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Xed, do games w Queer developers speak out as adult games remain in limbo following payment processor showdown at Steam and itch.io

Those Collective Shout assholes show that petitions work. Now we have to petition to make it safe for NSFW games to be allowed to sell their product.

This censorship means more censorship is coming, we must fight back against this

ordnance_qf_17_pounder, do games w Queer developers speak out as adult games remain in limbo following payment processor showdown at Steam and itch.io

Really feels like we’re seeing the return of 90s/00s era “Christian parents against obscene media” bullshit. Except this time they don’t get laughed at and ignored, they are in control.

Whether its this or social media algorithms forcing people to censor simple words like “kill” and “fuck”, culture is being completely sanitised by the corporate world and to some extent with government backing (depending on country).

Depictions and even mentions of violence, sex, drugs, and the use of swear words are being targeted. It’s completely regressive.

manuallybreathing,

I’m pretty unimpressed seeing christians embrace metal while they reignite the satanic panic

fluffykittycat,

We have to remove the Christians from power and refuse to give them moral authority over us, formally or otherwise. We can’t let them oppress us any longer

saltesc,
pirateKaiser,

The absolute low of this for me is that I’ve noticed people censoring the word ‘porn’. You’re obscuring the word that describes the already censored thing, why censor the word itself? It’s not even a swear word (which to me don’t make much sense in censoring in the first place)

zrst,

Hopefully this will result in more people hosting their own games.

atrielienz, (edited )

Off topic: As someone who just got a verbal reprimand at work for “language” due to having an outburst of irritation where an explosive expletive was used (which is a common enough occurrence in the hangar where I work), I’m seriously about to start auto censoring everything in the most gen Alpha way possible just to annoy the others.

Duamerthrax,

I once swore infront a bunch of other adults in a non-work, but professional and someone stopped me to point it out. I paused, looked around for any kids and when I didn’t see any, pointed out it was fine. They were on the conservative side, but I’m not bending at the knee for that shit.

Katana314,

When I run a social media site, it will be a rule to use uncensored terms, and any use of asterisks or alt-words like “unalive” will result in a warning or suspension.

C1pher, do games w Shift Up to expand Stellar Blade franchise after successful launch across multiple platforms
@C1pher@lemmy.world avatar

😎

cattywampas, do gaming w Is Hollow Knight Silksong's 'cheap' price a problem for other indie games? Devs and publishers weigh up its impact | Eurogamer

Silksong is $20. Stardew Valley is $15 (and getting yet another free update soon). There are a lot of great indie games out there that won’t break the bank and are made by creators who have a passion for what they do.

Exec,
@Exec@pawb.social avatar

Stardew Valley is $15 (and getting yet another free update soon).

I thought it already had its final update

etchinghillside,

Don’t think it was ever mentioned it’d be final. Just that they’d be more focused on their other game’s development and not to expect any more until it was finished.

Anyhow - the dev has recently mentioned an update is coming.

Baizey,

Sure, but what about its final (1) update?

psx_crab,

Or final(1)-final update?

overload,

We’ve had the final update, yes. But what about second final update?

loreng,

Terraria moment.

BananaIsABerry, do gaming w Is Hollow Knight Silksong's 'cheap' price a problem for other indie games? Devs and publishers weigh up its impact | Eurogamer

This reads an awful lot like a bunch of less successful devs being jealous. Make a good game and the price is a lot less important.

missingno,
@missingno@fedia.io avatar

The market is so saturated that lots of good games have a hard time even getting noticed. Just making a good game doesn't automatically mean success.

There are definitely a lot of consumers who will gladly pay $20 for Silksong because of the hype and pedigree surrounding it, but would never take a chance spending that much on a game that hasn't had that kind of hype train surrounding it. Which does make sense, without the hype train you don't know if a more obscure indie may or may not be worth the $20. But then that tells us that it's the hype train that matters here, not just whether or not the game is good.

scintilla, (edited )

You basically have to be a developer and marketer to have even a chance of success in the current market and even then you could be the best at both and simply not have the luck to go viral and only get a few hundred sales. So much of indie game selling is creating things that can go viral now hence the absolute proliferation of "freind slop" games because it's so easy for moments between two popular funny content creators to go viral.

