

    I think most people have 1tb of storage space and not much else. Most games these days are well under 100gb. In that respect, it’s kind of ridiculous to have one game take up 1/10th of your storage. I doubt most gamers are going to see those high res textures anyway.

    Your point is valid though, too. Games are only increasing in size. I already have 5tb total in my PC but would need more space to install this particular game (I have a lot of games lol). I don’t have a problem upgrading but I don’t think a lot of people the money to buy a $70 plus a good HDD/SSD. Just my thoughts on this.

    spriteblood,

    Fallout 3 released two hardware generations ago at around 8GB. Fallout 4 released last gen and sits at around 25GB. One generation later, Starfield is launching at ~140GB - almost 6x the file size of the previous generation.

    I can't speak for everybody, but my PC storage didn't jump to 6x capacity in that amount of time, and my download speeds didn't get 6x faster. But I imagine that's why it's concerning to some people.

    Even just going by console standards, we're looking at only a jump of 2x capacity between the Xbox One and Xbox Series X - or exactly the same if you have a Series S. It takes up over 20% of the storage Series S in just one game - with a mandatory install, unspecified patch sizes, impending DLC, etc.

    Obviously there's a discussion to be had of WHY the games are increasing exponentially like that, but on the surface that's likely where the bulk of the frustration comes from.

    NuPNuA,

    Isn’t the size of your PC storage entirely user controlable? If you want 6x the memory you had in 2008 when F3 came out you could have it. The Xbox model at the time came with a 20gb hard drive on the standard model and 120gb for an Elite. So they’ve definitely exponentially grown to 512gb/1tb this gen.

    LoamImprovement,

    Here’s the thing: I don’t want games to keep improving, at least, not in that way. It doesn’t mean anything to me that the game includes ultraHD textures and looks stunning on an 8K monitor because I’m still rocking a 3070 with a 1080 120 Hz. The fact that it takes them three years to make a game look this good, which is meaningless to a majority of gamers who can’t afford that kind of hardware, is especially frustrating. And now they’re telling us for the pleasure of waiting so long for them to put the finishing touches on what is effectively marketing material, I have to reserve not just 100+ GB, but all that space on an SSD because the game loads too damn slow otherwise? That’s like an eighth of the available space on your average m.2 drive, for one game, for something most people won’t even be able to enjoy because their hardware just isn’t made for that kind of output.

    I don’t want sixteen times the detail, I want an optimized game with serviceable assets and a gameplay loop that doesn’t feel like a second job. And granted, this is getting beyond the graphics argument, but I like games that aren’t afraid of not appealing to the broadest audience. I want my Fallout in Space to have more than four dialog options that all point the same direction. I want to make meaningful choices and play a character that has real opinions and can act accordingly, instead of endless modifiers on the gear of a voice-acted talking doll that exists to service a mostly linear plot. I don’t want F4, I want FNV. I’ll be pleasantly surprised if the reviews come out and it ends up being as meaningful as I want it to be, but I’m not holding my breath, and in all likelihood I’m not jumping through the hardware hoops to play a game I probably won’t like.

    NegativeLookBehind, do games w Starfield install size revealed, available to preload now
    @NegativeLookBehind@kbin.social avatar

    It’s the first time Todd has ever heard someone tell him “Omg it’s so big”

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • muzyka
  • rowery
  • Blogi
  • lieratura
  • informasi
  • fediversum
  • test1
  • FromSilesiaToPolesia
  • giereczkowo
  • esport
  • nauka
  • slask
  • Spoleczenstwo
  • motoryzacja
  • krakow
  • tech
  • Pozytywnie
  • niusy
  • sport
  • Technologia
  • retro
  • Gaming
  • Psychologia
  • ERP
  • antywykop
  • Cyfryzacja
  • zebynieucieklo
  • warnersteve
  • Wszystkie magazyny