eurogamer.net

ModernRisk, do games w Nintendo lawyers want to force Discord to reveal Pokémon Teraleak source

The more I read about Nintendo, the more genuine dislike I get for them. The only thing I read, hear and see are negative bullshit for some petty reason they’ve.

I hate how such a shit company holds so many good nostalgic games. Truly hoping for a quick hack on the Switch 2 and a PC emulation (and I hope truly, hope that Palworld wins the whole fiasco).

AFC1886VCC, do games w Nintendo lawyers want to force Discord to reveal Pokémon Teraleak source

Scumtendo at it again. It’s morally wrong to give them money.

SW42, do games w Nintendo lawyers want to force Discord to reveal Pokémon Teraleak source

I find the switch to hosting communities on proprietary closed platforms kind of bad in terms of access to the vast knowledge and archiving it for future generations. When discord will go full enshittified, it will just charge a subscription fee to access the “servers”. Also they will sure as hell comply with anything if it threatens the bottom line.

pycorax,

It’s god awful for any development discussion too. Used to be you could at least find someone taking about something on Stack Overflow even if it wasn’t solved, now it’s buried in Discord and you have no way of even searching it out to see if anyone has even had that problem before.

MajesticElevator, do games w Nintendo lawyers want to force Discord to reveal Pokémon Teraleak source

And then they find out the user was behind a commercial VPN and they’re fucked :)

DoucheBagMcSwag,

And then VPN users will be fucked when they throw their money at governments to make it illegal to not keep logs or block all port forwarding

MajesticElevator,

If this happens, we’re more than fucked and have big problems 👀

In some countries, it’s already mandatory to keep logs, but it doesn’t apply to foreign services, so if you’re a client of a company in another country that doesn’t have to keep logs, you’re not at any risk.

scrubbles, do games w Nintendo lawyers want to force Discord to reveal Pokémon Teraleak source
!deleted6348 avatar

People are trusting Discord way way way too much

Ghoelian,

Yeah if they get a warrant they’re 100% just handing over all the data

smeg,

Maybe this will finally make people realise that using an unencrypted corpo-controlled messenger for all of their communications is a bad idea

nfreak,
@nfreak@lemmy.ml avatar

Nah they’ll just jump ship to the next one

CosmoNova,

And there is really no reason to trust it whatsoever. It might feel secluded but in the end of the day, even your „private“ chats are essentially an open forum thread in the technical and legal sense because Discord is basically that: A huge, public forum where everything you say is a public statement. There is no privacy on Discord because that‘s simply not what it‘s for.

Katana314,

I tend to use these platforms without feeling I’m “committed”. I’ve abandoned things like Reddit before, and can likely do so again.

But I can see with the organization levels of channels that others are not thinking the same way.

FatTony, do games w Skyblivion fan project lead reacts to Oblivion remake news with "all love and no hate"
@FatTony@lemmy.world avatar

Two cakes.

sad_detective_man, do games w Skyblivion fan project lead reacts to Oblivion remake news with "all love and no hate"

can the rest of us hate?

Kataelyna, do games w Skyblivion fan project lead reacts to Oblivion remake news with "all love and no hate"

My computer’s specs are just under the minimum for new games released these days. It will probably be able to handle Skyblivion, but almost definitely not the remake. So that’s the one that has my attention

JakobFel, do games w Skyblivion fan project lead reacts to Oblivion remake news with "all love and no hate"
@JakobFel@retrolemmy.com avatar

That’s because they’re classy and understand that the two are totally different projects. Skyblivion is impressive but that doesn’t even remotely mean that an official remaster/remake isn’t worth having.

BarbecueCowboy, do games w Skyblivion fan project lead reacts to Oblivion remake news with "all love and no hate"

Hasn’t this Bethesda helmed Oblivion remake been in the rumors and ‘eventually’ stage since around 2021-2022? Feel like skyblivion team has had plenty of time to get used to it at this point, but has something changed recently to make the bethesda version more relevant?

CarnivorousCouch,

Leaked pictures / more confirmation. It’s “real” now, or at least a more solid rumor than before.

Brotha_Jaufrey, do games w Skyblivion fan project lead reacts to Oblivion remake news with "all love and no hate"

To play Skyblivion, I believe you need to buy most if not all the Skyrim dlc.

ms_lane,

It’s for SSE, which has all the DLC.