Deyis,

This is why I keep asking people how to find good indie games which have flown under the radar because they haven’t gone viral but it genuinely feels like the people who seemingly do this regularly are either gatekeeping how they find them or are just full of shit.

prole,

There are a few good YouTube channels that regularly show great indie games I otherwise never would have heard of. One I can think of off the top of my head is splattercatgaming. He puts videos out pretty much daily I think.

Kolanaki, do gaming w Is Hollow Knight Silksong's 'cheap' price a problem for other indie games? Devs and publishers weigh up its impact | Eurogamer
@Kolanaki@pawb.social avatar

Wanted to check the price on Steam and I am not sure what is going on but the New and Recommended thing below the giant banner for Silk Song had Silk Song in it but the price shown there was only $12.49 while the game’s actual store page says $19.99. 🤨

Chronographs,

The store was buckling under the stress when I went to buy it earlier today so it could have been a bug I guess

lath,

Read something about regional pricing, so there's a chance it may be the true price somewhere.

Kissaki,

Regional, between 6 and 24 €

steamdb.info/app/1030300/

scintilla, do gaming w Is Hollow Knight Silksong's 'cheap' price a problem for other indie games? Devs and publishers weigh up its impact | Eurogamer

Deleted by author

TehPers, do gaming w Is Hollow Knight Silksong's 'cheap' price a problem for other indie games? Devs and publishers weigh up its impact | Eurogamer

The price of one game is not a problem for the price of another game. Make better games, or learn to market them better. Silksong’s hype is nothing short of a crazy marketing success, and its price is indicative of a dev team that wants people to actually play and enjoy their game.

Also, I think it’s been made very clear that people would have been willing to spend more for it. Make a great game, and you’ll likely receive the same reception. And sure, charge $30 instead, and people will buy it if your game is good.

savvywolf, do gaming w Is Hollow Knight Silksong's 'cheap' price a problem for other indie games? Devs and publishers weigh up its impact | Eurogamer
@savvywolf@pawb.social avatar

I think at a certain point we need to accept that this isn’t sustainable.

And by “this” I mean money flowing directly into the pockets of the rich. People would very much hedge £30 on a game if they didn’t need to budget so much of that money to pay off megacorps. And devs could easily live of £20 per sale if they didn’t need to pay part of their profits to those megacorps.

Sorry for going all Redditlemmy “grr capitalism”, but that’s the issue here and all this Silksong “drama” is just a smokescreen.

GammaGames, (edited )

You’re 100% right, but it’s also a problem of devs underpricing themselves. They’ll work for 2 years on a game and then set its regular price at $5, which actually limits its reach (shoppers see the price and skip over it, thinking it’s low quality) and helps make a race to the bottom that’s already destroyed the mobile market.

Silksong isn’t going to upend the market, some of the quotes are silly, and it’s not underpriced since they were going to sell millions upon millions of copies anyway. But the wider discussion of pricing is important since lots of developers don’t seem to understand the larger picture.

theangriestbird,

I think you got the most level-headed take here. It really is about capitalism and the fact that gaming is now a mature market, which means it is now sufficiently saturated in the stink of capitalism and megacorps, just like other media industries. In a world where we weren’t all being squeezed from every direction, games would probably cost less and Silksong’s price wouldn’t seem like an outlier.

artyom, do gaming w Is Hollow Knight Silksong's 'cheap' price a problem for other indie games? Devs and publishers weigh up its impact | Eurogamer

Will Eurogamer figure out how 'quotation marks' work?

Console_Modder, do games w Left 4 Dead creator teasing new four player co-op shooter
@Console_Modder@sh.itjust.works avatar

Is this going to be another Back 4 Blood situation?

AlexisFR,
@AlexisFR@jlai.lu avatar

No, it’s a new studio it seems.

