Wolf3d is an evolution of Hovertank 3D, which had flat shading for walls, floors, and ceilings. Wolf3d then has textured walls but still flat shading on the floors and ceilings. Some other games came out after Wolf3d that had textures floors and ceilings while id worked on Doom.
Doom not only had textured everything, but also stairs. Trick was, you couldn’t develop a level that had a hallway going over another hallway. Not enough computer horsepower yet to pull that off. This is sometimes called “2.5D”.
Quake brings everything together. Everything’s texture mapped, your levels have true height with things built over other things, and the character models are even fully 3d rendered.
While some might not consider it a game mechanic I certainly do, as gaming the proceduraly created levels is a core part of certain games, see mapping tactics in Diablo 2 for example as you use knowledge of procedural generation to reduce the time to find and kill bosses!
I tried UO, AC, EQ1+2 and can say that WoW’s beloved IP, look and feel, and relative lack of clunkiness in the controls and animations were big differentiators for me.
The question was, “what games popularized certain mechanics.” The question was not, “what games created or introduced certain mechanics.”
Yes, there were other MMOs before WoW, but WoW took MMOs to a completely new level of popularity. I didn’t play ANY MMOs before WoW and wasn’t really interested to, but it was so popular that I jumped on to see what the deal was. Since then I have played ESO, LOTRO, AOC, and one other whose name I forget.
Other MMOs were popular among gaming nerds before WoW, but WoW made MMOs popular to normal people.
because it’s flat out wrong. WoW aped most of its systems from Everquest, which most of WoW’s development team was actively playing. They made some improvements on the genre, but the bones existed as early as 1997 with Ultima Online.
sure, we can quibble on the threshold of “popular” here. but you can’t question that WOW caused an absolute explosion in MMOs after it. not like anything before.
Don’t know if this counts, but Resident Evil 4 killed off the tank controls and single-handedly popularised third person cameras for survival horror games.
Resident Evil 4 still had tank controls, but it moved the camera behind the back. Unlike dual analog third person shooters at the time, it did have one major innovation: it moved the character to the left side of the screen so you could more easily see what’s in front of you.
Not even just survival horror, RE4 was a landmark title just as a third-person action shooter. It had a huge influence on the generation of third person shooters that came after it.
And also the concept of your collection of souls being recoverable from your last point of death.
I know the “death bag” mechanic had been done before, but the disappearing cache is a core element of Soulslike gameplay that has been repeated so many times since then. It adds a sense of urgency and FOMO to the recovery of your stuff. If you die again, it’s gone for good.
I just got 100% on Nier Automata, and I only loved it more as I played it more. Usually I hate any grinding in any game and will either skip any content that requires grinding, use mods to bypass it, or just put down the game and move on to another one. But the whole game just felt so damn good. I could just walk around for hours doing nothing because the movement felt so good.
There was quite a bit of grinding, but I didn’t find any of it too bad. I got 100% in about 50 hours, which is my sweet spot. Any longer and I feel like the game is dragging on.
I generally am pretty chill. But RDR2 is the single single best game Rockstar will ever make. It’s a top 5 of all time. Story and gameplay. World building. Just all of it.
It’s a retribution by the mob because of what he did in the first game. I’ll put it in spoilers just in case:
Mafia 1 spoilersThe whole premise of the first game is that Tommy talks to the police to get out of crime life. He ends up testifying against the Salieri family, receives lower sentence and enters witness protection program with his family.
I mean, I’m pretty sure you’d be able to see it from everywhere in Australia, so I bet many of them would be like “WTF?” But they’ll be dead soon. Fuckin’ kangaroos.
Am I the only one who loves the Switch? That the joycons come off and even have their own shoulder buttons is so cool. You can just set it on a table and play some multiplayer Mario Kart, heck yes. And they snap into the ring fit circle thingie! Neat! And the Pro controller is great all around.
Shout out to the DS Lite. Loved that thing. Gotta have the thumb strap to play that Metroid multiplayer FPS.
