it feels like it’s winning, but it doesn’t feel as successful as the numbers show it is. Everyone has a PS5 but a lot of them are collecting dust already.
I never got the PS5 because the PS3 -> PS4 jump was too underwhelming, when PC is pulling away so many games. And it’s not about or solvable with exclusives, because there are literally no games I can think of that would make me buy a whole console just to play. Imho PC gaming, especially in the Golden Age of Indies, is just too strong an argument unless you are a console-only gamer.
Nice style, fast lodaing screens, 4k and good graphics. But to me, it is just an upgraded ps4. Graphics didnt leap as far as 8bit-16bit-ps1-ps2-ps3. Big focus on improving visuals lead us to have great visuals barely changing overtime, but gameplay didnt evolve.
Massive understatement. The PS5’s biggest titles were remakes and direct sequels. Coupling it with the “upgraded” versions of PS4 games like Ghost of Tsushima, Last of Us Part 2, and GTA5, even the marketing seemed to boil down to “This is just a really nice PS4.”
Align PS4 and PS5 sales to their launch date, and you’ll see that the PS5 has been lagging behind. Not by a lot, but it’s noticeable. This is despite the fact that The Xbox Series X/S is doing a bit worse than the Xbox One, and the One did a lot worse than the 360. Nintendo, of course, is in another room doing its own thing.
Sony expected every generation to sell better than the last. The market has clearly hit a saturation point, so that expectation is no longer valid. Combine that with the fact that Moore’s Law (originally defined as the price per integrated component dropping) is completely dead. That means you can no longer expect better hardware to get cheaper. You might be able to find fabs that can give you more performance, but it’ll cost you.
This is why the GabeCube is a good idea from a business persepctive. It will likely have better performance than the Xbox Series X/S, but not as good as the PS5. What it can do is be affordable with good enough hardware. The specs appear to be a bit Frankenstein, which is what you’d expect if Valve grabbed whatever deals on things they could find to put something together.
I got a PS5 shortly after launch which was a chore; I subscribed to a discord group to get notified about new store drops so I could find one at MSRP to avoid scalpers. The only exclusive I played through was the Demon Souls remaster. Ive played other games on it too but they are all cross-platform and I could’ve played them on my gaming PC.
There are games, but few exclusives (just 18 the last time I checked). If you want to play modern games and don’t want a PC, it’s fine for that, without really being special in any way. It is a difficult value proposition for owners of the previous gen, since the jump in visual fidelity is much smaller than between prior generations (an inevitability that isn’t Sony’s fault) and since the previous generation is still being at least partially supported and was strongly supported for a very long time. However, over time, most have clearly made the jump and with the release of GTA VI (timed exclusive for PS), the system will see another significant boost.
Mods are not really a factor on consoles. Very few console gamers care about them. Xbox has slightly better support with fewer restrictions, but there are only a handful of games with support (mainly Bethesda RPGs). It clearly hasn’t helped the competition from Redmond.
It‘s also an industry full of enthusiasts with a passion for what they do. Well mostly. I don‘t have to tell you how much that gets exploited. The workers who got the boot over joining a union actually seemed interested in returning to office again in interviews, though not without joining a union first.
Same story for almost every passion industry. I remember being surprised at first to learn how underpaid Formula 1 engineers are when some of them are literal rocket scientists, for example.
I welcome this…I love my steam controllers so much and it’s crazy the revival in their form factor … people hated on the og so bad … Sure the learning curve is real but I use it for everything… Yes, TF2 included.
I think the touchpads lend themselves especially well to otherwise KBM titles, like simulation or RTS games— really any game that heavily relies on a cursor. I think they’re a good option for other titles too, especially with Steam’s powerful controller configurator. I don’t deny the learning curve, though!
But the gyro features alone are game changing! I more than anything want to see it become the standard for all controllers and games, with capacitive sticks or buttons for enabling it, the way the Steam Deck has integrated them.
Beside the triggers, I really did like the Steam controller. My favourite is the touchpad which makes noises which I associated with Fallout which is oddly pleasing to hear
I don’t know if (a) it’s real and (b) it’ll be like the original Steam Controller, but if so, the point is that it’s the most-viable mouse alternative that you can have in a gamepad form factor.
If a game can be played with a traditional gamepad, then sure, there are a bunch of good options. But not all games are like that.
The original was useful for someone who wants to play a mouse-based game on the couch.
eurogamer.net
Aktywne