There's a lot of "it depends" in regards to a game that is fully completed at 25-30 hours. If Ubisoft is going to charge $70 USD for the game, along with an additional Deluxe Edition that costs an extra $30, I'm probably not going to buy it on release unless the story is phenomenal, and it's replayable.
I'd be the first to agree that the more recent releases (especially Valhalla) have been too expansive. The only thing that kept my interest with Odyssey and Origins were the settings (I love ancient Greece and Egypt). I think a 50-60 hour game is adequate for a AAA game like Assassin's Creed.
They still haven’t? I bought the game on Mac years ago. I had the latest MBP at the time, the last intel machine before they announced the M class chips, and the game just couldn’t run. I contacted squeenix and they refused to refund me. Basically said it was wine’s fault my computer wasn’t supported despite advertising Mac on their website.
I ended up playing through the game in PlayStation, but I had assumed they would have got it working on the m class chips by now.
The community-made XIV on Mac launcher/compatibility layer has better performance than the official client, and works on Intel Macs with AMD GPUs and all Apple Silicon Macs! I play it on a recent MacBook Air and it's extremely smooth:
I just hope it doesn’t mean more of SE prioritising growing the playerbase over retaining vets. I’m pretty new myself, but the homegenisation of jobs (especially healers, dear god) is clearly not good for the long-term health of the game.
I would disagree; if the jobs weren’t homogenized, then the game would be very difficult to balance. That causes metas to spring up, which causes everyone to jump from the underpowered jobs to the overpowered jobs, and then they react very badly when a balancing patch is released, and the meta changes due to nerfs to popular jobs/buffs to unpopular jobs.
Beyond a certain point, you have to take a risk and say screw balance; otherwise you just make everything the same, and render jobs little more than cosmetic differences.
I could go for this. Netflix has had some good animated video game adaptations, like Edgerunners and Arcane. Plus, what I saw of Castlevania was awesome. But, it is Netflix, so who the hell knows.
Hoping to see more third-party devs update their games. It's ironic that the worst ports are the ones that benefit the most. Games that were just thrown onto the Switch 1 with no effort to reach acceptable performance suddenly perform well now. As long as the framerate wasn't capped, it might just hit 60 on Switch 2.
But games that were downgraded to properly fit onto the system can't revert those downgrades. Capped framerates remain so, those games need patches to uncap them.
Some of the games I most want to play on Switch 2 are ones that remain stuck at 30fps still...
Capped framerates are so frustrating. Wish they would just use vsync, which would lock to 30 but will jump to 60fps any time the hardware can handle the scene. Maybe it’s not that easy to do in some cases, idk.
eurogamer.net
Ważne