Console_Modder,
@Console_Modder@sh.itjust.works avatar

Mike Booth is Turtle Rock’s founder

AlexisFR,
@AlexisFR@jlai.lu avatar

Urg, why didn’t they mention that in the article?

Brkdncr,

Ready 4 Action

psx_crab,

Wait 4 Me

rigatti,
@rigatti@lemmy.world avatar

That game was such trash. A real mockery of what made L4D great.

NotSteve_,

I did enjoy it but I only maybe put 10 hours into it or so. I think it tried to be more than L4D with all the perks/cards or whatever but IMO people just want a simple replayable zombie survival game you can spontaneously jump in and out of with some friends

MBech,

I just generally need more games I can just quickly play. Why do I have to spend 30+ minutes just to play anything? I love Rocket League for the ability to quickly do a few games with the friends while we consider what to play.

twice_hatch,

I don’t see myself ever playing a video game with cards in it.

I hear “cards” or “deck-building” or “RPG mechanics” and I think oh my god no

MotoAsh,

Even as someone who generally enjoys games adapted with similar rules, I HATE videogames with cards or a board as their main logical center. It’s a VIDEO GAME, not a table top… FFS, at least hide it behind a minimally intrusive UI… That’s the fucking point in having a computer and interface involved: it doesn’t have to be reduced to a small set of human-parseable rules presented as text.

rigatti,
@rigatti@lemmy.world avatar

I didn’t enjoy it at all, but you’re right about what people wanted. L4D is so simple in its core concept and streamlined in its gameplay, but it still has a ton of depth. That’s what people want.

Fizz,
@Fizz@lemmy.nz avatar

It had the worst gunplay ive felt in a long time and the atmosphere of the game was destroyed by all the rainbow coloured glow effects and animations. That game was so full of really weird design choices.

Chozo,
@Chozo@fedia.io avatar

I really wanted it to be good, too. They tried to modernize the mechanics so much that they lost touch with what made L4D fun in the first place.

thermal_shock,

Yeah, with L4D I can just jump in. Within 60 seconds I’m in a match and playing. It’s an arcade shooter so comparing B4B to L4D was wrong.

Katana314,

I’m still not sure what people disliked most about it. I installed it again relatively recently and had a lot of fun.

It’s certainly following some different concepts than Left 4 Dead, but I really like some of the resource management and build planning you can do.

One_Honest_Dude,

Yeah, I had a lot of fun with it. I didn’t like the zombies vs humans mode and prefer the l4d way, but the campaigns were really fun.

rigatti,
@rigatti@lemmy.world avatar

The utter lack of polish and adding in too many mechanics while not tightening up the core gameplay. They also did not have a versus mode where you could control the zombies while the survivors made their way through the map, which was in my opinion one of the most fun versus modes in any game.

This video explains it pretty well. youtu.be/EdRLNUGmFC8

Katana314,

That video is completely out of date. I watched a sampling of the bugs they were showing, and none of them appear for me, even when playing with bots.

I remember it being shared on release, and its focus on things like physics within maps was a very specific thing - after Half-Life 2 many games gave up on physics especially in online, because it was more likely to lead to glitchy and unexpected behavior than emergent gameplay.

There’s so much in that video you’d have to pick out what matters to make your case, but to take melee reactions: B4B didn’t want the shove to be so powerful or delay the horde much, so it made sense zombies wouldn’t fall to the ground from one shove; the animation length would end up locking up the difficulty.

Death reactions is another gameplay choice. With automatic weapons, I wasted alot of ammo in L4D2 simply because it wasn’t instantly clear an enemy was dead - they were just playing out their lengthy Oscar death. Sometimes it’s a tradeoff between showcasing the enemy design, and showcasing the weapon’s effects when dozens of other enemies are bearing down.

silverchase,
@silverchase@sh.itjust.works avatar

From the guys who were in the room when Left 4 Dead was being made

sp3ctr4l,

Goddamn that is brutal but also very accurate, fuck.

threeonefour,
thermal_shock,

God I was so excited and I liked the idea of the random card difficulties, but fuck I couldn’t figure out how to get into it. Bought that shit cause I have like 5000 in L4D 1 and 2 and love them. But B4B dissappointed me so much.

