The game looks fiiiiiiiiiiine but I’m already exhausted at the thought of another $80 USD price tag with DLC/microtransactions and forced multiplayer elements.
AAA studios are all doing the same sorts of things and putting just a little twist on it hoping it’ll be enough to persuade you away from all the other AAA games and studious out there doing the exact same thing.
I’m not a hater, I don’t hate your mediocre looking game that absolutely fails to stand out from the crowd, but I’m not gonna buy into your advertising for it either. To anyone who finds a home in this game and enjoys it, I’m legit happy for you. Mostly I’m just never going to think about this ever again.
There must be so much paid review manipulation out there but I don't know if it amounts to much. At the end of the day, if the game is good people will play it. I mean No Man's Sky came back from the entire world dumping on it from the stratosphere. Also, often overly negative reviews will actually make me more interested in a game, specially if all the negatives don't sound that bad "Horrible game! I didn't continuously die and how dare they allow the player to explore anywhere!".
Negative reviews usually are more descriptive about the game’s design than positive ones, because it’s a big enough part to stop someone from playing more. Positive reviews are 98% “This game gives me dopamine and/or money”
Not a great first impression when the first thing you ever see/hear about a game is the CEO of the company that made said game’s conspiracy theory about why people are saying their game sucks.
it looks great. mind you im not the basic action movie kinda buff. die hards and misson imposibles are boring to me but it looks good. why they hating it and its got the dome!
The game looks like a mixture of GTA, Mafia, modernize APB in a cyberpunk-esque universe with generic Unreal 5 graphics.
The mod tool is the biggest feature in my eyes, but for the average gamer does that make a difference? I don’t think you need to pay to criticize this game, but what do I know? I been paid by Russia and China to have this account on lemmy 🤷♂️
I mean, if it’s a technical mess, that’s one thing, but I think this looks great. More importantly, we really haven’t gotten many games like this in so, so long, and I’m hungry for it.
I loved Grid and Dirt 3, but haven’t really played any of the games since. I played Grid 2 a little bit when it went on sale. I’m interested if this new one is as good as those were.
Dirt 3 was absolute garbage. Dirt Rally was great, if not a bit spartan, and Dirt Rally 2.0 is what I can recommend as possibly the best rallying game since Richard Burns.
When they were making DiRT 4, there was probably a meeting where they said: hmm, DiRT Rally was too good, how do we make it worse? And then they came up with a lot of suggestions and implemented all of them.
I’m not sure what crack this other dude is smoking but dirt 3 was awesome. I loved all the drifting time trials. Totally reminded me of Project Gotham racing.
Seems to be just going back to the previous publisher, which didn’t exactly release amazing rally games when they had the license. Maybe they’ll surprise me, but I suspect Dirt Rally 2.0 and Richard Burns Rally will continue to be the main options for a while longer.
I wouldn’t hold your breath. Word is, those recent EA layoffs hit a lot of the Codemasters people, including the teams working on their rally games. They mostly kept the F1 team because that series inexplicably sells tons every release (never been an F1 fan myself, but there does seem to be an appetite for those games). Anyone not on the F1 team was moved to another internal EA team whose name escapes me at the moment and they’re working as a support team for others.
In a perfect world, sure, but I only know of one time when most of a team stayed together after being laid off and that was when Sony shut down Evolution Studios and around 80% of them were picked up by Codemasters. It’s not likely to happen again and the Nacon has multiple fully staffed racing teams, including the one that made the WRC games before EA bought Codemasters and destroyed them.
Yeah, it’s not likely to happen, but still EA wasn’t making good use of them. I always hate to see layoffs, but making people with knowledge available, especially when other studios end up with a demand for them, is good. I’m sure they won’t pick up the entire team, but I’d be surprised if some of them don’t end up there.
EA rarely makes good use of the devs it consumes and destroys, unfortunately. This isn’t even the first racing team that I was a fan of they’ve destroyed. Hell, it’s not even the first British racing team they’ve destroyed. They’re truly a plague on the industry.
While I definitely hope the people laid off all land on their feet, having a handful of people from a large team show up at another studio doesn’t really do anything for us. We’ll never get another DriveClub or OnRush or Dirt 5 because the magic that team made has been scattered to the winds.
We’ll never get the same thing, but I’m always hopeful that some of the people have the knowledge, resources, and desire to spin up new studios at least, where they can make the games they’ve always wanted to make but weren’t allowed to. Certainly they won’t all end up at the same place, and only a few with this studio, but their experience now gets spread to new places outside of EA where I think we can expect better things.
We’ll have to wait and see. Hopefully we get cool indie experiences, like The Art of Rally, as well as more expensive projects, like whatever the WRC game becomes.
eurogamer.net
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