Unless you consider Ace Combat an FPS, the 3DS doesn’t really have any of them that I know of. You’d be better off playing the old DS ones. If you count Homebrew, your options expand a lot. Doom and Quake play wonderfully on the New3DS with the C nub.
As far as my favorite games on it: wow, there are so many. Shin Megami Tensei IV (and Apocalypse), Fire Emblem Birthright, Animal Crossing New Leaf, Pokémon, Monster Hunter 4U. The list goes on.
Metroid Prime: Federation Force.
Moon.
Dementium: The Ward.
Potentially Battlefield 3, though I was finding a lot of conflicting posts/articles. So like 3 FPS games, maybe 4, but again, couldn’t find a CIA/ROM and only saw loads of conflicting info about BF3 on 3ds.
Nice. I forgot about Federation Force (mostly I just remember the controversy with it not being what fans expected or something), but I have never heard of either of the others. I will have to look into them.
The 3DS has such a wide range of genres (although it is heavily biased toward RPGs and Platformers) that I’m not surprised there are more than one FPS for it. Wasn’t there one called Ironfall? Or was that one was 3rd person?
Looking at some screenshots, that may have been Dementium Remastered as mentioned above by SturgiesYrFase. I’m not sure if it got a demo, and I hadn’t heard of it until about an hour ago, but it’s a guess.
They don’t exactly fit with your theme of short mystery and puzzle games, but based on your initial question most JRPGs and most story-focused games came to mind. Let’s go over a few of them I’d recommend to everyone interested in those games:
Persona 5 Royal: It’s about a 100h and very story-heavy. There are some twists and turns which keep you engaged and you build relationships with a wide cast of characters. Besides the story and actual combat, there’s a ton of side activities, all of which you only do a few times. It’s probably my favorite game I’ll never replay, because all these things are an absolute slog to play again. The same goes for Persona 4 and maybe 3, haven’t played that one.
every Etrian Odyssey: They are old-school dungeon crawlers originally released on the 3/DS and got remakes on steam and the Switch. You draw your own maps of every layer the dungeon has, which is a large puzzle in itself. However, once you know the dungeon, there is literally no point in exploring it again. You know every trap, every worthwhile detour and of course the path to take.
Like a dragon 7/8: They combine an open world with lots of mini-games, funny and/or touching side stories and an epic overarching main story to follow. There are tons of interactions with your companions, all of them interesting. It’s just, similarly to Persona 5, all these mini-games and interactions only carry themselves for the short burst you get them in and while they are fresh. Replaying them? It’s an absolute slog. You know every punchline, you have optimized most mini-games and probably remember most of the great backstories each character has - you’d be skipping most of the content and the non-optional combat system isn’t fun enough to carry itself on its own.
Can’t you have fun in dungeon crawlers by trying other party compositions? Or is EO badly balanced where you can only succeed with an specific composition?
You absolutely can! There are classes, subclasses and equipable skills depending on the game. All with different builds. You can win with all of them and swapping around can be fun. However, you can also do this within a single playthrough. At least in my opinion, the dungeon is the main draw here - but of course, as with all games here, there are certainly people who like to replay them.
It’s quite an open question. Most games I play are “one and done” even though I think most people go back to them. Even with replayability it doesn’t mean that you have to and I’m happy to leave things be once the story is over.
Mafia trilogy sticks to the story and will take a decent amount of hours.
2D game yeah ! It’s on PC (mac, linux too) ; Switch ; PS4 ; Xbox One ; and I believe they’re working on an Android port. If you decide to buy it on Steam it’s also “Steam Deck verified” and is rated Platinum (works natively “out of the box”) on ProtonDB ; seeing how other, more ressource-demanding games run on Switch emulators, I think Dead Cells won’t be an issue, it’s very well optimized in my experience !
I want to like this game but I keep making stupid decisions and being so confused at the start that I just gave up. The game is fun but doesn’t do a fantastic job at explaining how to get going.
I would also put Subnautica here - and personally say it is worlds superior to Stranded Deep but of course personal preference can give either hte advantage.
I enjoy replaying it, but the contrast between first time and any repeat is mind-boggling, and nearly enough to say that replaying it isn’t worth it. That first time… wow, it just hit so well.
What Remains of Edith Finch. A psychological horror game that REALLY sucks you in. As you play, there is a lot of stuff that doesn’t make any sense, but there’s a secret (disturbing) meaning behind it all.
I spent a good chunk of a Saturday going through it and there’s no need to do it again, but it was a great ride!
The Unfinished Swan is such a hidden gem, honestly. I never hear anyone talk about it. Very unique style and mechanics and an endearing story. Some beautiful environments too. And pretty short, so not a big commitment.
Superliminal was cool, but I just didn’t enjoy it. It was fun for a bit, but I feel like the mechanic overstayed it’s welcome for how simple it is. There’s not very many unique ways to use it. That’s probably why Valve abandoned the idea too.
Still, it’s interesting and worth a shot. Plenty of people love it.
I feel portal could be replayed if you focused too hard on the puzzles the first time through, there were quite a few secrets worth exploring in that world, though none too deep unfortunately
I feel like portal 2 can get by on a playthrough every so many years based on the writing/VA making it enjoyable even if you half remember the puzzles.
I was going to write anti chamber, because I never want to play it again, but %'s 30-90 of the way through the game I was itching to start over. It had me so hooked, but then the ending just took the wind out of the sails so hard. Heck maybe 10-98% of the game had me itching to replay it.
Awesome game. I was high on cannabis when I played it, and managed to beat it in one sitting about 10 years ago. I want to play it while high on shrooms, that would be even crazier.
I haven’t really tried a walking sim before but I suspect I’ll find it boring - considering the reviews on What Remains of Edith Finch, I’m statistically unlikely to dislike it though, so I guess I’ll give it a shot and see what I think :)
Try changing your mindset when you approach the game, treat it like an interactive exploration or a digital toy. You might get into it more easily doing that.
I would not recommend Road 96 although some people seem to like it.
Personally I thought What Remains Of Edith Finch was boring as hell as none of the emotional points hit and the super-low-fi sequences made the game feel almost buggy and as a result ruined a lot of the atmosphere.
OTOH, I loved Firewatch, a great short interactive story about someone working in isolation and trying to get away from their life.
I hate the term “walking simulator”. It’s totally missing the point. They’re never about walking, but about discovery. Outer Wilds is a “walking simulator” in that there’s no combat and traversal is the only “action” you take. That’s definitely not what Outer Wilds is about though, right? That term should probably die.
Terraria. It has RPG elements and is simply fantastic. Often available at a discount on Steam which I only recommend due to the extensive content available via the Workshop.
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