Brotha_Jaufrey,

Ah. nevermind me then

stardustsystem, do games w Skyblivion fan project lead reacts to Oblivion remake news with "all love and no hate"
@stardustsystem@lemmy.world avatar
gamermanh, do games w Skyblivion fan project lead reacts to Oblivion remake news with "all love and no hate"
@gamermanh@lemmy.dbzer0.com avatar

I see they’re remaking the worst one first, good

Yeah, that’s right, my hot take is that Oblivion fucking sucks ass and needs a remake, unlike TES 2, 3, and 5

HipsterTenZero,
@HipsterTenZero@dormi.zone avatar

if I didn’t have to mod the fuck out of oblivion to make it playable without a spreadsheet, i’d be very mad at you.

Allero,

I would certainly love to see Morrowind remake.

Oblivion is at least playable for newer gamers. It’s not a good experience, but it is manageable.

Morrowind, for all its immense benefits, makes everyone who entered the game scene after 2010 scream in terror. I personally never left Balmora, because it’s just a terrible experience by modern standards (graphics, character animation, controls, battle mechanics…), which is a great shame because the game seems to be great otherwise.

TES I and II, while deserving recognition, are very Doom-like in terms of gameplay, and I don’t believe an adequate remake could be made, because they are so different they can’t adequately be turned into a modern experience.

So, I guess for me all hopes are for Skywind, so I could finally walk the streets of Vivec without the need to fork my eyes.

erytau,
@erytau@programming.dev avatar

I’d love to see anything Morrowind‑related from Bethesda. Anything at all. The province of Morrowind, with its weird culture, architecture, and landscapes, is always quite an experience. To me, it’s the most interesting setting in the whole TES series

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

well the dragonborn dlc went back to a morrowind dlc area, solstheim

Allero,

Yep, but that’s just a small piece of it. But it was nice.

gamermanh,
@gamermanh@lemmy.dbzer0.com avatar

Oblivion is far less playable for new players, y’all just have nostalgia blinders / mods in mind

The levelling system breaks Oblivion, violently. Nothing that awful is in Morrowind, even the “I can’t hit anything with a dagger because I’m too stupid to read” doesn’t come close

Allero,

Nah, I started with Skyrim, and I played Oblivion without mods. It’s not great, problematic in many places, but it is playable if you want to discover the story.

Initiateofthevoid,

I can’t hit anything with a dagger because I’m too stupid to read” doesn’t come close

This happens 3 seconds into the game, and very few modern gamers will ever RTFM. It’s far more likely to be a hard wall to a newcomer. I wouldn’t blame them, either. Invisible stamina-based dice rolls was certainly a choice.

Oblivion’s system took time to break down - long enough to actually get players invested, at least.

hisao, do games w Skyblivion fan project lead reacts to Oblivion remake news with "all love and no hate"

Good response. A bit offtopic but:

Earlier this month our Jim called upon Bethesda to remake Morrowind rather than Oblivion. “You cowards,” Jim wrote, calling Morrowind a “special game, where a beautifully unique fantasy setting is locked away behind technology and interface design that has aged particularly badly”.

I prefer Morrowind’s UI to Skyrim’s, even with SkyUI mod:

  • It’s more fun to have individual item icons than just text or generic icon just for item type
  • Those classic brass borders are beautiful
  • Choosing one of multiple reply options work more reliable in Morrowind, in Skyrim when playing on PC you often click one option and it still picks the wrong one because you didn’t scroll enough

Overall, this whole system was obviously designed for consoles and it doesn’t really work well on PC even with mods. I don’t really remember Oblivion’s interface, but the one in Morrowind’s is something that I think definitely needs less “fixing” than Skyrim’s for example. And I don’t think it aged bad at all. Also hotkey system was great, I really miss it in Skyrim, potions are way less fun when you need to go through a bunch of menus every time you want to drink one.

duchess,

I like Morrowind’s interface better, too, with the optional window managing and selecting dialogue options from within text. But the icon-only inventory is atrocious. I have to hover every single icon to know what it is. I hope OpenMW will spawn a mod or something that will offer an alternative.

e8d79,
@e8d79@discuss.tchncs.de avatar

There is the unfortunately abandoned MorroUI.

muzzle,

Hopefully the skyblivion team will move en masse to skywind!

dan1101, do games w Skyblivion fan project lead reacts to Oblivion remake news with "all love and no hate"

Yeah, it’s all cool until Bethesda or their owners issue a takedown.

Essence_of_Meh,
@Essence_of_Meh@lemmy.world avatar

If I recall correctly the team behind Skyblivion was (or still is) in contact with Bethesda throughout the development and had no problems with the latter in regards their work. Heck, Bethesda itself posted about the mod on their site in 2023.

They’ve been aware of Skyblivion for years and there’s no indication they’re interested in killing it.

