Sure, but I think that the type of game is a pretty big input. Existing generative AI isn’t great at portraying a consistent figure in multiple poses and from multiple angles, which is something that many games are going to want to do.
On the other hand, I’ve also played text-oriented interactive fiction where there’s a single illustration for each character. For that, it’d be a good match.
AI-based speech synth isn’t as good as human voice acting, but it’s gotten pretty decent if you don’t need to be able to put lots of emotion into things. It’s not capable of, say, doing Transistor, which relied a lot on the voice acting. But it could be a very good choice to add new material for a character in an old game where the actor may not be around or who may have had their voice change.
I’ve been very impressed with AI upscaling. I think that upscaling textures and other assets probably has a lot of potential to take advantage of higher resolution screens. Maybe one might need a bit of human intervention, but a factor of 2 increase is something that I’ve found that the software can do pretty well without much involvement.
Except for the fact that the CEO wasn’t fired even though he made a comically lazy and incompetent mistake (going on a buying spree before confirming that the investment would go through).
Buddy, this isn’t the navy. The captain isn’t going down with the ship. As much as we would all want or hope for them to. If anything, them chopping their workforce down will be seen as them improving the value of the company. The investors are who they actually answer to. And they are going to want them to make them money before they pull out all their investments and crater all those studios.
While these are former Rockstar devs, so there is some incentive by Take Twoto potentially take them down, what they have shown is… Not impressive yet
“Driving and shooting, the game.”
Oh and you can make your own scripted driving and shooting levels
Granted you can say the same thing about GTA technically… But the characters are not interesting and the gameplay looks… off. The ragdoll enemies and the lack of any gun recoil. Just comes off as steam asset flip quality
The game looks like a mixture of GTA, Mafia, modernize APB in a cyberpunk-esque universe with generic Unreal 5 graphics.
The mod tool is the biggest feature in my eyes, but for the average gamer does that make a difference? I don’t think you need to pay to criticize this game, but what do I know? I been paid by Russia and China to have this account on lemmy 🤷♂️
Im always thrown off as a Canadian when I see these headlines because we’ve been paying $80 for games for decades.
Video games haven’t risen in cost with inflation and they’re much better and bigger now so I’m not super upset, but they are now at the point where I won’t buy a game at release or full price. I think the new price here is $93 cause that’s what the new Indiana jones is going for
What I hate most is that the game actually costs $150 and they split it and give you a stripped version for $80. I think gta 4 was the last game i truly felt made sense, game releases, we buy it, story dlc comes out later we get it, transaction over. No online bullshit that tries to keep you paying money into the game without end. Not a game split into little chunks and sold as tiers at release
No one is asking them to grow x50 for every successful game they sell. Sure they have more expenses but how is it in any way relevant to the consumer? There’s no shortage of studios increasing budget massively and then shitting the bed when it comes to quality and actual gameplay. They are literally doing that to themselves.
I don’t condone this, but we already had $60 games 10 years ago. If you simply add inflation you’d be at $81 today. That doesn’t even take into account that modern games also have larger budgets compared to back then.
Video games really are a cheap hobby comparatively speaking. I still wait for sales of course :)
Games have also gotten massively cheaper due to distribute due to digital downloads being the most common, and they’re making way more sales due to gaming having a much larger audience.
The main reason these games have ridiculously inflated budgets are because execs are pushing for more management, which in turn push for oversized teams making design-by-committee out of fear of making something people don’t like. The gamin industry doesn’t get to make excuses anymore. Them being unable to reign in their development budgets aren’t our problem. They need to figure out how to offer games at a lower price, because they’re going to run out of customers willing to pay otherwise
Actually around half the budget of an AAA game is just marketing cost. Which feels wasteful, but if you need to recoup hundreds of millions it might be necessary.
Actually around half the budget of an AAA game is just marketing cost. Which feels wasteful, but if you need to recoup hundreds of millions it might be necessary.
I’m really bad about buying new games at launch where I like the franchise and getting burned (looking at you bf2042).
However with all of the stupid politics, tariffs, and recession coming in the US, I’m sure the hell not buying this at $80, even if I’m a long term borderlands fan. I have way too many games in my library I should be playing/finishing anyway.
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