Worst: TI-84. How the hell they still charging over $100 for this thing, when it has less processing power than a Palm Pilot? Seriously the CPU is from 1976. Yeah Bubble Bobble and Block Dude are great, but the Zelda port runs awful.
Xenogears - My favorite RPG, a little rough in the later acts because of publisher shenanigans, but the story is still good and the gameplay, other than turn based being uncommon now still holds up. (Nier Automata is one of the few more recent games that taps on some of the feelings and concepts Xenogears has in spades)
Worms Armageddon - Less common suggestion, but a fantastically fun game to play with multiple people, even with one controller, since you can pass it around by turn.
Quake 1 - despite my two turn based suggestions FPS is my favorite genre. Quake 1 blends things like lovecraftian and body horror into the environment. And the re-release Bethesda has done is really well done.
Doom 1 + 2 - just for the history lesson. Also has a re-release now that makes it much more playable. Still fun too.
Planescape Torment - You’ll want to be a particular person for this one. I don’t have the patience for isometric rpgs like this one, but the story is great.
Diablo 2 - Pinnacle of isometric action RPG. Wasn’t my cup of tea but if you like the genre, it’ll be a winner.
Day of the Tentacle - point and click adventure, but fun and not quite as obtuse as a lot of them. Will make you think still and the evil tentacle is funny imo. Remaster available on steam too.
Freddy Pharkis Frontier Pharmacist - Another point and click, this one is a selfish add, I mostly add it because I played it a lot and liked it. It may not be the pinnacle of anything, but I found it fun.
Half-Life 1 and 2 - fantastic and fun both. They tap into some things that other FPS still today can’t touch. Really fantastic games.
Vagrant Story - It’s hard. It won’t hold your hand. But it is a good story and interesting leveling/armor/weapon system.
Solstice - NES wizard game. It’s a fun and somewhat difficult dungeon crawler/platformer.
Sonic 1,2,3 - Classics.
Chrono Trigger - Classic RPG
Final Fantasy 6 and 7 - Classic RPGs
Age of Empires / Age of Mythology - Great Real-Time Strategy
Thief - The original games have some clunk to them but they are still fun.
Descent - Probably my favorite 6DOF game.
Heroes of Might and Magic 3 - probably the best of the Heroes games. Good fun turn based adventure game.
The Incredible Machine - A puzzle game where you figure out logical components, I played the Incredible Toon Machine a lot as a kid which is a cartoonish version.
System Shock - Another classic game. I haven’t actually played the original, but am playing the remake. You cN look at both and decide what you’d prefer.
Lemmings - another unique puzzle game. Save the lemmings from themselves, they will walk to their doom.
Yakuza - The series is great and I’d recommend the remakes over the original. Starting on zero isn’t required (It’s a newer prequel) but it’s a good start. The games are all similar in play, so take breaks between them. And the best parts are all the side stories. Seriously, all the fun is there imo. Main story is fun but side stories are more of a draw to me and generally hilarious.
Elder Scrolls III - New TES games are still fun, but they lost a lot of the soul the series had and it gets worse every time. Still fun for what they are, but Morrowind was a unique gem. Fair warning though, it does have it’s rough edges.
A few newer ones because I can’t tell where to cut things off lol:
STALKER - FPS, a bit buggy, but really excellent game. Especially with difficulty mods added. Blends in spookiness, the feeling of being alone, and fun action. Part 2 is set to drop within the next year or so. The invasion of Ukraine has made dev difficult and slower.
FEAR - FPS, this first game is still good fun, the sequels aren’t worth the piss I would take on them.
Mirror’s Edge - The first one is fantastic, just don’t focus on fighting (you’re a runner not a fighter). The first and best First Person Runner game. I replayed it not long ago and still loved it.
Portal - Unique, fun, funny.
Metro 2033 - start of an excellent series. Loved the games, and then the books.
OK I should stop. In general I would suggest playing the remastered versions of any of these games. Many of the originals are victims of their times and did they best they could with what they had while defining what made a game good. The older the game the more likelihood you’ll run into immersion breaking or game ruining designs. We had to tolerate that to find the gems in the rough. You don’t have to do that.
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