Carmakazi,

That goodwill can change in an instant, especially if they are releasing a competing product, and especially if the legal team gets in the loop rather than the development staff.

Enzy,

Well the “product” is a free overhaul mod.

Carmakazi,

That cuts into Bethesda’s paid re-release.

Enzy,

Yes but they definitely don’t wanna piss off the fan base… Again.

NuXCOM_90Percent,

It really really really doesn’t.

We can already see it with stuff like the Beamdog remasters. People insist that it is totally better to play BG2 with these five mods, that launcher hack, etc. And everyone except for the usual suspects just say “Buy the Beamdog release. It has almost everything you want and is zero effort”.

Also, the mere existence of a fan project (that will never release in a satisfactory manner…) shows that Bethesda is super mod friendly and blah blah blah.

dan1101,

How does it not? It is the same game map, same missions, even the same character names. You just know the corporate bros would hate an alternative to their paid remaster that is basically the same thing.

Essence_of_Meh,
@Essence_of_Meh@lemmy.world avatar

Can it change? Sure. There’s just no reason to expect that based on Bethesda’s approach to modding until now. I’d rather base my expectations on their past actions rather than assume the worst just in case.

TommySalami,

skyblivion is great marketing, and it’s free to let them keep going for now. Keep people excited about a new oblivion, and then kill the only other option besides yourself. I actually think it’s more likely than not that there is a last minute reversal.

Cethin,

It can’t if they’ve made legally binding agreements, which I would hope that they have.

Enzy,

Bethesda is pretty open about their support in modding.

Essence_of_Meh,
@Essence_of_Meh@lemmy.world avatar

Exactly, which is why I don’t expect them to do anything hostile towards this project - both remakes have their own goals and approaches after all.

VindictiveJudge,
@VindictiveJudge@lemmy.world avatar

Also, Skyblivion will, at worst, only cut into their PC sales. The official remake will be the only option available on consoles due to the nature of the mod.

lath,

Maybe they aren’t, but what about the company that is doing the remake? They might argue it will hamper their ability to meet estimated sales and overall profit.

Essence_of_Meh,
@Essence_of_Meh@lemmy.world avatar

At the end of the day Virtuos are just a contractor - Bethesda are the ones with final say in the matter. Despite all their flaws they never really showed to be hostile towards these kind of projects (or at least I haven’t seen them act that way) so there’s no reason to automatically expect the worst. That’s just my opinion though.

radix,
@radix@lemmy.world avatar

For all their faults, Bethesda may be the most mod-friendly AAA studio out there right now.

I can vaguely recall a single instance where they shut someone down, and that was over re-used audio assets from an older game. That was almost certainly about contractual licensing obligations to voice actors.

Essence_of_Meh,
@Essence_of_Meh@lemmy.world avatar

Did they even shut them down back then? I might be thinking about a different situation but I remember one of the other remake mods (was it New Vegas on Fallout 4 engine?) where they simply told the team they can’t use the original audio. The cancellation of that mod happened months later and didn’t even have anything to with that issue, I believe.

Either way, this kind of scenario is something I skipped over in my initial question since banning reuse of assets in different engines is a legal thing. I mostly meant them blocking/killing projects for no “serious” reason.

Still, it was a good idea to mention these kind of issues as well.

radix,
@radix@lemmy.world avatar

Yeah, I don’t remember all the details myself, so you’re probably right. I was basically trying to support your thesis that Bethesda getting nasty over mods would be something entirely new and out of character. The only example someone could even try to point to had a bunch of other (better) explanations than “mod bad, Bethesda mad.”

Essence_of_Meh,
@Essence_of_Meh@lemmy.world avatar

I actually thought about including this case in my original post but I have tendency to waffle way too much and in the end decided against it to keep things shorter. It is a useful example to mention so thanks for that.

Cethin,

They don’t have any rights to Oblivion as an IP. They’ve been contracted to make this game and that’s where their rights end.

lath,

It’s not about IP rights, but about contractual obligations. If the mod affects those in some way, the company might ask Bethesda to make it go away.

Cethin,

That’s true. It’s still on Bethesda, but yeah they could have an agreement. Skyblivion has been in development longer than this though I’m sure, and Bethesda was aware of it and said it was OK, so I’m assuming there’s no agreement like that. If there were then Bethesda would have done something that will make them look really bad, which they do tend to do so it is a possibility.

callouscomic,

The way skyblivion has been implemented avoids all this. They have made it very clear they are not in any way using original assets or providing the game. They are mods that utilize both Skyrim and Oblivion game files and you must have both for it to work. It is modding those game files, not providing them.

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