Console_Modder,
@Console_Modder@sh.itjust.works avatar

I got B4B because some friends and I were really into L4D2. The cards were cool and different and I can appreciate that they tried something new. But they would regularly nerf anything that worked or was fun into the ground, which really sucked because it was a PvE game. And they changed the game so that you would start a campaign with your entire deck, and didn’t balance any of the early levels since they were designed to give a single card per level or segment or whatever they were called. I really wanted to like the game, but I just couldn’t

thermal_shock,

Exactly the same. I think them using Left 4 Dead as a selling point is what ruined it. It should have just been its own game should not have even mentioned Left 4 Dead

BurgerBaron,
@BurgerBaron@piefed.social avatar

From the ex-janitorial staff of Turtle Rock, we bring you...

Arcane2077, do games w Left 4 Dead creator teasing new four player co-op shooter

Is this going to be another Evolve situation?

Sanctus,
@Sanctus@lemmy.world avatar

Evolve was better than Back 4 Blood at least.

Thorry,

Talk about a low bar

Sanctus,
@Sanctus@lemmy.world avatar

For real, but Evolve did entertain and had something even if it was scant and repetitive. B4B was 300% garbage. Worse than L4D in every way.

naticus,

At least the early early days of Evolve were pretty damn fun, so unfortunate what they did with it though. The balancing between monsters and hunters was fucking terrible by season 2.

Katana314,

Maybe it matches with my hate of L4D’s high-level-focused Versus mode, but I couldn’t make it past two games of Evolve, while I’ve played a lot more B4B.

Suburbanl3g3nd,

God I loved that game so much

yermaw, do games w Stardew Valley will be getting another update after all

I wish he’d hurry up and get haunted chocolatier released. Im starting to feel like Im taking advantage of our relationship here, just getting update after update without paying him more.

hoshikarakitaridia,
@hoshikarakitaridia@lemmy.world avatar

Worst case, buy a second copy for your cat, she deserves it :)

BigPotato,

Steam, Switch, GOG - I even buy it for my friends!

RebekahWSD,
@RebekahWSD@lemmy.world avatar

Phone as well!

Cethin,

Just buy it for random people on your Steam friends list if you want to do that. There are still plenty of people who don’t own it (like me) and it might finally give them the push to play it.

Prox,

LOL. We’re not talking about a “hurry up” kinda dude here. His development story is wild. It’s a miracle that he ever actually released Stardew.

bss03, (edited )

My solution for this feeling is to gift copies to others. I figure that worst case I support ConcernedApe and best case I help spark more Stardew joy.

(Right now, I’m between jobs, so I can’t buy for you, other readers.)

Patches,

Who doesn’t already own a copy?

He’s sold 41 Million Copies so far. It shares 19th place with the
Modern Warfare reboot

Vespair,

Tbh I can barely believe that Modern Warfare has sold anywhere near as many units as Stardew.

Stardew is masterpiece, Modern Warfare is a video game.

bss03, (edited )

~40M copies, ~8B ppl, so ownership rates are about 0.5%.

You might meet one of the lucky 10k that learn about Stardew Valley today, and you can enable them with a gift purchase.

Don_alForno,

He made it on his own. 40 Million copies even at 10$ and with steam taking 30% is still 280,000,000$. I honestly don’t think you need to worry for ConcernedApe’s financial situation.

drmoose, do games w Left 4 Dead creator teasing new four player co-op shooter

Darktide is the best l4d successor out there if you haven’t played it yet!

zipzoopaboop, do games w Left 4 Dead creator teasing new four player co-op shooter

Looks like he left turtle Rock 3 years before evolve, so maybe there’s actually hope that he was part of what made l4d great, rather than whoever’s at turtle Rock since l4d wrapped

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